Drilldown: Move

Move > recv : r15 DGF or None & hit: +9

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,h (1) · h (3) · l (1) · L (1) · ,m (2) · m (3) · mm (1) · t (1) · None (1)
damage:
reach:
tracksLeft:
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recv: (Click arrow to add another value)
tot:
hit: (Click arrow to add another value)

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