Paul strategy: Difference between revisions

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{{Navbox strategy}}
{{Navbox strategy}}
{{See other}}
{{See other}}
== Transition Charts ==
== Key Moves ==
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="6" border="1"
{{KeyMoves|
|+ df+1~b (r15 SWA +3 +9)
{{KeyMove|1|poke=core|keepout=core|}}
{{KeyMove|1,2|poke=core}}
{{KeyMove|df+1~b|mixup=core}}
{{KeyMove|df+1,1,2|mixup=core}}
{{KeyMove|ws1,2~b|poke=core|mixup=secondary|counter=secondary}}
{{KeyMove|df+4|approach=core|counter=core}}
{{KeyMove|f+1+2|approach=core}}
{{KeyMove|CS.3+4|approach=core}}
{{KeyMove|CS.3|poke=core|keepout=core|oki=secondary|counter=extra|}}
{{KeyMove|SS.3|poke=core|oki=extra|counter=extra|}}
{{KeyMove|CS.2|mixup=core|approach=core}}
{{KeyMove|d+4,2:1+2|mixup=core|approach=core}}
{{KeyMove|3|keepout=core|poke=core}}
{{KeyMove|f+4|keepout=core}}
{{KeyMove|d+1|poke=core|keepout=core|mixup=extra}}
{{KeyMove|df+3,4|keepout=secondary|counter=secondary|poke=secondary}}
{{KeyMove|SWA.2|poke=core|keepout=core}}
{{KeyMove|SWA.4|keepout=secondary|counter=core|poke=secondary}}
{{KeyMove|DPD.2|oki=core|mixup=secondary|counter=extra}}
{{KeyMove|DPD.4|approach=secondary|poke=secondary}}
{{KeyMove|b+4|poke=secondary|counter=extra|oki=core}}
{{KeyMove|db+2|counter=core|oki=core}}
{{KeyMove|H.b+2,1*|mixup=core}}
{{KeyMove|H.d+1,2*|mixup=core}}
{{KeyMove|H.1+2|mixup=core|approach=secondary}}
{{KeyMove|H.d+1,2*|mixup=secondary}}
{{KeyMove|H.b+2,1*|mixup=secondary}}
}}
 
== Overview ==
=== Launchers ===
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1"
|-
|-
! class="unsortable"| !! Level !! Startup !! Gap oB !! Gap oH !! Crush
| class="wikitable-heading" colspan="5" | Main
|-
|-
| 1<ref name="timing">Requires manual timing (cannot be buffered)</ref> || h || i11<ref name="startup>Additional startup from stance exit</ref> || -8 || -2 ||
! class="unsortable"| !! Startup !! Level !! oB !! oH
|-
|-
| db+4<ref name="timing"/> || l || i13<ref name="startup"/> || -10 || -4 || cs5~
| b+3 || {{MoveGet|Paul-b+3|startup}} || {{MoveGet|Paul-b+3|target}} || {{MoveGet|Paul-b+3|block}} || {{MoveGet|Paul-b+3|hit}}
|-
|-
| SWA.2 || m || i15 || -12 || -5 ||
| df+2 || {{MoveGet|Paul-df+2|startup}} || {{MoveGet|Paul-df+2|target}} || {{MoveGet|Paul-df+2|block}} || {{MoveGet|Paul-df+2|hit}}
|-
|-
| df+1<ref name="timing"/> || m || i15<ref name="startup"/> || -12 || -6 ||
| qcf+1 || {{MoveGet|Paul-CS.1|startup}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-CS.1|target}} || {{MoveGet|Paul-CS.1|block}} || {{MoveGet|Paul-CS.1|hit}}
|-
|-
| df+2<ref name="timing"/> || m || i15<ref name="startup"/> || -12 || -6 || High Evasion 11~
| SWA.1+2 || {{MoveGet|Paul-SWA.1+2|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-SWA.1+2|target}} || {{MoveGet|Paul-SWA.1+2|block}} || {{MoveGet|Paul-SWA.1+2|hit}}
|-
|-
| SWA.4 || h || i15~16 || -12 || -6 ||
| f,F+4 || {{MoveGet|Paul-f,F+4|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-f,F+4|target}} || {{MoveGet|Paul-f,F+4|block}} || {{MoveGet|Paul-f,F+4|hit}}
|}
<references/>
 
;df+2
:Safe, extremely high-evading mid. Close-range whiff punish. Can be combined with with df1~b, ws1,2~b and backdash to launch overextensions.
 
;SWA.1+2
:Best range among Paul's launchers. Has some high evasion on startup, but punishable at -14.
 
;qcf+1
:High and slow, but very safe at -4.
 
;b+3
:Faster than df+2 for clutch situations but has a high hitbox and limited range. Good for pressure. Tracks left.
 
;f,F+4
:Cartwheel launcher. Recovers in full crouch. Tons of active frames, but slow and linear, making it vulnerable to floats and sidesteps. Advantage on block varies according to how late the attack connects.
 
{|class="wikitable sortable" style="width:100%; text-align:center"  border="1"
|-
| class="wikitable-heading" colspan="5" | Hopkicks
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH
|-
|-
| SWA.1+2 || m || i16~17 || -13 || -7 || High Evasion 10~
| uf+3 || {{MoveGet|Paul-uf+3|startup}} || {{MoveGet|Paul-uf+3|target}} || {{MoveGet|Paul-uf+3|block}} || {{MoveGet|Paul-uf+3|hit}}
|-
|-
| uf+3,4<ref name="timing"/> || m || i16~17<ref name="startup"/> || -13 || -7 || js8~29
| uf+4 || {{MoveGet|Paul-uf+4|startup}} || {{MoveGet|Paul-uf+4|target}} || {{MoveGet|Paul-uf+4|block}} || {{MoveGet|Paul-uf+4|hit}}
|-
|-
| SWA.3 || L || i18~19 || -15 || -9 || cs1~
| uf+3,4 || {{MoveGet|Paul-uf+3,4|startup|recursive=true}} || {{MoveGet|Paul-uf+3,4|target|recursive=true}} || data-sort-value={{MoveGet|Paul-uf+3,4|block}}| {{MoveGet|Paul-uf+3|block}},{{MoveGet|Paul-uf+3,4|block}} || {{MoveGet|Paul-uf+3,4|hit}}
|-
|-
| SWA.1 || M || i21~22 || -18 || -12 ||
| f,F+3 || {{MoveGet|Paul-f,F+3|startup}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-f,F+3|target}} || {{MoveGet|Paul-f,F+3|block}} || {{MoveGet|Paul-f,F+3|hit}}
|-
|-
| db+1+2<ref name="timing"/> || M || i21~22<ref name="startup/> || -18 || -11 || pc8~<ref name="startup/>
| f,F+3,4 || {{MoveGet|Paul-f,F+3,4|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-f,F+3,4|recursive=true|target}} || data-sort-value={{MoveGet|Paul-f,F+3,4|block}}| {{MoveGet|Paul-f,F+3|block}},{{MoveGet|Paul-f,F+3,4|block}} || {{MoveGet|Paul-f,F+3,4|hit}}
|}
|}
<references/>
:All hopkicks crush lows but are unsafe on block. uf+3 and f,F+3 can be extended with 4 to frame trap and launch premature punish attempts. f,F+3,4 can be further extended into a high, mid or low followup with 4, f+4 or d+4.


