Wavu:Character pages: Difference between revisions

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== Overview ==
== Overview ==


The overview page (e.g. [[Lee]]) should have on it {{tl|Infobox fighter}}, {{tl|BlueRed}}, {{tl|KeyTechs}}, {{tl|Punishment}}, and {{tl|Navbox fighters}} transcludes. The bio on this page should be aggressively brief, ideally only 2–3 short paragraphs.
{{Hatnote|Base template: {{tl|Overview}}}}
 
The overview page (e.g. [[Lee]]) should have on it {{tl|Infobox fighter}}, {{tl|BlueRed}}, {{tl|KeyTechs}}, {{tl|Punishment}}, and {{tl|Navbox fighters}} transcludes.
 
=== Character Bio ===
 
This description is intended to convey the ''essence'' of a character, encompassing their personality, gameplay design and the player experience. For a Tekken newcomer, it should answer questions like -
* Why should I play this character?
* How is this character fun to play?
* What does this character play like?
* How might I struggle with this character?
 
It should briefly and accurately convey the intended gameplay design of the character (e.g., rushdown, poking, keepout etc.) and an expectation of how difficult the character will be to pick up, in terms of execution, and gameplan. It should also communicate the appeal of the character, and ''sell'' the character to the reader. The bio should be aggressively brief, ideally only 2–3 short paragraphs. A good target to shoot for is less than 280 words (the current maximum length of an X post).
 
The bio should avoid spending words on strategy or move usage, which is better used in the character's Strategy page. It is not recommended to mention individual moves here unless absolutely necessary; that is better left to the Strengths and Weaknesses section.
 
=== Strengths & Weaknesses ===
 
The {{tl|BlueRed}} template should be used on this page to briefly describe the strengths and weaknesses of the character's moveset (e.g., Kazuya has strong mixups but weak pokes), and the advantages and disadvantages of piloting the character (e.g., Kazuya has a simple gameplan, but implementing it requires demanding execution). Each bullet point should be aggressively brief, and should mention the moves being referred to by the bullet point (e.g. Kazuya has strong mixups (f,F+3 vs. f,n,d,DF+4)). The material in this section might overlap with that of the character bio, but should not should not completely overlap i.e., this section should have ''more'' strengths and weaknesses than those highlighted in the bio.
 
=== Key Techniques ===
 
The {{tl|KeyTechs}} template should be used on this page to quickly convey a sense of the executional demands of piloting this character. Judgment must be used to decide what is ''key''.


Tekken 7 pages should also have {{tl|Archetype}} on it.
Tekken 7 pages should also have {{tl|Archetype}} on it.
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{{Hatnote|Base template: {{tl|Strategy}}}}
{{Hatnote|Base template: {{tl|Strategy}}}}


The strategy pages and others like it should avoid dumping [[frame data]] on the reader as much as possible. If someone wants the frame data they know where to find it. Write things about key moves that aren't obvious, and if that means there's nothing else to write (which isn't likely), don't bother writing anything.
{{Hatnote|Good example pages: [[Lidia strategy (Tekken 7)]], [[Lee strategy (Tekken 7)]]}}
 
The strategy pages and others like it should avoid dumping frame data on the reader as much as possible. If someone wants the frame data they know where to find it. Write things about key moves that aren't obvious, and if that means there's nothing else to write (which isn't likely), don't bother writing anything.


== Punishers ==
== Punishers ==
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{{Hatnote|Base template: {{tl|Combos}}}}
{{Hatnote|Base template: {{tl|Combos}}}}


The combos pages should have the combos ordered by damage, descending. If the character has a unique combo technique, it can be explained briefly at the start of the Staples section, e.g. [[Lee combos#Staples]]. Launchers should be grouped together as much as possible to simplify the page, but be careful not to overdo it.
The combos pages should have the combos ordered by damage, descending. If the character has a unique combo technique, it can be explained briefly at the start of the Staples section, e.g. [[Lee combos (Tekken 7)#Staples]]. Launchers should be grouped together as much as possible<ref>A good rule of thumb to find launchers that can be grouped together is to examine their frame advantage on hit. Launchers with similar frame advantage will tend to allow the same combos to be performed. Care should be taken to actually test that the same combos work in practice.</ref> to simplify the page, but be careful not to overdo it.


If combo variations are only on the enders, e.g. there's 5 enders that work on all the various starters, don't list every possible combination of these. List all the enders for the starter that does the most damage, then leave it implied for the rest of them. It might also be better in some cases to explain the post-screw enders on their own.
If combo variations are only on the enders, e.g. there's 5 enders that work on all the various starters, don't list every possible combination of these. List all the enders for the starter that does the most damage, then leave it implied for the rest of them. It might also be better in some cases to explain the post-screw enders on their own.
<references />


== Deprecated layout ==
== Deprecated layout ==

Latest revision as of 22:31, 11 September 2024

The top of all the character pages should have a {{Navbox fighter}} on it, which has the following standard pages:

This {{Navbox fighter}} should not be directly included on any pages. Instead, a template based on it exists for each character, and that template goes on the top of each of the pages linked. These templates are called e.g. {{Navbox Lee}} for the Lee navbox.

