Drilldown: Move

Move > input : AIR.1+3 / AIR.f+1+3 or R.df+1+2 & target: m

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input: (Click arrow to add another value)
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parent:
image:
target: (Click arrow to add another value)
damage:
reach:
tracksLeft:
tracksRight:
startup:
recv:
tot:
crush:
block:
hit:
ch:

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