Version 4.00: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(→‎Bob: Converted to Changelist)
 
(129 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Released on 10th November, 2020.
{{Infobox patch
|name=Version 4.00
|released={{#invoke:Patch|date|4.00}}
|source=https://bandainamcoent.asia/wp-content/uploads/2020/11/FIX-TK7_changelist_v400_en-.pdf
|prev=Version 3.33
|next=Version 4.01
}}
 
* [[Kunimitsu]] added to the game.
 
== Global ==
 
* Health increased from 170 to 175.
* Wall hit damage scaling reduced from 90% to 80%.
* Grounded wall hit damage scaling reduced from 60% to 50%.
* Damage scaling added to wall breaks: 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively.
* Lower range increased for generic «uf,n,4», «uf,n,n,4», and «uf,n,n,n,4».
 
== Akuma ==
 
{{Changelist|
; DFLIP.EX.qcf+1+2
: {{New}} New move. EX Fireball from DFLIP.
 
; DFLIP.3
: {{Nerf}} Damage reduced from 21 to 17.
 
; EX.f,d,df+1+2
: {{Buff}} Transition to throw changed from on counter hit to on hit from front.
 
; EX.qcb+3+4
: {{Buff}} Damage increased from 6,6,6,20 to 10,10,10,20.
: {{Buff}} Frame advantage on block improved from -12 to -8.
: {{Buff}} Recovery on hit improved by 4 frames.
 
; (During jump).EX.qcb+3+4
: {{Buff}} Damage increased from 10 to 20.
 
; f+3+4,EX.qcb+3+4
: {{Buff}} Damage increased from 6,6,20 to 10,10,20.
: {{Buff}} Frame advantage on block improved from -15 to -8.
: {{Buff}} Recovery on hit improved by 7 frames.
 
; df+1
: {{Buff}} Spacing on hit reduced.
 
; df+1+2
: {{Nerf}} Damage reduced from 23 to 20.
 
; d+3
; FC.3
: {{Nerf}} Frame advantage on block reduced from -11 to -13.
: {{Nerf}} Frame advantage on hit reduced from -2 to -4.
 
; d+4
; FC.4
: {{Buff}} Range increased.
 
; b+1
: {{Nerf}} Damage reduced from 15 to 12.
 
; b+2
: {{Nerf}} Damage reduced from 21 to 18.
 
; f,F+2{{colon}}1
: {{Unclear}} 2nd attack no longer performed if 1st attack is parried by [[Jin]]'s b+1+3.
 
; WR.1
: {{Buff}} Frame advantage on block improved from +1 to +6.
 
; WS.3
: {{Nerf}} Damage reduced from 17 to 12.
}}
 
== Alisa ==
 
{{Changelist|
; SBT.1+2
: {{New}} New move. i27 mid. Transitions into DES. Crushes lows.
 
; R.f+2+3
: {{Buff}} Frame advantage on block improved from +0 to +1.
: {{Buff}} Recovery time on hit improved by 1 frame.
 
; SBT.3
; DBT.3
: {{Nerf}} Motion adjusted to be more likely to be hit by jumping mid attacks.
 
; df+1+2
; DES.df+1+2
: {{Nerf}} Power crush state nerfed from frames 6~18 to 8~18.
 
; db+1~4
: {{Buff}} Pushback strength reduced.
: {{Buff}} Made the move easier to land.
 
; uf+3
: {{Buff}} Lower range increased.
 
; DES.f+1
: {{Buff}} Frame advantage on block increased from +2 to +3.
 
; DES.f+1+2
: {{Buff}} Frame advantage on block increased from +7 to +8.
 
; DES.d+2
: {{Buff}} Damage changed from 5,5,5,5 to 3,3,3,20.
 
; DES.d+2*
: {{Buff}} Damage of last hit increased from 5 to 20.
: {{Nerf}} Damage of each hit except last reduced from 5 to 3.
}}
 
== Anna ==
 
{{Changelist|
; CJM.3+4
: {{New}} New move.
 
; 1,2,4
; 2,4
: {{Buff}} Frame advantage on counter hit changed to [[Anna combos#Staples|+49a]], enabling a juggle.
 
; 2
: {{Buff}} Distance between opponent on hit reduced.
 
; f+2,3
: {{Unclear}} Opponent's behavior when hit from the back changed.
 
; f+3,B
: {{Unclear}} Input window for transition changed to be the same as other moves.
 
; f+4
: {{Buff}} Startup improved from i19 to i19~20.
: {{Buff}} Frame advantage on block improved from -14 to -11.
: {{Buff}} Lower range increased.
 
; df+1
: {{Buff}} Startup improved from i13 to i13~14.
: {{Buff}} Range increased.
 
; df+2
: {{Nerf}} Damage reduced from 16 to 13.
: {{Buff}} Startup improved from i16~17 to i15~16.
 
; df+3,1~U
; df+3,1~D
: {{Unclear}} Shift to sidestep delayed.
 
; df+3,1,4
: {{Buff}} Startup improved from i15 to i15~16.
 
; df+3,2
: {{Buff}} Frame advantage on hit improved from +1 to +5.
: {{Buff}} Lower range increased.
 
; df+3,2,4
: {{Unclear}} Behavior on counter hit changed..
 
; d+2
: {{Buff}} Frame advantage on block improved from -1 to +1.
: {{Buff}} Frame advantage on hit improved from +5 to +7.
 
; d+4,2
: {{Buff}} Pushback strength reduced.
: {{Buff}} Easier to land.
 
; b+2
: {{Buff}} Startup improved from i15~16 to i14~15.
 
; b+2,2
: {{Nerf}} Frame advantage on block nerfed from -2 to -6.
 
; b+3
: {{Unclear}} “Fixed an issue where opponent's attack would hit before the move started when some low combo attacks from the opponent were blocked.”
 
; CJM.1
: {{Nerf}} Frame advantage on hit reduced from +15 to +14.
 
; CJM.db+3
: {{Buff}} Damage increased from 6 to 8.
: {{Unclear}} Recovery changed from standing to full crouch.
 
; CJM.f,F
: {{Buff}} Crouching state added.
: {{Buff}} Airborne state changed from frame 7~40 to 8~35.
 
; uf+1
: {{Buff}} Distance between Anna and opponent on hit and counter hit decreased.
 
; f,F+2
: {{Buff}} Pushback strength increased, reducing chance of phasing.
 
; f,F+3,4,B+3
: {{Unclear}} Fixed issue where the properties of the move were not the same as f,F+3,4,3.
 
; f,F+4
: {{Buff}} Can now shift to crouching after the move with f,F+4,D.
 
; wr2
: {{Buff}} Frame advantage on block improved from -14 to -8.
 
; wr2,3
: {{Nerf}} Startup nerfed from i31~32 to i32~33.
 
; ws1
: {{Buff}} Range increased.
 
; ws2
: {{Unclear}} Behavior against airborne opponent changed.
 
; SS.2
: {{Unclear}} Behavior on counter hit changed.
 
; SS.3+4
: {{Unclear}} Behavior of 1st attack on hit changed.
: {{Nerf}} Damage reduced from 8,21 to 5,7.
: {{Nerf}} Frame advantage on block nerfed from -4 to -9.
}}
 
== Armor King ==
 
{{Changelist|
; d+1+4,1
: {{New}} New move.
 
; 2,1
: {{Buff}} Damage increased from 12 to 15.
 
; 3+4
: {{Buff}} Damage increased from 10 to 14.
 
; 1+4
: {{Unclear}} Pushback strength increased to reduce chance of phasing.
 
; f+2,1
: {{Buff}} Damage increased from 20 to 25.
 
; df+1
: {{Buff}} Distance between opponent on hit decreased.
 
; df+2
: {{Buff}} Frame advantage on hit improved from -1 to +4.
 
; d+1+4,2
: {{Buff}} Tailspin property added.
 
; db+2,4
: {{Buff}} Lower range increased.
 
; db+3
: {{Buff}} Damage increased from 20 to 23.
: {{Buff}} Homing property added.
: {{Nerf}} Motion adjusted to make it easier for a jumping opponent to land a mid attack.
 
; b+1,2
: {{Buff}} Damage increased from 15 to 17.
 
; b+4
: {{Buff}} Frame advantage on block improved from -11 to -9.
: {{Buff}} Frame advantage on hit improved from +0 to +2.
: {{Nerf}} Distance between opponent on block decreased.


== General changes ==
; ub+1+2
: {{Unclear}} Fixed issue where properties of move were not the same as other characters.


* Health increased from 170 to 175
; uf+3
* Wall hit damage scaling reduced from 90% to 80%
: {{Buff}} Lower range increased.
* Grounded wall hit damage scaling reduced from 60% to 50%
* Damage scaling added to wall breaks:
** 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively


{| class="wikitable"
; uf+4
! Command !! Change
: {{Buff}} Range increased.
|-
 
| U/F,n,4<ref group="g" name="jump4">Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Leroy, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen</ref> || Increased the lower range of the attack
; f,F+2
|-
: {{Buff}} Frame advantage on block improved from -11 to -8.
| U/F,n,n,4<ref group="g" name="jump4"/><ref group="g" name="jump4law>Law</ref> || Increased the lower range of the attack
 
|-
; f,F+3
| U/F,n,n,n,4<ref group="g" name="jump4"/><ref group="g" name="jump4law/> || Increased the lower range of the attack
: {{Buff}} Frame advantage on block improved from +0 to +2.
|}
 
; wr1
: {{Buff}} Lower range increased.
 
; ws1
: {{Buff}} “Reach” increased.
 
; ws2
: {{Buff}} Frame advantage on block improved from -10 to -9.
: {{Buff}} Frame advantage on hit improved from +2 to +3.
 
; df+2,1,3,2,2,4,2,1
: {{Buff}} Frame advantage on hit improved from +5 to +8.
 
; db,f+2+4
: {{Buff}} Tracking improved.
 
; qcb+1+2
: {{Buff}} Can now be buffered.
: {{Buff}} Fixed being unable to delay the 1+2 input.
 
; f,hcf+1
: {{Buff}} Tracking improved.
}}
 
== Asuka ==
 
{{Changelist|
; b+2+3
: {{New}}New move. i23 m. Sabaki<nowiki>:</nowiki> Autoparries mid and high kicks. Launches on parry.
; 2,1,1+2
: {{Buff}}Fixed issue where opponent could shorten recovery of 2nd hit via crouch on hit.
: {{Buff}}Frame advantage of 4th hit on block improved from -10 to -7.
: {{Buff}}Recovery of 4th hit on hit shortened by 3 frames.
; 3~4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; 2+3
: {{Buff}}Startup changed from i28~29 to i23~24.
 
; df+2+3
: {{Buff}}Damage increased from 10,13,20 to 10,13,25.
 
; d+3+4
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; db+1
: {{Buff}}Frame advantage on hit improved from +4 to +7.
 
; db+1,2
: {{Buff}}Input window increased from 20 frames to 23 frames.
 
; db+2
: {{Buff}}Startup changed from i23~24 to i20~21.
 
; b+1
: {{New}}Can now shift to crouch by cancelling move with b+1,D
 
; b+2,1+2,4
: {{Buff}}Range increased.
 
; b+4
: {{Buff}}Frame advantage on block improved from -8 to -7.
 
; uf+2
: {{Buff}}Damage increased from 20,20 to 20,25.
 
; wr3
: {{Buff}}Lower range increased.
 
; ws1,4
: {{Buff}}Frame advantage on block improved from -12 to -8.
: {{Buff}}Recovery on hit shortened by 1 frame.
: {{Buff}}Input window of 2nd hit increased from 15 frames to 21 frames.
 
; ws2,1,2,1,2,1+4,1,3+4
: {{Buff}}Spacing after 8th/9th hit on hit reduced.
 
; b+1+3_2+4
: {{Buff}}Recovery shortened by 5 frames.
}}
 
== Bob ==  
 
{{Changelist|
; uf+4
: {{New}}New move.
 
; f+1+2
: {{Nerf}}Damage reduced from 25 to 23.
 
; d+1
: {{Buff}}Frame advantage on block improved from -11 to -9.
: {{Buff}}Frame advantage on hit improved from +5 to +7.
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; d+2,1
: {{Nerf}}Damage reduced from 14 to 11.
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Frame advantage on hit improved from +1 to +2.
 
; d+2,1,2
: {{Nerf}}Frame advantage on block reduced from -10 to -13.
 
; d+1+2
: {{Buff}}Range of 1st hit increased.
 
; f,n,d,df+1
: {{Nerf}}Frame advantage on block reduced from -2 to -4.
: {{Buff}}[[Attack#Tailspin|Screw]] on hit added.


<references group="g" />
; f,n,d,df+4,1+2
: {{Unclear}}Changed opponent's behaviour on 1st hit CH.
: {{Unclear}}Changed opponent's behaviour after 2nd hit in mid-air.


== Characters ==
; wr1,2
: {{Buff}}Damage increased from 12 to 14.
}}


=== Akuma ===
== Bryan ==


{| class="wikitable"
{| class="wikitable"
! Command !! Change
! !! Command !! Change
|-
| DFLIP 3 || Changed the damage from 21 to 17.
|-
|-
|During Counter Hit CD 1+2 || Changed to "During hit from front CD 1+2".
| class="bg-yellow" |
|-
| 1+2,1
| qcb 3+4
| [[Bryan movelist|New move]].  
| {{Plainlist|
* Changed the damage from 6,6,6,20 to 10,10,10,20.
* 4th hit
*Changed the frame advantage when blocked from -12 frames to -8 frames.
*Shortened the recovery time after the move hits by 4 frames.
|-
|-
| During Jump qcb 3+4 || changed the damage from 10 to 20.
| class="bg-grey-03" |
|-  
| rowspan="2" | 1,4,3,3
|During Hisenkaku qcb3+4
| Changed opponent's behaviour on CH.
| {{Plainlist|
* Changed the damage from 6,6,20 to 10,10,20.
* 3rd hit
*Changed the frame advantage when blocked from -15 frames to -8 frames.
*Shortened the recovery time after the move hits by 7 frames.
|-
|-
| d/f+1 || Decreased the distance between the character and the opponent when the move hits.
| class="bg-blue" |
| Increased the range of attack.
|-
|-
| d/f+1+2 || Changed the damage from 23 to 20.
| class="bg-grey-03" |
| rowspan="2" | 1+2
| Changed opponent's behaviour on CH.
|-
|-
|d+3
| class="bg-blue" |
FC 3
| Increased range of the attack.
| {{Plainlist|
*Changed the frame advantage when blocked from -11 frames to -13 frames.
*Changed the frame advantage upon hit from -2 frames to -4 frames.
|-
|-
|d+4
| class="bg-blue" |
FC 4
| f+3
|| Increased the range of the attack.
| Increased frame advantage on hit from +1 to +4.
|-
|-
|b+1 || Changed the damage from 15 to 12.
| class="bg-blue" |
| df+2,1
| Increased frame advantage on hit from +4 to +8.
|-
|-
|b+2 || Changed the damage from 21 to 18.
| class="bg-blue" |
| d+1,3
| Increased range of the attack.
|-
|-
|f, F+2:2 || Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed.
| class="bg-blue" |
| d+1+2,B
| Can now sidestep from During Swaying u.
|-
|-
|WR 1 || Changed the frame advantage when blocked from +1 frames to +6 frames.
| class="bg-grey-03" |
| d+1+2,3
| Changed opponent's behaviour on CH.
|-
|-
|WS 3 || Changed the damage from 17 to 12.
| class="bg-blue" |
|}
| d+1+2~2
 
| Increased frame advantage on block from +2 to +7.
'''New move'''
 
{{MoveDataHeader}}
{{MoveData
|id=DFLIP1+2
|input=DFLIP 1+2
|damage=
|target=sm, sm
|range=
|startup=i10,23 js1~
|recv=
|block=-5~-1
|hit=+5~+9
}}
 
=== Alisa ===
 
{| class="wikitable"
! Command !! Change
|-
|-
| During rage f+2+3
| class="bg-blue" |
| {{Plainlist|
| d+3+4
* 2nd hit
| Increased damage from 15 to 16.
*Changed the frame advantage when blocked from 0 frames to +1 frames.
*Shortened the recovery time after the move hits by 1 frames.
|-
|-
|SBT 3
| class="bg-blue" |
DBT 3
| rowspan="2" | d+3+4,2
|| Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
| Increased damage from 23 to 25.
|-
|-
|d/f+1+2
| class="bg-grey-03" |
DES d/f+1+2
| Changed opponent's behaviour when hit mid-air.
|| Changed the time when Power Crush starts from 6 frames to 8 frames.
|-
|-
|d/b+1~4 || Reduced the strength of the pushback, and made the move easier to land.
| class="bg-blue" |
| ub+1+2,1,2,1,2,1,2,1,2,1
| Reduced strength of pushback, and made move easier to land.
|-
|-
|u/f+3 || Increased the lower range of the attack.
| class="bg-blue" |
| f,F+4
| Increased frame advantage on block from -10 to -9.
|-
|-
|DES f+1 || Changed the frame advantage when blocked from +2 frames to +3 frames.
| class="bg-blue" |
| qcb+2,4
| Increased frame advantage on block from -10 to -9.
|-
|-
|DES f+1+2 || Changed the frame advantage when blocked from +7 frames to +8 frames.
| class="bg-grey-03" |
| qcb+3
| Changed opponent's behaviour on CH.
|-
|-
|DES d+2 || Changed the damage from 5, 5, 5, 5 to 3, 3, 3, 20.
| class="bg-blue" |
| qcb+4
| Increased range of the attack.
|-
|-
|DES d+2^ || Chande the damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20.
| class="bg-blue" |
| WR 3,4
| Decreased the distance between the player and the opponent
on CH.
|}
|}


'''New move'''
== Claudio ==
{{Changelist|
; f,F+1+2
: {{New}}New move.


{{MoveDataHeader}}
; ws1,2
{{MoveData
; STB.ws1,2
|id=SBT 1+2
: {{New}}New move.
|input=SBT 1+2
 
|damage=
; 1
|target=
: {{Buff}}Lower range increased.
|range=
: {{Buff}}Spacing on hit reduced.
|startup=
 
|recv=
; 4
|block=
: {{Buff}}Damage increased from 15 to 17.
|hit=
 
; 4,3
: {{Buff}}Frame advantage on block improved from -5 to +0.
: {{Buff}}Spacing on block reduced.
 
; f+3
: {{Buff}}Frame advantage on block improved from -5 to +0.
: {{Buff}}Spacing on block reduced.
 
; b+1
: {{Unclear}}Opponent's behavior when move hits after [[Attack#Screw|Screw]] attack changed.
 
; uf+2
: {{Buff}}Startup changed from i25 to i25~26.
: {{Buff}}Frame advantage on block improved from -9 to -3.
: {{Unclear}}Jump status changed from 9~24 frames to 9~25 frames.
 
; f,F+2
; FC.df+2
: {{Buff}}Range increased.
 
; STB.d+2,2
: {{Buff}}Damage increased from 15 to 17.
 