(For Tekken 7 these are just named after the character, e.g. {{Lee}} is the Lee navbox for Tekken 7.)

The changelog pages all already exist and source everything from Module:Patch. To update these, update the relevant patch page.

More pages can be added to the navbox if necessary on a per-character basis, as in e.g. {{Lee}}. Don't add the character name to the title unless there's ambiguity, e.g. call the page Acid Rain and not Lee Acid Rain or Acid Rain (Lee), because there's no other character with Acid Rain.

Overview

Base template: {{Overview}}

The overview page (e.g. Lee) should have on it {{Infobox fighter}}, {{BlueRed}}, {{KeyTechs}}, {{Punishment}}, and {{Navbox fighters}} transcludes.

Character Bio

This description is intended to convey the essence of a character, encompassing their personality, gameplay design and the player experience. For a Tekken newcomer, it should answer questions like -

  • Why should I play this character?
  • How is this character fun to play?
  • What does this character play like?
  • How might I struggle with this character?

It should briefly and accurately convey the intended gameplay design of the character (e.g., rushdown, poking, keepout etc.) and an expectation of how difficult the character will be to pick up, in terms of execution, and gameplan. It should also communicate the appeal of the character, and sell the character to the reader. The bio should be aggressively brief, ideally only 2–3 short paragraphs. A good target to shoot for is less than 280 words (the current maximum length of an X post).

The bio should avoid spending words on strategy or move usage, which is better used in the character's Strategy page. It is not recommended to mention individual moves here unless absolutely necessary; that is better left to the Strengths and Weaknesses section.

Strengths & Weaknesses

The {{BlueRed}} template should be used on this page to briefly describe the strengths and weaknesses of the character's moveset (e.g., Kazuya has strong mixups but weak pokes), and the advantages and disadvantages of piloting the character (e.g., Kazuya has a simple gameplan, but implementing it requires demanding execution). Each bullet point should be aggressively brief, and should mention the moves being referred to by the bullet point (e.g. Kazuya has strong mixups (f,F+3 vs. f,n,d,DF+4)). The material in this section might overlap with that of the character bio, but should not should not completely overlap i.e., this section should have more strengths and weaknesses than those highlighted in the bio.

Key Techniques

The {{KeyTechs}} template should be used on this page to quickly convey a sense of the executional demands of piloting this character. Judgment must be used to decide what is key.

Tekken 7 pages should also have {{Archetype}} on it.

Movelist

Main page: Wavu:Movelist

Base template: {{Movelist}}

Strategy

Base template: {{Strategy}}

The strategy pages and others like it should avoid dumping frame data on the reader as much as possible. If someone wants the frame data they know where to find it. Write things about key moves that aren't obvious, and if that means there's nothing else to write (which isn't likely), don't bother writing anything.

Punishers

Base template: {{Punishers}}

The punishers page should have {{Infobox tricky moves}} and {{PunisherTable}} on it.

In the table, stance transitions should be indicated under frames. If it's an optional transition, make a separate row for the transition input. See Anna punishers. Damage of launchers should list the damage of just the launcher, and then the damage of the combo in brackets, with a link to the relevant section in the combos page, e.g. 30 (55).

Combos

Base template: {{Combos}}

The combos pages should have the combos ordered by damage, descending. If the character has a unique combo technique, it can be explained briefly at the start of the Staples section, e.g. Lee combos (Tekken 7)#Staples. Launchers should be grouped together as much as possible[1] to simplify the page, but be careful not to overdo it.

If combo variations are only on the enders, e.g. there's 5 enders that work on all the various starters, don't list every possible combination of these. List all the enders for the starter that does the most damage, then leave it implied for the rest of them. It might also be better in some cases to explain the post-screw enders on their own.

  1. A good rule of thumb to find launchers that can be grouped together is to examine their frame advantage on hit. Launchers with similar frame advantage will tend to allow the same combos to be performed. Care should be taken to actually test that the same combos work in practice.

Deprecated layout

Previously, the navboxes used a {{Row}} transclude, and each subpage was written in manually. These typically included some subpages that are no longer standard:

  • Fighter neutral, scope is now covered by Fighter strategy.
  • Fighter setups, scope is now covered by Fighter strategy.
  • Fighter matchups, used to be based on {{Matchups}}. Scope is now handled by putting the information in one of the relevant subpages.
    • The idea behind these was that the matchup pages would be symmetrical, e.g. Kuma vs Lee would be written for and read by both Lee and Kuma players, and this would avoid redundancy. However, in practice, the scope of these pages rarely got beyond people listing their combos and punishers that were specific to the matchup (or even worse, copying the same combo to 5-10 different matchup pages), and this structure just ended up making that information scattered, disorganized, and less visible.
    • Any information currently in a matchup page should be moved to a more visible page. For example, all of the info in Kuma vs Lee can be moved to Lee combos.