{|class="wikitable sortable" style="width:100%; text-align:center" colspan="7" border="1"
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1"
|+ ws1,2~b (r18 SWA +1 +14g +15)
|-
|-
! class="unsortable"| !! Level !! Startup !! Gap oB !! Gap oH !! Gap oCH !! Crush
| class="wikitable-heading" colspan="5" | Counterhit Launchers
|-
|-
| 1<ref name="timing"/> || h || i11<ref name="startup/> || -10 || +2 || +3 ||
! class="unsortable"| !! Startup !! Level !! oB !! oCH
|-
|-
| db+4<ref name="timing"/> || l || i13<ref name="startup"/> || -12 || 0 || +1 || cs5~
| db+2 || {{MoveGet|Paul-db+2|recursive=true|startup}} || {{MoveGet|Paul-db+2|recursive=true|target}} || {{MoveGet|Paul-db+2|block}} || {{MoveGet|Paul-db+2|ch}}
|-
|-
| SWA.2 || m || i15 || -14 || -1 || 0 ||
| SWA.4 || {{MoveGet|Paul-SWA.4|recursive=true|startup}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-SWA.4|recursive=true|target}} || {{MoveGet|Paul-SWA.4|block}} || {{MoveGet|Paul-SWA.4|ch}}
|-
|-
| df+1<ref name="timing"/> || m || i15<ref name="startup"/> || -14 || -1 || 0 ||
| SWA.3 || {{MoveGet|Paul-SWA.3|recursive=true|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-SWA.3|recursive=true|target}} || {{MoveGet|Paul-SWA.3|block|recursive=false}} || {{MoveGet|Paul-SWA.3|ch}}
|-
|-
| df+2<ref name="timing"/> || m || i15<ref name="startup"/> || -14 || -1 || 0 || High evasion 11~
| qcf+3+4 || {{MoveGet|Paul-CS.3+4|recursive=true|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-CS.3+4|recursive=true|target}} || {{MoveGet|Paul-CS.3+4|block}} || {{MoveGet|Paul-CS.3+4|ch}}
|-
|-
| SWA.4 || h || i15~16 || -14 || -1 || 0 ||
| SWA.1 || {{MoveGet|Paul-SWA.1|recursive=true|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-SWA.1|recursive=true|target}} || {{MoveGet|Paul-SWA.1|block}} || {{MoveGet|Paul-SWA.1|ch}}
|-
|-
| SWA.1+2 || m || i16~17 || -15 || -2 || -1 || High Evasion 10~
| (2),3 || {{MoveGet|Paul-2,3|recursive=true|startup}} || {{MoveGet|Paul-2,3|recursive=true|target}} || data-sort-value={{MoveGet|Paul-2,3|block}}|{{MoveGet|Paul-2|block}},{{MoveGet|Paul-2,3|block}} || {{MoveGet|Paul-2,3|ch}}
|-
|-
| uf+3,4<ref name="timing"/> || m || i16~17<ref name="startup"/> || -15 || -2 || -1 || js8~29
| df+(3),4 || {{MoveGet|Paul-df+3,4|recursive=true|startup}} || {{MoveGet|Paul-df+3,4|recursive=true|target}} || data-sort-value={{MoveGet|Paul-df+3,4|block}}| {{MoveGet|Paul-df+3|block}},{{MoveGet|Paul-df+3,4|block}}  || {{MoveGet|Paul-df+3,4|ch}}
|-
|-
| SWA.3 || L || i18~19 || -17 || -4 || -3 || cs1~
| (3),2~b || {{MoveGet|Paul-3,2|recursive=true|startup}} || {{MoveGet|Paul-3,2|recursive=true|target}} || data-sort-value={{MoveGet|Paul-3,2~b|block}}| {{MoveGet|Paul-3|block}},{{MoveGet|Paul-3,2~b|block}} || {{MoveGet|Paul-3,2~b|ch}}
|-
|-
| SWA.1 || M || i21~22 || -20 || -7 || -6 ||
| DPD.(2),3 || {{MoveGet|Paul-DPD.df+2,3|recursive=true|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-DPD.df+2,3|recursive=true|target}} || data-sort-value={{MoveGet|Paul-DPD.df+2,3|block}}| {{MoveGet|Paul-DPD.df+2|block}},{{MoveGet|Paul-DPD.df+2,3|block}} || {{MoveGet|Paul-DPD.df+2,3|ch}}
|-
|-
| db+1+2<ref name="timing"/> || M || i21~22<ref name="startup/> || -20 || -7 || -6 || pc8~<ref name="startup/>
| SWA.3 || {{MoveGet|Paul-SWA.3|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-SWA.3|target}} || {{MoveGet|Paul-SWA.3|block}} || {{MoveGet|Paul-SWA.3|ch}}
|-
| SWA.(3,2),3 || {{MoveGet|Paul-SWA.3,2,3|recursive=true|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-SWA.3,2,3|recursive=true|target}} || {{MoveGet|Paul-SWA.3,2,3|block|recursive=false}} || {{MoveGet|Paul-SWA.3,2,3|ch|recursive=false}}
|-
| b+(2),1 || {{MoveGet|Paul-b+2,1|recursive=true|startup}} || {{MoveGet|Paul-b+2,1|recursive=true|target}} || data-sort-value={{MoveGet|Paul-b+2,1|block}}| {{MoveGet|Paul-b+2|block}},{{MoveGet|Paul-b+2,1|block}} || {{MoveGet|Paul-b+2,1|ch}}
|-
| b+(2),1* || {{MoveGet|Paul-b+2,1*|recursive=true|startup}} || {{MoveGet|Paul-b+2,1*|recursive=true|target}} || data-sort-value={{MoveGet|Paul-b+2,1*|block}}| {{MoveGet|Paul-b+2|block}},{{MoveGet|Paul-b+2,1*|block}} || {{MoveGet|Paul-b+2,1*|ch}}
|-
| ws(1),2~b > H.SWA.2~F || {{MoveGet|Paul-ws1,2|recursive=true|startup}},{{MoveGet|Paul-SWA.2|startup}} || {{MoveGet|Paul-ws1,2|recursive=true|target}},{{MoveGet|Paul-SWA.2|target}} || data-sort-value={{MoveGet|Paul-SWA.2|block}}| {{MoveGet|Paul-ws1,2~b|block}},{{MoveGet|Paul-SWA.2|block}} || [[Paul_combos#Heat Dash (Starter)|+36a (+26)]]
|}
|}
<references/>
<references/>


== Overview ==
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1"
=== High Crush ===
|-
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="4" border="1"
| class="wikitable-heading" colspan="5" | Gimmick Low Launchers
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH
|-
| f,F+2,2 || {{MoveGet|Paul-f,F+2,2|startup|recursive=true}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-f,F+2,2|target|recursive=true}} || data-sort-value={{MoveGet|Paul-f,F+2,2|block}}| {{MoveGet|Paul-f,F+2|block}},{{MoveGet|Paul-f,F+2,2|block}} || {{MoveGet|Paul-f,F+2,2|hit}}
|-
| qcf+1+2 || {{MoveGet|Paul-CS.1+2|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-CS.1+2|target}} || {{MoveGet|Paul-CS.1+2|block}} || {{MoveGet|Paul-CS.1+2|hit}}
|}
<references/>
 
:Cancelable, but slow enough to be hopkicked on reaction. If not interrupted, both attacks recover in full crouch when canceled, giving Paul access to Ultimate Tackle (FC.1+2), mixup from FC.df+2 (an alternate input for f,F+2) and pressure from ws1,2~b.
 
=== Pressure ===
{|class='wikitable sortable' style='width:100%; text-align:center' border='1'
|-
| class="wikitable-heading" colspan="6" | High
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH !! Damage
|-
| df+1,1 || {{MoveGet|Paul-df+1,1|startup|recursive=true}} || {{MoveGet|Paul-df+1,1|target|recursive=true}} || {{MoveGet|Paul-df+1,1|block|recursive=false}} || {{MoveGet|Paul-df+1,1|hit|recursive=false}} || {{MoveGet|Paul-df+1,1|damage|recursive=true}}
|-
| SS.1 || {{MoveGet|Paul-SS.1|startup|recursive=true}} || {{MoveGet|Paul-SS.1|target|recursive=true}} || {{MoveGet|Paul-SS.1|block|recursive=true}} || {{MoveGet|Paul-SS.1|hit|recursive=true}} || {{MoveGet|Paul-SS.1|damage|recursive=true}}
|-
| uf+2 || {{MoveGet|Paul-uf+2|startup|recursive=true}} || {{MoveGet|Paul-uf+2|target|recursive=true}} || {{MoveGet|Paul-uf+2|block|recursive=true}} || {{MoveGet|Paul-uf+2|hit|recursive=true}} || {{MoveGet|Paul-uf+2|damage|recursive=true}}
|-
| f,F+2:1 || {{MoveGet|Paul-f,F+2:1|startup|recursive=true}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-f,F+2:1|target|recursive=true}} || {{MoveGet|Paul-f,F+2:1|block|recursive=false}} || {{MoveGet|Paul-f,F+2:1|hit|recursive=false}} || {{MoveGet|Paul-f,F+2:1|damage|recursive=true}}
|-
| DPD.2,1 || {{MoveGet|Paul-DPD.df+2,1|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-DPD.df+2,1|target|recursive=true}} || {{MoveGet|Paul-DPD.df+2,1|block|recursive=false}} || {{MoveGet|Paul-DPD.df+2,1|hit|recursive=false}} || {{MoveGet|Paul-DPD.df+2,1|damage|recursive=true}}
|-
| SWA.4 || {{MoveGet|Paul-SWA.4|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-SWA.4|target|recursive=true}} || {{MoveGet|Paul-SWA.4|block|recursive=true}} || {{MoveGet|Paul-SWA.4|hit|recursive=true}} || {{MoveGet|Paul-SWA.4|damage|recursive=true}}
|}
<references/>
;SS.1
:High and slow, but extremely advantageous on block and guarantees Deathfist mini-combo on hit.
 
;f,F+2&#58;1
:Second hit can be ducked but requires awareness and fast reaction. At -4, mashing on block can generally be backdashed or sidestepped.
 
{|class='wikitable sortable' style='width:100%; text-align:center' border='1'
|-
| class="wikitable-heading" colspan="6" | Mid
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH !! Damage
|-
| df+4 || {{MoveGet|Paul-df+4|startup|recursive=true}} || {{MoveGet|Paul-df+4|target|recursive=true}} || {{MoveGet|Paul-df+4|block|recursive=true}} || {{MoveGet|Paul-df+4|hit|recursive=true}} || {{MoveGet|Paul-df+4|damage|recursive=true}}
|-
| ws1,2~b || {{MoveGet|Paul-ws1,2|startup|recursive=true}} || {{MoveGet|Paul-ws1,2|target|recursive=true}} || {{MoveGet|Paul-ws1,2~b|block|recursive=false}} || {{MoveGet|Paul-ws1,2~b|hit|recursive=false}} || {{MoveGet|Paul-ws1,2|damage|recursive=true}}
|-
| df+1~b || {{MoveGet|Paul-df+1|startup|recursive=true}} || {{MoveGet|Paul-df+1|target|recursive=true}} || {{MoveGet|Paul-df+1~b|block|recursive=false}} || {{MoveGet|Paul-df+1~b|hit|recursive=false}} || {{MoveGet|Paul-df+1|damage|recursive=true}}
|-
| df+1,1,2 || {{MoveGet|Paul-df+1,1,2|startup|recursive=true}} || {{MoveGet|Paul-df+1,1,2|target|recursive=true}} || {{MoveGet|Paul-df+1,1,2|block|recursive=false}} || {{MoveGet|Paul-df+1,1,2|hit|recursive=false}} || {{MoveGet|Paul-df+1,1,2|damage|recursive=true}}
|-
| qcf+2 || {{MoveGet|Paul-CS.2|startup|recursive=true}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-CS.2|target|recursive=true}} || {{MoveGet|Paul-CS.2|block|recursive=true}} || {{MoveGet|Paul-CS.2|hit|recursive=true}} || {{MoveGet|Paul-CS.2|damage|recursive=true}}
|-
| f+1+2 || {{MoveGet|Paul-f+1+2|startup|recursive=true}} || {{MoveGet|Paul-f+1+2|target|recursive=true}} || {{MoveGet|Paul-f+1+2|block|recursive=true}} || {{MoveGet|Paul-f+1+2|hit|recursive=true}} || {{MoveGet|Paul-f+1+2|damage|recursive=true}}
|-
| f+1+2* || {{MoveGet|Paul-f+1+2*|startup|recursive=true}} || {{MoveGet|Paul-f+1+2*|target|recursive=true}} || {{MoveGet|Paul-f+1+2*|block|recursive=true}} || {{MoveGet|Paul-f+1+2*|hit|recursive=false}}  || {{MoveGet|Paul-f+1+2*|damage|recursive=true}}
|-
| DPD.2 || {{MoveGet|Paul-DPD.df+2|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-DPD.df+2|target|recursive=true}} || {{MoveGet|Paul-DPD.df+2|block|recursive=false}} || {{MoveGet|Paul-DPD.df+2|hit|recursive=false}} || {{MoveGet|Paul-DPD.df+2|damage|recursive=true}}
|-
| DPD.2,3 || {{MoveGet|Paul-DPD.df+2,3|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-DPD.df+2,3|target|recursive=true}} || {{MoveGet|Paul-DPD.df+2,3|block|recursive=false}} || {{MoveGet|Paul-DPD.df+2,3|hit|recursive=false}} || {{MoveGet|Paul-DPD.df+2,3|damage|recursive=true}}
|}
<references/>
;df+4
:Low risk at -2 and high reward with CH confirm into f+2 Heat Engager or d+1+2/b+1,2 knockdown. On block, best used in combination with sidestep to evade and launch mashing opponents. At +8 on hit, df+1~b can only be interrupted by parries or teleporting attacks, a second df+4 can only be interrupted by armor or teleporting attacks, and throw attempts can only be ducked or interrupted by a mashed Rage Art.
 
;ws1,2~b
:Delayable, sway cancelable mid-mid pressure tool. First hit tracks far to Paul's left side and combos into second hit on CH. The second hit, which should always be sway canceled, is +1 on block, +14g on hit, and CH leads to two confirmable Heat Engager options with SWA.2 or f+2. Great range when used as iWS from either crouch dash or DPD. Highly abusable attack and one of Paul's best all-purpose moves.
 
;df+1~b, df+1,1, df+1,1,2
:df+1 is a versatile plus on block mid when sway canceled, and can be used to frame trap with delayable df+1,1. Second hit on CH guarantees third hit into qcf+2 mini-combo. df+2, with obnoxious high evasion, pairs well with df+1~b on block as opponents will try to jab check the stance transition and can be launched for trying.
 
;qcf+2 (Deathfist)
:Huge, fast, damaging mid Heat Engager. Linear and vulnerable to sidestep. Forms the foundation of Paul's mid-low mix along with Demoman.
 
{|class='wikitable sortable' style='width:100%; text-align:center' border='1'
|-
| class="wikitable-heading" colspan="6" | Low
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH !! Damage
|-
| SS.3 || {{MoveGet|Paul-SS.3|startup|recursive=true}} || {{MoveGet|Paul-SS.3|target|recursive=true}} || {{MoveGet|Paul-SS.3|block|recursive=true}} || {{MoveGet|Paul-SS.3|hit|recursive=true}} || {{MoveGet|Paul-SS.3|damage|recursive=true}}
|-
| d+4,2:1+2 || {{MoveGet|Paul-d+4,2:1+2|startup|recursive=true}} || {{MoveGet|Paul-d+4,2:1+2|target|recursive=true}} || {{MoveGet|Paul-d+4|block|recursive=false}} || +14a FUFA || {{MoveGet|Paul-d+4,2:1+2|damage|recursive=true}}
|-
| qcf+3 || {{MoveGet|Paul-CS.3|startup|recursive=true}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-CS.3|target|recursive=true}} || {{MoveGet|Paul-CS.3|block|recursive=true}} || {{MoveGet|Paul-CS.3|hit|recursive=true}} || {{MoveGet|Paul-CS.3|damage|recursive=true}}
|-
| DPD.4 || {{MoveGet|Paul-DPD.df+4|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-DPD.df+4|target|recursive=true}} || {{MoveGet|Paul-DPD.df+4|block|recursive=true}} || {{MoveGet|Paul-DPD.df+4|hit|recursive=true}} || {{MoveGet|Paul-DPD.df+4|damage|recursive=true}}
|-
| b+4 || {{MoveGet|Paul-b+4|startup|recursive=true}} || {{MoveGet|Paul-b+4|target|recursive=true}} || {{MoveGet|Paul-b+4|block|recursive=true}} || {{MoveGet|Paul-b+4|hit|recursive=true}} || {{MoveGet|Paul-b+4|damage|recursive=true}}
|-
| SWA.3 || {{MoveGet|Paul-SWA.3|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-SWA.3|target|recursive=true}} || {{MoveGet|Paul-SWA.3|block|recursive=true}} || {{MoveGet|Paul-SWA.3|hit|recursive=true}} || {{MoveGet|Paul-SWA.3|damage|recursive=true}}
|}
<references/>
;SS.3
:Low with huge reach. Only -12 on block. Guaranteed d+1+2 for 50 damage on CH. Ideal after df+1~b~u or ws1,2~b~u.
 
;d+4,2&#58;1+2 (Demoman)
:Paul's most damaging unseeable low. Requires clean hit or CH for all three hits to connect, lacks any high crush and is extremely punishable on block. Best used sparingly, but always worth establishing as a threat. Most effective near wall, where it cannot be backdashed.
 
;qcf+3
:Go-to unseeable low outside Demoman's Clean Hit range. Crushes highs and leads to a Demoman mini-combo on most counterhits.
 
=== Heat ===
{|class='wikitable sortable' style='width:100%; text-align:center; border:1px solid;'
|-
! !! Startup !! Level !! oB !! oH !! Damage
|-
| H.2+3 || {{MoveGet|Paul-H.2+3|startup|recursive=true}} || {{MoveGet|Paul-H.2+3|target|recursive=true}} || {{MoveGet|Paul-H.2+3|block|recursive=false}} || {{MoveGet|Paul-H.2+3|hit|recursive=false}} || {{MoveGet|Paul-H.2+3|damage|recursive=true}}
|-
| H.CS.2 || {{MoveGet|Paul-H.CS.2|startup|recursive=true}} || {{MoveGet|Paul-H.CS.2|target|recursive=true}} || {{MoveGet|Paul-H.CS.2|block|recursive=false}} || {{MoveGet|Paul-H.CS.2|hit|recursive=false}} || {{MoveGet|Paul-H.CS.2|damage|recursive=true}}
|-
| H.1+2 || {{MoveGet|Paul-H.1+2|startup|recursive=true}} || {{MoveGet|Paul-H.1+2|target|recursive=true}} || {{MoveGet|Paul-H.1+2|block|recursive=false}} || {{MoveGet|Paul-H.1+2|hit|recursive=false}} || {{MoveGet|Paul-H.1+2|damage|recursive=true}}
|-
| H.1+2* || {{MoveGet|Paul-H.1+2*|startup|recursive=true}} || {{MoveGet|Paul-H.1+2*|target|recursive=true}} || {{MoveGet|Paul-H.1+2*|block|recursive=false}} || {{MoveGet|Paul-H.1+2*|hit|recursive=false}} || {{MoveGet|Paul-H.1+2*|damage|recursive=true}}
|-
| H.1+2** || {{MoveGet|Paul-H.1+2**|startup|recursive=true}} || {{MoveGet|Paul-H.1+2**|target|recursive=true}} || {{MoveGet|Paul-H.1+2**|block|recursive=false}} || {{MoveGet|Paul-H.1+2**|hit|recursive=false}} || {{MoveGet|Paul-H.1+2**|damage|recursive=true}}
|-
| H.d+1,2 || {{MoveGet|Paul-H.d+1,2|startup|recursive=true}} || {{MoveGet|Paul-H.d+1,2|target|recursive=true}} || {{MoveGet|Paul-H.d+1,2|block|recursive=false}} || {{MoveGet|Paul-H.d+1,2|hit|recursive=false}} || {{MoveGet|Paul-H.d+1,2|damage|recursive=true}}
|-
| H.d+1,2* || {{MoveGet|Paul-H.d+1,2*|startup|recursive=true}} || {{MoveGet|Paul-H.d+1,2*|target|recursive=true}} || {{MoveGet|Paul-H.d+1,2*|block|recursive=false}} || {{MoveGet|Paul-H.d+1,2*|hit|recursive=false}} || {{MoveGet|Paul-H.d+1,2*|damage|recursive=true}}
|-
| H.b+2,1* || {{MoveGet|Paul-H.b+2,1*|startup|recursive=true}} || {{MoveGet|Paul-H.b+2,1*|target|recursive=true}} || {{MoveGet|Paul-H.b+2,1*|block|recursive=false}} || {{MoveGet|Paul-H.b+2,1*|hit|recursive=false}} || {{MoveGet|Paul-H.b+2,1*|damage|recursive=true}}
|-
| H.df+1+3:qcf+2 || {{MoveGet|Paul-H.df+1+3:qcf+2|startup|recursive=true}} || {{MoveGet|Paul-H.df+1+3:qcf+2|target|recursive=true}} || {{MoveGet|Paul-H.df+1+3:qcf+2|block|recursive=false}} || {{MoveGet|Paul-H.df+1+3:qcf+2|hit|recursive=false}} || {{MoveGet|Paul-H.df+1+3:qcf+2|damage|recursive=true}}
|-
| H.f+1+2* || {{MoveGet|Paul-H.f+1+2*|startup|recursive=true}} || {{MoveGet|Paul-H.f+1+2*|target|recursive=true}} || {{MoveGet|Paul-H.f+1+2*|block|recursive=false}} || {{MoveGet|Paul-H.f+1+2*|hit|recursive=false}} || {{MoveGet|Paul-H.f+1+2*|damage|recursive=true}}
|}
 
; Heat Smash (H.2+3)
: Demoman, but faster and with no Clean Hit requirement. Least punishable low Heat Smash in the game at -12.
 
; Guard Breaks (H.d+1,2* and H.b+2,1*)
: Chargable mids. +12 on block when fully charged, granting guaranteed d+1+2 or b+1,2 into wall splat or midscreen knockdown.  Guard Break setups can be looped at the wall or mixed with other offensive tools to dissuade sidestep/mash jab counterplay.
 
=== Keepout ===
{|class='wikitable sortable' style='width:100%; text-align:center' colspan='5' border='1'
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH !! Damage
|-
| 1,2 || {{MoveGet|Paul-1,2|startup|recursive=true}} || {{MoveGet|Paul-1,2|target|recursive=true}} || {{MoveGet|Paul-1,2|block|recursive=false}} || {{MoveGet|Paul-1,2|hit|recursive=false}} || {{MoveGet|Paul-1,2|damage|recursive=true}}
|-
| d+1 || {{MoveGet|Paul-d+1|startup|recursive=true}} || {{MoveGet|Paul-d+1|target|recursive=true}} || {{MoveGet|Paul-d+1|block|recursive=true}} || {{MoveGet|Paul-d+1|hit|recursive=true}} || {{MoveGet|Paul-d+1|damage|recursive=true}}
|-
| 3 || {{MoveGet|Paul-3|startup|recursive=true}} || {{MoveGet|Paul-3|target|recursive=true}} || {{MoveGet|Paul-3|block|recursive=true}} || {{MoveGet|Paul-3|hit|recursive=true}} || {{MoveGet|Paul-3|damage|recursive=true}}
|-
| f+2 || {{MoveGet|Paul-f+2|startup|recursive=true}} || {{MoveGet|Paul-f+2|target|recursive=true}} || {{MoveGet|Paul-f+2|block|recursive=true}} || {{MoveGet|Paul-f+2|hit|recursive=true}} || {{MoveGet|Paul-f+2|damage|recursive=true}}
|-
| df+2 || {{MoveGet|Paul-df+2|startup|recursive=true}} || {{MoveGet|Paul-df+2|target|recursive=true}} || {{MoveGet|Paul-df+2|block|recursive=true}} || {{MoveGet|Paul-df+2|hit|recursive=true}} || {{MoveGet|Paul-df+2|damage|recursive=true}}
|-
| f+4 || {{MoveGet|Paul-f+4|startup|recursive=true}} || {{MoveGet|Paul-f+4|target|recursive=true}} || {{MoveGet|Paul-f+4|block|recursive=true}} || {{MoveGet|Paul-f+4|hit|recursive=true}} || {{MoveGet|Paul-f+4|damage|recursive=true}}
|-
| qcf+3 || {{MoveGet|Paul-CS.3|startup|recursive=true}} || {{MoveGet|Paul-CS.3|target|recursive=true}} || {{MoveGet|Paul-CS.3|block|recursive=true}} || {{MoveGet|Paul-CS.3|hit|recursive=true}} || {{MoveGet|Paul-CS.3|damage|recursive=true}}
|-
| df+3,4 || {{MoveGet|Paul-df+3,4|startup|recursive=true}} || {{MoveGet|Paul-df+3,4|target|recursive=true}} || {{MoveGet|Paul-df+3,4|block|recursive=false}} || {{MoveGet|Paul-df+3,4|hit|recursive=false}} || {{MoveGet|Paul-df+2|damage|recursive=true}}
|-
| SWA.2 || {{MoveGet|Paul-SWA.2|startup|recursive=true}} || {{MoveGet|Paul-SWA.2|target|recursive=true}} || {{MoveGet|Paul-SWA.2|block|recursive=true}} || {{MoveGet|Paul-SWA.2|hit|recursive=true}} || {{MoveGet|Paul-SWA.2|damage|recursive=true}}
|-
| SWA.4 || {{MoveGet|Paul-SWA.4|startup|recursive=true}} || {{MoveGet|Paul-SWA.4|target|recursive=true}} || {{MoveGet|Paul-SWA.4|block|recursive=true}} || {{MoveGet|Paul-SWA.4|hit|recursive=true}} || {{MoveGet|Paul-SWA.4|damage|recursive=true}}
|}
 
=== Crush ===
{|class='wikitable sortable' style='width:100%; text-align:center' border='1'
|-
| class="wikitable-heading" colspan="4" | High Crush
|-
|-
! class="unsortable"| !! Startup !! Level !! Crush
! class="unsortable"| !! Startup !! Level !! Crush
|-
|-
| CD || 2<ref name="unbufferable">Unbufferable</ref><ref name="2f">2f motion input requirement</ref> ||  || {{MoveGet|Paul-cd|crush}}
| CD || 2<ref name="unbufferable">Unbufferable</ref> ||  || {{MoveGet|Paul-cd|crush}}
|-
|-
| SWA<ref>No high crush from attack transitions (evasion only)</ref>|| 3<ref name="3f">3f motion input requirement</ref><ref name="unbufferable"/> || || {{MoveGet|Paul-d,db,b|crush}}
| SWA<ref>No high crush from attack transitions (evasion only)</ref>|| 3<ref name="unbufferable"/> || || {{MoveGet|Paul-d,db,b|crush}}
|-
|-
| DPD || 4<ref name="4f">4f motion input requirement</ref><ref name="unbufferable"/> || || {{MoveGet|Paul-DPD|crush}}
| DPD || 4<ref name="unbufferable"/> || || {{MoveGet|Paul-DPD|crush}}
|-
|-
| db+1 || {{MoveGet|Paul-db+1|startup}} || {{MoveGet|Paul-db+1|target}} || {{MoveGet|Paul-db+1|crush}}
| db+1 || {{MoveGet|Paul-db+1|startup}} || {{MoveGet|Paul-db+1|target}} || {{MoveGet|Paul-db+1|crush}}
Line 80: Line 307:
| db+3 || {{MoveGet|Paul-db+3|startup}} || {{MoveGet|Paul-db+3|target}} || {{MoveGet|Paul-db+3|crush}}
| db+3 || {{MoveGet|Paul-db+3|startup}} || {{MoveGet|Paul-db+3|target}} || {{MoveGet|Paul-db+3|crush}}
|-
|-
| DPD.4 || {{MoveGet|Paul-DPD.4|startup}}<ref name="4f">4f motion input requirement</ref><ref name="unbufferable"/>|| {{MoveGet|Paul-DPD.4|target}} ||{{MoveGet|Paul-DPD.4|crush}}
| DPD.4 || {{MoveGet|Paul-DPD.df+4|startup}}<ref name="unbufferable"/>|| {{MoveGet|Paul-DPD.df+4|target}} ||{{MoveGet|Paul-DPD.df+4|crush}}
|-
|-
| qcb+3 || {{MoveGet|Paul-SWA.3|startup}}<ref name="2f"/><ref name="unbufferable"/>|| {{MoveGet|Paul-SWA.3|target}} || {{MoveGet|Paul-SWA.3|crush}}
| qcb+3 || {{MoveGet|Paul-SWA.3|startup}}<ref name="unbufferable"/>|| {{MoveGet|Paul-SWA.3|target}} || {{MoveGet|Paul-SWA.3|crush}}
|-
|-
| qcf+3 || {{MoveGet|Paul-CS.3|startup}}<ref name="2f"/><ref name="unbufferable"/> || {{MoveGet|Paul-CS.3|target}} || {{MoveGet|Paul-CS.3|crush}}
| qcf+3 || {{MoveGet|Paul-CS.3
 
|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-CS.3|target}} || {{MoveGet|Paul-CS.3|crush}}
|-
|-
| qcf+1+2 || data-sort-value="i97"|{{MoveGet|Paul-CS.1+2|startup}}<ref name="2f"/><ref name="unbufferable"/> || {{MoveGet|Paul-CS.1+2|target}} || {{MoveGet|Paul-CS.1+2|crush}}
| qcf+1+2 || data-sort-value="i97"|{{MoveGet|Paul-CS.1+2|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-CS.1+2|target}} || {{MoveGet|Paul-CS.1+2|crush}}
|-
|-
| 2,d+3 || data-sort-value="i98"|{{MoveGet|Paul-2,d+3|recursive=true|startup}} || {{MoveGet|Paul-2,d+3|target|recursive=true}} || {{MoveGet|Paul-2,d+3|crush}}
| 2,d+3 || data-sort-value="i98"|{{MoveGet|Paul-2,d+3|recursive=true|startup}} || {{MoveGet|Paul-2,d+3|target|recursive=true}} || {{MoveGet|Paul-2,d+3|crush}}
Line 92: Line 321:
| 1,4 || data-sort-value="i99"|{{MoveGet|Paul-1,4|startup|recursive=true}} || {{MoveGet|Paul-1,4|recursive=true|target}} || {{MoveGet|Paul-1,4|crush}}
| 1,4 || data-sort-value="i99"|{{MoveGet|Paul-1,4|startup|recursive=true}} || {{MoveGet|Paul-1,4|recursive=true|target}} || {{MoveGet|Paul-1,4|crush}}
|-
|-
| f,F+2,2 || data-sort-value="i100"|{{MoveGet|Paul-f,F+2,2|startup|recursive=true}}<ref name="3f"/><ref name="unbufferable"/> ||{{MoveGet|Paul-f,F+2,2|recursive=true|target}} || {{MoveGet|Paul-f,F+2,2|crush}}
| f,F+2,2 || data-sort-value="i100"|{{MoveGet|Paul-f,F+2,2|startup|recursive=true}}<ref name="unbufferable"/> ||{{MoveGet|Paul-f,F+2,2|recursive=true|target}} || {{MoveGet|Paul-f,F+2,2|crush}}
|}
|}
<references/>
<references/>


=== Low Crush ===
{|class='wikitable sortable' style='width:100%; text-align:center' border='1'
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1"
|-
| class="wikitable-heading" colspan="4" | Low Crush
|-
|-
! class="unsortable"| !! Startup !! Level !! Crush
! class="unsortable"| !! Startup !! Level !! Crush
Line 113: Line 343:
| uf+2 || {{MoveGet|Paul-uf+2|startup}} || {{MoveGet|Paul-uf+2|target}} || {{MoveGet|Paul-uf+2|crush}}
| uf+2 || {{MoveGet|Paul-uf+2|startup}} || {{MoveGet|Paul-uf+2|target}} || {{MoveGet|Paul-uf+2|crush}}
|-
|-
| f,F+3 || {{MoveGet|Paul-f,F+3|startup}}<ref name="unbufferable">Unbufferable</ref><ref name="3f">3f motion input requirement</ref> || {{MoveGet|Paul-f,F+3|target}} || {{MoveGet|Paul-f,F+3|crush}}
| f,F+3 || {{MoveGet|Paul-f,F+3|startup}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-f,F+3|target}} || {{MoveGet|Paul-f,F+3|crush}}
|-
|-
| f,F+3,4 || data-sort-value="i99"|{{MoveGet|Paul-f,F+3,4|recursive=true|startup}}<ref name="unbufferable"/><ref name="3f"/>|| {{MoveGet|Paul-f,F+3,4|target|recursive=true}} || {{MoveGet|Paul-f,F+3,4|crush}}
| f,F+3,4 || data-sort-value="i99"|{{MoveGet|Paul-f,F+3,4|recursive=true|startup}}<ref name="unbufferable"/>|| {{MoveGet|Paul-f,F+3,4|target|recursive=true}} || {{MoveGet|Paul-f,F+3,4|crush}}
|-
|-
| f,F+4 || {{MoveGet|Paul-f,F+4|startup}}<ref name="unbufferable"/><ref name="3f"/> || {{MoveGet|Paul-f,F+4|target}} || {{MoveGet|Paul-f,F+4|crush}}
| f,F+4 || {{MoveGet|Paul-f,F+4|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-f,F+4|target}} || {{MoveGet|Paul-f,F+4|crush}}
|-
|-
| qcf+3+4 || {{MoveGet|Paul-CS.3+4|startup}}<ref name="unbufferable"/><ref name="2f">2f motion input requirement</ref> || {{MoveGet|Paul-CS.3+4|target}} || {{MoveGet|Paul-CS.3+4|crush}}
| qcf+3+4 || {{MoveGet|Paul-CS.3+4|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-CS.3+4|target}} || {{MoveGet|Paul-CS.3+4|crush}}
|-
|-
| DPD.3+4 || data-sort-value="i100"|{{MoveGet|Paul-DPD.3+4|startup}}<ref name="unbufferable"/><ref name="4f">4f motion input requirement</ref> || {{MoveGet|Paul-DPD.3+4|target}} ||{{MoveGet|Paul-DPD.3+4|crush}}
| DPD.3+4 || data-sort-value="i100"|{{MoveGet|Paul-DPD.df+3+4|startup}}<ref name="unbufferable"/> || {{MoveGet|Paul-DPD.df+3+4|target}} ||{{MoveGet|Paul-DPD.df+3+4|crush}}
|}
|}
<references/>
<references/>


=== Armor ===
{|class='wikitable sortable' style='width:100%; text-align:center' border='1'
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="6" border="1"
|-
| class="wikitable-heading" colspan="6" | Armor
|-
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH !! Crush
! class="unsortable"| !! Startup !! Level !! oB !! oH !! Crush
Line 145: Line 376:
! class="unsortable"| !! Startup !! Level !! oB || oH
! class="unsortable"| !! Startup !! Level !! oB || oH
|-
|-
| SWA.4 || {{MoveGet|Paul-SWA.4|startup}}<ref name="unbufferable">Unbufferable</ref><ref name="2f">2f motion input requirement</ref> || {{MoveGet|Paul-SWA.4|target}} || {{MoveGet|Paul-SWA.4|block}} || {{MoveGet|Paul-SWA.4|hit}}
| SWA.4 || {{MoveGet|Paul-SWA.4|startup}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-SWA.4|target}} || {{MoveGet|Paul-SWA.4|block}} || {{MoveGet|Paul-SWA.4|hit}}
|-
|-
| f+3 || {{MoveGet|Paul-f+3|startup}} || {{MoveGet|Paul-f+3|target}} || {{MoveGet|Paul-f+3|block}} || {{MoveGet|Paul-f+3|hit}}
| f+3 || {{MoveGet|Paul-f+3|startup}} || {{MoveGet|Paul-f+3|target}} || {{MoveGet|Paul-f+3|block}} || {{MoveGet|Paul-f+3|hit}}
Line 153: Line 384:
<references/>
<references/>


=== Launchers ===
=== Tornado ===
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1"
{|class='wikitable sortable' style='width:100%; text-align:center' border='1'
|-
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH
| class="wikitable-heading" colspan="3" | T!
|-
|-
| b+3 || {{MoveGet|Paul-b+3|startup}} || {{MoveGet|Paul-b+3|target}} || {{MoveGet|Paul-b+3|block}} || {{MoveGet|Paul-b+3|hit}}
! class="unsortable"| !! Startup !! Damage
|-
|-
| df+2 || {{MoveGet|Paul-df+2|startup}} || {{MoveGet|Paul-df+2|target}} || {{MoveGet|Paul-df+2|block}} || {{MoveGet|Paul-df+2|hit}}
| db+2 || {{MoveGet|Paul-db+2|startup|recursive=false}} || {{MoveGet|Paul-db+2|damage|recursive=true}}
|-
|-
| qcf+1 || {{MoveGet|Paul-CS.1|startup}}<ref name="unbufferable">Unbufferable</ref><ref name="2f">2f motion input requirement</ref>  || {{MoveGet|Paul-CS.1|target}} || {{MoveGet|Paul-CS.1|block}} || {{MoveGet|Paul-CS.1|hit}}
| b+1,2 || {{MoveGet|Paul-b+1|startup|recursive=false}} || {{MoveGet|Paul-b+1,2|damage|recursive=true}}
|-
|-
| SWA.1+2 || {{MoveGet|Paul-SWA.1+2|startup}}<ref name="unbufferable"/><ref name="2f"/> || {{MoveGet|Paul-SWA.1+2|target}} || {{MoveGet|Paul-SWA.1+2|block}} || {{MoveGet|Paul-SWA.1+2|hit}}
| qcf+3+4 || {{MoveGet|Paul-CS.3+4|startup|recursive=false}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-CS.3+4|damage|recursive=true}}
|-
|-
| f,F+4 || {{MoveGet|Paul-f,F+4|startup}}<ref name="unbufferable"/><ref name="3f">3f motion input requirement</ref> || {{MoveGet|Paul-f,F+4|target}} || {{MoveGet|Paul-f,F+4|block}} || {{MoveGet|Paul-f,F+4|hit}}
| DPD.2,1 || {{MoveGet|Paul-DPD.df+2|startup|recursive=false}}<ref name="unbufferable"/> || {{MoveGet|Paul-DPD.df+2,1|damage|recursive=true}}
|}
<references/>
 
;df+2
:Safe, extremely high-evading mid. Close-range whiff punish. Can be combined with with df1~b, ws1,2~b and backdash to launch overextensions.
 
;SWA.1+2
:Best range among Paul's launchers. Has some high evasion on startup, but punishable at -14.
 
;qcf+1
:High and slow, but very safe at -4.
 
;b+3
:Faster than df+2 for clutch situations but has a high hitbox and limited range. Good for pressure. Tracks left.
 
;f,F+4
:Cartwheel launcher. Recovers in full crouch. Tons of active frames, but slow and linear, making it vulnerable to floats and sidesteps. Advantage on block ranges from -1 to +5 based on how late the attack connects.
 
==== Hopkicks ====
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1"
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH
|-
| uf+3 || {{MoveGet|Paul-uf+3|startup}} || {{MoveGet|Paul-uf+3|target}} || {{MoveGet|Paul-uf+3|block}} || {{MoveGet|Paul-uf+3|hit}}
|-
| uf+4 || {{MoveGet|Paul-uf+4|startup}} || {{MoveGet|Paul-uf+4|target}} || {{MoveGet|Paul-uf+4|block}} || {{MoveGet|Paul-uf+4|hit}}
|-
| uf+3,4 || {{MoveGet|Paul-uf+3,4|startup|recursive=true}} || {{MoveGet|Paul-uf+3,4|target|recursive=true}} || data-sort-value={{MoveGet|Paul-uf+3,4|block}}| {{MoveGet|Paul-uf+3|block}},{{MoveGet|Paul-uf+3,4|block}} || {{MoveGet|Paul-uf+3,4|hit}}
|-
|-
| f,F+3 || {{MoveGet|Paul-f,F+3|startup}}<ref name="unbufferable">Unbufferable</ref><ref name="3f">3f motion input requirement</ref> || {{MoveGet|Paul-f,F+3|target}} || {{MoveGet|Paul-f,F+3|block}} || {{MoveGet|Paul-f,F+3|hit}}
| SWA.3,2,1 || {{MoveGet|Paul-SWA.3|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-SWA.3,2,1|damage|recursive=true}}
|-
|-
| f,F+3,4 || {{MoveGet|Paul-f,F+3,4|startup|recursive=true}}<ref name="unbufferable"/><ref name="3f"/> || {{MoveGet|Paul-f,F+3,4|recursive=true|target}} || data-sort-value={{MoveGet|Paul-f,F+3,4|block}}| {{MoveGet|Paul-f,F+3|block}},{{MoveGet|Paul-f,F+3,4|block}} || {{MoveGet|Paul-f,F+3,4|hit}}
| SWA.1+2 || {{MoveGet|Paul-SWA.1+2|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-SWA.1+2|damage|recursive=true}}
|}
|}
<references/>
<references/>
:All hopkicks crush lows but are unsafe on block. uf+3 and f,F+3 can be extended with 4 to frame trap and launch premature punish attempts. f,F+3,4 can be further extended into a high, mid or low followup with 4, f+4 or d+4.


==== Gimmick Lows ====
=== Wall ===
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1"
{|class='wikitable sortable' style='width:100%; text-align:center' border='1'
|-
! class="unsortable"| !! Startup !! Level !! oB !! oH
|-
| f,F+2,2 || {{MoveGet|Paul-f,F+2,2|startup|recursive=true}}<ref name="unbufferable">Unbufferable</ref><ref name="3f">3f motion input requirement</ref> || {{MoveGet|Paul-f,F+2,2|target|recursive=true}} || data-sort-value={{MoveGet|Paul-f,F+2,2|block}}| {{MoveGet|Paul-f,F+2|block}},{{MoveGet|Paul-f,F+2,2|block}} || {{MoveGet|Paul-f,F+2,2|hit}}
|-
| qcf+1+2 || {{MoveGet|Paul-CS.1+2|startup}}<ref name="unbufferable"/><ref name="2f">2f motion input requirement</ref> || {{MoveGet|Paul-CS.1+2|target}} || {{MoveGet|Paul-CS.1+2|block}} || {{MoveGet|Paul-CS.1+2|hit}}
|}
<references/>
 
:Cancelable, but slow enough to be hopkicked on reaction. If not interrupted, both attacks recover in full crouch when canceled, giving Paul access to Ultimate Tackle (FC.1+2), mixup from FC.df+2 (an alternate input for f,F+2) and pressure from ws1,2~b.
 
==== Counterhit Launchers ====
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1"
|-
! class="unsortable"| !! Startup !! Level !! oB !! oCH
|-
|-
| db+2 || {{MoveGet|Paul-db+2|recursive=true|startup}} || {{MoveGet|Paul-db+2|recursive=true|target}} || {{MoveGet|Paul-db+2|block}} || {{MoveGet|Paul-db+2|ch}}
| class="wikitable-heading" colspan="3" | Wall Carry
|-
|-
| SWA.4 || {{MoveGet|Paul-SWA.4|recursive=true|startup}}<ref name="unbufferable">Unbufferable</ref><ref name="3f">3f motion input requirement</ref> || {{MoveGet|Paul-SWA.4|recursive=true|target}} || {{MoveGet|Paul-SWA.4|block}} || {{MoveGet|Paul-SWA.4|ch}}
! class="unsortable"| !! Startup !! Damage
|-
|-
| SWA.3,2,1 || {{MoveGet|Paul-SWA.3,2,1|recursive=true|startup}}<ref name="unbufferable"/><ref name="3f"/> || {{MoveGet|Paul-SWA.3,2,1|recursive=true|target}} ||data-sort-value={{MoveGet|Paul-SWA.3,2,1|block}}| {{MoveGet|Paul-SWA.3|block}},{{MoveGet|Paul-SWA.3,2|block}},{{MoveGet|Paul-SWA.3,2,1|block}} || {{Dotlist|
| d+4,2:1+2 || {{MoveGet|Paul-d+4|startup|recursive=false}} || {{MoveGet|Paul-d+4,2:1+2|damage|recursive=true}}
* [[Paul_combos#Counterhit|+63a (+47)]]
* T!}}
|-
|-
| qcf+3+4 || {{MoveGet|Paul-CS.3+4|recursive=true|startup}}<ref name="unbufferable"/><ref name="3f"/> || {{MoveGet|Paul-CS.3+4|recursive=true|target}} || {{MoveGet|Paul-CS.3+4|block}} || {{MoveGet|Paul-CS.3+4|ch}}
| f,F+2:1 || {{MoveGet|Paul-f,F+2|startup|recursive=false}}<ref name="unbufferable">Unbufferable</ref> || {{MoveGet|Paul-f,F+2:1|damage|recursive=true}}
|-
|-
| SWA.1 || {{MoveGet|Paul-SWA.1|recursive=true|startup}}<ref name="unbufferable"/><ref name="3f"/> || {{MoveGet|Paul-SWA.1|recursive=true|target}} || {{MoveGet|Paul-SWA.1|block}} || {{MoveGet|Paul-SWA.1|ch}}
| ws3,2 || {{MoveGet|Paul-ws3|startup|recursive=false}} || {{MoveGet|Paul-ws3,2|damage|recursive=true}}
|-
|-
| (2),3 || {{MoveGet|Paul-2,3|recursive=true|startup}} || {{MoveGet|Paul-2,3|recursive=true|target}} || data-sort-value={{MoveGet|Paul-2,3|block}}|{{MoveGet|Paul-2|block}},{{MoveGet|Paul-2,3|block}} || {{MoveGet|Paul-2,3|ch}}
| DPD.2,1 || {{MoveGet|Paul-DPD.df+2|startup|recursive=false}}<ref name="unbufferable"/> || {{MoveGet|Paul-DPD.df+2,1|damage|recursive=true}}
|-
|-
| df+(3),4 || {{MoveGet|Paul-df+3,4|recursive=true|startup}} || {{MoveGet|Paul-df+3,4|recursive=true|target}} || data-sort-value={{MoveGet|Paul-df+3,4|block}}| {{MoveGet|Paul-df+3|block}},{{MoveGet|Paul-df+3,4|block}}  || {{MoveGet|Paul-df+3,4|ch}}
| f,F+3,4,4 || {{MoveGet|Paul-f,F+3|startup|recursive=true}}<ref name="unbufferable"/> || {{MoveGet|Paul-f,F+3,4,4|damage|recursive=true}}
|-
|-
| (3),2~b || {{MoveGet|Paul-3,2|recursive=true|startup}} || {{MoveGet|Paul-3,2|recursive=true|target}} || data-sort-value={{MoveGet|Paul-3,2~b|block}}| {{MoveGet|Paul-3|block}},{{MoveGet|Paul-3,2~b|block}} || {{MoveGet|Paul-3,2~b|ch}}
| qcf+1 || {{MoveGet|Paul-CS.1|startup|recursive=false}}<ref name="unbufferable"/> || {{MoveGet|Paul-CS.1|damage|recursive=true}}
|-
| DPD.(2),3 || {{MoveGet|Paul-DPD.2,3|recursive=true|startup}}<ref name="unbufferable"/><ref name="4f">4f motion input requirement</ref> || {{MoveGet|Paul-DPD.2,3|recursive=true|target}} || data-sort-value={{MoveGet|Paul-DPD.2,3|block}}| {{MoveGet|Paul-DPD.2|block}},{{MoveGet|Paul-DPD.2,3|block}} || {{MoveGet|Paul-DPD.2,3|ch}}
|-
| SWA.3 || {{MoveGet|Paul-SWA.3|startup}}<ref name="unbufferable"/><ref name="3f"/> || {{MoveGet|Paul-SWA.3|target}} || {{MoveGet|Paul-SWA.3|block}} || {{MoveGet|Paul-SWA.3|ch}}
|-
| SWA.(3,2),3 || {{MoveGet|Paul-SWA.3,2,3|recursive=true|startup}}<ref name="unbufferable"/><ref name="3f"/> || {{MoveGet|Paul-SWA.3,2,3|recursive=true|target}} || data-sort-value={{MoveGet|Paul-SWA.3,2,3|block}}| {{MoveGet|Paul-SWA.3|block}},{{MoveGet|Paul-SWA.3,2|block}},{{MoveGet|Paul-SWA.3,2,3|block}} || {{MoveGet|Paul-SWA.3,2,3|ch}}
|-
| b+(2),1 || {{MoveGet|Paul-b+2,1|recursive=true|startup}} || {{MoveGet|Paul-b+2,1|recursive=true|target}} || data-sort-value={{MoveGet|Paul-b+2,1|block}}| {{MoveGet|Paul-b+2|block}},{{MoveGet|Paul-b+2,1|block}} || {{MoveGet|Paul-b+2,1|ch}}
|-
| b+(2),1* || {{MoveGet|Paul-b+2,1*|recursive=true|startup}} || {{MoveGet|Paul-b+2,1*|recursive=true|target}} || data-sort-value={{MoveGet|Paul-b+2,1*|block}}| {{MoveGet|Paul-b+2|block}},{{MoveGet|Paul-b+2,1*|block}} || {{MoveGet|Paul-b+2,1*|ch}}
|-
| ws(1),2~b > H.SWA.2~F || {{MoveGet|Paul-ws1,2|recursive=true|startup}},{{MoveGet|Paul-SWA.2|startup}} || {{MoveGet|Paul-ws1,2|recursive=true|target}},{{MoveGet|Paul-SWA.2|target}} || data-sort-value={{MoveGet|Paul-SWA.2|block}}| {{MoveGet|Paul-ws1,2~b|block}},{{MoveGet|Paul-SWA.2|block}} || [[Paul_combos#Heat Dash (Starter)|+36a (+26)]]
|}
|}
<references/>
<references/>
=== Enders ===
==== Damage/Floor Break ====
;wr2
:Paul's standard max damage ender, made slightly more damaging (and more difficult) with 2 > wr2. Decent oki. Outside of combos it is unsafe at -10, but its big damage and Spike property make it worth the occasional use in neutral, especially when floor gimmicks are available.
==== Wall Carry ====
;d+4,2&#58;1+2
;d+4,2&#58;1+2
:Optimal ender for damage and wall carry. Perfect input required to maximize both.
:Optimal ender for damage and wall carry. Perfect input required to maximize both.
Line 276: Line 440:
:Paul's highest damage carry from ranges where Demoman is too far to wall splat.
:Paul's highest damage carry from ranges where Demoman is too far to wall splat.


