Heihachi punishers: Difference between revisions

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(Replaced content with "{{Heihachi}} {{subst:Punishers}}")
Tag: Replaced
(Fill basic standing punishers)
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| -10 || 1,2<ref name="1,2 mix"/> || 15 || +7
|-
| -10 || 1,1,2<ref name="flash punch combo"/> || 25 || KND
|-
| -12 || d/f+4 || 15 || +5
|-
| -13 || d/f+1 || 10 || +9
|-
| -14 || f,n,d,d/f#2 || 23(?) || Launch
|-
| -15 || f+2,3 || 34 || KND
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -11 || ws4 || 18 || +6
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2,3 || 40 || +10a (+1)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || d+3 || 9 || -3a (-11)
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>  
 
| 1,2<ref name="1,2 mix">
Using 1,2 gives you the opportunity to extend with 2, 1+2, or 4
</ref>
 
| 1,1,2<ref name="flash punch combo">
Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety
</ref>
|-
|-
|}
|}


<references/>
<references/>

Revision as of 01:23, 11 July 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
-10 1,1,2[2] 25 KND
-12 d/f+4 15 +5
-13 d/f+1 10 +9
-14 f,n,d,d/f#2 23(?) Launch
-15 f+2,3 34 KND
Crouching
-11 ws4 18 +6
Back-turned opponent
-10 1,2,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] 1,1,2[2]
  1. 1.0 1.1 Using 1,2 gives you the opportunity to extend with 2, 1+2, or 4
  2. 2.0 2.1 Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety