Version 4.00: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(→‎Eddy: Eddy changes added)
(→‎Bob: Converted to Changelist)
 
(55 intermediate revisions by 3 users not shown)
Line 15: Line 15:
* Grounded wall hit damage scaling reduced from 60% to 50%.
* Grounded wall hit damage scaling reduced from 60% to 50%.
* Damage scaling added to wall breaks: 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively.
* Damage scaling added to wall breaks: 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively.
* Lower range increased for generic «u/f,n,4», «u/f,n,n,4», and «u/f,n,n,n,4».
* Lower range increased for generic «uf,n,4», «uf,n,n,4», and «uf,n,n,n,4».
 
== Characters ==
 
{| class="wikitable"
! !!
|-
| class="bg-blue" |
| Buff
|-
| class="bg-grey-03" |
| Unclear
|-
| class="bg-red" |
| Nerf
|}


== Akuma ==
== Akuma ==
Line 41: Line 26:
: {{Nerf}} Damage reduced from 21 to 17.
: {{Nerf}} Damage reduced from 21 to 17.


; EX.f,d,d/f+1+2
; EX.f,d,df+1+2
: {{Buff}} Transition to throw changed from on counter hit to on hit from front.
: {{Buff}} Transition to throw changed from on counter hit to on hit from front.


Line 57: Line 42:
: {{Buff}} Recovery on hit improved by 7 frames.
: {{Buff}} Recovery on hit improved by 7 frames.


; d/f+1  
; df+1  
: {{Buff}} Pushback on hit decreased.
: {{Buff}} Spacing on hit reduced.


; d/f+1+2  
; df+1+2  
: {{Nerf}} Damage reduced from 23 to 20.
: {{Nerf}} Damage reduced from 23 to 20.


Line 102: Line 87:
: {{Nerf}} Motion adjusted to be more likely to be hit by jumping mid attacks.
: {{Nerf}} Motion adjusted to be more likely to be hit by jumping mid attacks.


; d/f+1+2  
; df+1+2  
; DES.d/f+1+2  
; DES.df+1+2  
: {{Nerf}} Power crush state nerfed from frames 6~18 to 8~18.
: {{Nerf}} Power crush state nerfed from frames 6~18 to 8~18.


; d/b+1~4  
; db+1~4  
: {{Buff}} Pushback reduced.
: {{Buff}} Pushback strength reduced.
: {{Buff}} Made the move easier to land.
: {{Buff}} Made the move easier to land.


; u/f+3  
; uf+3  
: {{Buff}} Lower range increased.
: {{Buff}} Lower range increased.


Line 151: Line 136:
: {{Buff}} Lower range increased.
: {{Buff}} Lower range increased.


; d/f+1
; df+1
: {{Buff}} Startup improved from i13 to i13~14.
: {{Buff}} Startup improved from i13 to i13~14.
: {{Buff}} Range increased.
: {{Buff}} Range increased.


; d/f+2  
; df+2  
: {{Nerf}} Damage reduced from 16 to 13.
: {{Nerf}} Damage reduced from 16 to 13.
: {{Buff}} Startup improved from i16~17 to i15~16.
: {{Buff}} Startup improved from i16~17 to i15~16.


; d/f+3,1~U
; df+3,1~U
; d/f+3,1~D
; df+3,1~D
: {{Unclear}} Shift to sidestep delayed.
: {{Unclear}} Shift to sidestep delayed.


; d/f+3,1,4
; df+3,1,4
: {{Buff}} Startup improved from i15 to i15~16.
: {{Buff}} Startup improved from i15 to i15~16.


; d/f+3,2
; df+3,2
: {{Buff}} Frame advantage on hit improved from +1 to +5.
: {{Buff}} Frame advantage on hit improved from +1 to +5.
: {{Buff}} Lower range increased.
: {{Buff}} Lower range increased.


; d/f+3,2,4
; df+3,2,4
: {{Unclear}} Behavior on counter hit changed..
: {{Unclear}} Behavior on counter hit changed..


Line 178: Line 163:


; d+4,2
; d+4,2
: {{Buff}} Pushback reduced.
: {{Buff}} Pushback strength reduced.
: {{Buff}} Easier to land.
: {{Buff}} Easier to land.


Line 193: Line 178:
: {{Nerf}} Frame advantage on hit reduced from +15 to +14.
: {{Nerf}} Frame advantage on hit reduced from +15 to +14.


; CJM.d/b+3
; CJM.db+3
: {{Buff}} Damage increased from 6 to 8.
: {{Buff}} Damage increased from 6 to 8.
: {{Unclear}} Recovery changed from standing to full crouch.
: {{Unclear}} Recovery changed from standing to full crouch.
Line 201: Line 186:
: {{Buff}} Airborne state changed from frame 7~40 to 8~35.
: {{Buff}} Airborne state changed from frame 7~40 to 8~35.


; u/f+1
; uf+1
: {{Buff}} Distance between Anna and opponent on hit and counter hit decreased.
: {{Buff}} Distance between Anna and opponent on hit and counter hit decreased.


Line 247: Line 232:


; 1+4
; 1+4
: {{Unclear}} Strength of pushback increased to reduce chance of phasing.
: {{Unclear}} Pushback strength increased to reduce chance of phasing.


; f+2,1
; f+2,1
: {{Buff}} Damage increased from 20 to 25.
: {{Buff}} Damage increased from 20 to 25.


; d/f+1
; df+1
: {{Buff}} Distance between opponent on hit decreased.
: {{Buff}} Distance between opponent on hit decreased.


; d/f+2
; df+2
: {{Buff}} Frame advantage on hit improved from -1 to +4.
: {{Buff}} Frame advantage on hit improved from -1 to +4.


Line 261: Line 246:
: {{Buff}} Tailspin property added.
: {{Buff}} Tailspin property added.


; d/b+2,4
; db+2,4
: {{Buff}} Lower range increased.
: {{Buff}} Lower range increased.


; d/b+3
; db+3
: {{Buff}} Damage increased from 20 to 23.
: {{Buff}} Damage increased from 20 to 23.
: {{Buff}} Homing property added.
: {{Buff}} Homing property added.
Line 277: Line 262:
: {{Nerf}} Distance between opponent on block decreased.
: {{Nerf}} Distance between opponent on block decreased.


; u/b+1+2
; ub+1+2
: {{Unclear}} Fixed issue where properties of move were not the same as other characters.
: {{Unclear}} Fixed issue where properties of move were not the same as other characters.


; u/f+3
; uf+3
: {{Buff}} Lower range increased.
: {{Buff}} Lower range increased.


; u/f+4
; uf+4
: {{Buff}} Range increased.
: {{Buff}} Range increased.


Line 302: Line 287:
: {{Buff}} Frame advantage on hit improved from +2 to +3.
: {{Buff}} Frame advantage on hit improved from +2 to +3.


; d/f+2,1,3,2,2,4,2,1
; df+2,1,3,2,2,4,2,1
: {{Buff}} Frame advantage on hit improved from +5 to +8.
: {{Buff}} Frame advantage on hit improved from +5 to +8.


; d/b,f+2+4
; db,f+2+4
: {{Buff}} Tracking improved.
: {{Buff}} Tracking improved.


Line 318: Line 303:
== Asuka ==
== Asuka ==


{| class="wikitable"
{{Changelist|
! !! Command !! Change
; b+2+3
|-
: {{New}}New move. i23 m. Sabaki<nowiki>:</nowiki> Autoparries mid and high kicks. Launches on parry.
| class="bg-yellow" |
| b+2+3
; 2,1,1+2
| [[Asuka movelist|New move]]. i23 m.  
: {{Buff}}Fixed issue where opponent could shorten recovery of 2nd hit via crouch on hit.
Sabaki: Autoparries mid and high kicks. Launches on parry.
: {{Buff}}Frame advantage of 4th hit on block improved from -10 to -7.
|-
: {{Buff}}Recovery of 4th hit on hit shortened by 3 frames.
| |
| rowspan="5"| 2,1,1+2  
; 3~4
| {{Plainlist|
: {{Unclear}}Easier for opponent to land a jumping mid attack.
* 2nd hit
 
|-
; 2+3
| class="bg-blue" |
: {{Buff}}Startup changed from i28~29 to i23~24.
| Fixed issue where opponent could shorten recovery via crouch upon hit.
 
|-
; df+2+3
| |
: {{Buff}}Damage increased from 10,13,20 to 10,13,25.
| {{Plainlist|
 
* 4th hit
; d+3+4
|-
: {{Buff}}Pushback strength reduced and attack lands easier.
| class="bg-blue" |
 
| Increased frame advantage on block from -10 to -7.
; db+1
|-
: {{Buff}}Frame advantage on hit improved from +4 to +7.
| class="bg-blue" |
 
| Shortened recovery time on hit by 3 frames.
; db+1,2
|-
: {{Buff}}Input window increased from 20 frames to 23 frames.
| class="bg-red" |
 
| 3~4  
; db+2
| Adjusted motion; now easier for jumping opponent to land a mid attack.
: {{Buff}}Startup changed from i23~24 to i20~21.
|-  
 
| class="bg-blue" |
; b+1
| 2+3
: {{New}}Can now shift to crouch by cancelling move with b+1,D
| Changed attack startup from frame 28-29 to frame 23-24.
 
|-  
; b+2,1+2,4
| class="bg-blue" |
: {{Buff}}Range increased.
| d/f+2,3
 
| increased damage from 10, 13, 20 to 10, 13, 25.
; b+4
|-  
: {{Buff}}Frame advantage on block improved from -8 to -7.
 
; uf+2
: {{Buff}}Damage increased from 20,20 to 20,25.
 
; wr3
: {{Buff}}Lower range increased.
 
; ws1,4
: {{Buff}}Frame advantage on block improved from -12 to -8.
: {{Buff}}Recovery on hit shortened by 1 frame.
: {{Buff}}Input window of 2nd hit increased from 15 frames to 21 frames.
 
; ws2,1,2,1,2,1+4,1,3+4
: {{Buff}}Spacing after 8th/9th hit on hit reduced.
 
; b+1+3_2+4
: {{Buff}}Recovery shortened by 5 frames.
}}
 
== Bob ==
 
{{Changelist|
; uf+4
: {{New}}New move.
 
; f+1+2
: {{Nerf}}Damage reduced from 25 to 23.
 
; d+1
: {{Buff}}Frame advantage on block improved from -11 to -9.
: {{Buff}}Frame advantage on hit improved from +5 to +7.
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; d+2,1
: {{Nerf}}Damage reduced from 14 to 11.
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Frame advantage on hit improved from +1 to +2.
 
; d+2,1,2
: {{Nerf}}Frame advantage on block reduced from -10 to -13.
 
; d+1+2
: {{Buff}}Range of 1st hit increased.
 
; f,n,d,df+1
: {{Nerf}}Frame advantage on block reduced from -2 to -4.
: {{Buff}}[[Attack#Tailspin|Screw]] on hit added.
 
; f,n,d,df+4,1+2
: {{Unclear}}Changed opponent's behaviour on 1st hit CH.
: {{Unclear}}Changed opponent's behaviour after 2nd hit in mid-air.
 
; wr1,2
: {{Buff}}Damage increased from 12 to 14.
}}
 
== Bryan ==
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-yellow" |
| 1+2,1
| [[Bryan movelist|New move]].  
|-
| class="bg-grey-03" |
| class="bg-grey-03" |
| d+3+4
| rowspan="2" | 1,4,3,3
| Reduced pushback, and made the move easier to land.
| Changed opponent's behaviour on CH.
|-
| |
| rowspan="4" | d/b+1,2
| {{Plainlist|
* 1st hit
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Increased frame advantage on hit from +4 frames to +7 frames.
| Increased the range of attack.
|-
|-
| |
| class="bg-grey-03" |
| {{Plainlist|
| rowspan="2" | 1+2
* 2nd hit
| Changed opponent's behaviour on CH.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Increased input window from 20 to 23.
| Increased range of the attack.
|-  
|-
| class="bg-blue" |
| class="bg-blue" |
| d/b+2
| f+3
| Changed attack startup from i23~24 to i20~21.
| Increased frame advantage on hit from +1 to +4.
|-  
|-
| class="bg-blue" |
| class="bg-blue" |
| b+1  
| df+2,1
| Can now shift to crouch by cancelling the move with "b+1,D"
| Increased frame advantage on hit from +4 to +8.
|-  
|-
| class="bg-blue" |
| class="bg-blue" |
| b+2,1+2,4
| d+1,3
| Increased range of the attack.
| Increased range of the attack.
|-  
|-
| class="bg-blue" |
| class="bg-blue" |
| b+4
| d+1+2,B
| Increased frame advantage on block from -8 to -7.  
| Can now sidestep from During Swaying u.
|-
| class="bg-grey-03" |
| d+1+2,3
| Changed opponent's behaviour on CH.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| u/f+2  
| d+1+2~2
| Increased damage from 20, 20, to 20, 25.
| Increased frame advantage on block from +2 to +7.
|-  
|-
| class="bg-blue" |
| class="bg-blue" |
| WR 3  
| d+3+4
| Increased the lower range of the attack.
| Increased damage from 15 to 16.
|-
| class="bg-blue" |
| rowspan="4" | WS 1,4  
| Increased frame advantage when blocked from -12 frames to -8.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Shortened recovery time on hit by 1 frame.
| rowspan="2" | d+3+4,2
| Increased damage from 23 to 25.
|-
|-
| |
| class="bg-grey-03" |
| {{Plainlist|
| Changed opponent's behaviour when hit mid-air.
* 2nd hit
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Increased input window from 15 frames to 21 frames.
| ub+1+2,1,2,1,2,1,2,1,2,1
|-
| Reduced strength of pushback, and made move easier to land.
| |
| rowspan="2" | WS 2,1,2,1,2
,1+4,1,3+4
| {{Plainlist|
* 8th/9th hit
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Decreased distance between Asuka and opponent on hit.
| f,F+4
| Increased frame advantage on block from -10 to -9.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| b+1+3 (or b+2+4)
| qcb+2,4
| Shortened recovery time by 5 frames.
| Increased frame advantage on block from -10 to -9.
|}
 
== Bob ==
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-yellow" |
| u/f+4
| [[Bob movelist|New move]].
|-
| class="bg-red" |
| f+1+2
| Decreased damage from 25 to 23.
|-
| class="bg-blue" |
| rowspan="3" | d+1
| Increased frame advantage on block from -11 to -9.
|-
| class="bg-blue" |
| Increase frame advantage on hit from +5 to +7.
|-
|-
| class="bg-grey-03" |
| class="bg-grey-03" |
| Adjusted the motion since it was difficult for the opponent
| qcb+3
in jump status to land a mid attack.
| Changed opponent's behaviour on CH.
|-
| class="bg-red" |
| rowspan="3" | d+2,1
| Decreased damage from 14 to 11.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Increased frame advantage on block from -10 to -9.
| qcb+4
| Increased range of the attack.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Increased frame advantage on hit from +1 to +2.
| WR 3,4
|-
| Decreased the distance between the player and the opponent  
| class="bg-red" |
on CH.
| d+2,1,2
| Decreased frame advantage on block from -10 to -13.
|-
| |
| rowspan="2" | d+1+2
| {{Plainlist|
* 1st hit
|-
| class="bg-blue" |
| Increased the move's reach.
|-
| class="bg-red" |
| rowspan="2" | f,n,d,d/f+1
| Decreased frame advantage on block from -2 to -4.
|-
| class="bg-blue" |
| Now [[Attack Properties#Combo Properties|screws]] opponent on hit.
|-
| |
| rowspan="4" | f,n,d,d/f+4,1+2
| {{Plainlist|
* 1st hit
|-
| class="bg-grey-03" |
| Changed opponent's behaviour on CH.
|-
| |
| {{Plainlist|
* 2nd hit
|-
| class="bg-grey-03" |
| Changed opponent's behaviour when hit in mid-air.
|-
| class="bg-blue" |
| WR 1,2
| Increased the damage from 12 to 14.
|}
|}


== Bryan ==
== Claudio ==
{{Changelist|
; f,F+1+2
: {{New}}New move.
 
; ws1,2
; STB.ws1,2
: {{New}}New move.
 
; 1
: {{Buff}}Lower range increased.
: {{Buff}}Spacing on hit reduced.
 
; 4
: {{Buff}}Damage increased from 15 to 17.
 
; 4,3
: {{Buff}}Frame advantage on block improved from -5 to +0.
: {{Buff}}Spacing on block reduced.


{| class="wikitable"
; f+3
! !! Command !! Change
: {{Buff}}Frame advantage on block improved from -5 to +0.
|-
: {{Buff}}Spacing on block reduced.
| class="bg-yellow" |
 
| 1+2,1
; b+1
| [[Bryan movelist|New move]].  
: {{Unclear}}Opponent's behavior when move hits after [[Attack#Screw|Screw]] attack changed.
|-
 
| class="bg-grey-03" |
; uf+2
| rowspan="2" | 1,4,3,3
: {{Buff}}Startup changed from i25 to i25~26.
| Changed opponent's behaviour on CH.
: {{Buff}}Frame advantage on block improved from -9 to -3.
|-
: {{Unclear}}Jump status changed from 9~24 frames to 9~25 frames.
| class="bg-blue" |
 
| Increased the range of attack.
; f,F+2
|-
; FC.df+2
| class="bg-grey-03" |
: {{Buff}}Range increased.
| rowspan="2" | 1+2
 
| Changed opponent's behaviour on CH.
; STB.d+2,2
|-
: {{Buff}}Damage increased from 15 to 17.
| class="bg-blue" |
 
| Increased range of the attack.
; STB.b+3,4,1
|-
: {{Buff}}Damage increased from 35 to 38.
| class="bg-blue" |
}}
| f+3
 
| Increased frame advantage on hit from +1 to +4.
== Devil Jin ==
|-
{{Changelist|
| class="bg-blue" |
; b,f+2,3
| d/f+2,1
: {{New}} New move.
| Increased frame advantage on hit from +4 to +8.
 
|-
; 3+4,4
| class="bg-blue" |
: {{Unclear}}Opponent's behavior when hit while downed changed.
| d+1,3
 
| Increased range of the attack.
; df+3,2,4
|-
: {{Buff}}Damage increased from 10,8,16 to 12,10,20.
| class="bg-blue" |
 
| d+1+2,B
; df+4,4
| Can now sidestep from During Swaying u.
; ws4,4
|-
: {{Buff}}Range increased.
| class="bg-grey-03" |
 
| d+1+2,3
; db+2
| Changed opponent's behaviour on CH.
: {{Buff}}Counter hit knockdown added.
|-
 
| class="bg-blue" |
; b+2
| d+1+2~2
: {{Buff}}Lower range increased.
| Increased frame advantage on block from +2 to +7.
 
|-
; b+2,1
| class="bg-blue" |
: {{Nerf}}Damage reduced from 23 to 21.
| d+3+4
: {{Unclear}}Time when the move starts delayed by 1 frame.
| Increased damage from 15 to 16.
 
|-
; uf+4
| class="bg-blue" |
: {{Buff}}Spacing on hit reduced.
| rowspan="2" | d+3+4,2
 
| Increased damage from 23 to 25.
; f,n,d,df+4
|-
: {{Unclear}}Knockdown removed when f,n,d,df+4,4 is performed.
| class="bg-grey-03" |
 
| Changed opponent's behaviour when hit mid-air.
; f,n,d,df+4,4
|-
: {{Nerf}}Damage reduced from 30 to 28.
| class="bg-blue" |
: {{Unclear}}Spacing on hit reduced.
| u/b+1+2,1,2,1,2,1,2,1,2,1
 
| Reduced strength of pushback, and made move easier to land.
; ws1
|-
: {{Buff}}Spacing on hit reduced.
| class="bg-blue" |
| f,F+4
| Increased frame advantage on block from -10 to -9.
|-
| class="bg-blue" |
| qcb+2,4
| Increased frame advantage on block from -10 to -9.
|-
| class="bg-grey-03" |
| qcb+3
| Changed opponent's behaviour on CH.
|-
| class="bg-blue" |
| qcb+4
| Increased range of the attack.
|-
| class="bg-blue" |
| WR 3,4
| Decreased the distance between the player and the opponent
on CH.
|}


== Claudio ==
; qcb+1+3
: {{Buff}}Can now be [[input buffer|buffered]].
}}
 
== Dragunov ==
{{Changelist|
{{Changelist|
; f,F+1+2
; df+3+4
: {{New}}New move.
: {{New}}New move.


; ws1,2
; 1,3,2,1+2
; STB.ws1,2
; f,F+2,1+2
: {{New}}New move.
: {{Buff}}Damage increased from 35 to 40.


; 1
; 4,4
: {{Buff}}Lower range increased.
: {{Nerf}}Damage reduced from 25 to 23.
: {{Buff}}Pushback reduced on hit.


; 4
; d+1
: {{Buff}}Damage increased from 15 to 17.
: {{Buff}}Frame advantage on block improved from +0 to +1.
: {{Buff}}Frame advantage on hit improved from +7 to +8.
: {{Buff}}Recovery after counter hit shortened by 1 frame.
: {{Buff}}Range increased.


; 4,3
; d+4,4
: {{Buff}}Frame advantage on block improved from -5 to 0.
: {{Buff}}Recovery after hit shortened by 1 frame.
: {{Buff}}Pushback reduced on block.


; f+3
; b+4,2,1
: {{Buff}}Frame advantage on block improved from -5 to 0.
: {{Buff}}Counter hit behavior added with frame advantage +12.
: {{Buff}}Pushback reduced on block.


; b+1
; f,F+3
: {{Unclear}}Opponent's behavior when move hits after [[Attack#Screw|Screw]] attack changed.
: {{Buff}}Frame advantage on block improved from +3 to +5.
: {{Buff}}Recovery after hit shortened by 2 frames.


; u/f+2
; qcb+2
: {{Buff}}Startup changed from i25 to i25~26.
: {{Unclear}}Pushback strength increased to reduce chance of phasing.
: {{Buff}}Frame advantage on block improved from -9 to -3.
: {{Unclear}}Jump status changed from 9~24 frames to 9~25 frames.


; f,F+2
; wr4
; FC.d/f+2
: {{Buff}}Behavior against airborne opponent changed.
: {{Buff}}Range increased.


; STB.d+2,2
; ws1,3
: {{Buff}}Damage increased from 15 to 17.
: {{Nerf}}Frame advantage on block reduced from -13 to -15.
 
; STB.b+3,4,1
: {{Buff}}Damage increased from 35 to 38.
}}
}}


== Devil Jin ==
== Eddy ==
{{Changelist|
{{Changelist|
; b,f+2,3
; b+2,3,3
: {{New}} New move.
: {{New}}New move.


; 3+4,4
; 4
: {{Unclear}}Opponent's behavior when hit while downed changed.
: {{Buff}}Damage increased from 12 to 14.


; d/f+3,2,4
; f+2,3
: {{Buff}}Damage increased from 10,8,16 to 12,10,20.
: {{Unclear}}Startup changed from i20 to i20~21.
: {{Unclear}}Behavior against airborne opponent changed, no longer causes screw.


; d/f+4,4
; d+3~4
; ws4,4
: {{Buff}}Damage increased from 15 to 17.
: {{Buff}}Range increased.
 
; ub+3
: {{Buff}}Frame advantage on block improved from -2 to +1.


; d/b+2
; ub+1+2
: {{Buff}}Counter hit knockdown added.
; u+1+2
: {{Buff}}Spacing on hit reduced.


; b+2
; uf+4
: {{Buff}}Lower range increased.
: {{Buff}}Lower range increased.


; b+2,1
; uf+1+2
: {{Nerf}}Damage reduced from 23 to 21.
: {{Buff}}Damage increased from 20 to 25.
: {{Unclear}}Time when the move starts delayed by 1 frame.


; u/f+4
; FC.1+2
: {{Buff}}Pushback on hit reduced.
: {{Unclear}}Frame advantage issue fixed.


; f,n,d,d/f+4
; FC.1+2,1+2
: {{Unclear}}Knockdown removed when f,n,d,d/f+4,4 is performed.
; RLX.1+2,1+2
: {{Buff}}Damage increased from 12 to 14.


; f,n,d,d/f+4,4
; SS.1+4
: {{Nerf}}Damage reduced from 30 to 28.
: {{Unclear}}Input buffering issue fixed.
: {{Unclear}}Pushback on hit reduced.


; ws1
; RLX.3
: {{Buff}}Pushback on hit reduced.
: {{Buff}}Frame advantage on block improved from -15 to -14.
}}


; qcb+1+3
== Eliza ==
: {{Buff}}Can now be [[input buffer|buffered]].
{{Changelist|
}}
; MG.1,4
 
== Dragunov ==
{{Changelist|
; d/f+3+4
: {{New}}New move.
: {{New}}New move.


; 1,3,2,1+2
; EX.MG.2 (hit)
; f,F+2,1+2
; MG.2
: {{Buff}}Damage increased from 35 to 40.
; f,F+2
: {{Buff}}Startup of Blood Gauge gain shortened by 60 frames.


; 4,4
; f,d,df+1+2
: {{Nerf}}Damage reduced from 25 to 23.
: {{Unclear}}Hit level on front hit changed from s,s,s,s,s to s,t.


; d+1
; MG.1,2
: {{Buff}}Frame advantage on block improved from 0 to +1.
: {{Buff}}Input window for 2nd hit increased from 14 frames to 22 frames.
: {{Buff}}Frame advantage on hit improved from +7 to +8.
: {{Buff}}Recovery after counter hit improved by 1 frame.
: {{Buff}}Range increased.


; d+4,4
; df+1,2
: {{Buff}}Recovery after hit improved by 1 frame.
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Frame advantage on hit improved from -2 to +2.
: {{Buff}}Spacing on counter hit reduced.


; b+4,2,1
; d+1
: {{Buff}}Counter hit behavior added with frame advantage +12.
; FC.d+1
: {{Nerf}}Counter hit behavior changed to the same as regular hit.


; f,F+3
; d+3
: {{Buff}}Frame advantage on block improved from +3 to +5.  
; FC.d+3
: {{Buff}}Recovery after hit improved by 2 frames.
; d+4
; FC.d+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.


; qcb+2
; d1+2
: {{Unclear}}Strength of pushback increased to reduce chance of phasing.
; FUFT.1+2
; FUFA.1+2
; FC.D (1 second)
: {{Buff}}Startup of Blood Gauge gain shortened by 30 frames.


; wr4
; b+1,2,4
: {{Buff}}Behavior against airborne opponent changed.
: {{Nerf}}Damage reduced from 23 to 17.
: {{Buff}}Startup of 3rd hit shortened by 2 frames.


; ws1,2
; f,F+1+2
: {{Nerf}}Frame advantage on block reduced from -13 to -15.
: {{Unclear}}Can now cancel 3rd hit with f,F+1+2,D
}}
}}


== Eddy ==
== Fahkumram ==
{{Changelist|
{{Changelist|
; b+2,3,3
; 3,1,2
: {{New}}New move.
 
; uf+2
: {{New}}New move.
: {{New}}New move.


; 4
; b,B
: {{Buff}}Damage increased from 12 to 14.
: {{Nerf}}Backward movement reduced.


; f+2,3
; 1,2,1
: {{Unclear}}Startup changed from i20 to i20~21.  
: {{Nerf}}Frame advantage on block reduced from -6 to -10.  
: {{Unclear}}Behavior against airborne opponent changed, no longer causes screw.
: {{Nerf}}Frame advantage on hit reduced from +7 to +3.


; d+3~4
; 1,2,1,3~4
: {{Buff}}Damage increased from 15 to 17.
; 2,4,3~4
; 4,3~4
; d+3,4,3~4
: {{Nerf}}Knockdown and wall splat removed.


; u/b+3
; 3,1,d+4
: {{Buff}}Frame advantage on block improved from -2 to +1.
: {{Nerf}}Damage reduced from 18 to 15.


; u/b+1+2
; 3,4~3
; u+1+2
; f+3,2,4~3
: {{Buff}}Pushback on hit reduced.
; ws2,4~3
: {{Nerf}}Knockdown and wall splat removed.
: {{Nerf}}Counter hit behavior changed from [[Attack#Launcher|launcher]] to knockdown.


; u/f+4
; f+3
: {{Buff}}Lower range increased.
: {{Nerf}}Frame advantage on block reduced from -4 to -7.
: {{Nerf}}Frame advantage on hit reduced from +7 to +4.


; u/f+1+2
; f+1+2
: {{Buff}}Damage increased from 20 to 25.
: {{Nerf}}Damage reduced from 26 to 21.


; FC.1+2
; df+1
: {{Unclear}}Frame advantage issue fixed.
: {{Nerf}}Frame advantage on hit reduced from +8 to +6.


; FC.1+2,1+2
; df+1,2
; RLX.1+2,1+2
: {{Nerf}}Counter hit behavior removed.
: {{Buff}}Damage increased from 12 to 14.


; SS.1+4
; df+1,4~1
: {{Unclear}}Input buffering issue fixed.
; f,F+4~1
: {{Nerf}}Frame advantage on block reduced from +0 to -3.


; RLX.3
; df+1,4~3,2
: {{Buff}}Frame advantage on block improved from -15 to -14.
; f,F+4~3,2
}}
; FC.df+3,2
: {{Nerf}}Damage reduced from 25 to 23.


== Eliza ==
; d+4
: {{Unclear}}Opponent's low attack now hits more in some situations.


{| class="wikitable"
; d+3+4
! !! Command !! Change
: {{Nerf}}Knockdown removed.
|-
 
| class="bg-yellow" |
; b+2
|
: {{Nerf}}Frame advantage on hit reduced from -4 to -6.
| [[ movelist|New move]].  
|-
|}


== Fahkumram ==
; b+3
: {{Nerf}}Counter hit no longer causes [[Attack#Screw|screw]].


{| class="wikitable"
; b+4,3
! !! Command !! Change
: {{Nerf}}Frame advantage on block reduced from -9 to -10.  
|-
: {{Nerf}}Frame advantage on hit reduced from +2 to +1.
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; uf+1
: {{Unclear}}Opponent's low hitting before move started now fixed.


== Feng ==
; uf+3
: {{Buff}}Lower range increased.


{| class="wikitable"
; ws1
! !! Command !! Change
: {{Nerf}}Frame advantage on hit reduced from +7 to +4.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


== Ganryu ==
; SS.4
: {{Unclear}}Recovery for both characters on block lengthened by 2 frames, slowing pace.
}}


{| class="wikitable"
== Feng ==
! !! Command !! Change
{{Changelist|
|-
; df+4,3
| class="bg-yellow" |
: {{New}}New move.
|
| [[ movelist|New move]].  
|-
|}


; 1+2
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Recovery on hit shortened by 1 frame.
: {{Buff}}Range increased.
: {{Buff}}Punch parry state improved from 2~7 frames to 2~9 frames.
; db+1,2
: {{Buff}}Frame advantage on block improved from -12 to -11.
: {{Buff}}Counter hit knockdown added.


== Geese ==
; db+3
: {{Buff}} Counter hit behavior added.


{| class="wikitable"
; db+4
! !! Command !! Change
; BT.d+3
|-
; SS.4
| class="bg-yellow" |
: {{Unclear}}Easier for opponent to land a jumping mid attack.
|
| [[ movelist|New move]].  
|-
|}


; b+2,3
; f,F+2
: {{Buff}}Range increased.


== Gigas ==
; b+4
; FC.df+2
: {{Buff}}Spacing on hit reduced.


{| class="wikitable"
; uf+3
! !! Command !! Change
; uf+4
|-
; wr3
| class="bg-yellow" |
: {{Buff}}Lower range increased.
|
| [[ movelist|New move]].  
|-
|}


== Heihachi ==
; ws1
: {{Buff}}Startup shortened from i14 to i13.


{| class="wikitable"
; ws1,2,1
! !! Command !! Change
: {{Buff}}Counter hit knockdown added.
|-
| class="bg-yellow" |
; ws2
|
: {{Buff}}Frame advantage on block improved from -9 to -7.
| [[ movelist|New move]].  
: {{Buff}}Recovery on hit shortened by 2 frames.
|-
: {{Nerf}}Behavior on hit changed, frame advantage from +14a{{untested}} to +7.
|}
}}
 
== Ganryu ==
{{Changelist|
; TACH.f+2
: {{New}}New move.
 
; ws1,2
: {{New}}Replaced with a new move.


== Hwoarang ==
; ws1,2,3+4
: {{New}}New move.


{| class="wikitable"
; 2,1,2
! !! Command !! Change
: {{Nerf}}Frame advantage on block reduced from -11 to -13.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; TACH.1+2
: {{Buff}}Startup shortened from i26 to i23.
; b+2
: {{Buff}}Frame advantage on block improved from -18 to -14.


== Jack-7 ==
; df+2
: {{Unclear}}Spacing on hit reduced.


{| class="wikitable"
; df+2+3
! !! Command !! Change
: {{Buff}}Damage increased from 20 to 23.
|-
 
| class="bg-yellow" |
; db+2
|
: {{Unclear}}Can now cancel the move by db+2,3+4 and shift to TACH
| [[ movelist|New move]].  
 
|-
; uf+1
|}
; uf+1+2
; ws2
: {{Buff}}Lower range increased.
 
; uf+2
: {{Unclear}}Can now shift to TACH by uf+2,3+4


; b,f+2
: {{Unclear}}Changed the command from b,f+2 to b,f+2+3


== Jin ==
; b,db,d,DF+2
: {{Nerf}}Damage reduced from 45 to 35.
}}


{| class="wikitable"
== Geese ==
! !! Command !! Change
{{Changelist|
|-
; b+1,3
| class="bg-yellow" |
: {{New}}New move.
|
| [[ movelist|New move]].  
|-
|}


== Josie ==
; f,d,df+1
: {{Buff}}Startup changed from i19~20 to i19~21.
: {{Nerf}}Opponent's recovery on block shortened by 1 frame.
: {{Nerf}}Damage reduced from 10,17 to 10,15.


{| class="wikitable"
; f,d,df+2
! !! Command !! Change
: {{Buff}}Startup changed from i23~24 to i23~25.
|-
: {{Nerf}}Opponent's recovery on block shortened by 1 frame.
| class="bg-yellow" |
: {{Nerf}}Damage reduced from 10,17 to 10,15.
|
| [[ movelist|New move]].  
|-
|}


; MAX.f,d,df+1+2
: {{Buff}}Startup changed from i23~24 to i23~25.
: {{Nerf}}Opponent's recovery on block shortened by 1 frame.
: {{Nerf}}Opponent's behavior after 1st hit changed from standing to airborne.
: {{Nerf}}Damage reduced from 10,17 to 10,15.


== Julia ==
; qcb+1,2
: {{Buff}}Spacing on hit reduced.


{| class="wikitable"
; d+1+2
! !! Command !! Change
: {{Nerf}}Damage reduced from 20 to 15.
|-
: {{Buff}}Spacing on hit reduced.
| class="bg-yellow" |
 
|
; b+1,2
| [[ movelist|New move]].  
: {{Buff}}Damage changed from 10,18 to 8,23.
|-
 
|}
; ws2
: {{Buff}}Damage increased from 10 to 15.
 
; FC.df+1
: {{Nerf}}Damage reduced from 20 to 17.
 
; SS.3
: {{Nerf}}Frame advantage on hit reduced from +6 to +4.
: {{Buff}}Spacing on counter hit reduced.
}}
 
== Gigas ==
{{Changelist|
; SG.4,1
: {{New}}New move.
 
; R.f+3+4*,1
: {{Buff}}Damage increased from 25 to 30.


== Katarina ==
; R.f+3+4*<1
: {{Buff}}Damage increased from 40 to 45.


{| class="wikitable"
; 1,2
! !! Command !! Change
: {{Buff}}Damage increased from 24 to 28.
|-
 
| class="bg-yellow" |
; 4
| HAR d/f+3
: {{Buff}}Frame advantage on hit improved from +2 to +4.
| [[Katarina movelist|New move]]. i23~24 CH launching low. Crushes lows.
 
|-
; f+1+2
| class="bg-red" |
: {{Buff}}Frame advantage on block improved from -9 to -5.  
| 1,1,2  
: {{Unclear}}Spacing on block increased.
| Decreased distance between Katarina and opponent on block.
 
|-
; GOL.1
| class="bg-blue" |
: {{Buff}}Damage increased from 20 to 25.
| rowspan="2" | HAR 3
 
| Increased upper range of the attack.
; GOL.<1
|-
: {{Buff}}Damage increased from 35 to 40.
| class="bg-red" |
 
| Adjusted motion; now easier for jumping opponent to land a mid attack.
; df+4,1+2
|-
: {{Buff}}Counter hit [[Attack#Launcher|launcher]] added.
| class="bg-blue" |
: {{Unclear}}Can now shift to SG from df+4,1+2,3+4
| d/f+1  
 
| Increased frame advantage on block from -3 to -2.
; df+1+2,1+2
|-
: {{Nerf}}Damage reduced from 20 to 17.
| class="bg-blue" |
 
| rowspan="2" | d/f+2,2  
; d+1+2
| Changed attack startup from i27 to i25.
: {{Nerf}}Tracking reduced.
|-
: {{Buff}}Lower range increased.
| class="bg-grey-03" |
 
| Delayed time when the move starts by 1 frame.
; d+3+4
|-
: {{Unclear}}Can now be performed using slide input d+3_4~3+4
| class="bg-blue" |
 
| rowspan="2" | d/f+2,4
; db+2
| Changed attack startup from frame 29-30 to frame 26-27.
: {{Buff}}Damage increased from 20 to 23.
|-
 
| class="bg-grey-03" |
; db+1+2
| Delayed time when the move starts by 1 frame.
: {{Buff}}Pushback strength reduced and attack lands easier.
|-
 
| class="bg-red" |
; db+3+4
| d/f+3+4  
: {{Unclear}}Can now be performed using slide input db+3_4~3+4
| Adjusted motion; now easier for jumping opponent to land a mid attack.
 
|-
; b+1+2
| class="bg-blue" |
: {{Buff}}Counter hit [[Attack#Launcher|launcher]] added.
| d+1  
: {{Unclear}}Can now shift to SG from b+1+2,3+4
| Increased distance between Katarina and opponent on block.
 
|-
; uf+3
| class="bg-blue" |
: {{Buff}}Lower range increased.
| d+3,4
 
| Increased frame advantage on block from -4 to -1.
; f,F+2
|-
: {{Unclear}}Unintended behavior on grounded face-down opponent fixed.
| class="bg-blue" |
 
| rowspan="2"| d/b+3
; FDFA.2
| Changed attack startup from i25-27 to i24-25.
: {{Unclear}}Easier for opponent to land a jumping mid attack.
|-
: {{Buff}}Pushback strength reduced and attack lands easier.
| class="bg-red" |
 
| Adjusted motion; now easier for jumping opponent to land a mid attack.
; SG.1+2
|-
; 1+3
| class="bg-red" |
; f+1+3
| d/b+4
; 2+4
| Adjusted motion; now easier for jumping opponent to land a mid attack.
; f+2+4
|-
; hcb,f+1+2
| |
: {{Buff}}Throw range increased.
| rowspan="3"| b+3+4
}}
| {{Plainlist|
 
* 1st hit
== Heihachi ==
|-
{{Changelist|
| class="bg-blue" |
; b+3,2
| Increased damage from 10 to 15.
: {{New}}New move.
|-
 
| class="bg-blue" |
; R.d+1+2
| Increased the move's tracking.
: {{Buff}}Spacing on block reduced.
|-
 
| class="bg-blue" |
; 1+2
| f,F+2,4
: {{Buff}}Frame advantage on block improved from -12 to -10.
| Increased move's forward movement.
: {{Buff}}Recovery on hit shortened by 2 frames.
|-
 
| class="bg-blue" |
; f+4
| rowspan="3"| d+3+4<ref group=" " name=" ">(enemy down)</ref>
: {{Buff}}Spacing on block reduced.
| Increased damage from 25 to 28.
 
|-
; RAI.1
| class="bg-blue" |
; RAI.2
| Increased frame advantage on block from -20 to -12.
: {{Buff}}Lower range increased.
|-
 
| class="bg-blue" |
; db+2
| Increased frame advantage on hit from -9 to -1.
: {{Buff}}Damage increased from 23 to 25.  
|}
: {{Buff}}Frame advantage on hit improved from +5 to +6.
<references group=" " />
: {{Buff}}Pushback strength reduced and attack lands easier.
== Kazumi ==
 
; b+3
: {{Unclear}}Startup changed from i14~16 to i14~15.  
: {{Buff}}Lower range increased.
 
; b+3,3
: {{Unclear}}Startup of 2nd hit changed from ,i21~ to ,i22~
 
; b+4
: {{Buff}}[[Attack#Screw|Screw]] added to counter hit.
 
; b+1+2
: {{Buff}}Frame advantage on hit improved from +2 to +8.
 
; f,n,df+1
: {{Buff}}Crouching state added.
 
; f,n,d,df+4,n,4,4
: {{Buff}}Frame advantage on block improved from -16 to -14.  
: {{Buff}}Frame advantage on hit improved from -5 to -3.


{| class="wikitable"
; ws3,1+2
! !! Command !! Change
: {{Buff}}Knockdown added.
|-
}}
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


== Hwoarang ==
{{Changelist|
; RFS.uf+3
: {{New}}New move.


== Kazuya ==
; 4,3
: {{Buff}}Damage increased from 14 to 16.
: {{Buff}}Counter hit knockdown added.


{| class="wikitable"
; db+4
! !! Command !! Change
: {{Buff}}Damage increased from 12 to 14.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; u+3+4
: {{Buff}}Pushback strength increased and attack lands easier.


== King ==
; uf+3
: {{Unclear}}Jump status after uf+3,4 input fixed.


{| class="wikitable"
; f,F+3
! !! Command !! Change
: {{Buff}}Spacing on hit reduced.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; f,n,d,df+3
: {{Unclear}}Startup changed from i18 to i18~19.


== Kuma & Panda ==
; wr3
: {{Buff}}Lower range increased.
 
; RFF.f,F+4,3
: {{Unclear}}Opponent blocking 2nd hit after 1st hit lands on side now fixed.


{| class="wikitable"
; RFF.f+3,f+3
! !! Command !! Change
: {{Unclear}}Properties not matching LFS.f+4 now fixed.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; LFS.4
: {{Buff}}Frame advantage on block improved from +2 to +4.
: {{Buff}}Spacing on block reduced.
: {{Buff}}Pushback strength reduced and attack lands easier.


== Lars ==
; LFS.b+3
: {{Buff}}Lower range increased.
: {{Buff}}Pushback strength reduced and attack lands easier.


{| class="wikitable"
; LFS.uf+3
! !! Command !! Change
: {{Unclear}}Jump status after LFS.uf+3,4 input fixed.
|-
: {{Unclear}}Motion adjusted to prevent unnatural behavior during certain situation.
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


== Law ==
; LFS.uf+4
: {{Unclear}}Can now shift to RFF by LFS.uf+4,F


{| class="wikitable"
; RFS.3
! !! Command !! Change
: {{Buff}}Frame advantage on block increased from +2 to +4.
|-
: {{Buff}}Spacing on block reduced.
| class="bg-yellow" |
: {{Buff}}Pushback strength reduced and attack lands easier.
|
| [[ movelist|New move]].  
|-
|}


; RFS.df+4
; RFS.b+4
: {{Buff}}Lower range increased.


== Lee ==
; 2+4,B
: {{Nerf}}Frame advantage on hit reduced from +13 to +0.
}}


{{MoveDataHeader}}
== Jack-7 ==
{{MoveData
{{Changelist|
|id=Lee-ws1
; f+1,1
|input=ws1
: {{New}}New move.
|damage=13
 
|target=m
; f+1
|range=1.98
: {{Buff}}Spacing on hit reduced.
|startup=i13~14
 
|recv=r20
; f+1,2,2
|block=-2
: {{Buff}}Damage increased from 20 to 24.
|hit=+7
 
}}
; f+1+2
{{MoveData
: {{Unclear}}Damage on airborne hit not matching ground hit fixed.
|id=Lee-ws1,4
 
|name=Wonderful Combo
; db+1+2
|inputLead=ws1
: {{Buff}}Spacing of all hits on hit reduced.
|input=,4
: {{Buff}}Range of 2nd/3rd/4th hits increased.
|damageLead=13
 
|damage=,17
; b+1,2
|targetLead=m
: {{Nerf}}Damage reduced from 20 to 17.
|target=,h
: {{Buff}}Counter hit [[Attack#Launcher|launcher]] added.
|range=3.17
 
|startupRoot=i13~14
; f,F+3
|startup=,i20
: {{Nerf}}Behavior on hit changed from knockdown to +9c.
|recv=r28
: {{Buff}}Counter hit [[Attack#Launcher|launcher]] added.
|block=-5
: {{Buff}}Spacing on block reduced.
|hit=+4
 
|notes={{Plainlist|
; FC.db+1
* Combo from 1st hit
: {{Buff}}Spacing on hit reduced.
* Transition to r28 HMS with 3}}
 
; SS.1
: {{Buff}}Frame advantage on block improved from +5 to +6.
: {{Buff}}Spacing on hit reduced.
 
; W! 1+3_2+4
: {{Buff}}Damage increased from 45 to 60.
: {{Unclear}}Can now perform the move from W! uf+1+2
}}
}}


{{Changelist|
== Jin ==
; ws1
{{Changelist|
; ws1,4
; b,f+2,1,df+2
: {{New}} New move. See above.
: {{New}}New move.
 
; 1,2,4
: {{Nerf}}Damage reduced from 30 to 26.


; R.d+1+2
; 1,d+3
: {{Buff}} Can now be done from HMS.
: {{Buff}}Damage increased from 7 to 9.


; 1,3{{colon}}3
; 2,1,4
: {{Nerf}} Frame advantage on block reduced from -10 to -11.
: {{Buff}}Frame advantage on hit improved from +2 to +4.  
: {{Nerf}} Frame advantage on hit reduced from +1 to +0.
: {{Buff}}Spacing on hit reduced.


; 3~3{{colon}}4  
; 4
: {{Buff}} Damage increased from 20 to 25.
: {{Nerf}} Behavior on counter hit changed from crumple stun to instant [[screw]].


; f+2,1
; f+1+2
: {{Unclear}} Pushback on hit increased.
: {{Buff}}Spacing of 1st hit on regular hit and counter hit reduced.
: {{Buff}}Spacing of 1st hit on block reduced.
: {{Unclear}}Unusual behavior after 2nd hit back hit fixed.


; f+1+2
; d+3
: {{Nerf}} Damage of 2nd hit reduced from 24 to 20.
: {{Buff}}Spacing on block reduced.  


; d/f+3,2,3  
; d+3,3  
: {{Buff}} Frame advantage on block improved from -16 to -14.
: {{Buff}}Frame advantage on block improved from -16 to -14.


; d+2
; d+4
: {{Nerf}} Damage reduced from 18 to 17.
: {{Nerf}}Damage reduced from 13 to 11.  
: {{Buff}} Counter hit behavior added with frame advantage [[Lee combos#Staples|+21a]].
: {{Nerf}}Spacing on counter hit increased.
: {{Unclear}}Pushback strength increased to reduce chance of phasing.


; b+4
; db+3
: {{Nerf}} Damage reduced from 22 to 20.
: {{Buff}}Frame advantage on block improved from -13 to -11.


; b+3+4
; f,F+3,1,3
: {{Nerf}} Damage reduced from 25 to 20.
: {{Unclear}}String now [[String#Properties|jails]].


; u/f+3
; f,F+4
: {{Buff}} Lower range increased.
: {{Nerf}}Frame advantage on block reduced from +4 to +0.


; SSR.3+4
; b,f+2,1
: {{Buff}} Frame advantage on block improved from -11 to -9.
: {{Buff}}Damage increased from 10 to 14.  
: {{Buff}}Frame advantage on counter hit increased from +6 to +9.


; HMS.1,4
; b,f+2,3
: {{Buff}} Frame advantage on hit improved from +0 to +2.
: {{Buff}}Upper range increased.
}}


; HMS.1+2
== Josie ==
: {{Buff}} Pushback on hit reduced.
{{Changelist|
}}
; 1+4
: {{New}}New move.


== Lei ==
; R.df+1+2
: {{Unclear}}Startup changed from i20 to i20~21.


{| class="wikitable"
; SWS.1
! !! Command !! Change
: {{Buff}}Frame advantage on block improved from -7 to -1.
|-
 
| class="bg-yellow" |
; 3,3
|
: {{Unclear}}Startup changed from i23 to i23~24.
| [[ movelist|New move]].  
 
|-
; 3,f+3
|}
: {{Buff}}Frame advantage on block improved from -14 to -13.
; f+2,3,3
: {{Nerf}}Damage reduced from 30 to 28.
 
; f+3
: {{Buff}}Tracking increased.
 
; df+1,4,2
: {{Buff}}Counter hit behavior changed to crumple stun.


; df+3+4
: {{Unclear}}Startup changed from i22 to i22~23.
: {{Buff}}Range increased.


== Leo ==
; db+4,2,3
: {{Buff}}Frame advantage on block improved from -16 to -14.


{| class="wikitable"
; b+2
! !! Command !! Change
: {{Buff}}Lower range increased.  
|-
: {{Buff}}Tracking increased.
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


== Leroy ==
; f,n,d,df+2
: {{Buff}}Range increased.


{| class="wikitable"
; f,n,d,df+1+2
! !! Command !! Change
: {{Unclear}}Startup changed from i24~26 to i24~27.
|-
: {{Buff}}Lower range increased.
| class="bg-yellow" |
 
| u/b+2
; FC.df+4
| [[Leroy movelist|New move]]. i20 punch sabaki.
: {{Buff}}Spacing on hit reduced.
|-
: {{Buff}}Range increased.
| class="bg-yellow" |
}}
| qcf+2
 
| [[Leroy movelist|New move]], i16~17 high-evading m launcher.
== Julia ==
|-
{{Changelist|
| class="bg-blue" |
; f,F+4
| HRM 3,4  
: {{New}}New move.
| Increased frame advantage on hit from 0 to +1.
 
|-
; f+4,1
| class="bg-red" |
: {{New}}Can now cancel 2nd hit with f+4,1,D and shift to crouching.
| rowspan="2" | HRM f+4
 
| Changed attack startup from i26~30 to i26~29
; d,df
|-
: {{Unclear}}Issue of not performing low parry now fixed.
| class="bg-red" |
 
| Decreased range of the attack
; b+3
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; b+4
: {{Nerf}}Frame advantage on block reduced from +1 to -2.
 
; b+1+2
: {{Nerf}}Frame advantage on block reduced from -13 to -14.
: {{Nerf}}Spacing on block reduced.
: {{Nerf}}Recovery after hit lengthened by 1 frame.
 
; f,F+1+2
: {{Nerf}}Damage reduced from 27 to 23.
: {{Nerf}}Frame advantage on block reduced from -7 to -9.
 
; d,DF+1,2
: {{Buff}}Recovery after hit shortened by 5 frames.
 
; wr2,1
: {{Nerf}}Spacing on midair hit reduced.
 
; ws3
: {{Buff}}Spacing on counter hit reduced.
 
; ws4
: {{Nerf}}Damage reduced from 21 to 17.  
: {{Buff}}Frame advantage on block improved from -15 to -12.
 
; FC.df+4,3
: {{Nerf}}Damage reduced from 23 to 20.
 
; SS.2
: {{Buff}}Spacing on hit reduced.
 
; SS.4
: {{Nerf}}Frame advantage on hit reduced from +3 to +0.
 
; SS.3+4
: {{Unclear}}Phasing reduced in specific situations.
 
; Approach mid-air enemy f+3,1+2
: {{Buff}}Damage increased from 30 to 35.
}}
 
== Katarina ==
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-yellow" |
| HAR df+3
| [[Katarina movelist|New move]]. i23~24 CH launching low. Crushes lows.
|-
|-
| class="bg-red" |
| class="bg-red" |
| HRM b+1  
| 1,1,2
| Decreased distance between Leroy and opponent on block.
| Decreased distance between Katarina and opponent on block.
|-
|-
| class="bg-grey-03" |
| class="bg-blue" |
| HRM b+4
| rowspan="2" | HAR 3
| Decreased distance between Leroy and opponent on hit.
| Increased upper range of the attack.
|-
|-
| class="bg-red" |
| class="bg-red" |
| f+3
| Adjusted motion; now easier for jumping opponent to land a mid attack.
| Decreased damage from 17 to 14.
|-
|-
| class="bg-red" |
| class="bg-blue" |
| rowspan="2" | f+3,1+2
| df+1  
| Decreased frame advantage on block from -6 to -12.
| Increased frame advantage on block from -3 to -2.
|-
|-
| class="bg-red" |
| class="bg-blue" |
| Decreased frame advantage on hit from +0 to -6.
| rowspan="2" | df+2,2
| Changed attack startup from i27 to i25.
|-
|-
| class="bg-red" |
| class="bg-grey-03" |
| d+2
| Delayed time when the move starts by 1 frame.
| Increased damage from 15 to 11.
|-
|-
| class="bg-red" |
| class="bg-blue" |
| d+1+2  
| rowspan="2" | df+2,4
| Decreased the move's reach.
| Changed attack startup from frame 29-30 to frame 26-27.
|-
|-
| class="bg-grey-03" |
| class="bg-grey-03" |
| d/b+1,3
| Delayed time when the move starts by 1 frame.
| Changed opponent's behaviour on CH.
|-
|-
| class="bg-red" |
| class="bg-red" |
| d/b+3,1+2
| df+3+4
| Decreased damage from 29 to 25.
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-
|-
| class="bg-red" |
| class="bg-blue" |
| d/b+4
| d+1
| Decreased damage from 15 to 13.
| Increased distance between Katarina and opponent on block.
|-
|-
| class="bg-red" |
| class="bg-blue" |
| b+1
| d+3,4
| Decreased damage from 17 to 14.
| Increased frame advantage on block from -4 to -1.
|-
|-
| class="bg-red" |
| class="bg-blue" |
| b+1+2
| rowspan="2"| db+3
| Decreased distance between Leroy and opponent on block.
| Changed attack startup from i25-27 to i24-25.
|-
|-
| class="bg-red" |
| class="bg-red" |
| u/f+4
| Adjusted motion; now easier for jumping opponent to land a mid attack.
| Changed attack startup from i21-23 to i23-25.
|-
|-
| class="bg-red" |
| class="bg-red" |
| f,F+2,2
| db+4
| Decreased damage from 15 to 13.
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-
| class="bg-red" |
| f,F+1+2
| Decreased the move's reach.
|-
|-
| |
| |
| rowspan="2" | WS 2
| rowspan="3"| b+3+4
| {{Plainlist|
| {{Plainlist|
* 3rd hit
* 1st hit
|-
| class="bg-red" |
| Decreased damage from 12 to 10.
|-
|-
| class="bg-red" |
| class="bg-blue" |
| WS 3
| Increased damage from 10 to 15.
| Decreased damage from 17 to 14.
|-
|-
| class="bg-red" |
| class="bg-blue" |
| rowspan="2" | WS 3,1+2
| Increased the move's tracking.
| Decreased frame advantage on block from -6 to -12.
|-
| class="bg-red" |
| Decreased frame advantage on hit from 0 to -6.
|-
|-
| class="bg-red" |
| class="bg-blue" |
| FC d/f+4  
| f,F+2,4  
| Adjusted motion; now easier for jumping opponent to land a mid attack.
| Increased move's forward movement.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| rowspan="2" | SS 4  
| rowspan="3"| d+3+4<ref group=" " name=" ">(enemy down)</ref>
| Decreased damage from 16 to 17.
| Increased damage from 25 to 28.
|-
| class="bg-grey-03" |
| Changed opponent's behaviour on hit.
|-
|-
| |
| class="bg-blue" |
| rowspan="3 | b+2,(1 or 2)
| Increased frame advantage on block from -20 to -12.
| {{Plainlist|
* 5th hit
|-
|-
| class="bg-red" |
| class="bg-blue" |
| Decreased damage from 20 to 10.
| Increased frame advantage on hit from -9 to -1.
|-
| class="bg-grey-03" |
| Changed opponent's behaviour on hit.
|}
|}
<references group=" " />
== Kazumi ==
{{Changelist|
; wr1
: {{New}}New move.
; R.f,F+1+2
: {{Unclear}}Damage issue where 2nd hit on midair did not match ground hit now fixed.


== Lili ==
; 4
: {{Nerf}}Damage reduced from 18 to 15.


{| class="wikitable"
; f+3
! !! Command !! Change
: {{Buff}}Lower range increased.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; FLY.3
: {{Buff}}Counter hit behavior changed from +7c to knockdown.


== Lucky Chloe ==
; FLY.1+2
: {{Buff}}Counter hit knockdown added.


{| class="wikitable"
; FLY.3+4
! !! Command !! Change
: {{Nerf}}Damage reduced from 8,20 to 7,20.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; d+1
: {{Unclear}}Input issue where opponent could not buffer attacks after counter hit now fixed.


== Marduk ==
; db+3
: {{Nerf}}Damage reduced from 14 to 12.


{| class="wikitable"
; db+4
! !! Command !! Change
: {{Nerf}}Counter hit behavior removed.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; db+1+2
: {{Nerf}}Behavior on hit changed from knockdown to +7c.


== Master Raven ==
; uf+3,4
: {{Buff}}Frame advantage on block improved from -7 to +0.
: {{Buff}}Range increased.
: {{Buff}}Tracking increased.


{| class="wikitable"
; uf+4
! !! Command !! Change
: {{Buff}}Lower range increased.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; wr2
: {{Buff}}Damage increased from 24 to 25.
; ws3
: {{Buff}}Startup improved from i15~16 to i14~15.
; b+1+2
: {{Buff}}Recovery shortened by 5 frames.
: {{Nerf}}Power Crush state reduced by 5 frames.


== Miguel ==  
; b+1+2,(Successful parry)
: {{Buff}}Damage increased from 0,30 to 5,30.
: {{Buff}}Startup changed from i30~34, i36~81 to i25~34, i31~76.
}}
 
== Kazuya ==
{{Changelist|
; ws1+2
: {{New}}New move.


{| class="wikitable"
; R.f,n,d,df+1+4
! !! Command !! Change
: {{Nerf}}Damage reduced from 45 to 41.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; 3,1
: {{Buff}}Damage increased from 7 to 10.


== Negan ==
; 1+2
: {{Buff}}Pushback strength of 1st hit reduced and attack lands easier.
: {{Buff}}Lower range of 1st hit increased.
: {{Buff}}Spacing of 2nd hit on hit reduced.
: {{Buff}}Frame advantage of 2nd hit on block improved from -14 to -13.
: {{Buff}}Recovery shortened by 1 frame.


{| class="wikitable"
; df+1,4
! !! Command !! Change
: {{Buff}}Frame advantage on block improved from -4 to -3.  
|-
: {{Buff}}Frame advantage on hit improved from +17 to +18.
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


; df+2
: {{Buff}}Range increased.


== Nina ==
; d+1+2
: {{Buff}}Frame advantage on hit improved from +1 to +3.
: {{Buff}}Behavior on hit changed from standing to staggered.