; STB.b+3,4,1
: {{Buff}}Damage increased from 35 to 38.
}}
 
== Devil Jin ==
{{Changelist|
; b,f+2,3
: {{New}} New move.
 
; 3+4,4
: {{Unclear}}Opponent's behavior when hit while downed changed.
 
; df+3,2,4
: {{Buff}}Damage increased from 10,8,16 to 12,10,20.
 
; df+4,4
; ws4,4
: {{Buff}}Range increased.
 
; db+2
: {{Buff}}Counter hit knockdown added.
 
; b+2
: {{Buff}}Lower range increased.
 
; b+2,1
: {{Nerf}}Damage reduced from 23 to 21.
: {{Unclear}}Time when the move starts delayed by 1 frame.
 
; uf+4
: {{Buff}}Spacing on hit reduced.
 
; f,n,d,df+4
: {{Unclear}}Knockdown removed when f,n,d,df+4,4 is performed.
 
; f,n,d,df+4,4
: {{Nerf}}Damage reduced from 30 to 28.
: {{Unclear}}Spacing on hit reduced.
 
; ws1
: {{Buff}}Spacing on hit reduced.
 
; qcb+1+3
: {{Buff}}Can now be [[input buffer|buffered]].
}}
 
== Dragunov ==
{{Changelist|
; df+3+4
: {{New}}New move.
 
; 1,3,2,1+2
; f,F+2,1+2
: {{Buff}}Damage increased from 35 to 40.
 
; 4,4
: {{Nerf}}Damage reduced from 25 to 23.
 
; d+1
: {{Buff}}Frame advantage on block improved from +0 to +1.
: {{Buff}}Frame advantage on hit improved from +7 to +8.
: {{Buff}}Recovery after counter hit shortened by 1 frame.
: {{Buff}}Range increased.
 
; d+4,4
: {{Buff}}Recovery after hit shortened by 1 frame.
 
; b+4,2,1
: {{Buff}}Counter hit behavior added with frame advantage +12.
 
; f,F+3
: {{Buff}}Frame advantage on block improved from +3 to +5.
: {{Buff}}Recovery after hit shortened by 2 frames.
 
; qcb+2
: {{Unclear}}Pushback strength increased to reduce chance of phasing.
 
; wr4
: {{Buff}}Behavior against airborne opponent changed.
 
; ws1,3
: {{Nerf}}Frame advantage on block reduced from -13 to -15.
}}
 
== Eddy ==
{{Changelist|
; b+2,3,3
: {{New}}New move.
 
; 4
: {{Buff}}Damage increased from 12 to 14.
 
; f+2,3
: {{Unclear}}Startup changed from i20 to i20~21.
: {{Unclear}}Behavior against airborne opponent changed, no longer causes screw.
 
; d+3~4
: {{Buff}}Damage increased from 15 to 17.
 
; ub+3
: {{Buff}}Frame advantage on block improved from -2 to +1.
 
; ub+1+2
; u+1+2
: {{Buff}}Spacing on hit reduced.
 
; uf+4
: {{Buff}}Lower range increased.
 
; uf+1+2
: {{Buff}}Damage increased from 20 to 25.
 
; FC.1+2
: {{Unclear}}Frame advantage issue fixed.
 
; FC.1+2,1+2
; RLX.1+2,1+2
: {{Buff}}Damage increased from 12 to 14.
 
; SS.1+4
: {{Unclear}}Input buffering issue fixed.
 
; RLX.3
: {{Buff}}Frame advantage on block improved from -15 to -14.
}}
 
== Eliza ==
{{Changelist|
; MG.1,4
: {{New}}New move.
 
; EX.MG.2 (hit)
; MG.2
; f,F+2
: {{Buff}}Startup of Blood Gauge gain shortened by 60 frames.
 
; f,d,df+1+2
: {{Unclear}}Hit level on front hit changed from s,s,s,s,s to s,t.
 
; MG.1,2
: {{Buff}}Input window for 2nd hit increased from 14 frames to 22 frames.
 
; df+1,2
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Frame advantage on hit improved from -2 to +2.
: {{Buff}}Spacing on counter hit reduced.
 
; d+1
; FC.d+1
: {{Nerf}}Counter hit behavior changed to the same as regular hit.
 
; d+3
; FC.d+3
; d+4
; FC.d+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; d1+2
; FUFT.1+2
; FUFA.1+2
; FC.D (1 second)
: {{Buff}}Startup of Blood Gauge gain shortened by 30 frames.
 
; b+1,2,4
: {{Nerf}}Damage reduced from 23 to 17.
: {{Buff}}Startup of 3rd hit shortened by 2 frames.
 
; f,F+1+2
: {{Unclear}}Can now cancel 3rd hit with f,F+1+2,D
}}
 
== Fahkumram ==
{{Changelist|
; 3,1,2
: {{New}}New move.
 
; uf+2
: {{New}}New move.
 
; b,B
: {{Nerf}}Backward movement reduced.
 
; 1,2,1
: {{Nerf}}Frame advantage on block reduced from -6 to -10.
: {{Nerf}}Frame advantage on hit reduced from +7 to +3.
 
; 1,2,1,3~4
; 2,4,3~4
; 4,3~4
; d+3,4,3~4
: {{Nerf}}Knockdown and wall splat removed.
 
; 3,1,d+4
: {{Nerf}}Damage reduced from 18 to 15.
 
; 3,4~3
; f+3,2,4~3
; ws2,4~3
: {{Nerf}}Knockdown and wall splat removed.
: {{Nerf}}Counter hit behavior changed from [[Attack#Launcher|launcher]] to knockdown.
 
; f+3
: {{Nerf}}Frame advantage on block reduced from -4 to -7.
: {{Nerf}}Frame advantage on hit reduced from +7 to +4.
 
; f+1+2
: {{Nerf}}Damage reduced from 26 to 21.
 
; df+1
: {{Nerf}}Frame advantage on hit reduced from +8 to +6.
 
; df+1,2
: {{Nerf}}Counter hit behavior removed.
 
; df+1,4~1
; f,F+4~1
: {{Nerf}}Frame advantage on block reduced from +0 to -3.
 
; df+1,4~3,2
; f,F+4~3,2
; FC.df+3,2
: {{Nerf}}Damage reduced from 25 to 23.
 
; d+4
: {{Unclear}}Opponent's low attack now hits more in some situations.
 
; d+3+4
: {{Nerf}}Knockdown removed.
 
; b+2
: {{Nerf}}Frame advantage on hit reduced from -4 to -6.
 
; b+3
: {{Nerf}}Counter hit no longer causes [[Attack#Screw|screw]].
 
; b+4,3
: {{Nerf}}Frame advantage on block reduced from -9 to -10.
: {{Nerf}}Frame advantage on hit reduced from +2 to +1.
 
; uf+1
: {{Unclear}}Opponent's low hitting before move started now fixed.
 
; uf+3
: {{Buff}}Lower range increased.
 
; ws1
: {{Nerf}}Frame advantage on hit reduced from +7 to +4.
 
; SS.4
: {{Unclear}}Recovery for both characters on block lengthened by 2 frames, slowing pace.
}}
 
== Feng ==
{{Changelist|
; df+4,3
: {{New}}New move.
 
; 1+2
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Recovery on hit shortened by 1 frame.
: {{Buff}}Range increased.
: {{Buff}}Punch parry state improved from 2~7 frames to 2~9 frames.
; db+1,2
: {{Buff}}Frame advantage on block improved from -12 to -11.
: {{Buff}}Counter hit knockdown added.
 
; db+3
: {{Buff}} Counter hit behavior added.
 
; db+4
; BT.d+3
; SS.4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; b+2,3
; f,F+2
: {{Buff}}Range increased.
 
; b+4
; FC.df+2
: {{Buff}}Spacing on hit reduced.
 
; uf+3
; uf+4
; wr3
: {{Buff}}Lower range increased.
 
; ws1
: {{Buff}}Startup shortened from i14 to i13.
 
; ws1,2,1
: {{Buff}}Counter hit knockdown added.
; ws2
: {{Buff}}Frame advantage on block improved from -9 to -7.
: {{Buff}}Recovery on hit shortened by 2 frames.
: {{Nerf}}Behavior on hit changed, frame advantage from +14a{{untested}} to +7.
}}
 
== Ganryu ==
{{Changelist|
; TACH.f+2
: {{New}}New move.
 
; ws1,2
: {{New}}Replaced with a new move.
 
; ws1,2,3+4
: {{New}}New move.
 
; 2,1,2
: {{Nerf}}Frame advantage on block reduced from -11 to -13.
 
; TACH.1+2
: {{Buff}}Startup shortened from i26 to i23.
; b+2
: {{Buff}}Frame advantage on block improved from -18 to -14.
 
; df+2
: {{Unclear}}Spacing on hit reduced.
 
; df+2+3
: {{Buff}}Damage increased from 20 to 23.
 
; db+2
: {{Unclear}}Can now cancel the move by db+2,3+4 and shift to TACH
 
; uf+1
; uf+1+2
; ws2
: {{Buff}}Lower range increased.
 
; uf+2
: {{Unclear}}Can now shift to TACH by uf+2,3+4
 
; b,f+2
: {{Unclear}}Changed the command from b,f+2 to b,f+2+3
 
; b,db,d,DF+2
: {{Nerf}}Damage reduced from 45 to 35.
}}
}}


=== Asuka ===
== Geese ==
{{Changelist|
; b+1,3
: {{New}}New move.
 
; f,d,df+1
: {{Buff}}Startup changed from i19~20 to i19~21.
: {{Nerf}}Opponent's recovery on block shortened by 1 frame.
: {{Nerf}}Damage reduced from 10,17 to 10,15.
 
; f,d,df+2
: {{Buff}}Startup changed from i23~24 to i23~25.
: {{Nerf}}Opponent's recovery on block shortened by 1 frame.
: {{Nerf}}Damage reduced from 10,17 to 10,15.
 
; MAX.f,d,df+1+2
: {{Buff}}Startup changed from i23~24 to i23~25.
: {{Nerf}}Opponent's recovery on block shortened by 1 frame.
: {{Nerf}}Opponent's behavior after 1st hit changed from standing to airborne.
: {{Nerf}}Damage reduced from 10,17 to 10,15.
 
; qcb+1,2
: {{Buff}}Spacing on hit reduced.
 
; d+1+2
: {{Nerf}}Damage reduced from 20 to 15.
: {{Buff}}Spacing on hit reduced.


{| class="wikitable"
; b+1,2
! Command !! Change
: {{Buff}}Damage changed from 10,18 to 8,23.
|-
 
| 2,1,1+2  
; ws2
| {{Plainlist|
: {{Buff}}Damage increased from 10 to 15.
* 2nd hit
Fixed an issue in which the opponent could shorten the recovery time via crouch input whent the move hit.
* 4th hit
Changed the frame advantage when blocked from -10 frames to -7 frames.
Shortened the recovery time upon hit by 3 frames.}}
|-
| 3~4 || Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
|-
| 2+3 || Changed the attack startup from frame 28-29 to frame 23-24.
|-
| d/f+2,3 || Changed the damage from 10, 13, 20 to 10, 13, 25.
|-
| d+3+4 || Reduced the strength of the pushback, and made the move easier to land.
|-
| d/b+1,2
| {{Plainlist|
* 1st hit
Changed the frame advantage upon hit from +4 frames to +7 frames.
* 2nd hit
Increased input window from 20 to 23.}}
|-
| d/b+2 || Changed the attack startup from frame 23-24 to frame 20-21.
|-
| b+1 || Can now shift to crouching by cancelling the move from  "b+1,D"
|-
| b+2,1+2,4 || Increased the range of the attack.
|-
| b+4 || Changed the frame advantage when blocked from -8 frames to -7 frames.
|-
| u/f+2 || Changed the damage from 20, 20, to 20, 25.
|-
| WR 3 || Increased the lower range of the attack.
|-
| WS 1,4 || Changed the frame advantage when blocked from -12 frames to -8.
Shortened the recovery time upon hit by 1 frame.
Increased input window for the 2nd attack from 15 frames to 21 frames.
|-
| WS 2,1,2,1,2,1+4,1,3+4
| {{Plainlist|
* 8th hit/9th hit
Decreased the distance between the character and the opponent when the move hits.}}
|-
| b+1+3 (or b+2+4) || Shortened the recovery time by 5 frames.
|}


'''New move'''
; FC.df+1
: {{Nerf}}Damage reduced from 20 to 17.


{{MoveDataHeader}}
; SS.3
{{MoveData
: {{Nerf}}Frame advantage on hit reduced from +6 to +4.
|id=b+2+3
: {{Buff}}Spacing on counter hit reduced.
|input=b+2+3
|name=Azalea
|damage=23
|target=m
|range=3.30
|startup=i24~25
|recv=r30
|block=-9
|hit=+6
|ch=+6
|notes={{Plainlist|
* Sabaki, autoparries mid and high kicks, launching for full combo.
* Parry active between i4 and i15}}
}}
}}


=== Katarina ===
== Gigas ==
{{Changelist|
; SG.4,1
: {{New}}New move.
 
; R.f+3+4*,1
: {{Buff}}Damage increased from 25 to 30.
 
; R.f+3+4*<1
: {{Buff}}Damage increased from 40 to 45.
 
; 1,2
: {{Buff}}Damage increased from 24 to 28.
 
; 4
: {{Buff}}Frame advantage on hit improved from +2 to +4.
 
; f+1+2
: {{Buff}}Frame advantage on block improved from -9 to -5.
: {{Unclear}}Spacing on block increased.
 
; GOL.1
: {{Buff}}Damage increased from 20 to 25.
 
; GOL.<1
: {{Buff}}Damage increased from 35 to 40.
 
; df+4,1+2
: {{Buff}}Counter hit [[Attack#Launcher|launcher]] added.
: {{Unclear}}Can now shift to SG from df+4,1+2,3+4
 
; df+1+2,1+2
: {{Nerf}}Damage reduced from 20 to 17.
 
; d+1+2
: {{Nerf}}Tracking reduced.
: {{Buff}}Lower range increased.
 
; d+3+4
: {{Unclear}}Can now be performed using slide input d+3_4~3+4
 
; db+2
: {{Buff}}Damage increased from 20 to 23.
 
; db+1+2
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; db+3+4
: {{Unclear}}Can now be performed using slide input db+3_4~3+4
 
; b+1+2
: {{Buff}}Counter hit [[Attack#Launcher|launcher]] added.
: {{Unclear}}Can now shift to SG from b+1+2,3+4
 
; uf+3
: {{Buff}}Lower range increased.
 
; f,F+2
: {{Unclear}}Unintended behavior on grounded face-down opponent fixed.
 
; FDFA.2
: {{Unclear}}Easier for opponent to land a jumping mid attack.
: {{Buff}}Pushback strength reduced and attack lands easier.


{| class="wikitable"
; SG.1+2
! Command !! Change
; 1+3
|-
; f+1+3
| 1,1,2 || Decreased the distance between the character and the opponent when the move is blocked.
; 2+4
|-
; f+2+4
| HAR 3 || {{Plainlist|
; hcb,f+1+2
* Increased the upper range of the attack.
: {{Buff}}Throw range increased.
* Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
}}
}}
|-
 
| d/f+1 || Changed the frame advantage when blocked from -3 to -2 frames.
== Heihachi ==
|-
{{Changelist|
| d/f+2,2 || {{Plainlist|
; b+3,2
* Changed the attack startup from frame 27 to frame 25.
: {{New}}New move.
* Delayed the time when the move starts by 1 frame.
 
; R.d+1+2
: {{Buff}}Spacing on block reduced.
 
; 1+2
: {{Buff}}Frame advantage on block improved from -12 to -10.
: {{Buff}}Recovery on hit shortened by 2 frames.
 
; f+4
: {{Buff}}Spacing on block reduced.
 
; RAI.1
; RAI.2
: {{Buff}}Lower range increased.
 
; db+2
: {{Buff}}Damage increased from 23 to 25.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; b+3
: {{Unclear}}Startup changed from i14~16 to i14~15.
: {{Buff}}Lower range increased.
 
; b+3,3
: {{Unclear}}Startup of 2nd hit changed from ,i21~ to ,i22~
 
; b+4
: {{Buff}}[[Attack#Screw|Screw]] added to counter hit.
 
; b+1+2
: {{Buff}}Frame advantage on hit improved from +2 to +8.
 
; f,n,df+1
: {{Buff}}Crouching state added.
 
; f,n,d,df+4,n,4,4
: {{Buff}}Frame advantage on block improved from -16 to -14.
: {{Buff}}Frame advantage on hit improved from -5 to -3.
 
; ws3,1+2
: {{Buff}}Knockdown added.
}}
}}
|-
 
| d/f+2,4 || {{Plainlist|
== Hwoarang ==
* Changed the attack startup from frame 29-30 to frame 26-27.
{{Changelist|
* Delayed the time when the move starts by 1 frame.
; RFS.uf+3
: {{New}}New move.
 
; 4,3
: {{Buff}}Damage increased from 14 to 16.
: {{Buff}}Counter hit knockdown added.
 
; db+4
: {{Buff}}Damage increased from 12 to 14.
 
; u+3+4
: {{Buff}}Pushback strength increased and attack lands easier.
 
; uf+3
: {{Unclear}}Jump status after uf+3,4 input fixed.
 
; f,F+3
: {{Buff}}Spacing on hit reduced.
 
; f,n,d,df+3
: {{Unclear}}Startup changed from i18 to i18~19.
 
; wr3
: {{Buff}}Lower range increased.
 
; RFF.f,F+4,3
: {{Unclear}}Opponent blocking 2nd hit after 1st hit lands on side now fixed.
 
; RFF.f+3,f+3
: {{Unclear}}Properties not matching LFS.f+4 now fixed.
 
; LFS.4
: {{Buff}}Frame advantage on block improved from +2 to +4.
: {{Buff}}Spacing on block reduced.
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; LFS.b+3
: {{Buff}}Lower range increased.
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; LFS.uf+3
: {{Unclear}}Jump status after LFS.uf+3,4 input fixed.
: {{Unclear}}Motion adjusted to prevent unnatural behavior during certain situation.
 
; LFS.uf+4
: {{Unclear}}Can now shift to RFF by LFS.uf+4,F
 
; RFS.3
: {{Buff}}Frame advantage on block increased from +2 to +4.
: {{Buff}}Spacing on block reduced.
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; RFS.df+4
; RFS.b+4
: {{Buff}}Lower range increased.
 
; 2+4,B
: {{Nerf}}Frame advantage on hit reduced from +13 to +0.
}}
}}
|-
 
| d/f+3+4 || Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
== Jack-7 ==
|-
{{Changelist|
| d+1 || Increased the distance between the character and the opponent when the move is blocked.
; f+1,1
|-
: {{New}}New move.
| d+3,4 || Changed the frame advantage when blocked from -4 to -1 frames.
 
|-
; f+1
| d/b+3 || {{Plainlist|
: {{Buff}}Spacing on hit reduced.
* Changed the attack startup from frame 25-27 to frame 24-25.
 
* Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
; f+1,2,2
: {{Buff}}Damage increased from 20 to 24.
 
; f+1+2
: {{Unclear}}Damage on airborne hit not matching ground hit fixed.
 
; db+1+2
: {{Buff}}Spacing of all hits on hit reduced.
: {{Buff}}Range of 2nd/3rd/4th hits increased.
 
; b+1,2
: {{Nerf}}Damage reduced from 20 to 17.  
: {{Buff}}Counter hit [[Attack#Launcher|launcher]] added.
 
; f,F+3
: {{Nerf}}Behavior on hit changed from knockdown to +9c.
: {{Buff}}Counter hit [[Attack#Launcher|launcher]] added.
: {{Buff}}Spacing on block reduced.
 
; FC.db+1
: {{Buff}}Spacing on hit reduced.
 
; SS.1
: {{Buff}}Frame advantage on block improved from +5 to +6.
: {{Buff}}Spacing on hit reduced.
 
; W! 1+3_2+4
: {{Buff}}Damage increased from 45 to 60.
: {{Unclear}}Can now perform the move from W! uf+1+2
}}
}}
|-
 
| d/b+4 || Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
== Jin ==
|-
{{Changelist|
| b+3+4 || 1st hit {{Plainlist|
; b,f+2,1,df+2
* Changed the damage from 10 to 15.
: {{New}}New move.
* Increased the move's tracking.
 
; 1,2,4
: {{Nerf}}Damage reduced from 30 to 26.
 
; 1,d+3
: {{Buff}}Damage increased from 7 to 9.
 
; 2,1,4
: {{Buff}}Frame advantage on hit improved from +2 to +4.
: {{Buff}}Spacing on hit reduced.
 
; 4
: {{Nerf}} Behavior on counter hit changed from crumple stun to instant [[screw]].
 
; f+1+2
: {{Buff}}Spacing of 1st hit on regular hit and counter hit reduced.
: {{Buff}}Spacing of 1st hit on block reduced.
: {{Unclear}}Unusual behavior after 2nd hit back hit fixed.
 
; d+3
: {{Buff}}Spacing on block reduced.
 
; d+3,3
: {{Buff}}Frame advantage on block improved from -16 to -14.
 
; d+4
: {{Nerf}}Damage reduced from 13 to 11.
: {{Nerf}}Spacing on counter hit increased.
: {{Unclear}}Pushback strength increased to reduce chance of phasing.
 
; db+3
: {{Buff}}Frame advantage on block improved from -13 to -11.
 
; f,F+3,1,3
: {{Unclear}}String now [[String#Properties|jails]].
 
; f,F+4
: {{Nerf}}Frame advantage on block reduced from +4 to +0.
 
; b,f+2,1
: {{Buff}}Damage increased from 10 to 14.
: {{Buff}}Frame advantage on counter hit increased from +6 to +9.
 
; b,f+2,3
: {{Buff}}Upper range increased.
}}
}}
|-
 
| f,F+2,4 || Increased the move's forward movement, decreasing the distance between the character and the opponent
== Josie ==
|-
{{Changelist|
| (while enemy is down) d+3+4 || {{Plainlist|
; 1+4
* Changed the damage from 25 to 28.
: {{New}}New move.
* Changed the frame advantage when blocked from -20 frames to -12 frames.
 
* Changed the frame advantage upon hit from -9 frames to -1 frames.
; R.df+1+2
: {{Unclear}}Startup changed from i20 to i20~21.
 
; SWS.1
: {{Buff}}Frame advantage on block improved from -7 to -1.
 
; 3,3
: {{Unclear}}Startup changed from i23 to i23~24.
 
; 3,f+3
: {{Buff}}Frame advantage on block improved from -14 to -13.
; f+2,3,3
: {{Nerf}}Damage reduced from 30 to 28.
 
; f+3
: {{Buff}}Tracking increased.
 
; df+1,4,2
: {{Buff}}Counter hit behavior changed to crumple stun.
 
; df+3+4
: {{Unclear}}Startup changed from i22 to i22~23.
: {{Buff}}Range increased.
 
; db+4,2,3
: {{Buff}}Frame advantage on block improved from -16 to -14.
 
; b+2
: {{Buff}}Lower range increased.
: {{Buff}}Tracking increased.
 
; f,n,d,df+2
: {{Buff}}Range increased.
 
; f,n,d,df+1+2
: {{Unclear}}Startup changed from i24~26 to i24~27.
: {{Buff}}Lower range increased.
 
; FC.df+4
: {{Buff}}Spacing on hit reduced.
: {{Buff}}Range increased.
}}
}}
|}


'''New move'''
== Julia ==
{{Changelist|
; f,F+4
: {{New}}New move.
 
; f+4,1
: {{New}}Can now cancel 2nd hit with f+4,1,D and shift to crouching.
 
; d,df
: {{Unclear}}Issue of not performing low parry now fixed.
 
; b+3
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; b+4
: {{Nerf}}Frame advantage on block reduced from +1 to -2.
 
; b+1+2
: {{Nerf}}Frame advantage on block reduced from -13 to -14.
: {{Nerf}}Spacing on block reduced.
: {{Nerf}}Recovery after hit lengthened by 1 frame.
 
; f,F+1+2
: {{Nerf}}Damage reduced from 27 to 23.
: {{Nerf}}Frame advantage on block reduced from -7 to -9.
 
; d,DF+1,2
: {{Buff}}Recovery after hit shortened by 5 frames.
 
; wr2,1
: {{Nerf}}Spacing on midair hit reduced.
 
; ws3
: {{Buff}}Spacing on counter hit reduced.
 
; ws4
: {{Nerf}}Damage reduced from 21 to 17.
: {{Buff}}Frame advantage on block improved from -15 to -12.
 
; FC.df+4,3
: {{Nerf}}Damage reduced from 23 to 20.
 
; SS.2
: {{Buff}}Spacing on hit reduced.
 
; SS.4
: {{Nerf}}Frame advantage on hit reduced from +3 to +0.
 
; SS.3+4
: {{Unclear}}Phasing reduced in specific situations.


{{MoveDataHeader}}
; Approach mid-air enemy f+3,1+2
{{MoveData
: {{Buff}}Damage increased from 30 to 35.
|id=HAR d/f+3
|input=HAR d/f+3
|damage=20
|target=l
|range=
|startup=i23-24
|recv=
|block=-12~-11
|hit=+5~+4s
}}
}}


=== Lee ===
== Katarina ==


{| class="wikitable"
{| class="wikitable"
! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| HAR df+3
| [[Katarina movelist|New move]]. i23~24 CH launching low. Crushes lows.
|-
| class="bg-red" |
| 1,1,2
| Decreased distance between Katarina and opponent on block.
|-
| class="bg-blue" |
| rowspan="2" | HAR 3
| Increased upper range of the attack.
|-
| class="bg-red" |
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-
| class="bg-blue" |
| df+1
| Increased frame advantage on block from -3 to -2.
|-
| class="bg-blue" |
| rowspan="2" | df+2,2
| Changed attack startup from i27 to i25.
|-
| class="bg-grey-03" |
| Delayed time when the move starts by 1 frame.
|-
| class="bg-blue" |
| rowspan="2" | df+2,4
| Changed attack startup from frame 29-30 to frame 26-27.
|-
|-
| R! d+1+2 || Can now be done from HMS
| class="bg-grey-03" |
| Delayed time when the move starts by 1 frame.
|-
|-
| 1,3:3
| class="bg-red" |
| {{Plainlist|
| df+3+4
* Reduced frame advantage on block from -10 to -11
| Adjusted motion; now easier for jumping opponent to land a mid attack.
* Reduced frame advantage on hit from +1 to +0}}
|-
|-
| 3~3:4 || Increased damage from 20 to 25
| class="bg-blue" |
| d+1
| Increased distance between Katarina and opponent on block.
|-
|-
| HMS 1,4 || Increased frame advantage on hit from +0 to +2
| class="bg-blue" |
|-  
| d+3,4  
| HMS 1+2 || Reduced pushback on hit
| Increased frame advantage on block from -4 to -1.
|-
|-
| f+2,1 || Increased pushback on hit
| class="bg-blue" |
| rowspan="2"| db+3
| Changed attack startup from i25-27 to i24-25.
|-
|-
| f+1+2 || Reduced damage of 2nd hit from 24 to 20
| class="bg-red" |
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-
|-
| d/f+3,2,3 || Increased frame advantage on block from -16 to -14
| class="bg-red" |
| db+4
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-
|-
| d+2
| |
| rowspan="3"| b+3+4
| {{Plainlist|
| {{Plainlist|
* Reduced damage from 18 to 17
* 1st hit
* Changed frame advantage on counter-hit from +8 to [[Lee combos#Staples|+21a]]}}
|-
|-
| b+4 || Reduced damage from 22 to 20
| class="bg-blue" |
| Increased damage from 10 to 15.
|-
|-
| b+3+4 || Reduced damage from 25 to 20
| class="bg-blue" |
| Increased the move's tracking.
|-
|-
| u/f+3 || Increased the lower range of the attack
| class="bg-blue" |
| f,F+2,4
| Increased move's forward movement.
|-
|-
| SSR 3+4 || Increased frame advantage on block from -11 to -9
| class="bg-blue" |
| rowspan="3"| d+3+4<ref group=" " name=" ">(enemy down)</ref>
| Increased damage from 25 to 28.
|-
| class="bg-blue" |
| Increased frame advantage on block from -20 to -12.
|-
| class="bg-blue" |
| Increased frame advantage on hit from -9 to -1.
|}
|}
<references group=" " />
== Kazumi ==
{{Changelist|
; wr1
: {{New}}New move.
; R.f,F+1+2
: {{Unclear}}Damage issue where 2nd hit on midair did not match ground hit now fixed.
; 4
: {{Nerf}}Damage reduced from 18 to 15.
; f+3
: {{Buff}}Lower range increased.
; FLY.3
: {{Buff}}Counter hit behavior changed from +7c to knockdown.
; FLY.1+2
: {{Buff}}Counter hit knockdown added.
; FLY.3+4
: {{Nerf}}Damage reduced from 8,20 to 7,20.
; d+1
: {{Unclear}}Input issue where opponent could not buffer attacks after counter hit now fixed.
; db+3
: {{Nerf}}Damage reduced from 14 to 12.
; db+4
: {{Nerf}}Counter hit behavior removed.
; db+1+2
: {{Nerf}}Behavior on hit changed from knockdown to +7c.
; uf+3,4
: {{Buff}}Frame advantage on block improved from -7 to +0.
: {{Buff}}Range increased.
: {{Buff}}Tracking increased.
; uf+4
: {{Buff}}Lower range increased.
; wr2
: {{Buff}}Damage increased from 24 to 25.
; ws3
: {{Buff}}Startup improved from i15~16 to i14~15.
; b+1+2
: {{Buff}}Recovery shortened by 5 frames.
: {{Nerf}}Power Crush state reduced by 5 frames.
; b+1+2,(Successful parry)
: {{Buff}}Damage increased from 0,30 to 5,30.
: {{Buff}}Startup changed from i30~34, i36~81 to i25~34, i31~76.
}}
== Kazuya ==
{{Changelist|
; ws1+2
: {{New}}New move.
; R.f,n,d,df+1+4
: {{Nerf}}Damage reduced from 45 to 41.
; 3,1
: {{Buff}}Damage increased from 7 to 10.
; 1+2
: {{Buff}}Pushback strength of 1st hit reduced and attack lands easier.
: {{Buff}}Lower range of 1st hit increased.
: {{Buff}}Spacing of 2nd hit on hit reduced.
: {{Buff}}Frame advantage of 2nd hit on block improved from -14 to -13.
: {{Buff}}Recovery shortened by 1 frame.
; df+1,4
: {{Buff}}Frame advantage on block improved from -4 to -3.
: {{Buff}}Frame advantage on hit improved from +17 to +18.
; df+2
: {{Buff}}Range increased.
; d+1+2
: {{Buff}}Frame advantage on hit improved from +1 to +3.
: {{Buff}}Behavior on hit changed from standing to staggered.
; SS.1+2
: {{Buff}}Frame advantage on block improved from -6 to -3.
}}
== King ==
{{Changelist|
; b+3 during front hit 1+2
: {{New}}New move.
; 4
: {{Buff}}Range increased.
; 1+2,1
: {{Unclear}}Can now be canceled by 1+2,1,B
; 3+4,2
: {{Buff}}Spacing on hit reduced.
; f+3
: {{Buff}}Lower range increased.
; f+2,d+1,2
: {{Unclear}}Startup changed from i22 to i22~23.
; df+1,2
: {{Buff}}Frame advantage on hit improved from +3 to +5.
; df+3
: {{Buff}}Frame advantage on hit improved from +2 to +6.
; wr3+4
: {{Buff}}Lower range increased.
; FC.df+2
: {{Buff}}Range increased.
: {{Buff}}Tracking increased.
; db,f+2+4
: {{Buff}}Tracking increased.
; qcb+1+2
: {{Buff}}Can now be [[input buffer|buffered]].
: {{Unclear}}Input issue where move could not be performed when delaying 1+2 now fixed.
; f,hcf+2
: {{Buff}}Tracking increased.
; (Ultimate Tackle).3+4,1+2
: {{Unclear}}Input window issue when shifting from (Ultimate Tackle).1_2,1_2,1_2 to (Ultimate Tackle).3+4 now fixed.
; crouching enemy d+1+3
; crouching enemy d+2+4
: {{Buff}}Range increased.
; enemy on back by the feet DB+2+4
: {{Nerf}}Damage reduced from 33 to 28.
; crouching enemy df,DF+1+3_2+4
: {{Buff}}Range increased.
}}
== Kuma & Panda ==
{{Changelist|
; f+1+2,1+2
: {{New}}New move.
; 3
: {{Buff}}Pushback strength reduced and attack lands easier.
; 1+2,1+2
: {{Buff}}Range increased.
: {{Buff}}Pushback strength reduced and attack lands easier.
; HBS.1,2
: {{Unclear}}Can now shift to ROL from HBS.1,2,f
; f+3
: {{Buff}}Pushback strength reduced and attack lands easier.
; f+1+2
: {{Nerf}}Damage reduced from 25 to 20.
: {{Nerf}}Frame advantage on block reduced from -12 to -15.
: {{Nerf}}Recovery after hit lengthened by 2 frames.
: {{Unclear}}[[Attack#Screw|Screw]] on midair hit removed.
; ub+1+2
: {{Buff}}Startup shortened from i42~43 to i37~38.
; ws1
: {{Buff}}Pushback strength increased and attack lands easier.
; ws1,2
: {{Buff}}String now combos on counter hit.
: {{Nerf}}Damage reduced from 34 to 23.
: {{Buff}}Startup shortened from ,i41~42 to ,i27~28.
: {{Nerf}}Frame advantage on block reduced from +5 to -9.
: {{Buff}}Recovery on hit shortened by 3 frames.
: {{Unclear}}Counter hit behavior changed.
; ROL.1
; ROL.3
: {{Buff}}Tracking increased.
; f,F+1+4
; hcb,f+1+2
: {{Buff}}Pushback strength reduced and attack lands easier.
}}
== Lars ==
{{Changelist|
; R.DEN 3+4
: {{New}}New move.
; SEN.3+4
: {{New}}New move.
; 1,1,1
: {{Buff}}Damage increased from 7,10,15 to 7,8,20.
; 3,D
: {{Buff}}Frame advantage on block improved from -12 to -10.
: {{Buff}}Frame advantage on hit improved from +5 to +7.
; DEN.3
: {{Buff}}Frame advantage on block improved from +4 to +6.
: {{Buff}}Spacing on block reduced.
; SEN.df+1
: {{Buff}}Counter hit behavior changed to launcher.
; SEN.2
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
; f+1
: {{Buff}}Lower range increased.
; f+1,2,3,B
; f+1,2,3
: {{Buff}}Counter hit behavior changed to launcher.
; f+2,1,B
; f+2,1
: {{Buff}}Damage increased from 12 to 15.
; df+2,1
: {{Unclear}}Attack level changed from high to mid.
: {{Nerf}}Frame advantage on block reduced from -7 to -14.
; db+1,3,D
: {{Buff}}Frame advantage on block improved from -12 to -10.
: {{Buff}}Frame advantage on hit improved from -1 to +1.
; db+3
: {{Buff}}Damage increased from 17 to 19.
: {{Buff}}Spacing on hit reduced.
; CH b+4
: {{Buff}}Damage increased from 23 to 28.
; f,F+1+2
: {{Buff}}Frame advantage on block improved from -11 to -9.


'''New move'''
; wr3
: {{Buff}}Lower range increased.
: {{Unclear}}Issue where opponent shortened recovery by crouching after block now fixed.
 
; ws2,1
: {{Buff}}Counter hit behavior changed to launcher.
}}
 
== Law ==
{{Changelist|
; db+3+4
: {{New}}Replaced with a new move.
 
; 1,2,2,2
; 2,2,2
; f+2,2,2
: {{Buff}}Counter hit knockdown added.
 
; 1,2,2,1+2
; 2,2,1+2
; f+2,2,1+2
: {{Buff}}Added Wall Bounce on hit.
 
; 3+4
: {{Nerf}}Frame advantage on block reduced from -12 to -14.
: {{Nerf}}Recovery on hit lengthened by 2 frames.
 
; 3+4,4
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; df+3+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; DSS.4
; b+1+2,4
: {{Buff}}Frame advantage on block improved from -14 to -13.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
 
; db+3
: {{Nerf}}Counter hit behavior changed from knockdown to +14.
 
; db+4
: {{Unclear}}Incorrect frame advantage on block after inputting db+4,4 now fixed.
 
; b+2
: {{Buff}}Range increased.
 
; b+2,2
: {{Buff}}Counter hit knockdown added.
 
; f,F+4,3
: {{Buff}}Damage increased from 12,17 to 17,23.
 
; wr3
: {{Buff}}Lower range increased.
 
; ws1
: {{Nerf}}Damage reduced from 13 to 10.
}}
 
== Lee ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=ws1
|id=Lee-ws1
|input=ws1
|input=ws1
|damage=13
|damage=13
Line 326: Line 1,695:
}}
}}
{{MoveData
{{MoveData
|id=ws1,4
|id=Lee-ws1,4
|name=Wonderful Combo
|name=Wonderful Combo
|inputLead=ws1
|inputLead=ws1
Line 345: Line 1,714:
}}
}}


=== Leroy ===
{{Changelist|
; ws1
; ws1,4
: {{New}} New move. See above.
 
; R.d+1+2
: {{Buff}} Can now be done from HMS.
 
; 1,3{{colon}}3
: {{Nerf}} Frame advantage on block reduced from -10 to -11.
: {{Nerf}} Frame advantage on hit reduced from +1 to +0.
 
; 3~3{{colon}}4
: {{Buff}} Damage increased from 20 to 25.
 
; f+2,1
: {{Unclear}} Spacing on hit increased.
 
; f+1+2
: {{Nerf}} Damage of 2nd hit reduced from 24 to 20.
 
