Kazuya punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
| rowspan="2" | -10
| 1,1,2 || 25 || +20a (+15)
|-
| 1,2,2 || 27 || +4
|-
| -11 || b+1,2 || 33 || +9a (+0)
|-
| -12 || 2,2 || 36 || +6
|-
| -13 || f,n,df#2 || 23 ([[Kazuya combos#Staples|?]]) || +39a (+29)
|-
| -15 || df+1,2 || 31 ([[Kazuya combos#Mini-combos|48]]) || +24d
|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -11 || ws4,4 || 29 || -4
|-
| -13 || ws1,2 || 22 ([[Kazuya combos#Staples|?]]) || +29a (+19)
|-
| -16 || ws2 || 25 ([[Kazuya combos#Staples|?]]) || +57a
|-
| -23 || uf,n,4 || 25 ([[Kazuya combos#Staples|?]]) || +34a (+24)
|-  
|-  
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2,4,3 || 58 || +24a (+15)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || d+3 || 9 || -3a (-11)
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>  
| 1,1,2 || i10 || 2.14 || 25 || -1<ref>[[Hit confirm]] last hit.</ref> || High
|-
|-
|}
|}


<references/>
<references/>
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,1,2 || 25 || KND
|-
| -11 || b+1,2 || 33 || KND
|-
| -12 || 2,2 || 36 || +6
|-
|-
| -15 || d/f+1,2 || 31 || KND
|}
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -11 || ws+4,4 || 29 || +4s
|-
| -13 || ws+1,2 || 22 || Launch
|-
| -16 || ws+2 || 25 || Launch
|}

Revision as of 10:34, 3 February 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1,2 25 +20a (+15)
1,2,2 27 +4
-11 b+1,2 33 +9a (+0)
-12 2,2 36 +6
-13 f,n,df#2 23 (?) +39a (+29)
-15 df+1,2 31 (48) +24d
Crouching
-11 ws4,4 29 -4
-13 ws1,2 22 (?) +29a (+19)
-16 ws2 25 (?) +57a
-23 uf,n,4 25 (?) +34a (+24)
Back-turned opponent
-10 1,2,4,3 58 +24a (+15)
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2 i10 2.14 25 -1[1] High
  1. Hit confirm last hit.