{| class="wikitable"
; SS.1+2
! !! Command !! Change
: {{Buff}}Frame advantage on block improved from -6 to -3.
|-
}}
| class="bg-yellow" |
 
| b+1,4
== King ==
| [[Nina movelist#Move Data List|New Move]]. i12 h,m natural combo punish, +9 on hit.
{{Changelist|
|-
; b+3 during front hit 1+2
| class="bg-blue" |
: {{New}}New move.
| 1+4  
 
| Fixed issue where move could not be performed from WR.
; 4
|-
: {{Buff}}Range increased.
| class="bg-blue" |
 
| f+3  
; 1+2,1
| Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
: {{Unclear}}Can now be canceled by 1+2,1,B
|-
 
| class="bg-blue" |
; 3+4,2
| rowspan="2" | d/f+1  
: {{Buff}}Spacing on hit reduced.
| Increased active frames from 13 to 13-14.
 
|-
; f+3
| class="bg-blue" |
: {{Buff}}Lower range increased.
| Increased range of the attack.
 
|-
; f+2,d+1,2
| |
: {{Unclear}}Startup changed from i22 to i22~23.
| rowspan="5" | d/f+3,2
 
| {{Plainlist|
; df+1,2
* 1st hit
: {{Buff}}Frame advantage on hit improved from +3 to +5.
|-
 
| class="bg-blue" |
; df+3
| Increased lower range of the attack.
: {{Buff}}Frame advantage on hit improved from +2 to +6.
|-
 
| |
; wr3+4
| {{Plainlist|
: {{Buff}}Lower range increased.
* 2nd hit
 
|-
; FC.df+2
| class="bg-blue" |
: {{Buff}}Range increased.
| Increased frame advantage on hit from +1 to +5.
: {{Buff}}Tracking increased.
|-
 
| class="bg-blue" |
; db,f+2+4
| Increased lower ranged of the attack.
: {{Buff}}Tracking increased.
|-
 
| class="bg-blue" |
; qcb+1+2
| d/f+1+2  
: {{Buff}}Can now be [[input buffer|buffered]].
| Increased damage from 5, 10 to 5, 14.
: {{Unclear}}Input issue where move could not be performed when delaying 1+2 now fixed.
|-
 
| class="bg-grey-03" |
; f,hcf+2
| d/b+3
: {{Buff}}Tracking increased.
| Reduced pushback, and made the move easier to land.
 
|-
; (Ultimate Tackle).3+4,1+2
| class="bg-blue" |
: {{Unclear}}Input window issue when shifting from (Ultimate Tackle).1_2,1_2,1_2 to (Ultimate Tackle).3+4 now fixed.
| d/b+3+4  
 
| increased the move's reach.
; crouching enemy d+1+3
|-
; crouching enemy d+2+4
| class="bg-grey-03" |
: {{Buff}}Range increased.
| b+1  
 
| changed input from "b+1" to "u/b+1".
; enemy on back by the feet DB+2+4
|-  
: {{Nerf}}Damage reduced from 33 to 28.
| class="bg-red" |
 
| b+2,2  
; crouching enemy df,DF+1+3_2+4
| Fixed issue where landing 1st hit on CH caused unintended frame advantage.
: {{Buff}}Range increased.
|-
}}
| class="bg-blue" |
 
| b+4
== Kuma & Panda ==
| Decreased distance between Nina and opponent on CH.
{{Changelist|
|-
; f+1+2,1+2
| class="bg-blue" |
: {{New}}New move.
| rowspan="2" | b+1+4  
 
| Decreased distance between Nina and opponent after 1st hit.
; 3
|-
: {{Buff}}Pushback strength reduced and attack lands easier.
| class="bg-blue" |
 
| Fixed issue where the move could not be performed from WR.
; 1+2,1+2
|-
: {{Buff}}Range increased.
| class="bg-blue" |
: {{Buff}}Pushback strength reduced and attack lands easier.
| u/b+4  
 
| Increased frame advantage on block from -9 to -7.
; HBS.1,2
|-
: {{Unclear}}Can now shift to ROL from HBS.1,2,f
| class="bg-blue" |
 
| u/f+2
; f+3
| Reduced pushback, and made the move easier to land.  
: {{Buff}}Pushback strength reduced and attack lands easier.
|-
 
| class="bg-blue" |
; f+1+2
| U/F+4
: {{Nerf}}Damage reduced from 25 to 20.  
| Increased frame advantage on block from -6 to ±0.
: {{Nerf}}Frame advantage on block reduced from -12 to -15.
|-
: {{Nerf}}Recovery after hit lengthened by 2 frames.
| class="bg-red" |
: {{Unclear}}[[Attack#Screw|Screw]] on midair hit removed.
| d,D/F+4
 
| Adjusted motion; now easier for jumping opponent to land a mid attack.
; ub+1+2
|-
: {{Buff}}Startup shortened from i42~43 to i37~38.
| class="bg-blue" |
 
| qcf
; ws1
| Fixed issue where move could not be done from special step in a specific situation.
: {{Buff}}Pushback strength increased and attack lands easier.
|-  
 
| class="bg-blue" |
; ws1,2
| qcf+2
: {{Buff}}String now combos on counter hit.
| Changed attack startup from frame 20-21 to frame 17-18.
: {{Nerf}}Damage reduced from 34 to 23.
|-  
: {{Buff}}Startup shortened from ,i41~42 to ,i27~28.
| class="bg-blue" |
: {{Nerf}}Frame advantage on block reduced from +5 to -9.
| qcf+3  
: {{Buff}}Recovery on hit shortened by 3 frames.
| Changed opponent's behaviour on CH.
: {{Unclear}}Counter hit behavior changed.
|-
 
| class="bg-blue" |
; ROL.1
| rowspan="3" | WR 3,4
; ROL.3
| Increased frame advantage on block from -15 to -13.
: {{Buff}}Tracking increased.
|-
 
| class="bg-red" |
; f,F+1+4
| Changed opponent's behaviour on hit. (no longer launches)
; hcb,f+1+2
|-
: {{Buff}}Pushback strength reduced and attack lands easier.
| class="bg-blue" |
}}
| Shortened recovery time on hit by 3 frames.
 
|-
== Lars ==
| class="bg-blue" |
{{Changelist|
| WR 1+2  
; R.DEN 3+4
| Decreased distance between Nina and opponent on block.  
: {{New}}New move.
|-
 
| class="bg-blue" |
; SEN.3+4
| WS 2  
: {{New}}New move.
| Increased the move's reach.
 
|}
; 1,1,1
: {{Buff}}Damage increased from 7,10,15 to 7,8,20.
 
; 3,D
: {{Buff}}Frame advantage on block improved from -12 to -10.
: {{Buff}}Frame advantage on hit improved from +5 to +7.
 
; DEN.3
: {{Buff}}Frame advantage on block improved from +4 to +6.  
: {{Buff}}Spacing on block reduced.
 
; SEN.df+1
: {{Buff}}Counter hit behavior changed to launcher.
 
; SEN.2
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
 
; f+1
: {{Buff}}Lower range increased.
 
; f+1,2,3,B
; f+1,2,3
: {{Buff}}Counter hit behavior changed to launcher.
 
; f+2,1,B
; f+2,1
: {{Buff}}Damage increased from 12 to 15.
 
; df+2,1
: {{Unclear}}Attack level changed from high to mid.
: {{Nerf}}Frame advantage on block reduced from -7 to -14.
 
; db+1,3,D
: {{Buff}}Frame advantage on block improved from -12 to -10.  
: {{Buff}}Frame advantage on hit improved from -1 to +1.
 
; db+3
: {{Buff}}Damage increased from 17 to 19.
: {{Buff}}Spacing on hit reduced.
 
; CH b+4
: {{Buff}}Damage increased from 23 to 28.
 
; f,F+1+2
: {{Buff}}Frame advantage on block improved from -11 to -9.
 
; wr3
: {{Buff}}Lower range increased.
: {{Unclear}}Issue where opponent shortened recovery by crouching after block now fixed.
 
; ws2,1
: {{Buff}}Counter hit behavior changed to launcher.
}}
 
== Law ==
{{Changelist|
; db+3+4
: {{New}}Replaced with a new move.
 
; 1,2,2,2
; 2,2,2
; f+2,2,2
: {{Buff}}Counter hit knockdown added.
 
; 1,2,2,1+2
; 2,2,1+2
; f+2,2,1+2
: {{Buff}}Added Wall Bounce on hit.
 
; 3+4
: {{Nerf}}Frame advantage on block reduced from -12 to -14.
: {{Nerf}}Recovery on hit lengthened by 2 frames.
 
; 3+4,4
: {{Buff}}Pushback strength reduced and attack lands easier.


== Noctis ==
; df+3+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.


{| class="wikitable"
; DSS.4
! !! Command !! Change
; b+1+2,4
|-
: {{Buff}}Frame advantage on block improved from -14 to -13.  
| class="bg-yellow" |
: {{Buff}}Frame advantage on hit improved from +5 to +6.
|
| [[ movelist|New move]].  
|-
|}


; db+3
: {{Nerf}}Counter hit behavior changed from knockdown to +14.


== Paul ==
; db+4
: {{Unclear}}Incorrect frame advantage on block after inputting db+4,4 now fixed.


{| class="wikitable"
; b+2
! !! Command !! Change
: {{Buff}}Range increased.  
|-
 
| class="bg-yellow" |
; b+2,2
| f+2+3
: {{Buff}}Counter hit knockdown added.
| [[Paul movelist|New move]]. i20~21 KND powercrush mid.
 
|-
; f,F+4,3
| class="bg-red" |
: {{Buff}}Damage increased from 12,17 to 17,23.  
| R! 1+2:B
 
| Decreased damage from 20 to 15.
; wr3
|-
: {{Buff}}Lower range increased.
| class="bg-blue" |
 
| rowspan="2" | 2,3
; ws1
| Increased frame advantage on block from -12 to -9.
: {{Nerf}}Damage reduced from 13 to 10.
|-
}}
| class="bg-blue" |
 
| Shortened recovery time on hit by 3 frames.
== Lee ==
|-
 
| class="bg-blue" |
{{MoveDataHeader}}
| rowspan="3" | f+1+4
{{MoveData
| Increased damage from 21 to 25.
|id=Lee-ws1
|-
|input=ws1
| class="bg-red" |
|damage=13
| Decreased distance between Paul and opponent on block.
|target=m
|-
|range=1.98
| class="bg-grey-03" |
|startup=i13~14
| Changed the opponent's behaviour on hit.
|recv=r20
|-
|block=-2
| class="bg-blue" |
|hit=+7
| rowspan="2" | b+4
}}
| Changed opponent's behaviour on CH.
{{MoveData
|-
|id=Lee-ws1,4
| class="bg-blue" |
|name=Wonderful Combo
| Updated the motion and increased range of the attack.
|inputLead=ws1
|-  
|input=,4
| class="bg-blue" |
|damageLead=13
| u/b+2
|damage=,17
| Increased distance between Paul and opponent on hit.
|targetLead=m
|-
|target=,h
| class="bg-blue" |
|range=3.17
| u/f+2
|startupRoot=i13~14
| Decreased distance between Paul and opponent on block.
|startup=,i20
|-
|recv=r28
| class="bg-blue" |
|block=-5
| f,F+3,4,f+4
|hit=+4
| Increased range of the attack.
|notes={{Plainlist|
|-
* Combo from 1st hit
| class="bg-grey-03" |
* Transition to r28 HMS with 3}}
| qcb+1
}}
| Decreased distance between Paul and opponent on block.
 
|-
{{Changelist|
| class="bg-red" |
; ws1
| qcb+4  
; ws1,4
| Decreased damage from 28 to 23.
: {{New}} New move. See above.
|-
 
| class="bg-blue" |
; R.d+1+2
| qcb+1+2
: {{Buff}} Can now be done from HMS.
| Increased lower range of the attack.
 
|-
; 1,3{{colon}}3
| class="bg-blue" |
: {{Nerf}} Frame advantage on block reduced from -10 to -11.
| ws3
: {{Nerf}} Frame advantage on hit reduced from +1 to +0.
| Decreased distance between Paul and opponent on hit.
 
|-
; 3~3{{colon}}4
| class="bg-red" |
: {{Buff}} Damage increased from 20 to 25.
| rowspan="2" | SS 1  
 
| Decreased damage from 23 to 21.
; f+2,1  
|-
: {{Unclear}} Spacing on hit increased.
| class="bg-grey-03" |
| Changed the opponent's behaviour on hit.
|-
| class="bg-red" |
| SS 3  
| Decreased damage from 18 to 17.
|-
| class="bg-grey-03" |
| f,F+1+2
| Changed the behaviour when opponent performs a throw escape.
|}


== Shaheen ==
; f+1+2
{| class="wikitable"
: {{Nerf}} Damage of 2nd hit reduced from 24 to 20.
! !! Command !! Change
 
|-
; df+3,2,3
| class="bg-yellow" |
: {{Buff}} Frame advantage on block improved from -16 to -14.
|
 
| [[ movelist|New move]].  
; d+2
|-
: {{Nerf}} Damage reduced from 18 to 17.
|}
: {{Buff}} Counter hit behavior added with frame advantage [[Lee combos#Staples|+21a]].
 
; b+4
: {{Nerf}} Damage reduced from 22 to 20.


== Steve ==
; b+3+4
: {{Nerf}} Damage reduced from 25 to 20.


{| class="wikitable"
; uf+3
! !! Command !! Change
: {{Buff}} Lower range increased.
|-
 
| class="bg-yellow" |
; SSR.3+4
| PAB f+1+2
: {{Buff}} Frame advantage on block improved from -11 to -9.
| [[Steve movelist#PAB|New move]]. i12 h,h natural combo KND.
 
Replaces prev. PAB f+1+2 plus on block shove.
; HMS.1,4
|-
: {{Buff}} Frame advantage on hit improved from +0 to +2.
| |
 
| rowspan="4" | RD 1
; HMS.1+2  
| {{Plainlist|
: {{Buff}} Spacing on hit reduced.
* 1st hit to 4th hit
}}
|-
 
| class="bg-grey-03" |
== Lei ==
| Fixed issue where opponent could shorten recovery via SS input on block.
{{Changelist|
|-
; f+2,4
| |
: {{New}}New move.
| {{Plainlist|
 
* 5th hit
; SNA.4,1
|-
; SNA.4,1,F
| class="bg-grey-03" |
: {{New}}New move.
|Changed opponent's behaviour on hit and on hit in mid-air.
 
|-
; 1,1
| |
: {{Buff}}Range increased.
| rowspan="4" | RD 2
 
| {{Plainlist|
; 4~3
* 1st hit
; FCD.4~3
|-
: {{Unclear}}Issue where Lei was not airborne when hit later during move now fixed.
| class="bg-grey-03" |
 
| Increased pushback, reducing frequency of place-switching with opponent.
; f+3
|-
: {{Buff}}Spacing on hit reduced.
| |
 
|{{Plainlist|
; b+4
* 2nd hit
: {{Buff}}Startup improved from i23 to i20.
|-
 
| class="bg-grey-03" |
; u+1+2
| Increased pushback, reducing frequency of place-switching with opponent.
: {{Buff}}Recovery shortened by 3 frames.
|-
 
| class="bg-blue" |
; f,n+3
| LWV 1,1  
: {{Buff}}Frame advantage on block improved from +3 to +5.
| Changed opponent's behaviour on CH.
: {{Buff}}Recovery after hit shortened by 2 frames.
|-
 
| class="bg-blue" |
; f,n+4,1,2,2,2,F
| DCK 1+2
; SNA.2,2,2,F
| Increased damage from 3 to 5.
; CRA.u
|-
: {{Unclear}}Input buffering issue after shifting to PAN now fixed.
| class="bg-red" |
 
| PAB d+1  
; f,F+3,4
| Decreased damage from 12 to 11.
: {{Unclear}}Pushback strength reduced and attack lands easier.
|-
 
| class="bg-blue" |
; f,F+3+4
| rowspan="2" | PAB b+2
: {{Unclear}}Behavior on midair hit changed.
| Decreased frame advantage on block from -14 to -13.
 
|-
; ws2
| class="bg-blue" |
: {{Buff}}Damage increased from 12 to 15.
| Shortened recovery on hit by 1 frame.
 
|-
; ws2,1
| class="bg-red" |
: {{Buff}}Spacing on hit reduced.
| d+1
 
| Decreased damage from 14 to 12.
; ws3
|-
: {{Buff}}Lower range increased.
| class="bg-red" |
 
| D+2
; ws4
| Decreased damage from 13 to 11.
: {{Buff}}Spacing on hit reduced.
|-
 
| class="bg-red" |
; ws3+4
| b+2  
: {{Buff}}Damage increased from 14 to 20.
| Decreased damage from 20 to 15.
 
|-
; SS.4
| class="bg-grey-03" |
: {{Buff}}Damage increased from 14 to 16.
| SWY 1+2,B
: {{Buff}}Range increased.
| Fixed issue where throw escapes in specific situations led to unintended behaviour.
 
|-
; SNA.2,2
| class="bg-red" |
: {{Buff}}Spacing on hit reduced.
| FLK 1,1,1,2
 
| Changed opponent's behaviour on hit.
; SNA.4
|-
: {{Nerf}}Damage reduced from 15 to 11.
| class="bg-red" |
 
| FLK 2
; SNA.1+2
| Changed opponent's behaviour on hit.
: {{Buff}}Frame advantage on block improved from -10 to -9.
|-
: {{Buff}}Spacing on block reduced.
| class="bg-blue" |
 
| rowspan="2" | WR 2
; PAN.4
| Increased lower range of the attack.
: {{Buff}}Spacing on block reduced.
|-  
 
| class="bg-grey-03" |
; TGR.F
| Fixed issue where opponent could shorten recovery via crouch on block.
: {{Unclear}}Input buffering issue when parrying opponent's attack now fixed.
|-
 
| class="bg-blue" |
; TGR.u
| WS 1
; CRA.d
| Decreased distance between character and opponent on hit.
: {{Unclear}}Input buffering issue after shifting to SNA now fixed.
|}
 
; DRU.3+4
: {{Unclear}}Issue of not performing low parry later in move now fixed.
 
; BT.4,1
: {{Buff}}Frame advantage on block improved from -8 to -6.
: {{Buff}}Recovery after hit shortened by 2 frames.
 
; BT.4,3
: {{Buff}}Frame advantage on block improved from -15 to -12.
: {{Buff}}Spacing on block reduced.
 
; FCD.3~4
: {{Unclear}}Issue of not performing low parry now fixed.
 
; SLD.d+3+4
: {{Buff}}Range increased.
 
; PLD.3+4
: {{Unclear}}Pushback strength increased to reduce chance of phasing.
}}
 
== Leo ==
{{Changelist|
; KNK.3+4
: {{New}}New move.
 
; 1
: {{Buff}}Range increased.


== Xiaoyu ==
; 2,2
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Frame advantage on hit improved from +4 to +6.
 
; f+2,2
: {{Buff}}Frame advantage on hit improved from +6 to +8.
: {{Unclear}}Recovery for both characters on block shortened by 2 frames, speeding up pace.
 
; f+4
: {{Unclear}}Incorrect input window during KNK now fixed.
 
; KNK.2
: {{Buff}}Behavior on hit changed to knockdown.
 
; KNK.4
: {{Buff}}Frame advantage on hit improved from +4 to +9.
: {{Nerf}}Frame advantage on counter hit reduced from +10 to +9.
 
; f+1+2
: {{Buff}}Startup improved from i18~19 to i17~18.
 
; df+2+3
: {{Buff}}Damage increased from 19 to 20.


{| class="wikitable"
; d+1
! !! Command !! Change
; d+1,D
|-
: {{Buff}}Frame advantage on block improved from -3 to -2.
| class="bg-yellow" |
: {{Buff}}Frame advantage on hit improved from +4 to +5.
|
: {{Buff}}Recovery on counter hit shortened by 1 frame.
| [[ movelist|New move]].  
|-
|}


; d+4,2 during hit 1+2
; uf+1,2 during hit 1+2
; f,F+2 during hit 1+2
: {{Buff}}Recovery on hit shortened by 7 frames.


== Yoshimitsu ==
; BOK.1
: {{Buff}}Range increased.


{| class="wikitable"
; BOK.2
! !! Command !! Change
: {{Buff}}Damage increased from 20 to 23.
|-
| class="bg-yellow" |
|
| [[ movelist|New move]].  
|-
|}


== Zafina ==
; BOK.3
: {{Buff}}Lower range increased.


{| class="wikitable"
; BOK.1+2
! !! Command !! Change
: {{Buff}}Spacing on hit reduced.
|-
 
; b+1+4
: {{Buff}}Spacing of 1st hit on hit reduced.
 
; uf+4
: {{Buff}}Lower range increased.
 