; df+3,2,3
: {{Buff}} Frame advantage on block improved from -16 to -14.
 
; d+2
: {{Nerf}} Damage reduced from 18 to 17.
: {{Buff}} Counter hit behavior added with frame advantage [[Lee combos#Staples|+21a]].
 
; b+4
: {{Nerf}} Damage reduced from 22 to 20.
 
; b+3+4
: {{Nerf}} Damage reduced from 25 to 20.
 
; uf+3
: {{Buff}} Lower range increased.
 
; SSR.3+4
: {{Buff}} Frame advantage on block improved from -11 to -9.
 
; HMS.1,4
: {{Buff}} Frame advantage on hit improved from +0 to +2.
 
; HMS.1+2
: {{Buff}} Spacing on hit reduced.
}}
 
== Lei ==
{{Changelist|
; f+2,4
: {{New}}New move.
 
; SNA.4,1
; SNA.4,1,F
: {{New}}New move.
 
; 1,1
: {{Buff}}Range increased.
 
; 4~3
; FCD.4~3
: {{Unclear}}Issue where Lei was not airborne when hit later during move now fixed.
 
; f+3
: {{Buff}}Spacing on hit reduced.
 
; b+4
: {{Buff}}Startup improved from i23 to i20.
 
; u+1+2
: {{Buff}}Recovery shortened by 3 frames.
 
; f,n+3
: {{Buff}}Frame advantage on block improved from +3 to +5.
: {{Buff}}Recovery after hit shortened by 2 frames.
 
; f,n+4,1,2,2,2,F
; SNA.2,2,2,F
; CRA.u
: {{Unclear}}Input buffering issue after shifting to PAN now fixed.
 
; f,F+3,4
: {{Unclear}}Pushback strength reduced and attack lands easier.
 
; f,F+3+4
: {{Unclear}}Behavior on midair hit changed.
 
; ws2
: {{Buff}}Damage increased from 12 to 15.
 
; ws2,1
: {{Buff}}Spacing on hit reduced.
 
; ws3
: {{Buff}}Lower range increased.
 
; ws4
: {{Buff}}Spacing on hit reduced.
 
; ws3+4
: {{Buff}}Damage increased from 14 to 20.
 
; SS.4
: {{Buff}}Damage increased from 14 to 16.
: {{Buff}}Range increased.
 
; SNA.2,2
: {{Buff}}Spacing on hit reduced.
 
; SNA.4
: {{Nerf}}Damage reduced from 15 to 11.
 
; SNA.1+2
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Spacing on block reduced.
 
; PAN.4
: {{Buff}}Spacing on block reduced.
 
; TGR.F
: {{Unclear}}Input buffering issue when parrying opponent's attack now fixed.
 
; TGR.u
; CRA.d
: {{Unclear}}Input buffering issue after shifting to SNA now fixed.
 
; DRU.3+4
: {{Unclear}}Issue of not performing low parry later in move now fixed.
 
; BT.4,1
: {{Buff}}Frame advantage on block improved from -8 to -6.
: {{Buff}}Recovery after hit shortened by 2 frames.
 
; BT.4,3
: {{Buff}}Frame advantage on block improved from -15 to -12.
: {{Buff}}Spacing on block reduced.
 
; FCD.3~4
: {{Unclear}}Issue of not performing low parry now fixed.
 
; SLD.d+3+4
: {{Buff}}Range increased.
 
; PLD.3+4
: {{Unclear}}Pushback strength increased to reduce chance of phasing.
}}
 
== Leo ==
{{Changelist|
; KNK.3+4
: {{New}}New move.
 
; 1
: {{Buff}}Range increased.
 
; 2,2
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Frame advantage on hit improved from +4 to +6.
 
; f+2,2
: {{Buff}}Frame advantage on hit improved from +6 to +8.
: {{Unclear}}Recovery for both characters on block shortened by 2 frames, speeding up pace.
 
; f+4
: {{Unclear}}Incorrect input window during KNK now fixed.
 
; KNK.2
: {{Buff}}Behavior on hit changed to knockdown.
 
; KNK.4
: {{Buff}}Frame advantage on hit improved from +4 to +9.
: {{Nerf}}Frame advantage on counter hit reduced from +10 to +9.
 
; f+1+2
: {{Buff}}Startup improved from i18~19 to i17~18.
 
; df+2+3
: {{Buff}}Damage increased from 19 to 20.
 
; d+1
; d+1,D
: {{Buff}}Frame advantage on block improved from -3 to -2.
: {{Buff}}Frame advantage on hit improved from +4 to +5.
: {{Buff}}Recovery on counter hit shortened by 1 frame.
 
; d+4,2 during hit 1+2
; uf+1,2 during hit 1+2
; f,F+2 during hit 1+2
: {{Buff}}Recovery on hit shortened by 7 frames.
 
; BOK.1
: {{Buff}}Range increased.
 
; BOK.2
: {{Buff}}Damage increased from 20 to 23.
 
; BOK.3
: {{Buff}}Lower range increased.
 
; BOK.1+2
: {{Buff}}Spacing on hit reduced.
 
; b+1+4
: {{Buff}}Spacing of 1st hit on hit reduced.
 
; uf+4
: {{Buff}}Lower range increased.
 
; b,f+1+2,1+2,2
; b,f+1+2,1+2,qcf+2
: {{Buff}}Frame advantage on block improved from -17 to -13.
: {{Buff}}Recovery on hit shortened by 2 frames.
 
; qcf+3+4
: {{Buff}}Counter hit [[Attack#Screw|screw]] added to 1st hit.
 
; wr3
: {{Buff}}Lower range increased.
 
; ws1+2 (ws4,1+2 ?)
: {{Unclear}}Counter hit behavior of 1st hit changed. ''(Listed in patch notes, possibly incorrect move or invalid change. Included for completeness.)''
 
; SS.1+2
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Recovery on hit shortened by 1 frame.
}}
 
== Leroy ==


{| class="wikitable"
{| class="wikitable"
! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| ub+2
| [[Leroy movelist|New move]]. i20 punch sabaki.
|-
| class="bg-yellow" |
| qcf+2
| [[Leroy movelist|New move]], i16~17 high-evading m launcher.
|-
| class="bg-blue" |
| HRM 3,4
| Increased frame advantage on hit from 0 to +1.
|-
|-
| HRM 3,4 || Changed the frame advantage upon hit from 0 frames to +1 frames
| class="bg-red" |
| rowspan="2" | HRM f+4  
| Changed attack startup from i26~30 to i26~29
|-
|-
| HRM f+4 || Changed the attack startup from frame 26-30 to frame 26-29
| class="bg-red" |
Decreased the range of the attack
| Decreased range of the attack
|-
|-
| HRM b+1 || Decreased the distance between the character and the opponent when the move is blocked
| class="bg-red" |
| HRM b+1  
| Decreased distance between Leroy and opponent on block.
|-
|-
| HRM b+4 || Decreased the distance between the character and the opponent when the move hits
| class="bg-grey-03" |
| HRM b+4  
| Decreased distance between Leroy and opponent on hit.
|-
|-
| f+3 || Changed t he damage from 17 to 14
| class="bg-red" |
| f+3  
| Decreased damage from 17 to 14.
|-
|-
| f+3,1+2 || Changed the frame advantage when blocked from -6 to -12 frames
| class="bg-red" |
Changed the frame advantage upon hit from 0 frames to -6 frames
| rowspan="2" | f+3,1+2  
| Decreased frame advantage on block from -6 to -12.
|-
|-
| d+2 || Changed the damage from 15 to 11
| class="bg-red" |
| Decreased frame advantage on hit from +0 to -6.
|-
|-
| d+1+2 || Decreased the move's reach
| class="bg-red" |
| d+2  
| Increased damage from 15 to 11.
|-
|-
| d/b+1,3 || Changed the opponent's behavior when the move lands as a counter hit
| class="bg-red" |
| d+1+2
| Decreased the move's reach.
|-
|-
| d/b+3,1+2 || Changed the damage from 29 to 25
| class="bg-grey-03" |
| db+1,3  
| Changed opponent's behaviour on CH.
|-
|-
| d/b+4 || Changed the damage from 15 to 13
| class="bg-red" |
| db+3,1+2
| Decreased damage from 29 to 25.
|-
|-
| b+1 || Changed the damage from 17 to 14
| class="bg-red" |
| db+4
| Decreased damage from 15 to 13.
|-
|-
| b+1+2 || Decreased the distance between the character and the opponent when the move is blocked
| class="bg-red" |
| b+1  
| Decreased damage from 17 to 14.
|-
|-
| u/f+4 || Changed the attack startup from frame 21-23 to frame 23-25
| class="bg-red" |
| b+1+2
| Decreased distance between Leroy and opponent on block.
|-
|-
| f,F+2,2 || Changed the damage from 15 to 13
| class="bg-red" |
| uf+4
| Changed attack startup from i21-23 to i23-25.
|-
|-
| f,F+1+2 || Decreased the move's reach
| class="bg-red" |
| f,F+2,2
| Decreased damage from 15 to 13.
|-
|-
| ws2 || {{Plainlist|
| class="bg-red" |
| f,F+1+2
| Decreased the move's reach.
|-
| |
| rowspan="2" | WS 2
| {{Plainlist|
* 3rd hit
* 3rd hit
Changed the damage from 12 to 10
|-
| class="bg-red" |
| Decreased damage from 12 to 10.
|-
|-
| ws3 || Changed the damage from 17 to 14
| class="bg-red" |
| WS 3
| Decreased damage from 17 to 14.
|-
|-
| ws3,1+2 || Changed the frame advantage when blocked from -6 to -12 frames
| class="bg-red" |
Changed the frame advantage upon hit from 0 frames to -6 frames
| rowspan="2" | WS 3,1+2  
| Decreased frame advantage on block from -6 to -12.
|-
| class="bg-red" |
| Decreased frame advantage on hit from 0 to -6.
|-
|-
| FC d/f+4 || Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack
| class="bg-red" |
| FC df+4  
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-
|-
| SS 4 || Changed the damage from 16 to 17
| class="bg-blue" |
Changed the opponent's behavior when hit
| rowspan="2" | SS 4  
| Decreased damage from 16 to 17.
|-
| class="bg-grey-03" |
| Changed opponent's behaviour on hit.
|-
|-
| b+2,p1_2 || {{Plainlist|
| |
| rowspan="3 | b+2,(1 or 2)
| {{Plainlist|
* 5th hit
* 5th hit
Changed the damage from 20 to 10
|-
Changed the opponent's behavior when hit
| class="bg-red" |
| Decreased damage from 20 to 10.
|-
| class="bg-grey-03" |
| Changed opponent's behaviour on hit.
|}
|}


'''New move'''
== Lili ==
{{Changelist|
; BT.1,4
: {{New}}New move.


{{MoveDataHeader}}
; uf+4
{{MoveData
: {{New}}Can now shift to back turned stance with uf+4,B
|id=u/b+2
 
|name=Enter the Dragon
; 1,2,3
|input=u/b+2
; 2,3
|damage=20
: {{Buff}}Damage increased from 10 to 13.
|target=m
 
|range=2
; df+1
|startup=i20
: {{Buff}}Lower range increased.
|recv=
 
|block=-10
; d+3
|hit=+3
: {{Buff}}Counter hit behavior added with frame advantage +5c.
|ch=+3
|notes=Punch sabaki
; d+1+2
: {{Buff}}Damage increased from 20 to 25.
: {{Buff}}Knockdown on side hit added.
 
; db+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; b+1+2
: {{Buff}}Frame advantage on block improved from -14 to -12.
: {{Unclear}}Unusually long spacing on back hit now fixed.
 
; BT.1,2
: {{Buff}}Frame advantage on hit improved from +5 to +8.
 
; BT.4,3+4
: {{Nerf}}Damage on 4th hit reduced from 20 to 15.
 
; BT.1+2
: {{Buff}}Spacing of 2nd hit on hit reduced.
: {{Unclear}}Spacing of 2nd hit on counter hit increased.
 
; BT.d+3+4
; BT.d+3+4,F
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; ub+1
: {{Buff}}Counter hit behavior changed to +18a.
 
; u+3,3
: {{Unclear}}Incorrect range after inputting u+3,3,3+4 now fixed.
 
; uf+2
: {{Buff}}Frame advantage on block improved from -12 to -10.
 
; f,F+4
: {{Unclear}}Issue of reduced active frames when inputting f,f+4,B now fixed.
 
; f,F+1+2
; f,F+1+2*
: {{Unclear}}Spacing after hitting downed opponent increased.
 
; qcf+1,2,B
: {{Buff}}Frame advantage on block improved from -19 to -17.
: {{Buff}}Frame advantage on hit improved from -8 to -6.
 
; qcf+2,1
: {{Buff}}Knockdown on side hit added.
 
; FC.df+1
: {{Buff}}Frame advantage on block improved from -9 to -6.
 
; 4,1,3,4,4,3,4
: {{Buff}}Spacing on hit reduced.
}}
 
== Lucky Chloe ==
{{Changelist|
; df+1,3
: {{New}}New move.
 
; df+4
: {{New}}Can now be canceled by df+4,B
 
; db+3<nowiki>:</nowiki>db+4,3
: {{New}}New move.
 
; db+3<nowiki>:</nowiki>db+4,4
: {{New}}New move.
 
; 1,2,2
; f+2,2
; TWST.1,2,2
; BT.1,2,2
: {{Buff}}Knockdown on hit added.
 
; 2,2
: {{Buff}}Damage increased from 23 to 25.
 
; 2,3
: {{Unclear}}Damage issue after inputting 2,3,4 now fixed.
 
; df+1
: {{Buff}}Spacing on hit and on block reduced.
 
; df+3,3
: {{Buff}}Damage increased from 15 to 20.
 
; db+3<nowiki>:</nowiki>db+4
: {{Buff}}Damage increased from 19 to 23.
 
; b+1
: {{Buff}}Damage increased from 20 to 25.
 
; b+2
: {{Buff}}Knockdown on hit added.
 
; b+3
: {{Buff}}Damage increased from 15 to 17.
: {{Unclear}}Counter hit behavior changed to knockdown.
 
; f,F+4,3+4
; TWST.4,3+4
; db+4,3+4
: {{Buff}}Frame advantage on hit improved from +4 to +5.
 
; wr3+4
: {{Buff}}Damage of 2nd hit increased from 20 to 23.
: {{Buff}}Recovery on hit shortened by 4 frames.
 
; ws3
: {{Nerf}}Spacing on block reduced.
 
; FC.df+1
: {{Buff}}Damage increased from 15 to 18.
}}
 
== Marduk ==
{{Changelist|
; uf+1,2
: {{New}}New move.
 
; b,f+1+2,2
: {{New}}Command changed from b,f+1+2,2 to qcf+1+2,2
 
; 1,2,3,1+2
; df+3,1,2,3,1+2
; df+3,1+2
: {{Buff}}Frame advantage on block improved from +0 to +4.
: {{Buff}}Frame advantage on hit improved from +4 to +8.
: {{New}}Can now shift to VTS with 3+4
 
; VTS.f+1,4
: {{Buff}}Frame advantage on block improved from -10 to -9.
 
; VTS.d+1+2
: {{Buff}}Range of 2nd hit increased.
 
; 1,2,f+1
: {{Buff}}Spacing on counter hit reduced.
 
; df+3
: {{Buff}}Range increased.
 
; df+4
: {{Buff}}Frame advantage on block improved from -9 to -4.
 
; df+4,2
: {{Buff}}Lower range increased.
 
; d+1
: {{Buff}}Range increased.
 
; b+2
: {{Buff}}Frame advantage on hit improved from +1 to +4.
 
; FC.1+2
: {{Nerf}}Frame advantage on block reduced from -4 to -7.
: {{Buff}}Lower range increased.
 
; f,hcf+1
: {{Buff}}Tracking increased.
 
; Enemy down by feet db+2+4
: {{Nerf}}Damage reduced from 40 to 35.
 
; Time with enemy attack b+1+3_2+4
: {{Unclear}}Incorrect damage in specific situations now fixed.
}}
 
== Master Raven ==
{{Changelist|
; 1,1,4
: {{New}}New move.
 
; hcb,f+1+2
: {{New}}Can now be performed by BT.1+4_2+3
 
; R.f+3+4 during hit 2
; R.f+3+4 during hit d+2
: {{Buff}}Can now shift to a throw on side hit.
 
; 3~4
: {{Buff}}Spacing of 1st hit on hit reduced.
: {{Unclear}}Jump status changed to 17~31.
 
; HAZ.3
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; f+2
: {{Buff}}Range increased.
 
; f+3,2
: {{Buff}}Counter hit behavior changed to crumple stun.
 
; d+4
: {{Buff}}Range increased.
 
; db+2
: {{Buff}}Lower range increased.
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; db+2,1
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; db+3
: {{Unclear}}Easier for opponent to land a jumping mid attack.
: {{Buff}}Spacing on hit reduced.
 
; b+3
: {{Buff}}Spacing on block reduced.
 
; BT.f+3
: {{Unclear}}Startup from i13 to i13~14.
: {{Buff}}Frame advantage on block improved from -8 to -6.
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; BT.f+3,B
: {{Buff}}Frame advantage on block improved from -11 to -9.
 
; BT.f,F+3+4
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; uf+3+4
: {{Buff}}Range increased.
 
; qcf+1,2
: {{Buff}}String now combos.
 
; qcf+4
: {{Buff}}Lower range increased.
 
; FC.df+3+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
}}
 
== Miguel ==
{{Changelist|
; f+2,1
; f+2,1,B
: {{New}}New move.
 
; f+4
: {{New}}Can now shift to SAV from f+4,F
 
; f+3,4
: {{Buff}}Damage increased from 12 to 17.
 
; df+1,1,2
: {{Buff}}Counter hit behavior changed to crumple stun.
 
; db+2
: {{Buff}}Pushback strength reduced and attack lands easier.
: {{Unclear}}Spacing on block increased.
: {{Unclear}}Spacing on hit increased.
 
; db+3
; db+3,F
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Frame advantage on hit improved from +3 to +4.
: {{Buff}}Spacing on hit reduced.
 
; b+2
: {{Buff}}Homing property added.
 
; uf+1
; uf+1,F
: {{Buff}}Damage increased from 21 to 23.
: {{Buff}}Frame advantage on block improved from +3 to +4.
: {{Buff}}Spacing on hit reduced.
: {{Buff}}Lower range increased.
 
; SAV.1
; SAV.1,F
: {{Buff}}Frame advantage on block improved from -2 to +0.
 
; SAV.3
: {{Buff}}Frame advantage on hit improved from +1 to +6.
 
; SAV.3,3
; SAV.3,3,F
: {{Buff}}Frame advantage on hit improved from -2 to +3.
: {{Nerf}}Input window reduced from 30 frames to 28 frames.
 
; SAV.4
: {{Buff}}Frame advantage on block improved from -5 to +0.
 
; SAV.d+4,3
; SAV.d+4,3,F
: {{Buff}}Damage increased from 15 to 17.
 