==== Okizeme Enders ====
==== At Wall ====
 
*wr2 (Spike)
*d+1 (Spike)
*CS.1
*CS.3+4
 
=== Pressure ===
 
;df+4
:Low risk at -2 and high reward with CH confirm into f+2 Heat Engager or d+1+2/b+1,2 knockdown. On block, best used in combination with sidestep to evade and launch mashing opponents. At +8 on hit, df+1~b can only be interrupted by parries or teleporting attacks, a second df+4 can only be interrupted by armor or teleporting attacks, and throw attempts can only be ducked or interrupted by a mashed Rage Art.
 
;ws1,2~b
:Delayable, sway cancelable mid-mid pressure tool. First hit tracks far to Paul's left side and combos into second hit on CH. The second hit, which should always be sway canceled, is +1 on block, +14g on hit, and CH leads to two confirmable Heat Engager options with SWA.2 or f+2. Great range when used as iWS from either crouch dash or DPD. Highly abusable attack and one of Paul's best all-purpose moves.
 
;df+1~b, df+1,1, df+1,1,2
:df+1 is a versatile plus on block mid when sway canceled, and can be used to frame trap with delayable df+1,1. Second hit on CH guarantees third hit into qcf+2 mini-combo. df+2, with obnoxious high evasion, pairs well with df+1~b on block as opponents will try to jab check the stance transition and can be launched for trying.
 
;SS.3
:Low with huge reach. Only -12 on block. Guaranteed d+1+2 for 50 damage on CH. Ideal after df+1~b~u or ws1,2~b~u.
 
;f,F+2&#58;1
:Second hit can be ducked but requires awareness and fast reaction. At -4, mshing on block can generally be backdashed or sidestepped.
 
;d+4,2&#58;1+2 (Demoman)
:Paul's most damaging unseeable low. Requires clean hit or CH for all three hits to connect, lacks any high crush and is extremely punishable on block. Best used sparingly, but always worth establishing as a threat. Most effective near wall, where it cannot be backdashed.
 
;qcf+2 (Deathfist)
:Huge, fast, damaging mid Heat Engager. Linear and vulnerable to sidestep. Forms the foundation of Paul's mid-low mix along with Demoman.
 
;qcf+3
:Go-to unseeable low outside Demoman's Clean Hit range. Crushes highs and leads to a Demoman mini-combo on most counterhits.
 
;3,2~b
:Big frame advantage on hit or block and Ch launch potential make this an enticing move to use in neutral, but the second hit is easily ducked and launched on reaction, crippling its usefulness as a poke - it should not be used outside of combos unless the opponent is unaware of the punish opportunity or istoo slow to capitalize. Can be made slightly more difficult to whiff punish with a buffered sidestep cancel into block, but still not a good idea.
 
==== Plus Frames ====
 
*SS.1
*uf+2
*f+1+2
*df+1~b
*SWA.4
 
=== Keepout ===
 
*d+1
*3
*f+4
*CS.3
*SWA.2
*SWA.4
 
=== Wall ===
;ff+1+2
;ff+1+2
Sets up wall combo if unbroken. Risky - causes FDFA knockdown if broken at wall.
Sets up wall combo if unbroken. Risky - causes FDFA knockdown if broken at wall.
Line 335: Line 446:
;df+1+3&#58;qcf+2
;df+1+3&#58;qcf+2
Safer option for wall setups, but missing the perfect execution window can limit combo possibilities.
Safer option for wall setups, but missing the perfect execution window can limit combo possibilities.
=== Stances ===
==== Crouch Dash/Cormorant Step ====
*cd
*qcf
*CS.1
*CS.2
*CS.3
*CS.3+4
*ws1,2~b
Close in on opponents while ducking highs with d,df Crouch Dash. Cormorant Step, which requires a full QCF motion, loses high evasion but has more forward movement than crouch dash and is necessary to execute stance moves. Therefore, when using CD/CS as an approach tool, it is generally better to use d,df first and delay the f input until the moment of your attack.
Good pokes from crouch dash are iWS1,2~b (mid-mid) and qcf3 (low). Whiff punish from this stance with qcf+2 Heat Engager at a distance or qcf+1 to launch at closer ranges.
==== Deep Dive ====
*DPD
*DPD.2
*DPD.4
*ws1,2~b
Because Deep Dive stance attacks do not require a forward input, Paul can use this crouch dash extension to more safely sail underneath keepout highs and punish. DPD.4 is especially strong against highs as unlike qcb+3 it does not require a standing state at startup.
DPD.2 is a strong, hit confirmable mid that is punishable at -10 on block but its two delayable followups can punish mash attempts.
iWS1,2 is, once again, an excellent option when used from Deep Dive.
Crouch Dash and Deep Dive can be chained together for a [[Paul_tech#Pauldash|pseudo-wavedash]] with the input d,df,d,df,u. This is especially useful for chasing down techs after a knockdown.
==== Sway ====
*d,db,b
*df+1~b
*ws1,2~b
*3,2~b
*SWA.1
*SWA.2
*SWA.3
*SWA.4
*SWA.1+2
=== Grabs ===
* i11 - B 1+4 -  40 DMG  - 1 break
* i12 UF1+2 - 40 DMG - #floorbreak - 1+2 break
* i12 FF1+2 - 38 DMG - #wallbreak  - 1+2 break
* i12 2+4 B hold - 40 DMG - 2 break
* i12 DF1+3 - 22 DMG - +9 trap setup - 1 break
*  DF1+3 > QCF 2  - #wallbreak #uhhhhaa
* Takedown.2,d+1,1,1+2 -50 DMG  - 1 break
* Takedown.1+2 - 25 DMG - 1+2 break
== Frame Traps ==
=== Setup moves ===
* i12 DF1+3 (throw +9/ -2 ob)
* i12 DF1,b (+3ob/+9oh)
* i15 SWA4 (+1ob)
* i22 UF2 (+5ob)
* i20 SS1 (+8ob)
=== Samples ===
==== Safe ====
* i15 SWA4 (+1 ob) > 1,2 (-3 ob)  - 18 DMG
* i20 SS1 (+8 ob) > QCF 1(-4 ob, #launcher) -21 DMG
* i22 UF2 (+5 ob) > B3 (-9 ob, #launcher) - 19 DMG
==== Unsafe ====
* i15 SWA4 (+1 ob) >!i10 1,2,3(-25 ob) can be hit confirmed - 25 DMG
* i20 SS1 (+8 ob) > QCB1+2(-14 ob, #launcher)

Latest revision as of 09:34, 29 June 2024

This page is for Tekken 8. For Tekken 7, see Paul strategy (Tekken 7).

Key Moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1,2
df+1~b
df+1,1,2
ws1,2~b
df+4
f+1+2
CS.3+4
CS.3
SS.3
CS.2
d+4,2:1+2
3
f+4
d+1
df+3,4
SWA.2
SWA.4
DPD.2
DPD.4
b+4
db+2
H.b+2,1*
H.d+1,2*
H.1+2
H.d+1,2*
H.b+2,1*

Overview

Launchers

Main
Startup Level oB oH
b+3 i14~15 h -6 +31a (+25)
df+2 i15~16 m -8 +33a (+23)
qcf+1 i16~17[1] h -4 +33a (+26)
SWA.1+2 i16~17[1] m -14 +37a (+27)
f,F+4 i27~34[1] m +2 +18a
  1. 1.0 1.1 1.2 Unbufferable
df+2
Safe, extremely high-evading mid. Close-range whiff punish. Can be combined with with df1~b, ws1,2~b and backdash to launch overextensions.
SWA.1+2
Best range among Paul's launchers. Has some high evasion on startup, but punishable at -14.
qcf+1
High and slow, but very safe at -4.
b+3
Faster than df+2 for clutch situations but has a high hitbox and limited range. Good for pressure. Tracks left.
f,F+4
Cartwheel launcher. Recovers in full crouch. Tons of active frames, but slow and linear, making it vulnerable to floats and sidesteps. Advantage on block varies according to how late the attack connects.
Hopkicks
Startup Level oB oH
uf+3 i15~16 m -16 +25a (+15)
uf+4 i15~17 m -13 +33a (+23)
uf+3,4 i15~16,i13~14 m,m -16,-13 +32a (+22)
f,F+3 i15~16[1] m -17 +24a (+14)
f,F+3,4 i15~16,i13~14[1] m,m -17,-16 +30a (+20)
  1. 1.0 1.1 Unbufferable
All hopkicks crush lows but are unsafe on block. uf+3 and f,F+3 can be extended with 4 to frame trap and launch premature punish attempts. f,F+3,4 can be further extended into a high, mid or low followup with 4, f+4 or d+4.
Counterhit Launchers
Startup Level oB oCH
db+2 i19~20 M -11 +28a (+18)
SWA.4 i15~16[1] h +1 +59a
SWA.3 i18~19[1] L -21c +21a
qcf+3+4 i19~20[1] m -9 +74a (+58) T!
SWA.1 i21~22[1] M +0c +53a
(2),3 i10,i22~23 h,h +0,-9 +51a
df+(3),4 i16,i21~22 m,m -9,-10 +59a
(3),2~b i15~16,i23 m,h -7,+4 +57a
DPD.(2),3 i14,i25~26[1] m,M -10,-13c +46a
SWA.3 i18~19[1] L -21c +21a
SWA.(3,2),3 i18~19,i27~28,i25~26[1] L,m,M -13c +46a
b+(2),1 i18,i36 m,m -5c,-12 +48a
b+(2),1* i18,i60~61 m,m -5c,+8 +56a
ws(1),2~b > H.SWA.2~F i15~16,i20,i15 m,m,m +1,-9 +36a (+26)
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Unbufferable
Gimmick Low Launchers
Startup Level oB oH
f,F+2,2 i15~17,i36~38[1] m,L -17,-19c +27a
qcf+1+2 i32~33[1] L -12c +71a (+55) T!
  1. 1.0 1.1 Unbufferable
Cancelable, but slow enough to be hopkicked on reaction. If not interrupted, both attacks recover in full crouch when canceled, giving Paul access to Ultimate Tackle (FC.1+2), mixup from FC.df+2 (an alternate input for f,F+2) and pressure from ws1,2~b.