; b,f+1+2,1+2,2
; b,f+1+2,1+2,qcf+2
: {{Buff}}Frame advantage on block improved from -17 to -13.
: {{Buff}}Recovery on hit shortened by 2 frames.
 
; qcf+3+4
: {{Buff}}Counter hit [[Attack#Screw|screw]] added to 1st hit.
 
; wr3
: {{Buff}}Lower range increased.
 
; ws1+2 (ws4,1+2 ?)
: {{Unclear}}Counter hit behavior of 1st hit changed. ''(Listed in patch notes, possibly incorrect move or invalid change. Included for completeness.)''
 
; SS.1+2
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Recovery on hit shortened by 1 frame.
}}
 
== Leroy ==
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-yellow" |
| class="bg-yellow" |
|  
| ub+2
| [[ movelist|New move]].  
| [[Leroy movelist|New move]]. i20 punch sabaki.
|-
| class="bg-yellow" |
| qcf+2
| [[Leroy movelist|New move]], i16~17 high-evading m launcher.
|-
| class="bg-blue" |
| HRM 3,4
| Increased frame advantage on hit from 0 to +1.
|-
|-
| class="bg-red" |
| rowspan="2" | HRM f+4
| Changed attack startup from i26~30 to i26~29
|-
| class="bg-red" |
| Decreased range of the attack
|-
| class="bg-red" |
| HRM b+1
| Decreased distance between Leroy and opponent on block.
|-
| class="bg-grey-03" |
| HRM b+4
| Decreased distance between Leroy and opponent on hit.
|-
| class="bg-red" |
| f+3
| Decreased damage from 17 to 14.
|-
| class="bg-red" |
| rowspan="2" | f+3,1+2
| Decreased frame advantage on block from -6 to -12.
|-
| class="bg-red" |
| Decreased frame advantage on hit from +0 to -6.
|-
| class="bg-red" |
| d+2
| Increased damage from 15 to 11.
|-
| class="bg-red" |
| d+1+2
| Decreased the move's reach.
|-
| class="bg-grey-03" |
| db+1,3
| Changed opponent's behaviour on CH.
|-
| class="bg-red" |
| db+3,1+2
| Decreased damage from 29 to 25.
|-
| class="bg-red" |
| db+4
| Decreased damage from 15 to 13.
|-
| class="bg-red" |
| b+1
| Decreased damage from 17 to 14.
|-
| class="bg-red" |
| b+1+2
| Decreased distance between Leroy and opponent on block.
|-
| class="bg-red" |
| uf+4
| Changed attack startup from i21-23 to i23-25.
|-
| class="bg-red" |
| f,F+2,2
| Decreased damage from 15 to 13.
|-
| class="bg-red" |
| f,F+1+2
| Decreased the move's reach.
|-
| |
| rowspan="2" | WS 2
| {{Plainlist|
* 3rd hit
|-
| class="bg-red" |
| Decreased damage from 12 to 10.
|-
| class="bg-red" |
| WS 3
| Decreased damage from 17 to 14.
|-
| class="bg-red" |
| rowspan="2" | WS 3,1+2
| Decreased frame advantage on block from -6 to -12.
|-
| class="bg-red" |
| Decreased frame advantage on hit from 0 to -6.
|-
| class="bg-red" |
| FC df+4
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-
| class="bg-blue" |
| rowspan="2" | SS 4
| Decreased damage from 16 to 17.
|-
| class="bg-grey-03" |
| Changed opponent's behaviour on hit.
|-
| |
| rowspan="3 | b+2,(1 or 2)
| {{Plainlist|
* 5th hit
|-
| class="bg-red" |
| Decreased damage from 20 to 10.
|-
| class="bg-grey-03" |
| Changed opponent's behaviour on hit.
|}
|}
== Lili ==
{{Changelist|
; BT.1,4
: {{New}}New move.
; uf+4
: {{New}}Can now shift to back turned stance with uf+4,B
; 1,2,3
; 2,3
: {{Buff}}Damage increased from 10 to 13.
; df+1
: {{Buff}}Lower range increased.
; d+3
: {{Buff}}Counter hit behavior added with frame advantage +5c.
; d+1+2
: {{Buff}}Damage increased from 20 to 25.
: {{Buff}}Knockdown on side hit added.
; db+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; b+1+2
: {{Buff}}Frame advantage on block improved from -14 to -12.
: {{Unclear}}Unusually long spacing on back hit now fixed.
; BT.1,2
: {{Buff}}Frame advantage on hit improved from +5 to +8.
; BT.4,3+4
: {{Nerf}}Damage on 4th hit reduced from 20 to 15.
; BT.1+2
: {{Buff}}Spacing of 2nd hit on hit reduced.
: {{Unclear}}Spacing of 2nd hit on counter hit increased.
; BT.d+3+4
; BT.d+3+4,F
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; ub+1
: {{Buff}}Counter hit behavior changed to +18a.
; u+3,3
: {{Unclear}}Incorrect range after inputting u+3,3,3+4 now fixed.
; uf+2
: {{Buff}}Frame advantage on block improved from -12 to -10.
; f,F+4
: {{Unclear}}Issue of reduced active frames when inputting f,f+4,B now fixed.
; f,F+1+2
; f,F+1+2*
: {{Unclear}}Spacing after hitting downed opponent increased.
; qcf+1,2,B
: {{Buff}}Frame advantage on block improved from -19 to -17.
: {{Buff}}Frame advantage on hit improved from -8 to -6.
; qcf+2,1
: {{Buff}}Knockdown on side hit added.
; FC.df+1
: {{Buff}}Frame advantage on block improved from -9 to -6.
; 4,1,3,4,4,3,4
: {{Buff}}Spacing on hit reduced.
}}
== Lucky Chloe ==
{{Changelist|
; df+1,3
: {{New}}New move.
; df+4
: {{New}}Can now be canceled by df+4,B
; db+3<nowiki>:</nowiki>db+4,3
: {{New}}New move.
; db+3<nowiki>:</nowiki>db+4,4
: {{New}}New move.
; 1,2,2
; f+2,2
; TWST.1,2,2
; BT.1,2,2
: {{Buff}}Knockdown on hit added.
; 2,2
: {{Buff}}Damage increased from 23 to 25.
; 2,3
: {{Unclear}}Damage issue after inputting 2,3,4 now fixed.
; df+1
: {{Buff}}Spacing on hit and on block reduced.
; df+3,3
: {{Buff}}Damage increased from 15 to 20.
; db+3<nowiki>:</nowiki>db+4
: {{Buff}}Damage increased from 19 to 23.
; b+1
: {{Buff}}Damage increased from 20 to 25.
; b+2
: {{Buff}}Knockdown on hit added.
; b+3
: {{Buff}}Damage increased from 15 to 17.
: {{Unclear}}Counter hit behavior changed to knockdown.
; f,F+4,3+4
; TWST.4,3+4
; db+4,3+4
: {{Buff}}Frame advantage on hit improved from +4 to +5.
; wr3+4
: {{Buff}}Damage of 2nd hit increased from 20 to 23.
: {{Buff}}Recovery on hit shortened by 4 frames.
; ws3
: {{Nerf}}Spacing on block reduced.
; FC.df+1
: {{Buff}}Damage increased from 15 to 18.
}}
== Marduk ==
{{Changelist|
; uf+1,2
: {{New}}New move.
; b,f+1+2,2
: {{New}}Command changed from b,f+1+2,2 to qcf+1+2,2
; 1,2,3,1+2
; df+3,1,2,3,1+2
; df+3,1+2
: {{Buff}}Frame advantage on block improved from +0 to +4.
: {{Buff}}Frame advantage on hit improved from +4 to +8.
: {{New}}Can now shift to VTS with 3+4
; VTS.f+1,4
: {{Buff}}Frame advantage on block improved from -10 to -9.
; VTS.d+1+2
: {{Buff}}Range of 2nd hit increased.
; 1,2,f+1
: {{Buff}}Spacing on counter hit reduced.
; df+3
: {{Buff}}Range increased.
; df+4
: {{Buff}}Frame advantage on block improved from -9 to -4.
; df+4,2
: {{Buff}}Lower range increased.
; d+1
: {{Buff}}Range increased.
; b+2
: {{Buff}}Frame advantage on hit improved from +1 to +4.
; FC.1+2
: {{Nerf}}Frame advantage on block reduced from -4 to -7.
: {{Buff}}Lower range increased.
; f,hcf+1
: {{Buff}}Tracking increased.
; Enemy down by feet db+2+4
: {{Nerf}}Damage reduced from 40 to 35.
; Time with enemy attack b+1+3_2+4
: {{Unclear}}Incorrect damage in specific situations now fixed.
}}
== Master Raven ==
{{Changelist|
; 1,1,4
: {{New}}New move.
; hcb,f+1+2
: {{New}}Can now be performed by BT.1+4_2+3
; R.f+3+4 during hit 2
; R.f+3+4 during hit d+2
: {{Buff}}Can now shift to a throw on side hit.
; 3~4
: {{Buff}}Spacing of 1st hit on hit reduced.
: {{Unclear}}Jump status changed to 17~31.
; HAZ.3
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; f+2
: {{Buff}}Range increased.
; f+3,2
: {{Buff}}Counter hit behavior changed to crumple stun.
; d+4
: {{Buff}}Range increased.
; db+2
: {{Buff}}Lower range increased.
: {{Buff}}Pushback strength reduced and attack lands easier.
; db+2,1
: {{Buff}}Pushback strength reduced and attack lands easier.
; db+3
: {{Unclear}}Easier for opponent to land a jumping mid attack.
: {{Buff}}Spacing on hit reduced.
; b+3
: {{Buff}}Spacing on block reduced.
; BT.f+3
: {{Unclear}}Startup from i13 to i13~14.
: {{Buff}}Frame advantage on block improved from -8 to -6.
: {{Buff}}Pushback strength reduced and attack lands easier.
; BT.f+3,B
: {{Buff}}Frame advantage on block improved from -11 to -9.
; BT.f,F+3+4
: {{Buff}}Pushback strength reduced and attack lands easier.
; uf+3+4
: {{Buff}}Range increased.
; qcf+1,2
: {{Buff}}String now combos.
; qcf+4
: {{Buff}}Lower range increased.
; FC.df+3+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
}}
== Miguel ==
{{Changelist|
; f+2,1
; f+2,1,B
: {{New}}New move.
; f+4
: {{New}}Can now shift to SAV from f+4,F
; f+3,4
: {{Buff}}Damage increased from 12 to 17.
; df+1,1,2
: {{Buff}}Counter hit behavior changed to crumple stun.
; db+2
: {{Buff}}Pushback strength reduced and attack lands easier.
: {{Unclear}}Spacing on block increased.
: {{Unclear}}Spacing on hit increased.
; db+3
; db+3,F
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Frame advantage on hit improved from +3 to +4.
: {{Buff}}Spacing on hit reduced.
; b+2
: {{Buff}}Homing property added.
; uf+1
; uf+1,F
: {{Buff}}Damage increased from 21 to 23.
: {{Buff}}Frame advantage on block improved from +3 to +4.
: {{Buff}}Spacing on hit reduced.
: {{Buff}}Lower range increased.
; SAV.1
; SAV.1,F
: {{Buff}}Frame advantage on block improved from -2 to +0.
; SAV.3
: {{Buff}}Frame advantage on hit improved from +1 to +6.
; SAV.3,3
; SAV.3,3,F
: {{Buff}}Frame advantage on hit improved from -2 to +3.
: {{Nerf}}Input window reduced from 30 frames to 28 frames.
; SAV.4
: {{Buff}}Frame advantage on block improved from -5 to +0.
; SAV.d+4,3
; SAV.d+4,3,F
: {{Buff}}Damage increased from 15 to 17.
; SAV.b+1
: {{Buff}}Homing property added.
; SAV.b+1,4
: {{Buff}}Counter hit behavior changed to crumple stun.
}}
== Negan ==
{{Changelist|
; uf+2
; uf+2*
: {{New}}New move.
; df+3,1,2
: {{New}}Can now shift to INT from df+3,1,2*
; 1,2
; 1,2*
: {{Buff}}Frame advantage on block improved from -8 to -5.
: {{Buff}}Frame advantage on hit improved from +3 to +6.
; 1,4,2
; 4,2
: {{Buff}}Frame advantage on block improved from -5 to -4.
: {{Buff}}Frame advantage on hit improved from +6 to +7.
; INT.3
: {{Buff}}Damage increased from 15 to 19.
: {{Buff}}Startup improved from i18 to i17.
: {{Buff}}Frame advantage on block improved from -7 to -2.
: {{Nerf}}Frame advantage on hit reduced from +27 to +7.
: {{Nerf}}Frame advantage on counter hit reduced from +27 to +13.
; INT.4
: {{Buff}}Startup improved from i25~26 to i20~21.
: {{Nerf}}Range reduced.
; INT.d+2
: {{Buff}}Damage increased from 20 to 26.
; f+1+2
: {{Buff}}Tracking increased.
; df+1
: {{Buff}}Lower range increased.
; db+4
: {{Buff}}Damage increased from 15 to 16.
: {{Buff}}Tracking increased.
; db+1+2
; db+1+2*
: {{Buff}}Lower range increased.
; b+4
: {{Buff}}Counter hit behavior changed to crumple stun.
; ub+2
: {{Buff}}Spacing on hit reduced.
; uf+4
: {{Buff}}Pushback strength reduced and attack lands easier.
; ws4
: {{Buff}}Frame advantage on block improved from -6 to -5.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
: {{Buff}}Forward movement increased.
: {{Buff}}Pushback strength reduced and attack lands easier.
}}
== Nina ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-yellow" |
| b+1,4
| [[Nina movelist#Move Data List|New Move]]. i12 h,m natural combo punish, +9 on hit.
|-
| class="bg-blue" |
| 1+4
| Fixed issue where move could not be performed from WR.
|-
| class="bg-blue" |
| f+3
| Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
|-
| class="bg-blue" |
| rowspan="2" | df+1
| Increased active frames from 13 to 13-14.
|-
| class="bg-blue" |
| Increased range of the attack.
|-
| |
| rowspan="5" | df+3,2
| {{Plainlist|
* 1st hit
|-
| class="bg-blue" |
| Increased lower range of the attack.
|-
| |
| {{Plainlist|
* 2nd hit
|-
| class="bg-blue" |
| Increased frame advantage on hit from +1 to +5.
|-
| class="bg-blue" |
| Increased lower ranged of the attack.
|-
| class="bg-blue" |
| df+1+2
| Increased damage from 5, 10 to 5, 14.
|-
| class="bg-grey-03" |
| db+3
| Reduced pushback, and made the move easier to land.
|-
| class="bg-blue" |
| db+3+4
| increased the move's reach.
|-
| class="bg-grey-03" |
| b+1
| changed input from "b+1" to "ub+1".
|-
| class="bg-red" |
| b+2,2
| Fixed issue where landing 1st hit on CH caused unintended frame advantage.
|-
| class="bg-blue" |
| b+4
| Decreased distance between Nina and opponent on CH.
|-
| class="bg-blue" |
| rowspan="2" | b+1+4
| Decreased distance between Nina and opponent after 1st hit.
|-
| class="bg-blue" |
| Fixed issue where the move could not be performed from WR.
|-
| class="bg-blue" |
| ub+4
| Increased frame advantage on block from -9 to -7.
|-
| class="bg-blue" |
| uf+2
| Reduced pushback, and made the move easier to land.
|-
| class="bg-blue" |
| UF+4
| Increased frame advantage on block from -6 to ±0.
|-
| class="bg-red" |
| d,DF+4
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-
| class="bg-blue" |
| qcf
| Fixed issue where move could not be done from special step in a specific situation.
|-
| class="bg-blue" |
| qcf+2
| Changed attack startup from frame 20-21 to frame 17-18.
|-
| class="bg-blue" |
| qcf+3
| Changed opponent's behaviour on CH.
|-
| class="bg-blue" |
| rowspan="3" | WR 3,4
| Increased frame advantage on block from -15 to -13.
|-
| class="bg-red" |
| Changed opponent's behaviour on hit. (no longer launches)
|-
| class="bg-blue" |
| Shortened recovery time on hit by 3 frames.
|-
| class="bg-blue" |
| WR 1+2
| Decreased distance between Nina and opponent on block.
|-
| class="bg-blue" |
| WS 2
| Increased the move's reach.
|}
== Noctis ==
{{Changelist|
; df+1,2
: {{New}}New move.
; f+4,2
: {{Buff}}Damage increased from 21 to 23.
; f+1+4
: {{Buff}}Damage increased from 20 to 24.
; df+4
: {{Unclear}}Startup changed from i14 to i14~15.
; df+4,2,4
: {{Buff}}String now combos on counter hit, except when 2nd hit is delayed.
; d+1
: {{Buff}}Spacing after 2nd hit on hit reduced.
; db+2
: {{Buff}}Range increased.
; db+1+2*
: {{Buff}}Damage increased from 28 to 32.
: {{Buff}}Frame advantage on block improved from +2 to +6.
: {{Buff}}Spacing on block reduced.
; b+1,2
: {{Buff}}Spacing on hit reduced.
: {{Buff}}Counter hit behavior changed to crumple stun.
: {{Buff}}Range increased.
; b+2
: {{Buff}}Startup improved from i15~16 to i14~15.
; uf+1
: {{Buff}}Startup improved from i14~15 to i13~14.
: {{Buff}}Spacing on hit reduced.
; J.2 during midair hit 2,2
: {{Buff}}Tracking of 1st and 3rd hits increased.
; (Forward Jump peak).1+2
: {{Buff}}Frame advantage on block improved from +5 to +9.
: {{Buff}}Recovery on hit shortened by 4 frames.
; ws1,2
: {{Buff}}Spacing on hit reduced.
; SS.2
: {{Buff}}Behavior on block changed from +0 to +0c.
}}
== Paul ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-yellow" |
| f+2+3
| [[Paul movelist|New move]]. i20~21 KND powercrush mid.
|-
| class="bg-red" |
| R! 1+2:B
| Decreased damage from 20 to 15.
|-
| class="bg-blue" |
| rowspan="2" | 2,3
| Increased frame advantage on block from -12 to -9.
|-
| class="bg-blue" |
| Shortened recovery time on hit by 3 frames.
|-
| class="bg-blue" |
| rowspan="3" | f+1+4
| Increased damage from 21 to 25.
|-
| class="bg-red" |
| Decreased distance between Paul and opponent on block.
|-
| class="bg-grey-03" |
| Changed the opponent's behaviour on hit.
|-
| class="bg-blue" |
| rowspan="2" | b+4
| Changed opponent's behaviour on CH.
|-
| class="bg-blue" |
| Updated the motion and increased range of the attack.
|-
| class="bg-blue" |
| ub+2
| Increased distance between Paul and opponent on hit.
|-
| class="bg-blue" |
| uf+2
| Decreased distance between Paul and opponent on block.
|-
| class="bg-blue" |
| f,F+3,4,f+4
| Increased range of the attack.
|-
| class="bg-grey-03" |
| qcb+1
| Decreased distance between Paul and opponent on block.
|-
| class="bg-red" |
| qcb+4
| Decreased damage from 28 to 23.
|-
| class="bg-blue" |
| qcb+1+2
| Increased lower range of the attack.
|-
| class="bg-blue" |
| ws3
| Decreased distance between Paul and opponent on hit.
|-
| class="bg-red" |
| rowspan="2" | SS 1
| Decreased damage from 23 to 21.
|-
| class="bg-grey-03" |
| Changed the opponent's behaviour on hit.
|-
| class="bg-red" |
| SS 3
| Decreased damage from 18 to 17.
|-
| class="bg-grey-03" |
| f,F+1+2
| Changed the behaviour when opponent performs a throw escape.
|}
== Shaheen ==
{{Changelist|
; b+2
; CH b+2
: {{New}}New move.
; 3
: {{Nerf}}Damage reduced from 20 to 18.
; f+3
: {{Buff}}Startup improved from i21~22 to i20~21.
; f+4
: {{Buff}}Damage increased from 17 to 21.
; d+3
: {{Nerf}}Damage reduced from 14 to 12.
: {{Buff}}Range increased.
; db+3,4
; db+4
: {{Unclear}}Launcher type changed to regular launch height.
; b+1
: {{Buff}}Frame advantage on block improved from +1 to +2.
; b+4
: {{Buff}}Frame advantage on hit improved from +2 to +4.
: {{Buff}}Recovery on counter hit shortened by 2 frames.
; SNK.2
: {{Nerf}}Damage reduced from 20 to 17.
; SNK.3+4
: {{Buff}}Counter hit behavior changed to launcher.
; ws3
: {{Nerf}}Damage reduced from 16 to 14.
; b+1+2,P.3
: {{Buff}}Frame advantage on block improved from -6 to -1.
}}
== Steve ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-yellow" |
| PAB f+1+2
| [[Steve movelist#PAB|New move]]. i12 h,h natural combo KND.
Replaces prev. PAB f+1+2 plus on block shove.
|-
| |
| rowspan="4" | RD 1
| {{Plainlist|
* 1st hit to 4th hit
|-
| class="bg-grey-03" |
| Fixed issue where opponent could shorten recovery via SS input on block.
|-
| |
| {{Plainlist|
* 5th hit
|-
| class="bg-grey-03" |
|Changed opponent's behaviour on hit and on hit in mid-air.
|-
| |
| rowspan="4" | RD 2
| {{Plainlist|
* 1st hit
|-
| class="bg-grey-03" |
| Increased pushback, reducing frequency of place-switching with opponent.
|-
| |
|{{Plainlist|
* 2nd hit
|-
| class="bg-grey-03" |
| Increased pushback, reducing frequency of place-switching with opponent.
|-
| class="bg-blue" |
| LWV 1,1
| Changed opponent's behaviour on CH.
|-
| class="bg-blue" |
| DCK 1+2
| Increased damage from 3 to 5.
|-
| class="bg-red" |
| PAB d+1
| Decreased damage from 12 to 11.
|-
| class="bg-blue" |
| rowspan="2" | PAB b+2
| Decreased frame advantage on block from -14 to -13.
|-
| class="bg-blue" |
| Shortened recovery on hit by 1 frame.
|-
| class="bg-red" |
| d+1
| Decreased damage from 14 to 12.
|-
| class="bg-red" |
| D+2
| Decreased damage from 13 to 11.
|-
| class="bg-red" |
| b+2
| Decreased damage from 20 to 15.
|-
| class="bg-grey-03" |
| SWY 1+2,B
| Fixed issue where throw escapes in specific situations led to unintended behaviour.
|-
| class="bg-red" |
| FLK 1,1,1,2
| Changed opponent's behaviour on hit.
|-
| class="bg-red" |
| FLK 2
| Changed opponent's behaviour on hit.
|-
| class="bg-blue" |
| rowspan="2" | WR 2
| Increased lower range of the attack.
|-
| class="bg-grey-03" |
| Fixed issue where opponent could shorten recovery via crouch on block.
|-
| class="bg-blue" |
| WS 1
| Decreased distance between character and opponent on hit.
|}
== Xiaoyu ==
{{Changelist|
; db+2
: {{New}}New move.
; f+1+2
: {{Buff}}Lower range increased.
; df+1
: {{Buff}}Damage increased from 11 to 13.
: {{Buff}}Frame advantage on block improved from -4 to -2.
: {{Buff}}Frame advantage on hit improved from +7 to +9.
; DF+1
: {{Buff}}Damage increased from 11 to 13.
; db+1
: {{Nerf}}Damage reduced from 30 to 25.
: {{Unclear}}Clean hit property added.
; b+3
: {{Buff}}Frame advantage on block improved from +2 to +3.
: {{Buff}}Frame advantage on hit improved from +7 to +8.
: {{Buff}}Recovery on counter hit shortened by 1 frame.
; ws1
: {{Buff}}Range increased.
; ws1,4
: {{Buff}}Forward movement increased.
; RDS.d+3
: {{Buff}}Damage increased from 10 to 12.
; RDS.d+4
: {{Buff}}Counter hit behavior changed to launcher.
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; AOP.4
: {{Buff}}Frame advantage on block improved from -4 to -3.
: {{Buff}}Frame advantage on hit improved from +7 to +8.
; AOP.ub,n,3
; AOP.u,n,3
; AOP.uf,n,3
: {{Buff}}Lower range increased.
}}
== Yoshimitsu ==
{{Changelist|
; KIN.f+1
; KIN.f+1,D
: {{New}}New move.
; 1+4
: {{New}}Can now be performed from KIN.1+4
; KIN.1,1
: {{Buff}}String now combos.
; d+2,2,d+1
: {{Buff}}Counter hit behavior changed to launcher.
; FLE.uf
: {{Unclear}}Issue where opponent's low could hit now fixed.
; db+1
: {{Buff}}Counter hit behavior changed to forced crouch.
: {{Buff}}Frame advantage on counter hit improved from +0 to +7.
: {{Buff}}Pushback strength reduced and move lands easier.
: {{Buff}}Damage increased from 16 to 17.
; b+1,1,1,1,1,1
: {{Buff}}Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16.
; B+3
; B+4
: {{Buff}}Recovery shortened by 2 frames.
; uf+1
: {{Buff}}Frame advantage on block improved from -6 to -4.
; f,F+2 during front hit 2
: {{Buff}}Damage increased from 15 to 20.
; f,n,d,df+2
: {{Buff}}Frame advantage on block improved from -14 to -13.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
: {{Buff}}Recovery on counter hit shortened by 1 frame.
; ws2
: {{Unclear}}Issue of opponent's attack becoming a back hit too early now fixed.
; 2+3
; MED.2+3
: {{Buff}}Recovery shortened by 3 frames.
; MED.1+4
: {{Buff}}Frame advantage on block improved from -16 to -15.
; d
; df
: {{Unclear}}Issue where inputting 1+2 while crouching resulted in db+1+2 now fixed.
}}
== Zafina ==
{{Changelist|
; SCR.1,4
: {{New}}New move.
; MNT.df+4
: {{New}}New move.
; MNT.4
: {{New}}Can now shift to TRT from MNT.4,D
; b,n
: {{Unclear}}Graphics issue when inputting b 21~22 frames after b,n now fixed.
; R.f+2+3
: {{Buff}}Spacing after 1st hit on hit reduced.
; 1+2,4
: {{Buff}}Range increased.
; f+1+2
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Recovery on hit shortened by 1 frame.
; df+1
: {{Nerf}}Damage reduced from 11 to 10.
; d+2,4,3
; TRT.4,3
: {{Buff}}Frame advantage on block improved from -14 to -13.
: {{Buff}}Recovery on hit shortened by 1 frame.
; d+3
: {{Buff}}Upper range increased.
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; db+3
: {{Nerf}}Damage reduced from 15 to 13.
; b+1 during front hit 1+2
: {{Nerf}}Damage reduced from 42 to 36.
; b+1+2
: {{Buff}}Range increased.
; uf+1
: {{Nerf}}Damage reduced from 20 to 19.
; uf+1+2
: {{Buff}}Lower range increased.
; f,F+4
: {{Nerf}}Damage reduced from 22 to 20.
: {{Buff}}Lower range increased.
; TRT.1
: {{Buff}}Damage increased from 11 to 13.
; TRT.d+1+2
: {{Buff}}Range increased.
; SCR.df+3
; SCR.df+3,D
; SCR.df+3,3,D
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; SCR.df+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; MNT.3
; MNT.3,4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; MNT.df+2
: {{Nerf}}Damage reduced from 13 to 10.
; MNT.uf+3
; MNT.uf+3,D
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Recovery on hit shortened by 1 frame.
; b+1+3_2+4
: {{Buff}}Damage increased from 0,30 to 5,30.
}}

Latest revision as of 16:36, 12 August 2022

Version 4.00
Released 10 Nov 2020
Official notes [1]
Chronology (view all)
Version 3.33 Version 4.01

Global

  • Health increased from 170 to 175.
  • Wall hit damage scaling reduced from 90% to 80%.
  • Grounded wall hit damage scaling reduced from 60% to 50%.
  • Damage scaling added to wall breaks: 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively.
  • Lower range increased for generic «uf,n,4», «uf,n,n,4», and «uf,n,n,n,4».

Akuma

DFLIP.EX.qcf+1+2
New move. EX Fireball from DFLIP.
DFLIP.3
Damage reduced from 21 to 17.
EX.f,d,df+1+2
Transition to throw changed from on counter hit to on hit from front.
EX.qcb+3+4
Damage increased from 6,6,6,20 to 10,10,10,20.
Frame advantage on block improved from -12 to -8.
Recovery on hit improved by 4 frames.
(During jump).EX.qcb+3+4
Damage increased from 10 to 20.
f+3+4,EX.qcb+3+4
Damage increased from 6,6,20 to 10,10,20.
Frame advantage on block improved from -15 to -8.
Recovery on hit improved by 7 frames.
df+1
Spacing on hit reduced.
df+1+2
Damage reduced from 23 to 20.
d+3
FC.3
Frame advantage on block reduced from -11 to -13.
Frame advantage on hit reduced from -2 to -4.
d+4
FC.4
Range increased.
b+1
Damage reduced from 15 to 12.
b+2
Damage reduced from 21 to 18.
f,F+2:1
2nd attack no longer performed if 1st attack is parried by Jin's b+1+3.
WR.1
Frame advantage on block improved from +1 to +6.
WS.3
Damage reduced from 17 to 12.

Alisa

SBT.1+2
New move. i27 mid. Transitions into DES. Crushes lows.
R.f+2+3
Frame advantage on block improved from +0 to +1.
Recovery time on hit improved by 1 frame.
SBT.3
DBT.3
Motion adjusted to be more likely to be hit by jumping mid attacks.
df+1+2
DES.df+1+2
Power crush state nerfed from frames 6~18 to 8~18.
db+1~4
Pushback strength reduced.
Made the move easier to land.
uf+3
Lower range increased.
DES.f+1
Frame advantage on block increased from +2 to +3.
DES.f+1+2
Frame advantage on block increased from +7 to +8.
DES.d+2
Damage changed from 5,5,5,5 to 3,3,3,20.
DES.d+2*
Damage of last hit increased from 5 to 20.
Damage of each hit except last reduced from 5 to 3.

Anna

CJM.3+4
New move.
1,2,4
2,4
Frame advantage on counter hit changed to +49a, enabling a juggle.
2
Distance between opponent on hit reduced.
f+2,3
Opponent's behavior when hit from the back changed.
f+3,B
Input window for transition changed to be the same as other moves.
f+4
Startup improved from i19 to i19~20.
Frame advantage on block improved from -14 to -11.
Lower range increased.
df+1
Startup improved from i13 to i13~14.
Range increased.
df+2
Damage reduced from 16 to 13.
Startup improved from i16~17 to i15~16.
df+3,1~U
df+3,1~D
Shift to sidestep delayed.
df+3,1,4
Startup improved from i15 to i15~16.
df+3,2
Frame advantage on hit improved from +1 to +5.
Lower range increased.
df+3,2,4
Behavior on counter hit changed..
d+2
Frame advantage on block improved from -1 to +1.
Frame advantage on hit improved from +5 to +7.
d+4,2
Pushback strength reduced.
Easier to land.
b+2
Startup improved from i15~16 to i14~15.
b+2,2
Frame advantage on block nerfed from -2 to -6.
b+3
“Fixed an issue where opponent's attack would hit before the move started when some low combo attacks from the opponent were blocked.”
CJM.1
Frame advantage on hit reduced from +15 to +14.
CJM.db+3
Damage increased from 6 to 8.
Recovery changed from standing to full crouch.
CJM.f,F
Crouching state added.
Airborne state changed from frame 7~40 to 8~35.
uf+1
Distance between Anna and opponent on hit and counter hit decreased.
f,F+2
Pushback strength increased, reducing chance of phasing.
f,F+3,4,B+3
Fixed issue where the properties of the move were not the same as f,F+3,4,3.
f,F+4
Can now shift to crouching after the move with f,F+4,D.
wr2
Frame advantage on block improved from -14 to -8.
wr2,3
Startup nerfed from i31~32 to i32~33.
ws1
Range increased.
ws2
Behavior against airborne opponent changed.
SS.2
Behavior on counter hit changed.
SS.3+4
Behavior of 1st attack on hit changed.
Damage reduced from 8,21 to 5,7.
Frame advantage on block nerfed from -4 to -9.

Armor King

d+1+4,1
New move.
2,1
Damage increased from 12 to 15.
3+4
Damage increased from 10 to 14.
1+4
Pushback strength increased to reduce chance of phasing.
f+2,1
Damage increased from 20 to 25.
df+1
Distance between opponent on hit decreased.
df+2
Frame advantage on hit improved from -1 to +4.
d+1+4,2
Tailspin property added.
db+2,4
Lower range increased.
db+3
Damage increased from 20 to 23.
Homing property added.
Motion adjusted to make it easier for a jumping opponent to land a mid attack.
b+1,2
Damage increased from 15 to 17.
b+4
Frame advantage on block improved from -11 to -9.
Frame advantage on hit improved from +0 to +2.
Distance between opponent on block decreased.
ub+1+2
Fixed issue where properties of move were not the same as other characters.
uf+3
Lower range increased.
uf+4
Range increased.
f,F+2
Frame advantage on block improved from -11 to -8.
f,F+3
Frame advantage on block improved from +0 to +2.
wr1
Lower range increased.
ws1
“Reach” increased.
ws2
Frame advantage on block improved from -10 to -9.
Frame advantage on hit improved from +2 to +3.
df+2,1,3,2,2,4,2,1
Frame advantage on hit improved from +5 to +8.
db,f+2+4
Tracking improved.
qcb+1+2
Can now be buffered.
Fixed being unable to delay the 1+2 input.
f,hcf+1
Tracking improved.

Asuka

b+2+3
New move. i23 m. Sabaki: Autoparries mid and high kicks. Launches on parry.
2,1,1+2
Fixed issue where opponent could shorten recovery of 2nd hit via crouch on hit.
Frame advantage of 4th hit on block improved from -10 to -7.
Recovery of 4th hit on hit shortened by 3 frames.
3~4
Easier for opponent to land a jumping mid attack.
2+3
Startup changed from i28~29 to i23~24.
df+2+3
Damage increased from 10,13,20 to 10,13,25.
d+3+4
Pushback strength reduced and attack lands easier.
db+1
Frame advantage on hit improved from +4 to +7.
db+1,2
Input window increased from 20 frames to 23 frames.
db+2
Startup changed from i23~24 to i20~21.
b+1
Can now shift to crouch by cancelling move with b+1,D
b+2,1+2,4
Range increased.
b+4
Frame advantage on block improved from -8 to -7.
uf+2
Damage increased from 20,20 to 20,25.
wr3
Lower range increased.
ws1,4
Frame advantage on block improved from -12 to -8.
Recovery on hit shortened by 1 frame.
Input window of 2nd hit increased from 15 frames to 21 frames.
ws2,1,2,1,2,1+4,1,3+4
Spacing after 8th/9th hit on hit reduced.
b+1+3_2+4
Recovery shortened by 5 frames.

Bob

uf+4
New move.
f+1+2
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from -11 to -9.
Frame advantage on hit improved from +5 to +7.
Easier for opponent to land a jumping mid attack.
d+2,1
Damage reduced from 14 to 11.
Frame advantage on block improved from -10 to -9.
Frame advantage on hit improved from +1 to +2.
d+2,1,2
Frame advantage on block reduced from -10 to -13.
d+1+2
Range of 1st hit increased.
f,n,d,df+1
Frame advantage on block reduced from -2 to -4.
Screw on hit added.
f,n,d,df+4,1+2
Changed opponent's behaviour on 1st hit CH.
Changed opponent's behaviour after 2nd hit in mid-air.
wr1,2
Damage increased from 12 to 14.

Bryan

Command Change
1+2,1 New move.
1,4,3,3 Changed opponent's behaviour on CH.
Increased the range of attack.
1+2 Changed opponent's behaviour on CH.
Increased range of the attack.
f+3 Increased frame advantage on hit from +1 to +4.
df+2,1 Increased frame advantage on hit from +4 to +8.
d+1,3 Increased range of the attack.
d+1+2,B Can now sidestep from During Swaying u.
d+1+2,3 Changed opponent's behaviour on CH.
d+1+2~2 Increased frame advantage on block from +2 to +7.
d+3+4 Increased damage from 15 to 16.
d+3+4,2 Increased damage from 23 to 25.
Changed opponent's behaviour when hit mid-air.
ub+1+2,1,2,1,2,1,2,1,2,1 Reduced strength of pushback, and made move easier to land.
f,F+4 Increased frame advantage on block from -10 to -9.
qcb+2,4 Increased frame advantage on block from -10 to -9.
qcb+3 Changed opponent's behaviour on CH.
qcb+4 Increased range of the attack.
WR 3,4 Decreased the distance between the player and the opponent

on CH.

Claudio

f,F+1+2
New move.
ws1,2
STB.ws1,2
New move.
1
Lower range increased.
Spacing on hit reduced.
4
Damage increased from 15 to 17.
4,3
Frame advantage on block improved from -5 to +0.
Spacing on block reduced.
f+3
Frame advantage on block improved from -5 to +0.
Spacing on block reduced.
b+1
Opponent's behavior when move hits after Screw attack changed.
uf+2
Startup changed from i25 to i25~26.
Frame advantage on block improved from -9 to -3.
Jump status changed from 9~24 frames to 9~25 frames.
f,F+2
FC.df+2
Range increased.
STB.d+2,2
Damage increased from 15 to 17.
STB.b+3,4,1
Damage increased from 35 to 38.

Devil Jin

b,f+2,3
New move.
3+4,4
Opponent's behavior when hit while downed changed.
df+3,2,4
Damage increased from 10,8,16 to 12,10,20.
df+4,4
ws4,4
Range increased.
db+2
Counter hit knockdown added.
b+2
Lower range increased.
b+2,1
Damage reduced from 23 to 21.
Time when the move starts delayed by 1 frame.
uf+4
Spacing on hit reduced.
f,n,d,df+4
Knockdown removed when f,n,d,df+4,4 is performed.
f,n,d,df+4,4
Damage reduced from 30 to 28.
Spacing on hit reduced.
ws1
Spacing on hit reduced.
qcb+1+3
Can now be buffered.

Dragunov

df+3+4
New move.
1,3,2,1+2
f,F+2,1+2
Damage increased from 35 to 40.
4,4
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from +0 to +1.
Frame advantage on hit improved from +7 to +8.
Recovery after counter hit shortened by 1 frame.
Range increased.
d+4,4
Recovery after hit shortened by 1 frame.
b+4,2,1
Counter hit behavior added with frame advantage +12.
f,F+3
Frame advantage on block improved from +3 to +5.
Recovery after hit shortened by 2 frames.
qcb+2
Pushback strength increased to reduce chance of phasing.
wr4
Behavior against airborne opponent changed.
ws1,3
Frame advantage on block reduced from -13 to -15.

Eddy

b+2,3,3
New move.
4
Damage increased from 12 to 14.
f+2,3
Startup changed from i20 to i20~21.
Behavior against airborne opponent changed, no longer causes screw.
d+3~4
Damage increased from 15 to 17.
ub+3
Frame advantage on block improved from -2 to +1.
ub+1+2
u+1+2
Spacing on hit reduced.
uf+4
Lower range increased.
uf+1+2
Damage increased from 20 to 25.
FC.1+2
Frame advantage issue fixed.
FC.1+2,1+2
RLX.1+2,1+2
Damage increased from 12 to 14.
SS.1+4
Input buffering issue fixed.
RLX.3
Frame advantage on block improved from -15 to -14.

Eliza

MG.1,4
New move.
EX.MG.2 (hit)
MG.2
f,F+2
Startup of Blood Gauge gain shortened by 60 frames.
f,d,df+1+2
Hit level on front hit changed from s,s,s,s,s to s,t.
MG.1,2
Input window for 2nd hit increased from 14 frames to 22 frames.
df+1,2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from -2 to +2.
Spacing on counter hit reduced.
d+1
FC.d+1
Counter hit behavior changed to the same as regular hit.
d+3
FC.d+3
d+4
FC.d+4
Easier for opponent to land a jumping mid attack.
d1+2
FUFT.1+2
FUFA.1+2
FC.D (1 second)
Startup of Blood Gauge gain shortened by 30 frames.
b+1,2,4
Damage reduced from 23 to 17.
Startup of 3rd hit shortened by 2 frames.
f,F+1+2
Can now cancel 3rd hit with f,F+1+2,D

Fahkumram

3,1,2
New move.
uf+2
New move.
b,B
Backward movement reduced.
1,2,1
Frame advantage on block reduced from -6 to -10.
Frame advantage on hit reduced from +7 to +3.
1,2,1,3~4
2,4,3~4
4,3~4
d+3,4,3~4
Knockdown and wall splat removed.
3,1,d+4
Damage reduced from 18 to 15.
3,4~3
f+3,2,4~3
ws2,4~3
Knockdown and wall splat removed.
Counter hit behavior changed from launcher to knockdown.
f+3
Frame advantage on block reduced from -4 to -7.
Frame advantage on hit reduced from +7 to +4.
f+1+2
Damage reduced from 26 to 21.
df+1
Frame advantage on hit reduced from +8 to +6.
df+1,2
Counter hit behavior removed.
df+1,4~1
f,F+4~1
Frame advantage on block reduced from +0 to -3.
df+1,4~3,2
f,F+4~3,2
FC.df+3,2
Damage reduced from 25 to 23.
d+4
Opponent's low attack now hits more in some situations.
d+3+4
Knockdown removed.
b+2
Frame advantage on hit reduced from -4 to -6.
b+3
Counter hit no longer causes screw.
b+4,3
Frame advantage on block reduced from -9 to -10.
Frame advantage on hit reduced from +2 to +1.
uf+1
Opponent's low hitting before move started now fixed.
uf+3
Lower range increased.
ws1
Frame advantage on hit reduced from +7 to +4.
SS.4
Recovery for both characters on block lengthened by 2 frames, slowing pace.

Feng

df+4,3
New move.
1+2
Frame advantage on block improved from -13 to -12.
Recovery on hit shortened by 1 frame.
Range increased.
Punch parry state improved from 2~7 frames to 2~9 frames.
db+1,2
Frame advantage on block improved from -12 to -11.
Counter hit knockdown added.
db+3
Counter hit behavior added.
db+4
BT.d+3
SS.4
Easier for opponent to land a jumping mid attack.
b+2,3
f,F+2
Range increased.
b+4
FC.df+2
Spacing on hit reduced.
uf+3
uf+4
wr3
Lower range increased.
ws1
Startup shortened from i14 to i13.
ws1,2,1
Counter hit knockdown added.
ws2
Frame advantage on block improved from -9 to -7.
Recovery on hit shortened by 2 frames.
Behavior on hit changed, frame advantage from +14a[untested] to +7.

Ganryu

TACH.f+2
New move.
ws1,2
Replaced with a new move.
ws1,2,3+4
New move.
2,1,2
Frame advantage on block reduced from -11 to -13.
TACH.1+2
Startup shortened from i26 to i23.
b+2
Frame advantage on block improved from -18 to -14.
df+2
Spacing on hit reduced.
df+2+3
Damage increased from 20 to 23.
db+2
Can now cancel the move by db+2,3+4 and shift to TACH
uf+1
uf+1+2
ws2
Lower range increased.
uf+2
Can now shift to TACH by uf+2,3+4
b,f+2
Changed the command from b,f+2 to b,f+2+3
b,db,d,DF+2
Damage reduced from 45 to 35.

Geese

b+1,3
New move.
f,d,df+1
Startup changed from i19~20 to i19~21.
Opponent's recovery on block shortened by 1 frame.
Damage reduced from 10,17 to 10,15.
f,d,df+2
Startup changed from i23~24 to i23~25.
Opponent's recovery on block shortened by 1 frame.
Damage reduced from 10,17 to 10,15.
MAX.f,d,df+1+2
Startup changed from i23~24 to i23~25.
Opponent's recovery on block shortened by 1 frame.
Opponent's behavior after 1st hit changed from standing to airborne.
Damage reduced from 10,17 to 10,15.
qcb+1,2
Spacing on hit reduced.
d+1+2
Damage reduced from 20 to 15.
Spacing on hit reduced.
b+1,2
Damage changed from 10,18 to 8,23.
ws2
Damage increased from 10 to 15.
FC.df+1
Damage reduced from 20 to 17.
SS.3
Frame advantage on hit reduced from +6 to +4.
Spacing on counter hit reduced.

Gigas

SG.4,1
New move.
R.f+3+4*,1
Damage increased from 25 to 30.
R.f+3+4*<1
Damage increased from 40 to 45.
1,2
Damage increased from 24 to 28.
4
Frame advantage on hit improved from +2 to +4.
f+1+2
Frame advantage on block improved from -9 to -5.
Spacing on block increased.
GOL.1
Damage increased from 20 to 25.
GOL.<1
Damage increased from 35 to 40.
df+4,1+2
Counter hit launcher added.
Can now shift to SG from df+4,1+2,3+4
df+1+2,1+2
Damage reduced from 20 to 17.
d+1+2
Tracking reduced.
Lower range increased.
d+3+4
Can now be performed using slide input d+3_4~3+4
db+2
Damage increased from 20 to 23.
db+1+2
Pushback strength reduced and attack lands easier.
db+3+4
Can now be performed using slide input db+3_4~3+4
b+1+2
Counter hit launcher added.
Can now shift to SG from b+1+2,3+4
uf+3
Lower range increased.
f,F+2
Unintended behavior on grounded face-down opponent fixed.
FDFA.2
Easier for opponent to land a jumping mid attack.
Pushback strength reduced and attack lands easier.
SG.1+2
1+3
f+1+3
2+4
f+2+4
hcb,f+1+2
Throw range increased.

Heihachi

b+3,2
New move.
R.d+1+2
Spacing on block reduced.
1+2
Frame advantage on block improved from -12 to -10.
Recovery on hit shortened by 2 frames.
f+4
Spacing on block reduced.
RAI.1
RAI.2
Lower range increased.
db+2
Damage increased from 23 to 25.
Frame advantage on hit improved from +5 to +6.
Pushback strength reduced and attack lands easier.
b+3
Startup changed from i14~16 to i14~15.
Lower range increased.
b+3,3
Startup of 2nd hit changed from ,i21~ to ,i22~
b+4
Screw added to counter hit.
b+1+2
Frame advantage on hit improved from +2 to +8.
f,n,df+1
Crouching state added.
f,n,d,df+4,n,4,4
Frame advantage on block improved from -16 to -14.
Frame advantage on hit improved from -5 to -3.
ws3,1+2
Knockdown added.

Hwoarang

RFS.uf+3
New move.
4,3
Damage increased from 14 to 16.
Counter hit knockdown added.
db+4
Damage increased from 12 to 14.
u+3+4
Pushback strength increased and attack lands easier.
uf+3
Jump status after uf+3,4 input fixed.
f,F+3
Spacing on hit reduced.
f,n,d,df+3
Startup changed from i18 to i18~19.
wr3
Lower range increased.
RFF.f,F+4,3
Opponent blocking 2nd hit after 1st hit lands on side now fixed.
RFF.f+3,f+3
Properties not matching LFS.f+4 now fixed.
LFS.4
Frame advantage on block improved from +2 to +4.
Spacing on block reduced.
Pushback strength reduced and attack lands easier.
LFS.b+3
Lower range increased.
Pushback strength reduced and attack lands easier.
LFS.uf+3
Jump status after LFS.uf+3,4 input fixed.
Motion adjusted to prevent unnatural behavior during certain situation.
LFS.uf+4
Can now shift to RFF by LFS.uf+4,F
RFS.3
Frame advantage on block increased from +2 to +4.
Spacing on block reduced.
Pushback strength reduced and attack lands easier.
RFS.df+4
RFS.b+4
Lower range increased.
2+4,B
Frame advantage on hit reduced from +13 to +0.

Jack-7

f+1,1
New move.
f+1
Spacing on hit reduced.
f+1,2,2
Damage increased from 20 to 24.
f+1+2
Damage on airborne hit not matching ground hit fixed.
db+1+2
Spacing of all hits on hit reduced.
Range of 2nd/3rd/4th hits increased.
b+1,2
Damage reduced from 20 to 17.
Counter hit launcher added.
f,F+3
Behavior on hit changed from knockdown to +9c.
Counter hit launcher added.
Spacing on block reduced.
FC.db+1
Spacing on hit reduced.
SS.1
Frame advantage on block improved from +5 to +6.
Spacing on hit reduced.
W! 1+3_2+4
Damage increased from 45 to 60.
Can now perform the move from W! uf+1+2

Jin

b,f+2,1,df+2
New move.
1,2,4
Damage reduced from 30 to 26.
1,d+3
Damage increased from 7 to 9.
2,1,4
Frame advantage on hit improved from +2 to +4.
Spacing on hit reduced.
4
Behavior on counter hit changed from crumple stun to instant screw.
f+1+2
Spacing of 1st hit on regular hit and counter hit reduced.
Spacing of 1st hit on block reduced.
Unusual behavior after 2nd hit back hit fixed.
d+3
Spacing on block reduced.
d+3,3
Frame advantage on block improved from -16 to -14.
d+4
Damage reduced from 13 to 11.
Spacing on counter hit increased.
Pushback strength increased to reduce chance of phasing.
db+3
Frame advantage on block improved from -13 to -11.
f,F+3,1,3
String now jails.
f,F+4
Frame advantage on block reduced from +4 to +0.
b,f+2,1
Damage increased from 10 to 14.
Frame advantage on counter hit increased from +6 to +9.
b,f+2,3
Upper range increased.

Josie

1+4
New move.
R.df+1+2
Startup changed from i20 to i20~21.
SWS.1
Frame advantage on block improved from -7 to -1.
3,3
Startup changed from i23 to i23~24.
3,f+3
Frame advantage on block improved from -14 to -13.
f+2,3,3
Damage reduced from 30 to 28.
f+3
Tracking increased.
df+1,4,2
Counter hit behavior changed to crumple stun.
df+3+4
Startup changed from i22 to i22~23.
Range increased.
db+4,2,3
Frame advantage on block improved from -16 to -14.
b+2
Lower range increased.
Tracking increased.
f,n,d,df+2
Range increased.
f,n,d,df+1+2
Startup changed from i24~26 to i24~27.
Lower range increased.
FC.df+4
Spacing on hit reduced.
Range increased.

Julia

f,F+4
New move.
f+4,1
Can now cancel 2nd hit with f+4,1,D and shift to crouching.
d,df
Issue of not performing low parry now fixed.
b+3
Easier for opponent to land a jumping mid attack.
b+4
Frame advantage on block reduced from +1 to -2.
b+1+2
Frame advantage on block reduced from -13 to -14.
Spacing on block reduced.
Recovery after hit lengthened by 1 frame.
f,F+1+2
Damage reduced from 27 to 23.
Frame advantage on block reduced from -7 to -9.
d,DF+1,2
Recovery after hit shortened by 5 frames.
wr2,1
Spacing on midair hit reduced.
ws3
Spacing on counter hit reduced.
ws4
Damage reduced from 21 to 17.
Frame advantage on block improved from -15 to -12.
FC.df+4,3
Damage reduced from 23 to 20.
SS.2
Spacing on hit reduced.
SS.4
Frame advantage on hit reduced from +3 to +0.
SS.3+4
Phasing reduced in specific situations.
Approach mid-air enemy f+3,1+2
Damage increased from 30 to 35.

Katarina

Command Change
HAR df+3 New move. i23~24 CH launching low. Crushes lows.
1,1,2 Decreased distance between Katarina and opponent on block.
HAR 3 Increased upper range of the attack.
Adjusted motion; now easier for jumping opponent to land a mid attack.
df+1 Increased frame advantage on block from -3 to -2.
df+2,2 Changed attack startup from i27 to i25.
Delayed time when the move starts by 1 frame.
df+2,4 Changed attack startup from frame 29-30 to frame 26-27.
Delayed time when the move starts by 1 frame.
df+3+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
d+1 Increased distance between Katarina and opponent on block.
d+3,4 Increased frame advantage on block from -4 to -1.
db+3 Changed attack startup from i25-27 to i24-25.
Adjusted motion; now easier for jumping opponent to land a mid attack.
db+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
b+3+4
  • 1st hit
Increased damage from 10 to 15.
Increased the move's tracking.
f,F+2,4 Increased move's forward movement.
d+3+4[1] Increased damage from 25 to 28.
Increased frame advantage on block from -20 to -12.
Increased frame advantage on hit from -9 to -1.
  1. (enemy down)

Kazumi

wr1
New move.
R.f,F+1+2
Damage issue where 2nd hit on midair did not match ground hit now fixed.
4
Damage reduced from 18 to 15.
f+3
Lower range increased.
FLY.3
Counter hit behavior changed from +7c to knockdown.
FLY.1+2
Counter hit knockdown added.
FLY.3+4
Damage reduced from 8,20 to 7,20.
d+1
Input issue where opponent could not buffer attacks after counter hit now fixed.
db+3
Damage reduced from 14 to 12.
db+4
Counter hit behavior removed.
db+1+2
Behavior on hit changed from knockdown to +7c.
uf+3,4
Frame advantage on block improved from -7 to +0.
Range increased.
Tracking increased.
uf+4
Lower range increased.
wr2
Damage increased from 24 to 25.
ws3
Startup improved from i15~16 to i14~15.
b+1+2
Recovery shortened by 5 frames.
Power Crush state reduced by 5 frames.
b+1+2,(Successful parry)
Damage increased from 0,30 to 5,30.
Startup changed from i30~34, i36~81 to i25~34, i31~76.

Kazuya

ws1+2
New move.
R.f,n,d,df+1+4
Damage reduced from 45 to 41.
3,1
Damage increased from 7 to 10.
1+2
Pushback strength of 1st hit reduced and attack lands easier.
Lower range of 1st hit increased.
Spacing of 2nd hit on hit reduced.
Frame advantage of 2nd hit on block improved from -14 to -13.
Recovery shortened by 1 frame.
df+1,4
Frame advantage on block improved from -4 to -3.
Frame advantage on hit improved from +17 to +18.
df+2
Range increased.
d+1+2
Frame advantage on hit improved from +1 to +3.
Behavior on hit changed from standing to staggered.
SS.1+2
Frame advantage on block improved from -6 to -3.

King

b+3 during front hit 1+2
New move.
4
Range increased.
1+2,1
Can now be canceled by 1+2,1,B
3+4,2
Spacing on hit reduced.
f+3
Lower range increased.
f+2,d+1,2
Startup changed from i22 to i22~23.
df+1,2
Frame advantage on hit improved from +3 to +5.
df+3
Frame advantage on hit improved from +2 to +6.
wr3+4
Lower range increased.
FC.df+2
Range increased.
Tracking increased.
db,f+2+4
Tracking increased.
qcb+1+2
Can now be buffered.
Input issue where move could not be performed when delaying 1+2 now fixed.
f,hcf+2
Tracking increased.
(Ultimate Tackle).3+4,1+2
Input window issue when shifting from (Ultimate Tackle).1_2,1_2,1_2 to (Ultimate Tackle).3+4 now fixed.
crouching enemy d+1+3
crouching enemy d+2+4
Range increased.
enemy on back by the feet DB+2+4
Damage reduced from 33 to 28.
crouching enemy df,DF+1+3_2+4
Range increased.

Kuma & Panda

f+1+2,1+2
New move.
3
Pushback strength reduced and attack lands easier.
1+2,1+2
Range increased.
Pushback strength reduced and attack lands easier.
HBS.1,2
Can now shift to ROL from HBS.1,2,f
f+3
Pushback strength reduced and attack lands easier.
f+1+2
Damage reduced from 25 to 20.
Frame advantage on block reduced from -12 to -15.
Recovery after hit lengthened by 2 frames.
Screw on midair hit removed.
ub+1+2
Startup shortened from i42~43 to i37~38.
ws1
Pushback strength increased and attack lands easier.
ws1,2
String now combos on counter hit.
Damage reduced from 34 to 23.
Startup shortened from ,i41~42 to ,i27~28.
Frame advantage on block reduced from +5 to -9.
Recovery on hit shortened by 3 frames.
Counter hit behavior changed.
ROL.1
ROL.3
Tracking increased.
f,F+1+4
hcb,f+1+2
Pushback strength reduced and attack lands easier.

Lars

R.DEN 3+4
New move.
SEN.3+4
New move.
1,1,1
Damage increased from 7,10,15 to 7,8,20.
3,D
Frame advantage on block improved from -12 to -10.
Frame advantage on hit improved from +5 to +7.
DEN.3
Frame advantage on block improved from +4 to +6.
Spacing on block reduced.
SEN.df+1
Counter hit behavior changed to launcher.
SEN.2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +5 to +6.
f+1
Lower range increased.
f+1,2,3,B
f+1,2,3
Counter hit behavior changed to launcher.
f+2,1,B
f+2,1
Damage increased from 12 to 15.
df+2,1
Attack level changed from high to mid.
Frame advantage on block reduced from -7 to -14.
db+1,3,D
Frame advantage on block improved from -12 to -10.
Frame advantage on hit improved from -1 to +1.
db+3
Damage increased from 17 to 19.
Spacing on hit reduced.
CH b+4
Damage increased from 23 to 28.
f,F+1+2
Frame advantage on block improved from -11 to -9.
wr3
Lower range increased.
Issue where opponent shortened recovery by crouching after block now fixed.
ws2,1
Counter hit behavior changed to launcher.

Law

db+3+4
Replaced with a new move.
1,2,2,2
2,2,2
f+2,2,2
Counter hit knockdown added.
1,2,2,1+2
2,2,1+2
f+2,2,1+2
Added Wall Bounce on hit.
3+4
Frame advantage on block reduced from -12 to -14.
Recovery on hit lengthened by 2 frames.
3+4,4
Pushback strength reduced and attack lands easier.
df+3+4
Easier for opponent to land a jumping mid attack.
DSS.4
b+1+2,4
Frame advantage on block improved from -14 to -13.
Frame advantage on hit improved from +5 to +6.
db+3
Counter hit behavior changed from knockdown to +14.
db+4
Incorrect frame advantage on block after inputting db+4,4 now fixed.
b+2
Range increased.
b+2,2
Counter hit knockdown added.
f,F+4,3
Damage increased from 12,17 to 17,23.
wr3
Lower range increased.
ws1
Damage reduced from 13 to 10.

Lee

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Combo from 1st hit
  • Transition to r28 HMS with 3
ws1
ws1,4
New move. See above.
R.d+1+2
Can now be done from HMS.
1,3:3
Frame advantage on block reduced from -10 to -11.
Frame advantage on hit reduced from +1 to +0.
3~3:4
Damage increased from 20 to 25.
f+2,1
Spacing on hit increased.
f+1+2
Damage of 2nd hit reduced from 24 to 20.
df+3,2,3
Frame advantage on block improved from -16 to -14.
d+2
Damage reduced from 18 to 17.
Counter hit behavior added with frame advantage +21a.
b+4
Damage reduced from 22 to 20.
b+3+4
Damage reduced from 25 to 20.
uf+3
Lower range increased.
SSR.3+4
Frame advantage on block improved from -11 to -9.
HMS.1,4
Frame advantage on hit improved from +0 to +2.
HMS.1+2
Spacing on hit reduced.