; SAV.b+1
: {{Buff}}Homing property added.
 
; SAV.b+1,4
: {{Buff}}Counter hit behavior changed to crumple stun.
}}
}}
{{MoveData
 
|id=qcf+2
== Negan ==
|name=Chakra Fist
{{Changelist|
|input=qcf+2
; uf+2
|damage=20
; uf+2*
|target=h
: {{New}}New move.
|range=2.3
 
|startup=i16~i17
; df+3,1,2
|recv=
: {{New}}Can now shift to INT from df+3,1,2*
|block=-6
 
|hit=+29a (+22a)
; 1,2
|ch=+29a (+22a)
; 1,2*
: {{Buff}}Frame advantage on block improved from -8 to -5.
: {{Buff}}Frame advantage on hit improved from +3 to +6.
 
; 1,4,2
; 4,2
: {{Buff}}Frame advantage on block improved from -5 to -4.
: {{Buff}}Frame advantage on hit improved from +6 to +7.
 
; INT.3
: {{Buff}}Damage increased from 15 to 19.
: {{Buff}}Startup improved from i18 to i17.
: {{Buff}}Frame advantage on block improved from -7 to -2.
: {{Nerf}}Frame advantage on hit reduced from +27 to +7.
: {{Nerf}}Frame advantage on counter hit reduced from +27 to +13.
 
; INT.4
: {{Buff}}Startup improved from i25~26 to i20~21.
: {{Nerf}}Range reduced.
 
; INT.d+2
: {{Buff}}Damage increased from 20 to 26.
 
; f+1+2
: {{Buff}}Tracking increased.
 
; df+1
: {{Buff}}Lower range increased.
 
; db+4
: {{Buff}}Damage increased from 15 to 16.
: {{Buff}}Tracking increased.
 
; db+1+2
; db+1+2*
: {{Buff}}Lower range increased.
 
; b+4
: {{Buff}}Counter hit behavior changed to crumple stun.
 
; ub+2
: {{Buff}}Spacing on hit reduced.
 
; uf+4
: {{Buff}}Pushback strength reduced and attack lands easier.
 
; ws4
: {{Buff}}Frame advantage on block improved from -6 to -5.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
: {{Buff}}Forward movement increased.
: {{Buff}}Pushback strength reduced and attack lands easier.
}}
}}


=== Nina ===
== Nina ==


{| class="wikitable"
{| class="wikitable"
! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| b+1,4
| [[Nina movelist#Move Data List|New Move]]. i12 h,m natural combo punish, +9 on hit.
|-
|-
| 1+4 || Fixed an issue in which the move could not be performed while running.
| class="bg-blue" |
| 1+4  
| Fixed issue where move could not be performed from WR.
|-
|-
| f+3 || Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour.
| class="bg-blue" |
| f+3  
| Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
|-  
|-  
| d/f+1 || Changed the attack startup from frame 13 to frame 13-14.
| class="bg-blue" |
Increased the range of the attack.
| rowspan="2" | df+1  
| Increased active frames from 13 to 13-14.
|-
| class="bg-blue" |
| Increased range of the attack.
|-  
|-  
| d/f+3,2 ||
| |
| rowspan="5" | df+3,2  
| {{Plainlist|
* 1st hit
* 1st hit
Increased the lower range of the attack.
|-
| class="bg-blue" |
| Increased lower range of the attack.
|-
| |
| {{Plainlist|
* 2nd hit  
* 2nd hit  
Changed the frame advantage upon hit from +1 frames to +5 frames.
|-
Increased the lower ranged of the attack.}}
| class="bg-blue" |
| Increased frame advantage on hit from +1 to +5.
|-
| class="bg-blue" |
| Increased lower ranged of the attack.
|-  
|-  
| d/f+1+2 || Changed the damage from 5, 10 to 5, 14.
| class="bg-blue" |
| df+1+2  
| Increased damage from 5, 10 to 5, 14.
|-
|-
| d/b+3 || Reduced the strength of the pushback, and made the move easier to land.
| class="bg-grey-03" |
| db+3  
| Reduced pushback, and made the move easier to land.
|-
|-
| d/b+3+4 || increased the move's reach.
| class="bg-blue" |
| db+3+4  
| increased the move's reach.
|-  
|-  
| b+1 || changed the command from "b+1" to "u/b+1".
| class="bg-grey-03" |
| b+1  
| changed input from "b+1" to "ub+1".
|-  
|-  
| b+2,2 || Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage.
| class="bg-red" |
| b+2,2  
| Fixed issue where landing 1st hit on CH caused unintended frame advantage.
|-  
|-  
| b+4 || Decreased the distance between the character and the opponent when the move lands as a counter hit.
| class="bg-blue" |
| b+4  
| Decreased distance between Nina and opponent on CH.
|-  
|-  
| b+1+4 || Decreased the distance between the character and the opponent when the 1st attack hits.
| class="bg-blue" |
Fixed an issue in which the move could not be performed while running.
| rowspan="2" | b+1+4  
| Decreased distance between Nina and opponent after 1st hit.
|-
|-
| u/b+4 || Changed the frame advantage when blocked from -9 frames to -7 frames.
| class="bg-blue" |
| Fixed issue where the move could not be performed from WR.
|-
| class="bg-blue" |
| ub+4  
| Increased frame advantage on block from -9 to -7.
|-  
|-  
| u/f+2 || Reduced the strength of the pushback, and made the move easier to land.  
| class="bg-blue" |
| uf+2  
| Reduced pushback, and made the move easier to land.  
|-  
|-  
| U/F+4 || Changed the frame advantage when blocked from -6 frames to ±0 frames.
| class="bg-blue" |
| UF+4  
| Increased frame advantage on block from -6 to ±0.
|-  
|-  
| d,D/F+4 || Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
| class="bg-red" |
| d,DF+4  
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-  
|-  
| qcf || Fixed an issue in which the move could not be performed during special step in a specific situation.
| class="bg-blue" |
| qcf  
| Fixed issue where move could not be done from special step in a specific situation.
|-  
|-  
| qcf+2 || Changed the attack startup from frame 20-21 to frame 17-18.
| class="bg-blue" |
| qcf+2  
| Changed attack startup from frame 20-21 to frame 17-18.
|-  
|-  
| qcf+3 || Changed the opponent's behaviour when the move lands as a counter hit.
| class="bg-blue" |
| qcf+3  
| Changed opponent's behaviour on CH.
|-  
|-  
| WR 3,4 || Changed the frame advantage when blocked from -15 frames to -13 frames.
| class="bg-blue" |
Changed the opponent's behaviour when hit.
| rowspan="3" | WR 3,4  
Shortened the recovery time after the move hits by 3 frames.
| Increased frame advantage on block from -15 to -13.
|-
| class="bg-red" |
| Changed opponent's behaviour on hit. (no longer launches)
|-
| class="bg-blue" |
| Shortened recovery time on hit by 3 frames.
|-  
|-  
| WR 1+2 || Decreased the distance between the character and the opponent when the move is blocked.  
| class="bg-blue" |
| WR 1+2  
| Decreased distance between Nina and opponent on block.  
|-
|-
| WS 2 || Increased the move's reach.
| class="bg-blue" |
| WS 2  
| Increased the move's reach.
|}
|}


'''New move'''
== Noctis ==
{{Changelist|
; df+1,2
: {{New}}New move.
 
; f+4,2
: {{Buff}}Damage increased from 21 to 23.
 
; f+1+4
: {{Buff}}Damage increased from 20 to 24.
 
; df+4
: {{Unclear}}Startup changed from i14 to i14~15.
 
; df+4,2,4
: {{Buff}}String now combos on counter hit, except when 2nd hit is delayed.
 
; d+1
: {{Buff}}Spacing after 2nd hit on hit reduced.
 
; db+2
: {{Buff}}Range increased.
 
; db+1+2*
: {{Buff}}Damage increased from 28 to 32.
: {{Buff}}Frame advantage on block improved from +2 to +6.
: {{Buff}}Spacing on block reduced.
 
; b+1,2
: {{Buff}}Spacing on hit reduced.
: {{Buff}}Counter hit behavior changed to crumple stun.
: {{Buff}}Range increased.


{{MoveDataHeader}}
; b+2
{{MoveData
: {{Buff}}Startup improved from i15~16 to i14~15.
|id=b+1
 
|input=b+1
; uf+1
|damage=10
: {{Buff}}Startup improved from i14~15 to i13~14.
|target=h
: {{Buff}}Spacing on hit reduced.
|range=1.98
 
|startup=i12~13
; J.2 during midair hit 2,2
|recv=r26
: {{Buff}}Tracking of 1st and 3rd hits increased.
|block=-7
 
|hit=+4
; (Forward Jump peak).1+2
|ch=+4
: {{Buff}}Frame advantage on block improved from +5 to +9.
}}
: {{Buff}}Recovery on hit shortened by 4 frames.
{{MoveData
 
|id=b+1,4
; ws1,2
|name=Throat Slasher to Bad Habit
: {{Buff}}Spacing on hit reduced.
|inputLead=b+1
 
|input=,4
; SS.2
|damageLead=10
: {{Buff}}Behavior on block changed from +0 to +0c.
|damage=,22
|targetLead=,m
|range=2.40
|startupRoot=i12~13
|startup=,i28
|recv=r33
|block=-14
|hit=+9
|ch=+53a
|notes={{Plainlist|
* Natural Combo
* Second hit crumple stuns on CH}}
}}
}}


=== Paul ===
== Paul ==


{| class="wikitable"
{| class="wikitable"
! Command !! Change
! !! Command !! Change
|-
| class="bg-yellow" |
| f+2+3
| [[Paul movelist|New move]]. i20~21 KND powercrush mid.
|-
| class="bg-red" |
| R! 1+2:B
| Decreased damage from 20 to 15.
|-
| class="bg-blue" |
| rowspan="2" | 2,3
| Increased frame advantage on block from -12 to -9.
|-
|-
| R! 1+2 during hit B || Changed the damage from 20 to 15.
| class="bg-blue" |
| Shortened recovery time on hit by 3 frames.
|-
|-
| 2,3
| class="bg-blue" |
| {{Plainlist|
| rowspan="3" | f+1+4
* Changed the frame advantage when blocked from -12 frames to -9 frames.
| Increased damage from 21 to 25.
* Shortened the recovery time after the move hits by 3 frames.}}
|-  
| class="bg-red" |
| Decreased distance between Paul and opponent on block.
|-
|-
| f+1+4 || {{Plainlist|
| class="bg-grey-03" |
* Changed the damage from 21 to 25.
| Changed the opponent's behaviour on hit.
* Decreased the distance between the character and the opponent when the move is blocked.
* Changed the opponent's behavior when hit.}}
|-
|-
| b+4 || {{Plainlist|
| class="bg-blue" |
* Changed the opponent's behavior when the move lands as a counter hit.
| rowspan="2" | b+4  
* Updated the motion and increased the range of the attack.}}
| Changed opponent's behaviour on CH.
|-
| class="bg-blue" |
| Updated the motion and increased range of the attack.
|-  
|-  
| u/b+2 || Increased the distance between the character and the opponent when the move hits the opponent.
| class="bg-blue" |
| ub+2  
| Increased distance between Paul and opponent on hit.
|-
| class="bg-blue" |
| uf+2
| Decreased distance between Paul and opponent on block.
|-
|-
| u/f+2 || Decreased the distance between the character and the opponent when the move is blocked.
| class="bg-blue" |
| f,F+3,4,f+4
| Increased range of the attack.
|-
|-
| f,F+3,4,f+4 || Increased the range of the attack.
| class="bg-grey-03" |
| qcb+1
| Decreased distance between Paul and opponent on block.
|-
|-
| qcb+1 || Decreased the distance between the character and the opponent when the move is blocked.
| class="bg-red" |
| qcb+4
| Decreased damage from 28 to 23.
|-
|-
| qcb+4 || Changed the damage from 28 to 23.
| class="bg-blue" |
| qcb+1+2
| Increased lower range of the attack.
|-
|-
| qcb+1+2 || Increased the lower range of the attack.
| class="bg-blue" |
| ws3
| Decreased distance between Paul and opponent on hit.
|-
|-
| ws3 || Decreased the distance between the character and the opponent when the move hits.
| class="bg-red" |
| rowspan="2" | SS 1
| Decreased damage from 23 to 21.
|-
|-
| SS 1 || {{Plainlist|
| class="bg-grey-03" |
* Changed the damage from 23 to 21.
| Changed the opponent's behaviour on hit.
* Changed the opponent's behavior when hit.}}
|-
|-
| SS 3 || Changed the damage from 18 to 17.
| class="bg-red" |
| SS 3  
| Decreased damage from 18 to 17.
|-
|-
| Approach enemy f,F+1+2 || Changed the behavior when Paul performs a throw escape and hits the wall.
| class="bg-grey-03" |
| f,F+1+2  
| Changed the behaviour when opponent performs a throw escape.
|}
|}


'''New move'''
== Shaheen ==
{{Changelist|
; b+2
; CH b+2
: {{New}}New move.
 
; 3
: {{Nerf}}Damage reduced from 20 to 18.
 
; f+3
: {{Buff}}Startup improved from i21~22 to i20~21.
 
; f+4
: {{Buff}}Damage increased from 17 to 21.
 
; d+3
: {{Nerf}}Damage reduced from 14 to 12.
: {{Buff}}Range increased.
 
; db+3,4
; db+4
: {{Unclear}}Launcher type changed to regular launch height.


{{MoveDataHeader}}
; b+1
{{MoveData
: {{Buff}}Frame advantage on block improved from +1 to +2.
|id=f+2+3
 
|input=f+2+3
; b+4
|damage=21
: {{Buff}}Frame advantage on hit improved from +2 to +4.
|target=m
: {{Buff}}Recovery on counter hit shortened by 2 frames.
|range=
 
|startup=i20~21
; SNK.2
|recv=
: {{Nerf}}Damage reduced from 20 to 17.
|block=-14
 
|hit=ATG
; SNK.3+4
: {{Buff}}Counter hit behavior changed to launcher.
 
; ws3
: {{Nerf}}Damage reduced from 16 to 14.
 
; b+1+2,P.3
: {{Buff}}Frame advantage on block improved from -6 to -1.
}}
}}


=== Steve ===
== Steve ==


{| class="wikitable"
{| class="wikitable"
! Command !! Change
! !! Command !! Change
|-
|-
| RD1 || {{Plainlist|
| class="bg-yellow" |
| PAB f+1+2
| [[Steve movelist#PAB|New move]]. i12 h,h natural combo KND.
Replaces prev. PAB f+1+2 plus on block shove.
|-
| |
| rowspan="4" | RD 1
| {{Plainlist|
* 1st hit to 4th hit
* 1st hit to 4th hit
Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the moves was blocked
|-
| class="bg-grey-03" |
| Fixed issue where opponent could shorten recovery via SS input on block.
|-
| |
| {{Plainlist|
* 5th hit
* 5th hit
Changed the opponent's behavior when the move hits or hits in midair
|-
| class="bg-grey-03" |
|Changed opponent's behaviour on hit and on hit in mid-air.
|-
|-
| RD2 || {{Plainlist|
| |
| rowspan="4" | RD 2
| {{Plainlist|
* 1st hit
* 1st hit
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent
|-
| class="bg-grey-03" |
| Increased pushback, reducing frequency of place-switching with opponent.
|-
| |
|{{Plainlist|
* 2nd hit
* 2nd hit
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent
|-
|-
| LWV 1,1 || Changed the opponent's behavior when the move lands as a counter hit
| class="bg-grey-03" |
| Increased pushback, reducing frequency of place-switching with opponent.
|-
|-
| DCK 1+2 || Changed the damage from 3 to 5
| class="bg-blue" |
| LWV 1,1  
| Changed opponent's behaviour on CH.
|-
|-
| PAB d+1 || Changed the damage from 12 to 11
| class="bg-blue" |
| DCK 1+2
| Increased damage from 3 to 5.
|-
|-
| PAB b+2 || Changed the frame advantage when blocked from -14 frames to -13 frames
| class="bg-red" |
Shortened the recovery after the move hits by 1 frames
| PAB d+1
| Decreased damage from 12 to 11.
|-
| class="bg-blue" |
| rowspan="2" | PAB b+2  
| Decreased frame advantage on block from -14 to -13.
|-
| class="bg-blue" |
| Shortened recovery on hit by 1 frame.
|-
|-
| d+1 || Changed the damage from 14 to 12
| class="bg-red" |
| d+1  
| Decreased damage from 14 to 12.
|-
|-
| D+2 || Changed the damage from 13 to 11
| class="bg-red" |
| D+2  
| Decreased damage from 13 to 11.
|-
|-
| b+2 || Changed the damage from 20 to 15
| class="bg-red" |
| b+2  
| Decreased damage from 20 to 15.
|-
|-
| SWY 1+2,B || Fixed an issue in which performing throw escape in specific situations led to unintended behavior
| class="bg-grey-03" |
| SWY 1+2,B  
| Fixed issue where throw escapes in specific situations led to unintended behaviour.
|-
|-
| FLK 1,1,1,2 || Changed the opponent's behavior when hit
| class="bg-red" |
| FLK 1,1,1,2  
| Changed opponent's behaviour on hit.
|-
|-
| FLK 2 || Changed the opponent's behavior when hit
| class="bg-red" |
| FLK 2  
| Changed opponent's behaviour on hit.
|-
|-
| WR 2 || Increased the lower range of the attack
| class="bg-blue" |
Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked
| rowspan="2" | WR 2  
| Increased lower range of the attack.
|-
| class="bg-grey-03" |
| Fixed issue where opponent could shorten recovery via crouch on block.
|-
|-
| ws1 || Decreased the distance between the character and the opponent when the move hits
| class="bg-blue" |
| WS 1
| Decreased distance between character and opponent on hit.
|}
|}


'''New move'''
== Xiaoyu ==
{{Changelist|
; db+2
: {{New}}New move.


{{MoveDataHeader}}
; f+1+2
{{MoveData
: {{Buff}}Lower range increased.
|id=PAB f+1+2
 
|name=Nimrod Combination
; df+1
|input=PAB f+1+2
: {{Buff}}Damage increased from 11 to 13.
|damage=35
: {{Buff}}Frame advantage on block improved from -4 to -2.
|target=h,h
: {{Buff}}Frame advantage on hit improved from +7 to +9.
|range=2.4
 
|startup=i12
; DF+1
|recv=
: {{Buff}}Damage increased from 11 to 13.
|block=-5
 
|hit=+24a (+15a)
; db+1
|ch=+24a (+15a)
: {{Nerf}}Damage reduced from 30 to 25.
|notes=Jail from 1st attack
: {{Unclear}}Clean hit property added.
Wallsplat
 
Replaces old PAB f+1+2 plus on block shove
; b+3
: {{Buff}}Frame advantage on block improved from +2 to +3.
: {{Buff}}Frame advantage on hit improved from +7 to +8.
: {{Buff}}Recovery on counter hit shortened by 1 frame.
 
