User:Soup: Difference between revisions

1,775 editsJoined 7 November 2022
 
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for sandboxing
for sandboxing
== Media Format Stuff  ==
== Media Format Stuff  ==
{{Combolist|
; wall
: 2+3 1 f+1+2,H.f !HD df+1,2>1
}}
{{Move
|name=jab test
|input=1,1,1
|startup=i10
|block=+1
|hit=+8
|notes=
|video=File:Zafina Heat Smash.mp4
}}
tect teasdasd
== test collapse ==
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div>
<div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">


How Galleries Work
How Galleries Work
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</div></div>
</div></div>
= Stuff =


== Big text editing ==
{{Infobox tricky moves T8
== Feng ==
|slide=ws1
== MID RANGE TOOLS ==
|generic-a=
f+4: Good safe keepout tool. Can transition to BT while still being easy to confirm into a combo.
|alisa-a=u+1
 
|alisa-b=df+2
b+1+2: Shoulder. Your i13 punish that works very well as a fast whiff punisher due it's good range. The most common way you'll be entering Heat.
|asuka-a=df+3
 
|bryan-a=f+2,3
f,F+2: Big safe mid Heat Engager. Can be hard to whiff punish because he takes a step back during the recovery frames.
|claudio-a=u+1
 
|jack-8-a=b+3+4
df+4,3: Nice mid check with a natural high extension. Careful, because your opponent can duck and punish the 2nd hit.
|king-a=b+4<ref>Must [[Crouch#Crouch_cancel|crouch cancel]] in order to do b+4</ref>
 
|kuma-a=b+3+4
db+3: Great long range low that's + on hit with a nice reward on CH. While no longer pseudo-homing, it can still be difficult to step around it.
|law-a=df+1
 
|paul-a=b+3+4<ref>Inconsistent, prone to whiffing</ref>
df+3+4: Safe homing mid that gives a guaranteed 3~4 on hit.
|paul-b={{Plainlist|
 
* b+3+4
b+3+4 (KNP): Not a bad idea to just throw this out in the mid-range to see if your opponent whiffed. Read more in the KNP section.
* uf+4<ref>Whiffs if blocked at tip ranges</ref>}}
 
|victor-a=uf+4
 
|xiaoyu-a=2,3,DF~SNK.df+1,2
== APPROACH: ==
|xiaoyu-b=ws1
ws1 - fantastic approach tool
|zafina-a=
 
}}
ws1,3 - Delayable follow up to dissaude mashing after ws1. It is a high, but giving your opponent the idea to duck can be used in your favor.
 
FC.df+4,1 - Can also be done out of his roll dash (qcf) by inputting
d,DF+4 to extend the range. The string is a natural combo
and is +6 on hit.
Unlike previous versions of this move,
the first hit doesn't stagger on block which means the
the opponent has do duck both hits of the string in order
to effectively punish. However, doing just the first hit
leaves you in backturn where you can actually PC through
an attempted punish if they're too slow. This will eventually
force your opponent to try to low parry the move if they
want to deal with it effectively, giving you the opportunity
to start your offense.
Mix FC.df+4,1 with ws1 and other mid options on your approach.
 
 
qcf+1 - Unparryable low that CH launches. Slower than FC.df+4 but great to annoy your opponent with in combination.
 
f+3: Long mid that can get you into range. Follow-ups in f+3,2 and f+3,4 can make the opponent hesitate. Try not to do f+3,4 on block as it's heavily punishable.
 
wr3: Typical wr3, if not a little slower
 
 
== CLOSE RANGE TOOLS ==
1: The standing jab is the basis of every strategy in Tekken. Use it to check if strings are safe, to check for gaps, and to start your pressure.
 
1,3: Safe jab string that creates a little space on block
 
1,1: Unsafe jab string that can net you a big CH with the follow-up. Use if your opponent is mashing after a single jab.
 
b+1: i10 high that gives you a guaranteed b+1+2 on CH. Use to dissuade your opponent from mashing. Not bad risk-reward as it's only -10 on block.
 
df+1: Not your typical df+1, but very good as it's -0 on block. Df+1 > b+1 is a classic CH setup.
 
b+4: Very fast short range mid to check if the opponent is ducking or trying to step
 
b+3: Mom said it's my turn to be plus.
 
d+4: An advancing low that leaves you right in their face. An underrated tool.
 
d+2: A good high-crushing low that leaves you in FC.
 
df+3: A fast and safe mid that instantly Tornados on hit. Use if you want a safe option to mix-up your opponent with.
 
 
 
== KNP (Deceptive Step): ==
KNP.1 - Chunky low
 
KNP.2 - Fast and safe high for punishing things you avoided with KNP. Heat Engager.
 
KNP.3 - Running hopkick that instant Tornados. Very punishable
 
KNP.4,1+2 - Hellsweep option from KNP. Why did they give him this?
 
KNP.3+4,3+4 - Big low-crushing kick and kip-up
 
KNP.F - transitions to STC (Shifting Clouds)
 
ways to enter KNP: b+3+4, db+1,B STC.B
 
== BT: ==
BT.1 - fast jab thats +14 on hit guaranteeing a b+1+2
 
BT.2 - Mid Powercrush Heat Engager.
 
BT.3 - Slow mid that's plus on block. Can enter STC if you hold F
 
BT.4 - fast kick, nothing remarkable
 
BT.1+2 - Safe mid check that guarantees a b+1+2 on CH
 
BT.1+4/2+3 - Command grab borken with 1+2. You can mix
this up with generic throws from BT since
it's harder to see the hands.
BT.d+1 - same as KNP.1
 
BT.d+3 - Big low that launches on hit but is heavily punshible.
It wont launch if the opponent is out of Clean Hit range.
 
BT.d+4 - Generic low from BT. Good as a quick poke but is heavily
punishable now due to system changes.
 
ways to enter BT: b+3~4 1,2,2~B 2,4,1~B 3,3,4~B f+4~B CH db+3 FC.df+4 KNP.4 STC.2,B STC.3 ss2
 
== STC (Shifting Clouds): ==
Feng waves his arms around and parries high and mid punches or kick.
If he parries 2 attacks he will automatically punish the opponent,
allowing for a full combo.
 
STC.1 - Powercrush mid that's very punishable on block.
 
STC.2 - fast high that can transition to BT if you hold B.
 
STC.3 - Homing high that's + on block and leaves you in BT.
 
STC.4 - Chunky low that's + on hit.
 
STC.1+2 - Safe mid that knocksdown on hit.
 
STC.B - transitions to KNP
 
ways to enter STC: f+3+4 db+1,F f,F+3,F KNP.F

Latest revision as of 01:08, 20 September 2024

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

MediaWiki Format (Galleries and Collapse)

How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

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test test test

Stuff

Punishers for tricky moves
Various Slide ws1
Alisa
  • b+4,4
  • b+4,4,3+4~1
u+1
  • b+3+4
  • b+3+4,3+4
df+2
b+3 df+3
Bryan df+2,3 f+2,3
Claudio f+2,2 u+1
Jack-8 d+1+2 b+3+4
King db+4 b+4[1]
f,F+2 b+3+4
Law df+3 df+1
Paul d+4,2:1+2 b+3+4[2]
qcf+2
Victor f,F+2 uf+4
Xiaoyu BT.f+3+4,3+4 2,3,DF~SNK.df+1,2
AOP.3+4 ws1
Zafina
  • ws2
  • ws2,D
  1. Must crouch cancel in order to do b+4
  2. Inconsistent, prone to whiffing
  3. Whiffs if blocked at tip ranges