Nina counterplay: Difference between revisions

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{{Navbox Nina}}
{{Navbox Nina}}
{{Navbox counterplay}}
{{Navbox counterplay}}
== Important Highs To Duck ==
{{See other}}


A lot of Nina's offensive pressure comes from her ability to cancel some of her moves and strings into her Ducking Step (CD), Sway (SWA), and Sidestep (SS). While some Nina players may just throw these strings out, others may use them to counterhit you when you're trying to stuff her offense.  
== Key Moves to Punish ==
{| class="wikitable sortable"
! Move !! Punish !! Purpose
|-
| class="bg-green pattern" | 1,4,1 || '''-11 block'''||Common jab string to check if you're trying to take your turn back
|-
| class="bg-yellow" | f+1+2 ||'''-14 on block'''<br>Can punish with a throw||Fast powercrush Heat Engager
|-
| class="bg-yellow" | (1,2),1+2 ||'''-14 on block'''<br>||Mid counterhit launcher from her jab string.<br>Used to dissuade mashing after her 1,2
|-
| class="bg-yellow" | SS.2 ||'''-14 on block'''||Whiff punisher and a mid option to her Sidestep mixup
|-
| class="bg-red pattern" |  b+1+4 || '''-15 on block'''<br> ||Long-ranged whiff punisher and launcher.
|}
== Some Highs To Duck ==
A lot of Nina's offensive pressure comes from her ability to cancel some of her moves and strings into her Ducking Step (CD), Sway (SWA), and Sidestep (SS), and some of these moves have openings in them for you to duck and punish.


Either way you're going to want to be ready. Here are some of her more common strings that Nina players use:
* '''1,2,1,1+2''' (h,h,'''h,h''') - Duck the third<ref>Nina's (1,2),1,1+2 jails so if you don't duck the third hit you can't duck the fourth.</ref> hit and stay crouching to duck the fourth. She does, however, have a mid option in 1,2,1+2 which is -14 on block.
 
* '''1,2,1,1+2''' (h,h,'''h,h''') - Duck the third hit and stay crouching to duck the fourth. You must duck the third hit or it jails you into the fourth. She does, however, have a mid option in 1,2,1+2 which is -14 on block.


* '''ws1,1+2''' (m,'''h''') - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
* '''ws1,1+2''' (m,'''h''') - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
 
:: ''Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these!''
:: Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these!
<gallery>
Nina1,2,1,1+2.mp4|thumb|<div style="text-align: center;">1,2,1,1+2</div>
Nina ws1,1+2.mp4|thumb|<div style="text-align: center;">ws1,1+2</div>
</gallery>


* '''df+3,2''' (m,'''h''') - Duck the second hit. The second hit is +1 on block and can be canceled into her CD, SWA, and SS, so it's really important to stuff this when you can.
* '''df+3,2''' (m,'''h''') - Duck the second hit. The second hit is +1 on block and can be canceled into her CD, SWA, and SS, so it's really important to stuff this when you can.
<gallery>
Nina df+3,2.mp4|<div style="text-align: center;">df+3,2</div>
</gallery>


* '''df+1,2,4''' (m,h,'''h''') - Duck the third<ref>Nina's df+1,2 jails so you can only duck the third hit</ref> hit. Her df+1,2 can also be canceled into her multiple movement options, so Nina players will often use the third hit of the string to catch people trying to stop her offense. She does have a mid option in df+1,2,1+2 which is -14 on block.
* '''df+1,2,4''' (m,h,'''h''') - Duck the third<ref>Nina's df+1,2 jails so you can only duck the third hit</ref> hit. Her df+1,2 can also be canceled into her multiple movement options, so Nina players will often use the third hit of the string to catch people trying to stop her offense. She does have a mid option in df+1,2,1+2 which is -14 on block.
<gallery>
File:Nina df+1,2,4.mp4|<div style="text-align: center;">df+1,2,4</div>
</gallery>


* '''b+2,2,2''' (h,h,'''h''') - Duck the third hit. The string is NCC so Ninas may throw this out when they think it'll counterhit, and the last hit itself is a counterhit launcher. She can cancel the third hit into SS so be careful!
* '''b+2,2,2''' (h,h,'''h''') - Duck the third hit. The string is NCC so Ninas may throw this out when they think it'll counterhit, and the last hit itself is a counterhit launcher. She can cancel the third hit into SS so be careful!
<gallery>
File:Nina b+2,2,2.mp4|thumb|<div style="text-align: center;">b+2,2,2</div>
</gallery>