; ws1
: {{Buff}}Range increased.
 
; ws1,4
: {{Buff}}Forward movement increased.
 
; RDS.d+3
: {{Buff}}Damage increased from 10 to 12.
 
; RDS.d+4
: {{Buff}}Counter hit behavior changed to launcher.
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; AOP.4
: {{Buff}}Frame advantage on block improved from -4 to -3.
: {{Buff}}Frame advantage on hit improved from +7 to +8.
 
; AOP.ub,n,3
; AOP.u,n,3
; AOP.uf,n,3
: {{Buff}}Lower range increased.
}}
 
== Yoshimitsu ==
{{Changelist|
; KIN.f+1
; KIN.f+1,D
: {{New}}New move.
 
; 1+4
: {{New}}Can now be performed from KIN.1+4
 
; KIN.1,1
: {{Buff}}String now combos.
 
; d+2,2,d+1
: {{Buff}}Counter hit behavior changed to launcher.
 
; FLE.uf
: {{Unclear}}Issue where opponent's low could hit now fixed.
 
; db+1
: {{Buff}}Counter hit behavior changed to forced crouch.
: {{Buff}}Frame advantage on counter hit improved from +0 to +7.
: {{Buff}}Pushback strength reduced and move lands easier.
: {{Buff}}Damage increased from 16 to 17.
 
; b+1,1,1,1,1,1
: {{Buff}}Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16.
 
; B+3
; B+4
: {{Buff}}Recovery shortened by 2 frames.
 
; uf+1
: {{Buff}}Frame advantage on block improved from -6 to -4.
 
; f,F+2 during front hit 2
: {{Buff}}Damage increased from 15 to 20.
 
; f,n,d,df+2
: {{Buff}}Frame advantage on block improved from -14 to -13.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
: {{Buff}}Recovery on counter hit shortened by 1 frame.
 
; ws2
: {{Unclear}}Issue of opponent's attack becoming a back hit too early now fixed.
 
; 2+3
; MED.2+3
: {{Buff}}Recovery shortened by 3 frames.
 
; MED.1+4
: {{Buff}}Frame advantage on block improved from -16 to -15.
 
; d
; df
: {{Unclear}}Issue where inputting 1+2 while crouching resulted in db+1+2 now fixed.
}}
}}


== External links ==
== Zafina ==
{{Changelist|
; SCR.1,4
: {{New}}New move.
 
; MNT.df+4
: {{New}}New move.
 
; MNT.4
: {{New}}Can now shift to TRT from MNT.4,D
 
; b,n
: {{Unclear}}Graphics issue when inputting b 21~22 frames after b,n now fixed.
 
; R.f+2+3
: {{Buff}}Spacing after 1st hit on hit reduced.
 
; 1+2,4
: {{Buff}}Range increased.
 
; f+1+2
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Recovery on hit shortened by 1 frame.
 
; df+1
: {{Nerf}}Damage reduced from 11 to 10.
 
; d+2,4,3
; TRT.4,3
: {{Buff}}Frame advantage on block improved from -14 to -13.
: {{Buff}}Recovery on hit shortened by 1 frame.
 
; d+3
: {{Buff}}Upper range increased.
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; db+3
: {{Nerf}}Damage reduced from 15 to 13.
 
; b+1 during front hit 1+2
: {{Nerf}}Damage reduced from 42 to 36.
 
; b+1+2
: {{Buff}}Range increased.
 
; uf+1
: {{Nerf}}Damage reduced from 20 to 19.
 
; uf+1+2
: {{Buff}}Lower range increased.
 
; f,F+4
: {{Nerf}}Damage reduced from 22 to 20.
: {{Buff}}Lower range increased.
 
; TRT.1
: {{Buff}}Damage increased from 11 to 13.
 
; TRT.d+1+2
: {{Buff}}Range increased.
 
; SCR.df+3
; SCR.df+3,D
; SCR.df+3,3,D
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; SCR.df+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; MNT.3
; MNT.3,4
: {{Unclear}}Easier for opponent to land a jumping mid attack.


* [https://bandainamcoent.asia/wp-content/uploads/2020/11/FIX-TK7_changelist_v400_en-.pdf Official patch notes]
; MNT.df+2
: {{Nerf}}Damage reduced from 13 to 10.


[[Category:Patches|4.00]]
; MNT.uf+3
; MNT.uf+3,D
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Recovery on hit shortened by 1 frame.
 
; b+1+3_2+4
: {{Buff}}Damage increased from 0,30 to 5,30.
}}

Latest revision as of 16:36, 12 August 2022

Version 4.00
Released 10 Nov 2020
Official notes [1]
Chronology (view all)
Version 3.33 Version 4.01

Global

  • Health increased from 170 to 175.
  • Wall hit damage scaling reduced from 90% to 80%.
  • Grounded wall hit damage scaling reduced from 60% to 50%.
  • Damage scaling added to wall breaks: 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively.
  • Lower range increased for generic «uf,n,4», «uf,n,n,4», and «uf,n,n,n,4».

Akuma

DFLIP.EX.qcf+1+2
New move. EX Fireball from DFLIP.
DFLIP.3
Damage reduced from 21 to 17.
EX.f,d,df+1+2
Transition to throw changed from on counter hit to on hit from front.
EX.qcb+3+4
Damage increased from 6,6,6,20 to 10,10,10,20.
Frame advantage on block improved from -12 to -8.
Recovery on hit improved by 4 frames.
(During jump).EX.qcb+3+4
Damage increased from 10 to 20.
f+3+4,EX.qcb+3+4
Damage increased from 6,6,20 to 10,10,20.
Frame advantage on block improved from -15 to -8.
Recovery on hit improved by 7 frames.
df+1
Spacing on hit reduced.
df+1+2
Damage reduced from 23 to 20.
d+3
FC.3
Frame advantage on block reduced from -11 to -13.
Frame advantage on hit reduced from -2 to -4.
d+4
FC.4
Range increased.
b+1
Damage reduced from 15 to 12.
b+2
Damage reduced from 21 to 18.
f,F+2:1
2nd attack no longer performed if 1st attack is parried by Jin's b+1+3.
WR.1
Frame advantage on block improved from +1 to +6.
WS.3
Damage reduced from 17 to 12.

Alisa

SBT.1+2
New move. i27 mid. Transitions into DES. Crushes lows.
R.f+2+3
Frame advantage on block improved from +0 to +1.
Recovery time on hit improved by 1 frame.
SBT.3
DBT.3
Motion adjusted to be more likely to be hit by jumping mid attacks.
df+1+2
DES.df+1+2
Power crush state nerfed from frames 6~18 to 8~18.
db+1~4
Pushback strength reduced.
Made the move easier to land.
uf+3
Lower range increased.
DES.f+1
Frame advantage on block increased from +2 to +3.
DES.f+1+2
Frame advantage on block increased from +7 to +8.
DES.d+2
Damage changed from 5,5,5,5 to 3,3,3,20.
DES.d+2*
Damage of last hit increased from 5 to 20.
Damage of each hit except last reduced from 5 to 3.

Anna

CJM.3+4
New move.
1,2,4
2,4
Frame advantage on counter hit changed to +49a, enabling a juggle.
2
Distance between opponent on hit reduced.
f+2,3
Opponent's behavior when hit from the back changed.
f+3,B
Input window for transition changed to be the same as other moves.
f+4
Startup improved from i19 to i19~20.
Frame advantage on block improved from -14 to -11.
Lower range increased.
df+1
Startup improved from i13 to i13~14.
Range increased.
df+2
Damage reduced from 16 to 13.
Startup improved from i16~17 to i15~16.
df+3,1~U
df+3,1~D
Shift to sidestep delayed.
df+3,1,4
Startup improved from i15 to i15~16.
df+3,2
Frame advantage on hit improved from +1 to +5.
Lower range increased.
df+3,2,4
Behavior on counter hit changed..
d+2
Frame advantage on block improved from -1 to +1.
Frame advantage on hit improved from +5 to +7.
d+4,2
Pushback strength reduced.
Easier to land.
b+2
Startup improved from i15~16 to i14~15.
b+2,2
Frame advantage on block nerfed from -2 to -6.
b+3
“Fixed an issue where opponent's attack would hit before the move started when some low combo attacks from the opponent were blocked.”
CJM.1
Frame advantage on hit reduced from +15 to +14.
CJM.db+3
Damage increased from 6 to 8.
Recovery changed from standing to full crouch.
CJM.f,F
Crouching state added.
Airborne state changed from frame 7~40 to 8~35.
uf+1
Distance between Anna and opponent on hit and counter hit decreased.
f,F+2
Pushback strength increased, reducing chance of phasing.
f,F+3,4,B+3
Fixed issue where the properties of the move were not the same as f,F+3,4,3.
f,F+4
Can now shift to crouching after the move with f,F+4,D.
wr2
Frame advantage on block improved from -14 to -8.
wr2,3
Startup nerfed from i31~32 to i32~33.
ws1
Range increased.
ws2
Behavior against airborne opponent changed.
SS.2
Behavior on counter hit changed.
SS.3+4
Behavior of 1st attack on hit changed.
Damage reduced from 8,21 to 5,7.
Frame advantage on block nerfed from -4 to -9.

Armor King

d+1+4,1
New move.
2,1
Damage increased from 12 to 15.
3+4
Damage increased from 10 to 14.
1+4
Pushback strength increased to reduce chance of phasing.
f+2,1
Damage increased from 20 to 25.
df+1
Distance between opponent on hit decreased.
df+2
Frame advantage on hit improved from -1 to +4.
d+1+4,2
Tailspin property added.
db+2,4
Lower range increased.
db+3
Damage increased from 20 to 23.
Homing property added.
Motion adjusted to make it easier for a jumping opponent to land a mid attack.
b+1,2
Damage increased from 15 to 17.
b+4
Frame advantage on block improved from -11 to -9.
Frame advantage on hit improved from +0 to +2.
Distance between opponent on block decreased.
ub+1+2
Fixed issue where properties of move were not the same as other characters.
uf+3
Lower range increased.
uf+4
Range increased.
f,F+2
Frame advantage on block improved from -11 to -8.
f,F+3
Frame advantage on block improved from +0 to +2.
wr1
Lower range increased.
ws1
“Reach” increased.
ws2
Frame advantage on block improved from -10 to -9.
Frame advantage on hit improved from +2 to +3.
df+2,1,3,2,2,4,2,1
Frame advantage on hit improved from +5 to +8.
db,f+2+4
Tracking improved.
qcb+1+2
Can now be buffered.
Fixed being unable to delay the 1+2 input.
f,hcf+1
Tracking improved.

Asuka

b+2+3
New move. i23 m. Sabaki: Autoparries mid and high kicks. Launches on parry.
2,1,1+2
Fixed issue where opponent could shorten recovery of 2nd hit via crouch on hit.
Frame advantage of 4th hit on block improved from -10 to -7.
Recovery of 4th hit on hit shortened by 3 frames.
3~4
Easier for opponent to land a jumping mid attack.
2+3
Startup changed from i28~29 to i23~24.
df+2+3
Damage increased from 10,13,20 to 10,13,25.
d+3+4
Pushback strength reduced and attack lands easier.
db+1
Frame advantage on hit improved from +4 to +7.
db+1,2
Input window increased from 20 frames to 23 frames.
db+2
Startup changed from i23~24 to i20~21.
b+1
Can now shift to crouch by cancelling move with b+1,D
b+2,1+2,4
Range increased.
b+4
Frame advantage on block improved from -8 to -7.
uf+2
Damage increased from 20,20 to 20,25.
wr3
Lower range increased.
ws1,4
Frame advantage on block improved from -12 to -8.
Recovery on hit shortened by 1 frame.
Input window of 2nd hit increased from 15 frames to 21 frames.
ws2,1,2,1,2,1+4,1,3+4
Spacing after 8th/9th hit on hit reduced.
b+1+3_2+4
Recovery shortened by 5 frames.

Bob

uf+4
New move.
f+1+2
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from -11 to -9.
Frame advantage on hit improved from +5 to +7.
Easier for opponent to land a jumping mid attack.
d+2,1
Damage reduced from 14 to 11.
Frame advantage on block improved from -10 to -9.
Frame advantage on hit improved from +1 to +2.
d+2,1,2
Frame advantage on block reduced from -10 to -13.
d+1+2
Range of 1st hit increased.
f,n,d,df+1
Frame advantage on block reduced from -2 to -4.
Screw on hit added.
f,n,d,df+4,1+2
Changed opponent's behaviour on 1st hit CH.
Changed opponent's behaviour after 2nd hit in mid-air.
wr1,2
Damage increased from 12 to 14.

Bryan

Command Change
1+2,1 New move.
1,4,3,3 Changed opponent's behaviour on CH.
Increased the range of attack.
1+2 Changed opponent's behaviour on CH.
Increased range of the attack.
f+3 Increased frame advantage on hit from +1 to +4.
df+2,1 Increased frame advantage on hit from +4 to +8.
d+1,3 Increased range of the attack.
d+1+2,B Can now sidestep from During Swaying u.
d+1+2,3 Changed opponent's behaviour on CH.
d+1+2~2 Increased frame advantage on block from +2 to +7.
d+3+4 Increased damage from 15 to 16.
d+3+4,2 Increased damage from 23 to 25.
Changed opponent's behaviour when hit mid-air.
ub+1+2,1,2,1,2,1,2,1,2,1 Reduced strength of pushback, and made move easier to land.
f,F+4 Increased frame advantage on block from -10 to -9.
qcb+2,4 Increased frame advantage on block from -10 to -9.
qcb+3 Changed opponent's behaviour on CH.
qcb+4 Increased range of the attack.
WR 3,4 Decreased the distance between the player and the opponent

on CH.

Claudio

f,F+1+2
New move.
ws1,2
STB.ws1,2
New move.
1
Lower range increased.
Spacing on hit reduced.
4
Damage increased from 15 to 17.
4,3
Frame advantage on block improved from -5 to +0.
Spacing on block reduced.
f+3
Frame advantage on block improved from -5 to +0.
Spacing on block reduced.
b+1
Opponent's behavior when move hits after Screw attack changed.
uf+2
Startup changed from i25 to i25~26.
Frame advantage on block improved from -9 to -3.
Jump status changed from 9~24 frames to 9~25 frames.
f,F+2
FC.df+2
Range increased.
STB.d+2,2
Damage increased from 15 to 17.
STB.b+3,4,1
Damage increased from 35 to 38.

Devil Jin

b,f+2,3
New move.
3+4,4
Opponent's behavior when hit while downed changed.
df+3,2,4
Damage increased from 10,8,16 to 12,10,20.
df+4,4
ws4,4
Range increased.
db+2
Counter hit knockdown added.
b+2
Lower range increased.
b+2,1
Damage reduced from 23 to 21.
Time when the move starts delayed by 1 frame.
uf+4
Spacing on hit reduced.
f,n,d,df+4
Knockdown removed when f,n,d,df+4,4 is performed.
f,n,d,df+4,4
Damage reduced from 30 to 28.
Spacing on hit reduced.
ws1
Spacing on hit reduced.
qcb+1+3
Can now be buffered.

Dragunov

df+3+4
New move.
1,3,2,1+2
f,F+2,1+2
Damage increased from 35 to 40.
4,4
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from +0 to +1.
Frame advantage on hit improved from +7 to +8.
Recovery after counter hit shortened by 1 frame.
Range increased.
d+4,4
Recovery after hit shortened by 1 frame.
b+4,2,1
Counter hit behavior added with frame advantage +12.
f,F+3
Frame advantage on block improved from +3 to +5.
Recovery after hit shortened by 2 frames.
qcb+2
Pushback strength increased to reduce chance of phasing.
wr4
Behavior against airborne opponent changed.
ws1,3
Frame advantage on block reduced from -13 to -15.

Eddy

b+2,3,3
New move.
4
Damage increased from 12 to 14.
f+2,3
Startup changed from i20 to i20~21.
Behavior against airborne opponent changed, no longer causes screw.
d+3~4
Damage increased from 15 to 17.
ub+3
Frame advantage on block improved from -2 to +1.
ub+1+2
u+1+2
Spacing on hit reduced.
uf+4
Lower range increased.
uf+1+2
Damage increased from 20 to 25.
FC.1+2
Frame advantage issue fixed.
FC.1+2,1+2
RLX.1+2,1+2
Damage increased from 12 to 14.
SS.1+4
Input buffering issue fixed.
RLX.3
Frame advantage on block improved from -15 to -14.

Eliza

MG.1,4
New move.
EX.MG.2 (hit)
MG.2
f,F+2
Startup of Blood Gauge gain shortened by 60 frames.
f,d,df+1+2
Hit level on front hit changed from s,s,s,s,s to s,t.
MG.1,2
Input window for 2nd hit increased from 14 frames to 22 frames.
df+1,2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from -2 to +2.
Spacing on counter hit reduced.
d+1
FC.d+1
Counter hit behavior changed to the same as regular hit.
d+3
FC.d+3
d+4
FC.d+4
Easier for opponent to land a jumping mid attack.
d1+2
FUFT.1+2
FUFA.1+2
FC.D (1 second)
Startup of Blood Gauge gain shortened by 30 frames.
b+1,2,4
Damage reduced from 23 to 17.
Startup of 3rd hit shortened by 2 frames.
f,F+1+2
Can now cancel 3rd hit with f,F+1+2,D

Fahkumram

3,1,2
New move.
uf+2
New move.
b,B
Backward movement reduced.
1,2,1
Frame advantage on block reduced from -6 to -10.
Frame advantage on hit reduced from +7 to +3.
1,2,1,3~4
2,4,3~4
4,3~4
d+3,4,3~4
Knockdown and wall splat removed.
3,1,d+4
Damage reduced from 18 to 15.
3,4~3
f+3,2,4~3
ws2,4~3
Knockdown and wall splat removed.
Counter hit behavior changed from launcher to knockdown.
f+3
Frame advantage on block reduced from -4 to -7.
Frame advantage on hit reduced from +7 to +4.
f+1+2
Damage reduced from 26 to 21.
df+1
Frame advantage on hit reduced from +8 to +6.
df+1,2
Counter hit behavior removed.
df+1,4~1
f,F+4~1
Frame advantage on block reduced from +0 to -3.
df+1,4~3,2
f,F+4~3,2
FC.df+3,2
Damage reduced from 25 to 23.
d+4
Opponent's low attack now hits more in some situations.
d+3+4
Knockdown removed.
b+2
Frame advantage on hit reduced from -4 to -6.
b+3
Counter hit no longer causes screw.
b+4,3
Frame advantage on block reduced from -9 to -10.
Frame advantage on hit reduced from +2 to +1.
uf+1
Opponent's low hitting before move started now fixed.
uf+3
Lower range increased.
ws1
Frame advantage on hit reduced from +7 to +4.
SS.4
Recovery for both characters on block lengthened by 2 frames, slowing pace.