Lei

f+2,4
New move.
SNA.4,1
SNA.4,1,F
New move.
1,1
Range increased.
4~3
FCD.4~3
Issue where Lei was not airborne when hit later during move now fixed.
f+3
Spacing on hit reduced.
b+4
Startup improved from i23 to i20.
u+1+2
Recovery shortened by 3 frames.
f,n+3
Frame advantage on block improved from +3 to +5.
Recovery after hit shortened by 2 frames.
f,n+4,1,2,2,2,F
SNA.2,2,2,F
CRA.u
Input buffering issue after shifting to PAN now fixed.
f,F+3,4
Pushback strength reduced and attack lands easier.
f,F+3+4
Behavior on midair hit changed.
ws2
Damage increased from 12 to 15.
ws2,1
Spacing on hit reduced.
ws3
Lower range increased.
ws4
Spacing on hit reduced.
ws3+4
Damage increased from 14 to 20.
SS.4
Damage increased from 14 to 16.
Range increased.
SNA.2,2
Spacing on hit reduced.
SNA.4
Damage reduced from 15 to 11.
SNA.1+2
Frame advantage on block improved from -10 to -9.
Spacing on block reduced.
PAN.4
Spacing on block reduced.
TGR.F
Input buffering issue when parrying opponent's attack now fixed.
TGR.u
CRA.d
Input buffering issue after shifting to SNA now fixed.
DRU.3+4
Issue of not performing low parry later in move now fixed.
BT.4,1
Frame advantage on block improved from -8 to -6.
Recovery after hit shortened by 2 frames.
BT.4,3
Frame advantage on block improved from -15 to -12.
Spacing on block reduced.
FCD.3~4
Issue of not performing low parry now fixed.
SLD.d+3+4
Range increased.
PLD.3+4
Pushback strength increased to reduce chance of phasing.

Leo

KNK.3+4
New move.
1
Range increased.
2,2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +4 to +6.
f+2,2
Frame advantage on hit improved from +6 to +8.
Recovery for both characters on block shortened by 2 frames, speeding up pace.
f+4
Incorrect input window during KNK now fixed.
KNK.2
Behavior on hit changed to knockdown.
KNK.4
Frame advantage on hit improved from +4 to +9.
Frame advantage on counter hit reduced from +10 to +9.
f+1+2
Startup improved from i18~19 to i17~18.
df+2+3
Damage increased from 19 to 20.
d+1
d+1,D
Frame advantage on block improved from -3 to -2.
Frame advantage on hit improved from +4 to +5.
Recovery on counter hit shortened by 1 frame.
d+4,2 during hit 1+2
uf+1,2 during hit 1+2
f,F+2 during hit 1+2
Recovery on hit shortened by 7 frames.
BOK.1
Range increased.
BOK.2
Damage increased from 20 to 23.
BOK.3
Lower range increased.
BOK.1+2
Spacing on hit reduced.
b+1+4
Spacing of 1st hit on hit reduced.
uf+4
Lower range increased.
b,f+1+2,1+2,2
b,f+1+2,1+2,qcf+2
Frame advantage on block improved from -17 to -13.
Recovery on hit shortened by 2 frames.
qcf+3+4
Counter hit screw added to 1st hit.
wr3
Lower range increased.
ws1+2 (ws4,1+2 ?)
Counter hit behavior of 1st hit changed. (Listed in patch notes, possibly incorrect move or invalid change. Included for completeness.)
SS.1+2
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.

Leroy

Command Change
ub+2 New move. i20 punch sabaki.
qcf+2 New move, i16~17 high-evading m launcher.
HRM 3,4 Increased frame advantage on hit from 0 to +1.
HRM f+4 Changed attack startup from i26~30 to i26~29
Decreased range of the attack
HRM b+1 Decreased distance between Leroy and opponent on block.
HRM b+4 Decreased distance between Leroy and opponent on hit.
f+3 Decreased damage from 17 to 14.
f+3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from +0 to -6.
d+2 Increased damage from 15 to 11.
d+1+2 Decreased the move's reach.
db+1,3 Changed opponent's behaviour on CH.
db+3,1+2 Decreased damage from 29 to 25.
db+4 Decreased damage from 15 to 13.
b+1 Decreased damage from 17 to 14.
b+1+2 Decreased distance between Leroy and opponent on block.
uf+4 Changed attack startup from i21-23 to i23-25.
f,F+2,2 Decreased damage from 15 to 13.
f,F+1+2 Decreased the move's reach.
WS 2
  • 3rd hit
Decreased damage from 12 to 10.
WS 3 Decreased damage from 17 to 14.
WS 3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from 0 to -6.
FC df+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
SS 4 Decreased damage from 16 to 17.
Changed opponent's behaviour on hit.
b+2,(1 or 2)
  • 5th hit
Decreased damage from 20 to 10.
Changed opponent's behaviour on hit.

Lili

BT.1,4
New move.
uf+4
Can now shift to back turned stance with uf+4,B
1,2,3
2,3
Damage increased from 10 to 13.
df+1
Lower range increased.
d+3
Counter hit behavior added with frame advantage +5c.
d+1+2
Damage increased from 20 to 25.
Knockdown on side hit added.
db+4
Easier for opponent to land a jumping mid attack.
b+1+2
Frame advantage on block improved from -14 to -12.
Unusually long spacing on back hit now fixed.
BT.1,2
Frame advantage on hit improved from +5 to +8.
BT.4,3+4
Damage on 4th hit reduced from 20 to 15.
BT.1+2
Spacing of 2nd hit on hit reduced.
Spacing of 2nd hit on counter hit increased.
BT.d+3+4
BT.d+3+4,F
Easier for opponent to land a jumping mid attack.
ub+1
Counter hit behavior changed to +18a.
u+3,3
Incorrect range after inputting u+3,3,3+4 now fixed.
uf+2
Frame advantage on block improved from -12 to -10.
f,F+4
Issue of reduced active frames when inputting f,f+4,B now fixed.
f,F+1+2
f,F+1+2*
Spacing after hitting downed opponent increased.
qcf+1,2,B
Frame advantage on block improved from -19 to -17.
Frame advantage on hit improved from -8 to -6.
qcf+2,1
Knockdown on side hit added.
FC.df+1
Frame advantage on block improved from -9 to -6.
4,1,3,4,4,3,4
Spacing on hit reduced.

Lucky Chloe

df+1,3
New move.
df+4
Can now be canceled by df+4,B
db+3:db+4,3
New move.
db+3:db+4,4
New move.
1,2,2
f+2,2
TWST.1,2,2
BT.1,2,2
Knockdown on hit added.
2,2
Damage increased from 23 to 25.
2,3
Damage issue after inputting 2,3,4 now fixed.
df+1
Spacing on hit and on block reduced.
df+3,3
Damage increased from 15 to 20.
db+3:db+4
Damage increased from 19 to 23.
b+1
Damage increased from 20 to 25.
b+2
Knockdown on hit added.
b+3
Damage increased from 15 to 17.
Counter hit behavior changed to knockdown.
f,F+4,3+4
TWST.4,3+4
db+4,3+4
Frame advantage on hit improved from +4 to +5.
wr3+4
Damage of 2nd hit increased from 20 to 23.
Recovery on hit shortened by 4 frames.
ws3
Spacing on block reduced.
FC.df+1
Damage increased from 15 to 18.

Marduk

uf+1,2
New move.
b,f+1+2,2
Command changed from b,f+1+2,2 to qcf+1+2,2
1,2,3,1+2
df+3,1,2,3,1+2
df+3,1+2
Frame advantage on block improved from +0 to +4.
Frame advantage on hit improved from +4 to +8.
Can now shift to VTS with 3+4
VTS.f+1,4
Frame advantage on block improved from -10 to -9.
VTS.d+1+2
Range of 2nd hit increased.
1,2,f+1
Spacing on counter hit reduced.
df+3
Range increased.
df+4
Frame advantage on block improved from -9 to -4.
df+4,2
Lower range increased.
d+1
Range increased.
b+2
Frame advantage on hit improved from +1 to +4.
FC.1+2
Frame advantage on block reduced from -4 to -7.
Lower range increased.
f,hcf+1
Tracking increased.
Enemy down by feet db+2+4
Damage reduced from 40 to 35.
Time with enemy attack b+1+3_2+4
Incorrect damage in specific situations now fixed.

Master Raven

1,1,4
New move.
hcb,f+1+2
Can now be performed by BT.1+4_2+3
R.f+3+4 during hit 2
R.f+3+4 during hit d+2
Can now shift to a throw on side hit.
3~4
Spacing of 1st hit on hit reduced.
Jump status changed to 17~31.
HAZ.3
Easier for opponent to land a jumping mid attack.
f+2
Range increased.
f+3,2
Counter hit behavior changed to crumple stun.
d+4
Range increased.
db+2
Lower range increased.
Pushback strength reduced and attack lands easier.
db+2,1
Pushback strength reduced and attack lands easier.
db+3
Easier for opponent to land a jumping mid attack.
Spacing on hit reduced.
b+3
Spacing on block reduced.
BT.f+3
Startup from i13 to i13~14.
Frame advantage on block improved from -8 to -6.
Pushback strength reduced and attack lands easier.
BT.f+3,B
Frame advantage on block improved from -11 to -9.
BT.f,F+3+4
Pushback strength reduced and attack lands easier.
uf+3+4
Range increased.
qcf+1,2
String now combos.
qcf+4
Lower range increased.
FC.df+3+4
Easier for opponent to land a jumping mid attack.

Miguel

f+2,1
f+2,1,B
New move.
f+4
Can now shift to SAV from f+4,F
f+3,4
Damage increased from 12 to 17.
df+1,1,2
Counter hit behavior changed to crumple stun.
db+2
Pushback strength reduced and attack lands easier.
Spacing on block increased.
Spacing on hit increased.
db+3
db+3,F
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +3 to +4.
Spacing on hit reduced.
b+2
Homing property added.
uf+1
uf+1,F
Damage increased from 21 to 23.
Frame advantage on block improved from +3 to +4.
Spacing on hit reduced.
Lower range increased.
SAV.1
SAV.1,F
Frame advantage on block improved from -2 to +0.
SAV.3
Frame advantage on hit improved from +1 to +6.
SAV.3,3
SAV.3,3,F
Frame advantage on hit improved from -2 to +3.
Input window reduced from 30 frames to 28 frames.
SAV.4
Frame advantage on block improved from -5 to +0.
SAV.d+4,3
SAV.d+4,3,F
Damage increased from 15 to 17.
SAV.b+1
Homing property added.
SAV.b+1,4
Counter hit behavior changed to crumple stun.

Negan

uf+2
uf+2*
New move.
df+3,1,2
Can now shift to INT from df+3,1,2*
1,2
1,2*
Frame advantage on block improved from -8 to -5.
Frame advantage on hit improved from +3 to +6.
1,4,2
4,2
Frame advantage on block improved from -5 to -4.
Frame advantage on hit improved from +6 to +7.
INT.3
Damage increased from 15 to 19.
Startup improved from i18 to i17.
Frame advantage on block improved from -7 to -2.
Frame advantage on hit reduced from +27 to +7.
Frame advantage on counter hit reduced from +27 to +13.
INT.4
Startup improved from i25~26 to i20~21.
Range reduced.
INT.d+2
Damage increased from 20 to 26.
f+1+2
Tracking increased.
df+1
Lower range increased.
db+4
Damage increased from 15 to 16.
Tracking increased.
db+1+2
db+1+2*
Lower range increased.
b+4
Counter hit behavior changed to crumple stun.
ub+2
Spacing on hit reduced.
uf+4
Pushback strength reduced and attack lands easier.
ws4
Frame advantage on block improved from -6 to -5.
Frame advantage on hit improved from +5 to +6.
Forward movement increased.
Pushback strength reduced and attack lands easier.

Nina

Command Change
b+1,4 New Move. i12 h,m natural combo punish, +9 on hit.
1+4 Fixed issue where move could not be performed from WR.
f+3 Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
df+1 Increased active frames from 13 to 13-14.
Increased range of the attack.
df+3,2
  • 1st hit
Increased lower range of the attack.
  • 2nd hit
Increased frame advantage on hit from +1 to +5.
Increased lower ranged of the attack.
df+1+2 Increased damage from 5, 10 to 5, 14.
db+3 Reduced pushback, and made the move easier to land.
db+3+4 increased the move's reach.
b+1 changed input from "b+1" to "ub+1".
b+2,2 Fixed issue where landing 1st hit on CH caused unintended frame advantage.
b+4 Decreased distance between Nina and opponent on CH.
b+1+4 Decreased distance between Nina and opponent after 1st hit.
Fixed issue where the move could not be performed from WR.
ub+4 Increased frame advantage on block from -9 to -7.
uf+2 Reduced pushback, and made the move easier to land.
UF+4 Increased frame advantage on block from -6 to ±0.
d,DF+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
qcf Fixed issue where move could not be done from special step in a specific situation.
qcf+2 Changed attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed opponent's behaviour on CH.
WR 3,4 Increased frame advantage on block from -15 to -13.
Changed opponent's behaviour on hit. (no longer launches)
Shortened recovery time on hit by 3 frames.
WR 1+2 Decreased distance between Nina and opponent on block.
WS 2 Increased the move's reach.

Noctis

df+1,2
New move.
f+4,2
Damage increased from 21 to 23.
f+1+4
Damage increased from 20 to 24.
df+4
Startup changed from i14 to i14~15.
df+4,2,4
String now combos on counter hit, except when 2nd hit is delayed.
d+1
Spacing after 2nd hit on hit reduced.
db+2
Range increased.
db+1+2*
Damage increased from 28 to 32.
Frame advantage on block improved from +2 to +6.
Spacing on block reduced.
b+1,2
Spacing on hit reduced.
Counter hit behavior changed to crumple stun.
Range increased.
b+2
Startup improved from i15~16 to i14~15.
uf+1
Startup improved from i14~15 to i13~14.
Spacing on hit reduced.
J.2 during midair hit 2,2
Tracking of 1st and 3rd hits increased.
(Forward Jump peak).1+2
Frame advantage on block improved from +5 to +9.
Recovery on hit shortened by 4 frames.
ws1,2
Spacing on hit reduced.
SS.2
Behavior on block changed from +0 to +0c.

Paul

Command Change
f+2+3 New move. i20~21 KND powercrush mid.
R! 1+2:B Decreased damage from 20 to 15.
2,3 Increased frame advantage on block from -12 to -9.
Shortened recovery time on hit by 3 frames.
f+1+4 Increased damage from 21 to 25.
Decreased distance between Paul and opponent on block.
Changed the opponent's behaviour on hit.
b+4 Changed opponent's behaviour on CH.
Updated the motion and increased range of the attack.
ub+2 Increased distance between Paul and opponent on hit.
uf+2 Decreased distance between Paul and opponent on block.
f,F+3,4,f+4 Increased range of the attack.
qcb+1 Decreased distance between Paul and opponent on block.
qcb+4 Decreased damage from 28 to 23.
qcb+1+2 Increased lower range of the attack.
ws3 Decreased distance between Paul and opponent on hit.
SS 1 Decreased damage from 23 to 21.
Changed the opponent's behaviour on hit.
SS 3 Decreased damage from 18 to 17.
f,F+1+2 Changed the behaviour when opponent performs a throw escape.

Shaheen

b+2
CH b+2
New move.
3
Damage reduced from 20 to 18.
f+3
Startup improved from i21~22 to i20~21.
f+4
Damage increased from 17 to 21.
d+3
Damage reduced from 14 to 12.
Range increased.
db+3,4
db+4
Launcher type changed to regular launch height.
b+1
Frame advantage on block improved from +1 to +2.
b+4
Frame advantage on hit improved from +2 to +4.
Recovery on counter hit shortened by 2 frames.
SNK.2
Damage reduced from 20 to 17.
SNK.3+4
Counter hit behavior changed to launcher.
ws3
Damage reduced from 16 to 14.
b+1+2,P.3
Frame advantage on block improved from -6 to -1.

Steve

Command Change
PAB f+1+2 New move. i12 h,h natural combo KND.

Replaces prev. PAB f+1+2 plus on block shove.

RD 1
  • 1st hit to 4th hit
Fixed issue where opponent could shorten recovery via SS input on block.
  • 5th hit
Changed opponent's behaviour on hit and on hit in mid-air.
RD 2
  • 1st hit
Increased pushback, reducing frequency of place-switching with opponent.
  • 2nd hit
Increased pushback, reducing frequency of place-switching with opponent.
LWV 1,1 Changed opponent's behaviour on CH.
DCK 1+2 Increased damage from 3 to 5.
PAB d+1 Decreased damage from 12 to 11.
PAB b+2 Decreased frame advantage on block from -14 to -13.
Shortened recovery on hit by 1 frame.
d+1 Decreased damage from 14 to 12.
D+2 Decreased damage from 13 to 11.
b+2 Decreased damage from 20 to 15.
SWY 1+2,B Fixed issue where throw escapes in specific situations led to unintended behaviour.
FLK 1,1,1,2 Changed opponent's behaviour on hit.
FLK 2 Changed opponent's behaviour on hit.
WR 2 Increased lower range of the attack.
Fixed issue where opponent could shorten recovery via crouch on block.
WS 1 Decreased distance between character and opponent on hit.

Xiaoyu

db+2
New move.
f+1+2
Lower range increased.
df+1
Damage increased from 11 to 13.
Frame advantage on block improved from -4 to -2.
Frame advantage on hit improved from +7 to +9.
DF+1
Damage increased from 11 to 13.
db+1
Damage reduced from 30 to 25.
Clean hit property added.
b+3
Frame advantage on block improved from +2 to +3.
Frame advantage on hit improved from +7 to +8.
Recovery on counter hit shortened by 1 frame.
ws1
Range increased.
ws1,4
Forward movement increased.
RDS.d+3
Damage increased from 10 to 12.
RDS.d+4
Counter hit behavior changed to launcher.
Easier for opponent to land a jumping mid attack.
AOP.4
Frame advantage on block improved from -4 to -3.
Frame advantage on hit improved from +7 to +8.
AOP.ub,n,3
AOP.u,n,3
AOP.uf,n,3
Lower range increased.

Yoshimitsu

KIN.f+1
KIN.f+1,D
New move.
1+4
Can now be performed from KIN.1+4
KIN.1,1
String now combos.
d+2,2,d+1
Counter hit behavior changed to launcher.
FLE.uf
Issue where opponent's low could hit now fixed.
db+1
Counter hit behavior changed to forced crouch.
Frame advantage on counter hit improved from +0 to +7.
Pushback strength reduced and move lands easier.
Damage increased from 16 to 17.
b+1,1,1,1,1,1
Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16.
B+3
B+4
Recovery shortened by 2 frames.
uf+1
Frame advantage on block improved from -6 to -4.
f,F+2 during front hit 2
Damage increased from 15 to 20.
f,n,d,df+2
Frame advantage on block improved from -14 to -13.
Frame advantage on hit improved from +5 to +6.
Recovery on counter hit shortened by 1 frame.
ws2
Issue of opponent's attack becoming a back hit too early now fixed.
2+3
MED.2+3
Recovery shortened by 3 frames.
MED.1+4
Frame advantage on block improved from -16 to -15.
d
df
Issue where inputting 1+2 while crouching resulted in db+1+2 now fixed.

Zafina

SCR.1,4
New move.
MNT.df+4
New move.
MNT.4
Can now shift to TRT from MNT.4,D
b,n
Graphics issue when inputting b 21~22 frames after b,n now fixed.
R.f+2+3
Spacing after 1st hit on hit reduced.
1+2,4
Range increased.
f+1+2
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.
df+1
Damage reduced from 11 to 10.
d+2,4,3
TRT.4,3
Frame advantage on block improved from -14 to -13.
Recovery on hit shortened by 1 frame.
d+3
Upper range increased.
Easier for opponent to land a jumping mid attack.
db+3
Damage reduced from 15 to 13.
b+1 during front hit 1+2
Damage reduced from 42 to 36.
b+1+2
Range increased.
uf+1
Damage reduced from 20 to 19.
uf+1+2
Lower range increased.
f,F+4
Damage reduced from 22 to 20.
Lower range increased.
TRT.1
Damage increased from 11 to 13.
TRT.d+1+2
Range increased.
SCR.df+3
SCR.df+3,D
SCR.df+3,3,D
Easier for opponent to land a jumping mid attack.
SCR.df+4
Easier for opponent to land a jumping mid attack.
MNT.3
MNT.3,4
Easier for opponent to land a jumping mid attack.
MNT.df+2
Damage reduced from 13 to 10.
MNT.uf+3
MNT.uf+3,D
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.
b+1+3_2+4
Damage increased from 0,30 to 5,30.