* '''f+4,2''' (m,'''h''') - Duck the second hit. She can cancel the second hit into SS. Ninas will use this move as an approach tool due to it's speed and long range
* '''f+4,2''' (m,'''h''') - Duck the second hit. She can cancel the second hit into SS. Ninas will use this move as an approach tool due to it's speed and long range
<gallery>
File:Nina f+4,2.mp4|thumb|<div style="text-align: center;">f+4,2</div>
</gallery>


* '''b+3,4''' (m,'''h''') - Duck the second hit. The second hit is safe on block and is a nasty counterhit launcher. Don't get caught mashing into the second hit!
* '''b+3,4''' (m,'''h''') - Duck the second hit. The second hit is safe on block and is a nasty counterhit launcher. Don't get caught mashing into the second hit!
<gallery>
File:Nina b+3,4.mp4|thumb|<div style="text-align: center;">b+3,4<div style="text-align: center;">
</gallery>


<references/>
== Some Lows In Strings ==
== Some Lows In Strings ==


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'''uf+4,3,4''' (h,'''l''',h) - The second hit is a low and the third hit can be canceled into SS. You must block or low parry the second hit or you're going to let her get a lot of pressure.
'''uf+4,3,4''' (h,'''l''',h) - The second hit is a low and the third hit can be canceled into SS. You must block or low parry the second hit or you're going to let her get a lot of pressure.
== Chain Throw Chart ==
[[File:Nina Chain Throw Chart.png]]
'''Nina's ws3 and 2,3 enters directly into Betrayer's 2 extension on hit.'''

Latest revision as of 20:39, 28 May 2024

This page is for Tekken 8. For Tekken 7, see Nina counterplay (Tekken 7).

Key Moves to Punish

Move Punish Purpose
1,4,1 -11 block Common jab string to check if you're trying to take your turn back
f+1+2 -14 on block
Can punish with a throw
Fast powercrush Heat Engager
(1,2),1+2 -14 on block
Mid counterhit launcher from her jab string.
Used to dissuade mashing after her 1,2
SS.2 -14 on block Whiff punisher and a mid option to her Sidestep mixup
b+1+4 -15 on block
Long-ranged whiff punisher and launcher.

Some Highs To Duck

A lot of Nina's offensive pressure comes from her ability to cancel some of her moves and strings into her Ducking Step (CD), Sway (SWA), and Sidestep (SS), and some of these moves have openings in them for you to duck and punish.

  • 1,2,1,1+2 (h,h,h,h) - Duck the third[1] hit and stay crouching to duck the fourth. She does, however, have a mid option in 1,2,1+2 which is -14 on block.
  • ws1,1+2 (m,h) - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these!
  • df+3,2 (m,h) - Duck the second hit. The second hit is +1 on block and can be canceled into her CD, SWA, and SS, so it's really important to stuff this when you can.
  • df+1,2,4 (m,h,h) - Duck the third[2] hit. Her df+1,2 can also be canceled into her multiple movement options, so Nina players will often use the third hit of the string to catch people trying to stop her offense. She does have a mid option in df+1,2,1+2 which is -14 on block.
  • b+2,2,2 (h,h,h) - Duck the third hit. The string is NCC so Ninas may throw this out when they think it'll counterhit, and the last hit itself is a counterhit launcher. She can cancel the third hit into SS so be careful!
  • f+4,2 (m,h) - Duck the second hit. She can cancel the second hit into SS. Ninas will use this move as an approach tool due to it's speed and long range
  • b+3,4 (m,h) - Duck the second hit. The second hit is safe on block and is a nasty counterhit launcher. Don't get caught mashing into the second hit!
  1. Nina's (1,2),1,1+2 jails so if you don't duck the third hit you can't duck the fourth.
  2. Nina's df+1,2 jails so you can only duck the third hit

Some Lows In Strings

4,4,4 (h,h,l) - The last hit is a low and launches on counterhit. It's -12 on block and she has a slightly slower mid option in 4,4,3+4, so it's best to try to Low Parry it.

uf+4,3,4 (h,l,h) - The second hit is a low and the third hit can be canceled into SS. You must block or low parry the second hit or you're going to let her get a lot of pressure.

Chain Throw Chart

Nina's ws3 and 2,3 enters directly into Betrayer's 2 extension on hit.