Feng

df+4,3
New move.
1+2
Frame advantage on block improved from -13 to -12.
Recovery on hit shortened by 1 frame.
Range increased.
Punch parry state improved from 2~7 frames to 2~9 frames.
db+1,2
Frame advantage on block improved from -12 to -11.
Counter hit knockdown added.
db+3
Counter hit behavior added.
db+4
BT.d+3
SS.4
Easier for opponent to land a jumping mid attack.
b+2,3
f,F+2
Range increased.
b+4
FC.df+2
Spacing on hit reduced.
uf+3
uf+4
wr3
Lower range increased.
ws1
Startup shortened from i14 to i13.
ws1,2,1
Counter hit knockdown added.
ws2
Frame advantage on block improved from -9 to -7.
Recovery on hit shortened by 2 frames.
Behavior on hit changed, frame advantage from +14a[untested] to +7.

Ganryu

TACH.f+2
New move.
ws1,2
Replaced with a new move.
ws1,2,3+4
New move.
2,1,2
Frame advantage on block reduced from -11 to -13.
TACH.1+2
Startup shortened from i26 to i23.
b+2
Frame advantage on block improved from -18 to -14.
df+2
Spacing on hit reduced.
df+2+3
Damage increased from 20 to 23.
db+2
Can now cancel the move by db+2,3+4 and shift to TACH
uf+1
uf+1+2
ws2
Lower range increased.
uf+2
Can now shift to TACH by uf+2,3+4
b,f+2
Changed the command from b,f+2 to b,f+2+3
b,db,d,DF+2
Damage reduced from 45 to 35.

Geese

b+1,3
New move.
f,d,df+1
Startup changed from i19~20 to i19~21.
Opponent's recovery on block shortened by 1 frame.
Damage reduced from 10,17 to 10,15.
f,d,df+2
Startup changed from i23~24 to i23~25.
Opponent's recovery on block shortened by 1 frame.
Damage reduced from 10,17 to 10,15.
MAX.f,d,df+1+2
Startup changed from i23~24 to i23~25.
Opponent's recovery on block shortened by 1 frame.
Opponent's behavior after 1st hit changed from standing to airborne.
Damage reduced from 10,17 to 10,15.
qcb+1,2
Spacing on hit reduced.
d+1+2
Damage reduced from 20 to 15.
Spacing on hit reduced.
b+1,2
Damage changed from 10,18 to 8,23.
ws2
Damage increased from 10 to 15.
FC.df+1
Damage reduced from 20 to 17.
SS.3
Frame advantage on hit reduced from +6 to +4.
Spacing on counter hit reduced.

Gigas

SG.4,1
New move.
R.f+3+4*,1
Damage increased from 25 to 30.
R.f+3+4*<1
Damage increased from 40 to 45.
1,2
Damage increased from 24 to 28.
4
Frame advantage on hit improved from +2 to +4.
f+1+2
Frame advantage on block improved from -9 to -5.
Spacing on block increased.
GOL.1
Damage increased from 20 to 25.
GOL.<1
Damage increased from 35 to 40.
df+4,1+2
Counter hit launcher added.
Can now shift to SG from df+4,1+2,3+4
df+1+2,1+2
Damage reduced from 20 to 17.
d+1+2
Tracking reduced.
Lower range increased.
d+3+4
Can now be performed using slide input d+3_4~3+4
db+2
Damage increased from 20 to 23.
db+1+2
Pushback strength reduced and attack lands easier.
db+3+4
Can now be performed using slide input db+3_4~3+4
b+1+2
Counter hit launcher added.
Can now shift to SG from b+1+2,3+4
uf+3
Lower range increased.
f,F+2
Unintended behavior on grounded face-down opponent fixed.
FDFA.2
Easier for opponent to land a jumping mid attack.
Pushback strength reduced and attack lands easier.
SG.1+2
1+3
f+1+3
2+4
f+2+4
hcb,f+1+2
Throw range increased.

Heihachi

b+3,2
New move.
R.d+1+2
Spacing on block reduced.
1+2
Frame advantage on block improved from -12 to -10.
Recovery on hit shortened by 2 frames.
f+4
Spacing on block reduced.
RAI.1
RAI.2
Lower range increased.
db+2
Damage increased from 23 to 25.
Frame advantage on hit improved from +5 to +6.
Pushback strength reduced and attack lands easier.
b+3
Startup changed from i14~16 to i14~15.
Lower range increased.
b+3,3
Startup of 2nd hit changed from ,i21~ to ,i22~
b+4
Screw added to counter hit.
b+1+2
Frame advantage on hit improved from +2 to +8.
f,n,df+1
Crouching state added.
f,n,d,df+4,n,4,4
Frame advantage on block improved from -16 to -14.
Frame advantage on hit improved from -5 to -3.
ws3,1+2
Knockdown added.

Hwoarang

RFS.uf+3
New move.
4,3
Damage increased from 14 to 16.
Counter hit knockdown added.
db+4
Damage increased from 12 to 14.
u+3+4
Pushback strength increased and attack lands easier.
uf+3
Jump status after uf+3,4 input fixed.
f,F+3
Spacing on hit reduced.
f,n,d,df+3
Startup changed from i18 to i18~19.
wr3
Lower range increased.
RFF.f,F+4,3
Opponent blocking 2nd hit after 1st hit lands on side now fixed.
RFF.f+3,f+3
Properties not matching LFS.f+4 now fixed.
LFS.4
Frame advantage on block improved from +2 to +4.
Spacing on block reduced.
Pushback strength reduced and attack lands easier.
LFS.b+3
Lower range increased.
Pushback strength reduced and attack lands easier.
LFS.uf+3
Jump status after LFS.uf+3,4 input fixed.
Motion adjusted to prevent unnatural behavior during certain situation.
LFS.uf+4
Can now shift to RFF by LFS.uf+4,F
RFS.3
Frame advantage on block increased from +2 to +4.
Spacing on block reduced.
Pushback strength reduced and attack lands easier.
RFS.df+4
RFS.b+4
Lower range increased.
2+4,B
Frame advantage on hit reduced from +13 to +0.

Jack-7

f+1,1
New move.
f+1
Spacing on hit reduced.
f+1,2,2
Damage increased from 20 to 24.
f+1+2
Damage on airborne hit not matching ground hit fixed.
db+1+2
Spacing of all hits on hit reduced.
Range of 2nd/3rd/4th hits increased.
b+1,2
Damage reduced from 20 to 17.
Counter hit launcher added.
f,F+3
Behavior on hit changed from knockdown to +9c.
Counter hit launcher added.
Spacing on block reduced.
FC.db+1
Spacing on hit reduced.
SS.1
Frame advantage on block improved from +5 to +6.
Spacing on hit reduced.
W! 1+3_2+4
Damage increased from 45 to 60.
Can now perform the move from W! uf+1+2

Jin

b,f+2,1,df+2
New move.
1,2,4
Damage reduced from 30 to 26.
1,d+3
Damage increased from 7 to 9.
2,1,4
Frame advantage on hit improved from +2 to +4.
Spacing on hit reduced.
4
Behavior on counter hit changed from crumple stun to instant screw.
f+1+2
Spacing of 1st hit on regular hit and counter hit reduced.
Spacing of 1st hit on block reduced.
Unusual behavior after 2nd hit back hit fixed.
d+3
Spacing on block reduced.
d+3,3
Frame advantage on block improved from -16 to -14.
d+4
Damage reduced from 13 to 11.
Spacing on counter hit increased.
Pushback strength increased to reduce chance of phasing.
db+3
Frame advantage on block improved from -13 to -11.
f,F+3,1,3
String now jails.
f,F+4
Frame advantage on block reduced from +4 to +0.
b,f+2,1
Damage increased from 10 to 14.
Frame advantage on counter hit increased from +6 to +9.
b,f+2,3
Upper range increased.

Josie

1+4
New move.
R.df+1+2
Startup changed from i20 to i20~21.
SWS.1
Frame advantage on block improved from -7 to -1.
3,3
Startup changed from i23 to i23~24.
3,f+3
Frame advantage on block improved from -14 to -13.
f+2,3,3
Damage reduced from 30 to 28.
f+3
Tracking increased.
df+1,4,2
Counter hit behavior changed to crumple stun.
df+3+4
Startup changed from i22 to i22~23.
Range increased.
db+4,2,3
Frame advantage on block improved from -16 to -14.
b+2
Lower range increased.
Tracking increased.
f,n,d,df+2
Range increased.
f,n,d,df+1+2
Startup changed from i24~26 to i24~27.
Lower range increased.
FC.df+4
Spacing on hit reduced.
Range increased.

Julia

f,F+4
New move.
f+4,1
Can now cancel 2nd hit with f+4,1,D and shift to crouching.
d,df
Issue of not performing low parry now fixed.
b+3
Easier for opponent to land a jumping mid attack.
b+4
Frame advantage on block reduced from +1 to -2.
b+1+2
Frame advantage on block reduced from -13 to -14.
Spacing on block reduced.
Recovery after hit lengthened by 1 frame.
f,F+1+2
Damage reduced from 27 to 23.
Frame advantage on block reduced from -7 to -9.
d,DF+1,2
Recovery after hit shortened by 5 frames.
wr2,1
Spacing on midair hit reduced.
ws3
Spacing on counter hit reduced.
ws4
Damage reduced from 21 to 17.
Frame advantage on block improved from -15 to -12.
FC.df+4,3
Damage reduced from 23 to 20.
SS.2
Spacing on hit reduced.
SS.4
Frame advantage on hit reduced from +3 to +0.
SS.3+4
Phasing reduced in specific situations.
Approach mid-air enemy f+3,1+2
Damage increased from 30 to 35.

Katarina

Command Change
HAR df+3 New move. i23~24 CH launching low. Crushes lows.
1,1,2 Decreased distance between Katarina and opponent on block.
HAR 3 Increased upper range of the attack.
Adjusted motion; now easier for jumping opponent to land a mid attack.
df+1 Increased frame advantage on block from -3 to -2.
df+2,2 Changed attack startup from i27 to i25.
Delayed time when the move starts by 1 frame.
df+2,4 Changed attack startup from frame 29-30 to frame 26-27.
Delayed time when the move starts by 1 frame.
df+3+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
d+1 Increased distance between Katarina and opponent on block.
d+3,4 Increased frame advantage on block from -4 to -1.
db+3 Changed attack startup from i25-27 to i24-25.
Adjusted motion; now easier for jumping opponent to land a mid attack.
db+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
b+3+4
  • 1st hit
Increased damage from 10 to 15.
Increased the move's tracking.
f,F+2,4 Increased move's forward movement.
d+3+4[1] Increased damage from 25 to 28.
Increased frame advantage on block from -20 to -12.
Increased frame advantage on hit from -9 to -1.
  1. (enemy down)

Kazumi

wr1
New move.
R.f,F+1+2
Damage issue where 2nd hit on midair did not match ground hit now fixed.
4
Damage reduced from 18 to 15.
f+3
Lower range increased.
FLY.3
Counter hit behavior changed from +7c to knockdown.
FLY.1+2
Counter hit knockdown added.
FLY.3+4
Damage reduced from 8,20 to 7,20.
d+1
Input issue where opponent could not buffer attacks after counter hit now fixed.
db+3
Damage reduced from 14 to 12.
db+4
Counter hit behavior removed.
db+1+2
Behavior on hit changed from knockdown to +7c.
uf+3,4
Frame advantage on block improved from -7 to +0.
Range increased.
Tracking increased.
uf+4
Lower range increased.
wr2
Damage increased from 24 to 25.
ws3
Startup improved from i15~16 to i14~15.
b+1+2
Recovery shortened by 5 frames.
Power Crush state reduced by 5 frames.
b+1+2,(Successful parry)
Damage increased from 0,30 to 5,30.
Startup changed from i30~34, i36~81 to i25~34, i31~76.

Kazuya

ws1+2
New move.
R.f,n,d,df+1+4
Damage reduced from 45 to 41.
3,1
Damage increased from 7 to 10.
1+2
Pushback strength of 1st hit reduced and attack lands easier.
Lower range of 1st hit increased.
Spacing of 2nd hit on hit reduced.
Frame advantage of 2nd hit on block improved from -14 to -13.
Recovery shortened by 1 frame.
df+1,4
Frame advantage on block improved from -4 to -3.
Frame advantage on hit improved from +17 to +18.
df+2
Range increased.
d+1+2
Frame advantage on hit improved from +1 to +3.
Behavior on hit changed from standing to staggered.
SS.1+2
Frame advantage on block improved from -6 to -3.

King

b+3 during front hit 1+2
New move.
4
Range increased.
1+2,1
Can now be canceled by 1+2,1,B
3+4,2
Spacing on hit reduced.
f+3
Lower range increased.
f+2,d+1,2
Startup changed from i22 to i22~23.
df+1,2
Frame advantage on hit improved from +3 to +5.
df+3
Frame advantage on hit improved from +2 to +6.
wr3+4
Lower range increased.
FC.df+2
Range increased.
Tracking increased.
db,f+2+4
Tracking increased.
qcb+1+2
Can now be buffered.
Input issue where move could not be performed when delaying 1+2 now fixed.
f,hcf+2
Tracking increased.
(Ultimate Tackle).3+4,1+2
Input window issue when shifting from (Ultimate Tackle).1_2,1_2,1_2 to (Ultimate Tackle).3+4 now fixed.
crouching enemy d+1+3
crouching enemy d+2+4
Range increased.
enemy on back by the feet DB+2+4
Damage reduced from 33 to 28.
crouching enemy df,DF+1+3_2+4
Range increased.

Kuma & Panda

f+1+2,1+2
New move.
3
Pushback strength reduced and attack lands easier.
1+2,1+2
Range increased.
Pushback strength reduced and attack lands easier.
HBS.1,2
Can now shift to ROL from HBS.1,2,f
f+3
Pushback strength reduced and attack lands easier.
f+1+2
Damage reduced from 25 to 20.
Frame advantage on block reduced from -12 to -15.
Recovery after hit lengthened by 2 frames.
Screw on midair hit removed.
ub+1+2
Startup shortened from i42~43 to i37~38.
ws1
Pushback strength increased and attack lands easier.
ws1,2
String now combos on counter hit.
Damage reduced from 34 to 23.
Startup shortened from ,i41~42 to ,i27~28.
Frame advantage on block reduced from +5 to -9.
Recovery on hit shortened by 3 frames.
Counter hit behavior changed.
ROL.1
ROL.3
Tracking increased.
f,F+1+4
hcb,f+1+2
Pushback strength reduced and attack lands easier.

Lars

R.DEN 3+4
New move.
SEN.3+4
New move.
1,1,1
Damage increased from 7,10,15 to 7,8,20.
3,D
Frame advantage on block improved from -12 to -10.
Frame advantage on hit improved from +5 to +7.
DEN.3
Frame advantage on block improved from +4 to +6.
Spacing on block reduced.
SEN.df+1
Counter hit behavior changed to launcher.
SEN.2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +5 to +6.
f+1
Lower range increased.
f+1,2,3,B
f+1,2,3
Counter hit behavior changed to launcher.
f+2,1,B
f+2,1
Damage increased from 12 to 15.
df+2,1
Attack level changed from high to mid.
Frame advantage on block reduced from -7 to -14.
db+1,3,D
Frame advantage on block improved from -12 to -10.
Frame advantage on hit improved from -1 to +1.
db+3
Damage increased from 17 to 19.
Spacing on hit reduced.
CH b+4
Damage increased from 23 to 28.
f,F+1+2
Frame advantage on block improved from -11 to -9.
wr3
Lower range increased.
Issue where opponent shortened recovery by crouching after block now fixed.
ws2,1
Counter hit behavior changed to launcher.

Law

db+3+4
Replaced with a new move.
1,2,2,2
2,2,2
f+2,2,2
Counter hit knockdown added.
1,2,2,1+2
2,2,1+2
f+2,2,1+2
Added Wall Bounce on hit.
3+4
Frame advantage on block reduced from -12 to -14.
Recovery on hit lengthened by 2 frames.
3+4,4
Pushback strength reduced and attack lands easier.
df+3+4
Easier for opponent to land a jumping mid attack.
DSS.4
b+1+2,4
Frame advantage on block improved from -14 to -13.
Frame advantage on hit improved from +5 to +6.
db+3
Counter hit behavior changed from knockdown to +14.
db+4
Incorrect frame advantage on block after inputting db+4,4 now fixed.
b+2
Range increased.
b+2,2
Counter hit knockdown added.
f,F+4,3
Damage increased from 12,17 to 17,23.
wr3
Lower range increased.
ws1
Damage reduced from 13 to 10.

Lee

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Combo from 1st hit
  • Transition to r28 HMS with 3
ws1
ws1,4
New move. See above.
R.d+1+2
Can now be done from HMS.
1,3:3
Frame advantage on block reduced from -10 to -11.
Frame advantage on hit reduced from +1 to +0.
3~3:4
Damage increased from 20 to 25.
f+2,1
Spacing on hit increased.
f+1+2
Damage of 2nd hit reduced from 24 to 20.
df+3,2,3
Frame advantage on block improved from -16 to -14.
d+2
Damage reduced from 18 to 17.
Counter hit behavior added with frame advantage +21a.
b+4
Damage reduced from 22 to 20.
b+3+4
Damage reduced from 25 to 20.
uf+3
Lower range increased.
SSR.3+4
Frame advantage on block improved from -11 to -9.
HMS.1,4
Frame advantage on hit improved from +0 to +2.
HMS.1+2
Spacing on hit reduced.

Lei

f+2,4
New move.
SNA.4,1
SNA.4,1,F
New move.
1,1
Range increased.
4~3
FCD.4~3
Issue where Lei was not airborne when hit later during move now fixed.
f+3
Spacing on hit reduced.
b+4
Startup improved from i23 to i20.
u+1+2
Recovery shortened by 3 frames.
f,n+3
Frame advantage on block improved from +3 to +5.
Recovery after hit shortened by 2 frames.
f,n+4,1,2,2,2,F
SNA.2,2,2,F
CRA.u
Input buffering issue after shifting to PAN now fixed.
f,F+3,4
Pushback strength reduced and attack lands easier.
f,F+3+4
Behavior on midair hit changed.
ws2
Damage increased from 12 to 15.
ws2,1
Spacing on hit reduced.
ws3
Lower range increased.
ws4
Spacing on hit reduced.
ws3+4
Damage increased from 14 to 20.
SS.4
Damage increased from 14 to 16.
Range increased.
SNA.2,2
Spacing on hit reduced.
SNA.4
Damage reduced from 15 to 11.
SNA.1+2
Frame advantage on block improved from -10 to -9.
Spacing on block reduced.
PAN.4
Spacing on block reduced.
TGR.F
Input buffering issue when parrying opponent's attack now fixed.
TGR.u
CRA.d
Input buffering issue after shifting to SNA now fixed.
DRU.3+4
Issue of not performing low parry later in move now fixed.
BT.4,1
Frame advantage on block improved from -8 to -6.
Recovery after hit shortened by 2 frames.
BT.4,3
Frame advantage on block improved from -15 to -12.
Spacing on block reduced.
FCD.3~4
Issue of not performing low parry now fixed.
SLD.d+3+4
Range increased.
PLD.3+4
Pushback strength increased to reduce chance of phasing.