Pressure

High
Startup Level oB oH Damage
df+1,1 i14,i20~21 m,h -5 +5 11,9
SS.1 i20 h +8 +35a (+27) 21
uf+2 i22~23 h +5 +17d FDFA 26
f,F+2:1 i15~17,i15[1] m,h -4 +37d (+11) 14,24
DPD.2,1 i14,i18~19[1] m,h -5 +23d FUFA 10,30
SWA.4 i15~16[1] h +1 +23d (+14) 20
  1. 1.0 1.1 1.2 Unbufferable
SS.1
High and slow, but extremely advantageous on block and guarantees Deathfist mini-combo on hit.
f,F+2:1
Second hit can be ducked but requires awareness and fast reaction. At -4, mashing on block can generally be backdashed or sidestepped.
Mid
Startup Level oB oH Damage
df+4 i17~18 m -2 +8 17
ws1,2~b i15~16,i20 m,m +1 +14g 16,17
df+1~b i14 m +3 +9 11
df+1,1,2 i14,i20~21,i22~23 m,h,m -9 +32a (+24) 11,9,22
qcf+2 i13~14[1] m -17 +26a (-10) FDFA 45
f+1+2 i20~21 m +3c +8c 22
f+1+2* i29~30 m +5c +20d FDFA 26
DPD.2 i14[1] m -10 +6 10
DPD.2,3 i14,i25~26[1] m,M -13c +10d FDFA 10,22
  1. 1.0 1.1 1.2 Unbufferable
df+4
Low risk at -2 and high reward with CH confirm into f+2 Heat Engager or d+1+2/b+1,2 knockdown. On block, best used in combination with sidestep to evade and launch mashing opponents. At +8 on hit, df+1~b can only be interrupted by parries or teleporting attacks, a second df+4 can only be interrupted by armor or teleporting attacks, and throw attempts can only be ducked or interrupted by a mashed Rage Art.
ws1,2~b
Delayable, sway cancelable mid-mid pressure tool. First hit tracks far to Paul's left side and combos into second hit on CH. The second hit, which should always be sway canceled, is +1 on block, +14g on hit, and CH leads to two confirmable Heat Engager options with SWA.2 or f+2. Great range when used as iWS from either crouch dash or DPD. Highly abusable attack and one of Paul's best all-purpose moves.
df+1~b, df+1,1, df+1,1,2
df+1 is a versatile plus on block mid when sway canceled, and can be used to frame trap with delayable df+1,1. Second hit on CH guarantees third hit into qcf+2 mini-combo. df+2, with obnoxious high evasion, pairs well with df+1~b on block as opponents will try to jab check the stance transition and can be launched for trying.
qcf+2 (Deathfist)
Huge, fast, damaging mid Heat Engager. Linear and vulnerable to sidestep. Forms the foundation of Paul's mid-low mix along with Demoman.
Low
Startup Level oB oH Damage
SS.3 i19 L -12c +4 17
d+4,2:1+2 i15,i21,i26~27 L,m,m -31c +14a FUFA 9,23,30
qcf+3 i18~19[1] L -14c +0 18
DPD.4 i17[1] L -12c 0 18
b+4 i20~21 L -12c +4 14
SWA.3 i18~19[1] L -21c -10g 14
  1. 1.0 1.1 1.2 Unbufferable
SS.3
Low with huge reach. Only -12 on block. Guaranteed d+1+2 for 50 damage on CH. Ideal after df+1~b~u or ws1,2~b~u.
d+4,2:1+2 (Demoman)
Paul's most damaging unseeable low. Requires clean hit or CH for all three hits to connect, lacks any high crush and is extremely punishable on block. Best used sparingly, but always worth establishing as a threat. Most effective near wall, where it cannot be backdashed.
qcf+3
Go-to unseeable low outside Demoman's Clean Hit range. Crushes highs and leads to a Demoman mini-combo on most counterhits.

Heat

Startup Level oB oH Damage
H.2+3 i18,i21,i38 L,m,t -12 +3d 9,23,25
H.CS.2 i13~14 m -13 +26a (-10) FDFA 51
H.1+2 i28 m -9 +30d (-6) FDFA 35
H.1+2* i46 m +10 +30d (-6) FDFA 40
H.1+2** i71 m! +30d (-6) FDFA 50
H.d+1,2 i14~15,i29 M,m -13 +29d (-7) FDFA 16,32
H.d+1,2* i14~15,i43 M,m +12 +30d (-6) FDFA 16,45
H.b+2,1* i18,i60~61 m,m +12 +56a 22,35
H.df+1+3:qcf+2 i12~13,i13~14 t,m +16d (-20) FDFA 22,26
H.f+1+2* i29~30 m +5c +55a 30
Heat Smash (H.2+3)
Demoman, but faster and with no Clean Hit requirement. Least punishable low Heat Smash in the game at -12.
Guard Breaks (H.d+1,2* and H.b+2,1*)
Chargable mids. +12 on block when fully charged, granting guaranteed d+1+2 or b+1,2 into wall splat or midscreen knockdown. Guard Break setups can be looped at the wall or mixed with other offensive tools to dissuade sidestep/mash jab counterplay.

Keepout

Startup Level oB oH Damage
1,2 i10,i10 h,h -3 +8 5,12
d+1 i14~15 M -9 +2 16
3 i15~16 m -7 +4 14
f+2 i13 h,t -5 +9 12,26
df+2 i15~16 m -8 +33a (+23) 13
f+4 i22 m -5 +6 24
qcf+3 i18~19 L -14c +0 18
df+3,4 i16,i21~22 m,m -10 +6 13
SWA.2 i15 m -9 +39d (-19) 27
SWA.4 i15~16 h +1 +23d (+14) 20

Crush

High Crush
Startup Level Crush
CD 2[1] cs1~21
SWA[2] 3[1] cs1~14
DPD 4[1] cs1~30
db+1 i10 sl cs
d+2 i11 sl cs
db+4 i12 L cs
db+3 i15~i17 L cs
DPD.4 i17[1] L cs1~
qcb+3 i18~19[1] L cs1~
qcf+3 i18~19[1] L cs7~40
qcf+1+2 i32~33[1] L cs1~33
2,d+3 i10,i22 h,L cs21~
1,4 i10,i23 h,L cs14~
f,F+2,2 i15~17,i36~38[1] m,L cs33~83
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Unbufferable
  2. No high crush from attack transitions (evasion only)
Low Crush
Startup Level Crush
uf+3 i15~16 m js8~29 fs30~32
uf+3,4 i15~16,i13~14 m,m js8~29 fs30~32
uf+4 i15~17 m js8~29 fs30~32
uf,n,4 i23~25 m js8~29 fs30~32
f+4 i22 m js9~22
uf+2 i22~23 h js9~24
f,F+3 i15~16[1] m js10~31 fs32~34
f,F+3,4 i15~16,i13~14[1] m,m js10~24 fs25~27
f,F+4 i27~34[1] m js14~31 fs32~34
qcf+3+4 i19~20[1] m js19~39
DPD.3+4 i18~23,i51~61[1] m,M js16~35 fs36~62 FDFA 63~92
  1. 1.0 1.1 1.2 1.3 1.4 Unbufferable
Armor
Startup Level oB oH Crush
2+3 i16 m +1 +2c pc7~
db+1+2 i20~21 M -14 +30a (+22) pc7~19
b+1+2 i24 h -9 +21d (+16) pc7~23
RA i20 m,t -15 +0d pc8~


Homing

Startup Level oB oH
SWA.4 i15~16[1] h +1 +23d (+14)
f+3 i16~17 h -9 +2
f+4 i22 m -5 +6
  1. Unbufferable

Tornado

T!
Startup Damage
db+2 i19~20 21
b+1,2 i12~13 12,21
qcf+3+4 i19~20[1] 22
DPD.2,1 i14[1] 10,30
SWA.3,2,1 i18~19[1] 14,20,25
SWA.1+2 i16~17[1] 22
  1. 1.0 1.1 1.2 1.3 Unbufferable

Wall

Wall Carry
Startup Damage
d+4,2:1+2 i15 9,23,30
f,F+2:1 i15~17[1] 14,24
ws3,2 i13~14 16,21
DPD.2,1 i14[1] 10,30
f,F+3,4,4 i15~16[1] 17,10,25
qcf+1 i16~17[1] 21
  1. 1.0 1.1 1.2 1.3 Unbufferable
d+4,2:1+2
Optimal ender for damage and wall carry. Perfect input required to maximize both.
f,F+2:1
Useful for splatting at ranges where Demoman will not recover in time for a wall combo follow-up.
ws3,2
Useful for splatting at ranges where Demoman and f,F+2:1 will not recover in time for a wall combo follow-up.
DPD.2,1
High damage 2-hit carry string. Second hit uses Tornado, which can limit follow-up combo potential after a wall splat.
f,F+3,4,4
Paul's highest damage carry from ranges where Demoman is too far to wall splat.

At Wall

ff+1+2

Sets up wall combo if unbroken. Risky - causes FDFA knockdown if broken at wall.

df+1+3:qcf+2

Safer option for wall setups, but missing the perfect execution window can limit combo possibilities.