Leo

KNK.3+4
New move.
1
Range increased.
2,2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +4 to +6.
f+2,2
Frame advantage on hit improved from +6 to +8.
Recovery for both characters on block shortened by 2 frames, speeding up pace.
f+4
Incorrect input window during KNK now fixed.
KNK.2
Behavior on hit changed to knockdown.
KNK.4
Frame advantage on hit improved from +4 to +9.
Frame advantage on counter hit reduced from +10 to +9.
f+1+2
Startup improved from i18~19 to i17~18.
df+2+3
Damage increased from 19 to 20.
d+1
d+1,D
Frame advantage on block improved from -3 to -2.
Frame advantage on hit improved from +4 to +5.
Recovery on counter hit shortened by 1 frame.
d+4,2 during hit 1+2
uf+1,2 during hit 1+2
f,F+2 during hit 1+2
Recovery on hit shortened by 7 frames.
BOK.1
Range increased.
BOK.2
Damage increased from 20 to 23.
BOK.3
Lower range increased.
BOK.1+2
Spacing on hit reduced.
b+1+4
Spacing of 1st hit on hit reduced.
uf+4
Lower range increased.
b,f+1+2,1+2,2
b,f+1+2,1+2,qcf+2
Frame advantage on block improved from -17 to -13.
Recovery on hit shortened by 2 frames.
qcf+3+4
Counter hit screw added to 1st hit.
wr3
Lower range increased.
ws1+2 (ws4,1+2 ?)
Counter hit behavior of 1st hit changed. (Listed in patch notes, possibly incorrect move or invalid change. Included for completeness.)
SS.1+2
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.

Leroy

Command Change
ub+2 New move. i20 punch sabaki.
qcf+2 New move, i16~17 high-evading m launcher.
HRM 3,4 Increased frame advantage on hit from 0 to +1.
HRM f+4 Changed attack startup from i26~30 to i26~29
Decreased range of the attack
HRM b+1 Decreased distance between Leroy and opponent on block.
HRM b+4 Decreased distance between Leroy and opponent on hit.
f+3 Decreased damage from 17 to 14.
f+3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from +0 to -6.
d+2 Increased damage from 15 to 11.
d+1+2 Decreased the move's reach.
db+1,3 Changed opponent's behaviour on CH.
db+3,1+2 Decreased damage from 29 to 25.
db+4 Decreased damage from 15 to 13.
b+1 Decreased damage from 17 to 14.
b+1+2 Decreased distance between Leroy and opponent on block.
uf+4 Changed attack startup from i21-23 to i23-25.
f,F+2,2 Decreased damage from 15 to 13.
f,F+1+2 Decreased the move's reach.
WS 2
  • 3rd hit
Decreased damage from 12 to 10.
WS 3 Decreased damage from 17 to 14.
WS 3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from 0 to -6.
FC df+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
SS 4 Decreased damage from 16 to 17.
Changed opponent's behaviour on hit.
b+2,(1 or 2)
  • 5th hit
Decreased damage from 20 to 10.
Changed opponent's behaviour on hit.

Lili

BT.1,4
New move.
uf+4
Can now shift to back turned stance with uf+4,B
1,2,3
2,3
Damage increased from 10 to 13.
df+1
Lower range increased.
d+3
Counter hit behavior added with frame advantage +5c.
d+1+2
Damage increased from 20 to 25.
Knockdown on side hit added.
db+4
Easier for opponent to land a jumping mid attack.
b+1+2
Frame advantage on block improved from -14 to -12.
Unusually long spacing on back hit now fixed.
BT.1,2
Frame advantage on hit improved from +5 to +8.
BT.4,3+4
Damage on 4th hit reduced from 20 to 15.
BT.1+2
Spacing of 2nd hit on hit reduced.
Spacing of 2nd hit on counter hit increased.
BT.d+3+4
BT.d+3+4,F
Easier for opponent to land a jumping mid attack.
ub+1
Counter hit behavior changed to +18a.
u+3,3
Incorrect range after inputting u+3,3,3+4 now fixed.
uf+2
Frame advantage on block improved from -12 to -10.
f,F+4
Issue of reduced active frames when inputting f,f+4,B now fixed.
f,F+1+2
f,F+1+2*
Spacing after hitting downed opponent increased.
qcf+1,2,B
Frame advantage on block improved from -19 to -17.
Frame advantage on hit improved from -8 to -6.
qcf+2,1
Knockdown on side hit added.
FC.df+1
Frame advantage on block improved from -9 to -6.
4,1,3,4,4,3,4
Spacing on hit reduced.

Lucky Chloe

df+1,3
New move.
df+4
Can now be canceled by df+4,B
db+3:db+4,3
New move.
db+3:db+4,4
New move.
1,2,2
f+2,2
TWST.1,2,2
BT.1,2,2
Knockdown on hit added.
2,2
Damage increased from 23 to 25.
2,3
Damage issue after inputting 2,3,4 now fixed.
df+1
Spacing on hit and on block reduced.
df+3,3
Damage increased from 15 to 20.
db+3:db+4
Damage increased from 19 to 23.
b+1
Damage increased from 20 to 25.
b+2
Knockdown on hit added.
b+3
Damage increased from 15 to 17.
Counter hit behavior changed to knockdown.
f,F+4,3+4
TWST.4,3+4
db+4,3+4
Frame advantage on hit improved from +4 to +5.
wr3+4
Damage of 2nd hit increased from 20 to 23.
Recovery on hit shortened by 4 frames.
ws3
Spacing on block reduced.
FC.df+1
Damage increased from 15 to 18.

Marduk

uf+1,2
New move.
b,f+1+2,2
Command changed from b,f+1+2,2 to qcf+1+2,2
1,2,3,1+2
df+3,1,2,3,1+2
df+3,1+2
Frame advantage on block improved from +0 to +4.
Frame advantage on hit improved from +4 to +8.
Can now shift to VTS with 3+4
VTS.f+1,4
Frame advantage on block improved from -10 to -9.
VTS.d+1+2
Range of 2nd hit increased.
1,2,f+1
Spacing on counter hit reduced.
df+3
Range increased.
df+4
Frame advantage on block improved from -9 to -4.
df+4,2
Lower range increased.
d+1
Range increased.
b+2
Frame advantage on hit improved from +1 to +4.
FC.1+2
Frame advantage on block reduced from -4 to -7.
Lower range increased.
f,hcf+1
Tracking increased.
Enemy down by feet db+2+4
Damage reduced from 40 to 35.
Time with enemy attack b+1+3_2+4
Incorrect damage in specific situations now fixed.

Master Raven

1,1,4
New move.
hcb,f+1+2
Can now be performed by BT.1+4_2+3
R.f+3+4 during hit 2
R.f+3+4 during hit d+2
Can now shift to a throw on side hit.
3~4
Spacing of 1st hit on hit reduced.
Jump status changed to 17~31.
HAZ.3
Easier for opponent to land a jumping mid attack.
f+2
Range increased.
f+3,2
Counter hit behavior changed to crumple stun.
d+4
Range increased.
db+2
Lower range increased.
Pushback strength reduced and attack lands easier.
db+2,1
Pushback strength reduced and attack lands easier.
db+3
Easier for opponent to land a jumping mid attack.
Spacing on hit reduced.
b+3
Spacing on block reduced.
BT.f+3
Startup from i13 to i13~14.
Frame advantage on block improved from -8 to -6.
Pushback strength reduced and attack lands easier.
BT.f+3,B
Frame advantage on block improved from -11 to -9.
BT.f,F+3+4
Pushback strength reduced and attack lands easier.
uf+3+4
Range increased.
qcf+1,2
String now combos.
qcf+4
Lower range increased.
FC.df+3+4
Easier for opponent to land a jumping mid attack.

Miguel

f+2,1
f+2,1,B
New move.
f+4
Can now shift to SAV from f+4,F
f+3,4
Damage increased from 12 to 17.
df+1,1,2
Counter hit behavior changed to crumple stun.
db+2
Pushback strength reduced and attack lands easier.
Spacing on block increased.
Spacing on hit increased.
db+3
db+3,F
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +3 to +4.
Spacing on hit reduced.
b+2
Homing property added.
uf+1
uf+1,F
Damage increased from 21 to 23.
Frame advantage on block improved from +3 to +4.
Spacing on hit reduced.
Lower range increased.
SAV.1
SAV.1,F
Frame advantage on block improved from -2 to +0.
SAV.3
Frame advantage on hit improved from +1 to +6.
SAV.3,3
SAV.3,3,F
Frame advantage on hit improved from -2 to +3.
Input window reduced from 30 frames to 28 frames.
SAV.4
Frame advantage on block improved from -5 to +0.
SAV.d+4,3
SAV.d+4,3,F
Damage increased from 15 to 17.
SAV.b+1
Homing property added.
SAV.b+1,4
Counter hit behavior changed to crumple stun.

Negan

uf+2
uf+2*
New move.
df+3,1,2
Can now shift to INT from df+3,1,2*
1,2
1,2*
Frame advantage on block improved from -8 to -5.
Frame advantage on hit improved from +3 to +6.
1,4,2
4,2
Frame advantage on block improved from -5 to -4.
Frame advantage on hit improved from +6 to +7.
INT.3
Damage increased from 15 to 19.
Startup improved from i18 to i17.
Frame advantage on block improved from -7 to -2.
Frame advantage on hit reduced from +27 to +7.
Frame advantage on counter hit reduced from +27 to +13.
INT.4
Startup improved from i25~26 to i20~21.
Range reduced.
INT.d+2
Damage increased from 20 to 26.
f+1+2
Tracking increased.
df+1
Lower range increased.
db+4
Damage increased from 15 to 16.
Tracking increased.
db+1+2
db+1+2*
Lower range increased.
b+4
Counter hit behavior changed to crumple stun.
ub+2
Spacing on hit reduced.
uf+4
Pushback strength reduced and attack lands easier.
ws4
Frame advantage on block improved from -6 to -5.
Frame advantage on hit improved from +5 to +6.
Forward movement increased.
Pushback strength reduced and attack lands easier.

Nina

Command Change
b+1,4 New Move. i12 h,m natural combo punish, +9 on hit.
1+4 Fixed issue where move could not be performed from WR.
f+3 Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
df+1 Increased active frames from 13 to 13-14.
Increased range of the attack.
df+3,2
  • 1st hit
Increased lower range of the attack.
  • 2nd hit
Increased frame advantage on hit from +1 to +5.
Increased lower ranged of the attack.
df+1+2 Increased damage from 5, 10 to 5, 14.
db+3 Reduced pushback, and made the move easier to land.
db+3+4 increased the move's reach.
b+1 changed input from "b+1" to "ub+1".
b+2,2 Fixed issue where landing 1st hit on CH caused unintended frame advantage.
b+4 Decreased distance between Nina and opponent on CH.
b+1+4 Decreased distance between Nina and opponent after 1st hit.
Fixed issue where the move could not be performed from WR.
ub+4 Increased frame advantage on block from -9 to -7.
uf+2 Reduced pushback, and made the move easier to land.
UF+4 Increased frame advantage on block from -6 to ±0.
d,DF+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
qcf Fixed issue where move could not be done from special step in a specific situation.
qcf+2 Changed attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed opponent's behaviour on CH.
WR 3,4 Increased frame advantage on block from -15 to -13.
Changed opponent's behaviour on hit. (no longer launches)
Shortened recovery time on hit by 3 frames.
WR 1+2 Decreased distance between Nina and opponent on block.
WS 2 Increased the move's reach.

Noctis

df+1,2
New move.
f+4,2
Damage increased from 21 to 23.
f+1+4
Damage increased from 20 to 24.
df+4
Startup changed from i14 to i14~15.
df+4,2,4
String now combos on counter hit, except when 2nd hit is delayed.
d+1
Spacing after 2nd hit on hit reduced.
db+2
Range increased.
db+1+2*
Damage increased from 28 to 32.
Frame advantage on block improved from +2 to +6.
Spacing on block reduced.
b+1,2
Spacing on hit reduced.
Counter hit behavior changed to crumple stun.
Range increased.
b+2
Startup improved from i15~16 to i14~15.
uf+1
Startup improved from i14~15 to i13~14.
Spacing on hit reduced.
J.2 during midair hit 2,2
Tracking of 1st and 3rd hits increased.
(Forward Jump peak).1+2
Frame advantage on block improved from +5 to +9.
Recovery on hit shortened by 4 frames.
ws1,2
Spacing on hit reduced.
SS.2
Behavior on block changed from +0 to +0c.

Paul

Command Change
f+2+3 New move. i20~21 KND powercrush mid.
R! 1+2:B Decreased damage from 20 to 15.
2,3 Increased frame advantage on block from -12 to -9.
Shortened recovery time on hit by 3 frames.
f+1+4 Increased damage from 21 to 25.
Decreased distance between Paul and opponent on block.
Changed the opponent's behaviour on hit.
b+4 Changed opponent's behaviour on CH.
Updated the motion and increased range of the attack.
ub+2 Increased distance between Paul and opponent on hit.
uf+2 Decreased distance between Paul and opponent on block.
f,F+3,4,f+4 Increased range of the attack.
qcb+1 Decreased distance between Paul and opponent on block.
qcb+4 Decreased damage from 28 to 23.
qcb+1+2 Increased lower range of the attack.
ws3 Decreased distance between Paul and opponent on hit.
SS 1 Decreased damage from 23 to 21.
Changed the opponent's behaviour on hit.
SS 3 Decreased damage from 18 to 17.
f,F+1+2 Changed the behaviour when opponent performs a throw escape.

Shaheen

b+2
CH b+2
New move.
3
Damage reduced from 20 to 18.
f+3
Startup improved from i21~22 to i20~21.
f+4
Damage increased from 17 to 21.
d+3
Damage reduced from 14 to 12.
Range increased.
db+3,4
db+4
Launcher type changed to regular launch height.
b+1
Frame advantage on block improved from +1 to +2.
b+4
Frame advantage on hit improved from +2 to +4.
Recovery on counter hit shortened by 2 frames.
SNK.2
Damage reduced from 20 to 17.
SNK.3+4
Counter hit behavior changed to launcher.
ws3
Damage reduced from 16 to 14.
b+1+2,P.3
Frame advantage on block improved from -6 to -1.

Steve

Command Change
PAB f+1+2 New move. i12 h,h natural combo KND.

Replaces prev. PAB f+1+2 plus on block shove.

RD 1
  • 1st hit to 4th hit
Fixed issue where opponent could shorten recovery via SS input on block.
  • 5th hit
Changed opponent's behaviour on hit and on hit in mid-air.
RD 2
  • 1st hit
Increased pushback, reducing frequency of place-switching with opponent.
  • 2nd hit
Increased pushback, reducing frequency of place-switching with opponent.
LWV 1,1 Changed opponent's behaviour on CH.
DCK 1+2 Increased damage from 3 to 5.
PAB d+1 Decreased damage from 12 to 11.
PAB b+2 Decreased frame advantage on block from -14 to -13.
Shortened recovery on hit by 1 frame.
d+1 Decreased damage from 14 to 12.
D+2 Decreased damage from 13 to 11.
b+2 Decreased damage from 20 to 15.
SWY 1+2,B Fixed issue where throw escapes in specific situations led to unintended behaviour.
FLK 1,1,1,2 Changed opponent's behaviour on hit.
FLK 2 Changed opponent's behaviour on hit.
WR 2 Increased lower range of the attack.
Fixed issue where opponent could shorten recovery via crouch on block.
WS 1 Decreased distance between character and opponent on hit.

Xiaoyu

db+2
New move.
f+1+2
Lower range increased.
df+1
Damage increased from 11 to 13.
Frame advantage on block improved from -4 to -2.
Frame advantage on hit improved from +7 to +9.
DF+1
Damage increased from 11 to 13.
db+1
Damage reduced from 30 to 25.
Clean hit property added.
b+3
Frame advantage on block improved from +2 to +3.
Frame advantage on hit improved from +7 to +8.
Recovery on counter hit shortened by 1 frame.
ws1
Range increased.
ws1,4
Forward movement increased.
RDS.d+3
Damage increased from 10 to 12.
RDS.d+4
Counter hit behavior changed to launcher.
Easier for opponent to land a jumping mid attack.
AOP.4
Frame advantage on block improved from -4 to -3.
Frame advantage on hit improved from +7 to +8.
AOP.ub,n,3
AOP.u,n,3
AOP.uf,n,3
Lower range increased.

Yoshimitsu

KIN.f+1
KIN.f+1,D
New move.
1+4
Can now be performed from KIN.1+4
KIN.1,1
String now combos.
d+2,2,d+1
Counter hit behavior changed to launcher.
FLE.uf
Issue where opponent's low could hit now fixed.
db+1
Counter hit behavior changed to forced crouch.
Frame advantage on counter hit improved from +0 to +7.
Pushback strength reduced and move lands easier.
Damage increased from 16 to 17.
b+1,1,1,1,1,1
Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16.
B+3
B+4
Recovery shortened by 2 frames.
uf+1
Frame advantage on block improved from -6 to -4.
f,F+2 during front hit 2
Damage increased from 15 to 20.
f,n,d,df+2
Frame advantage on block improved from -14 to -13.
Frame advantage on hit improved from +5 to +6.
Recovery on counter hit shortened by 1 frame.
ws2
Issue of opponent's attack becoming a back hit too early now fixed.
2+3
MED.2+3
Recovery shortened by 3 frames.
MED.1+4
Frame advantage on block improved from -16 to -15.
d
df
Issue where inputting 1+2 while crouching resulted in db+1+2 now fixed.

Zafina

SCR.1,4
New move.
MNT.df+4
New move.
MNT.4
Can now shift to TRT from MNT.4,D
b,n
Graphics issue when inputting b 21~22 frames after b,n now fixed.
R.f+2+3
Spacing after 1st hit on hit reduced.
1+2,4
Range increased.
f+1+2
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.
df+1
Damage reduced from 11 to 10.
d+2,4,3
TRT.4,3
Frame advantage on block improved from -14 to -13.
Recovery on hit shortened by 1 frame.
d+3
Upper range increased.
Easier for opponent to land a jumping mid attack.
db+3
Damage reduced from 15 to 13.
b+1 during front hit 1+2
Damage reduced from 42 to 36.
b+1+2
Range increased.
uf+1
Damage reduced from 20 to 19.
uf+1+2
Lower range increased.
f,F+4
Damage reduced from 22 to 20.
Lower range increased.
TRT.1
Damage increased from 11 to 13.
TRT.d+1+2
Range increased.
SCR.df+3
SCR.df+3,D
SCR.df+3,3,D
Easier for opponent to land a jumping mid attack.
SCR.df+4
Easier for opponent to land a jumping mid attack.
MNT.3
MNT.3,4
Easier for opponent to land a jumping mid attack.
MNT.df+2
Damage reduced from 13 to 10.
MNT.uf+3
MNT.uf+3,D
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.
b+1+3_2+4
Damage increased from 0,30 to 5,30.