Lee punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
(add Template:Infobox tricky moves; remove now redundant extra range table; make use of new .punishers table)
Line 1: Line 1:
{{Lee}}
{{Lee}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves
{| class="wikitable"
|slide=ws2,3 ...
|+ Standing
|generic-a=f+4
|alisa-a={{Plainlist|
* f~n<3,4 (Floated).f+4,1 ...
* f,f 4,3,(Floated).4 ...
* f,f 4,(Floated).u+3 ...}}
|king-a={{Plainlist|
* cc b+3,3,f~n ...
* cc f+3+4
* u/b+3}}
|asuka-a={{Plainlist|
* f,F+3
* R.d/f+3+4}}
|claudio-a={{Plainlist|
* f,F+3 ''(deep dash)''
* (Assist).3}}
|devil-jin-a={{Plainlist|
* f~n<3 (Floated).f+4,1 ...
* f~n<3,(Grounded).4 ...}}
|eddy-a=u/f,n,4
|eddy-b=3 b+3,3,f~n ...
|heihachi-a={{Plainlist|
* f,F+3
* R.d/f+3+4}}
|jack-7-a=f,F+4 ''(deep dash)''
|jack-7-b=f,F+3
|leroy-a=f+4
|lucky-chloe-a=f+4,1
|paul-a={{Plainlist|
* f,F+3
* R.d/f+3+4}}
|xiaoyu-a=''(None)''
|xiaoyu-b=4,3,3
|xiaoyu-c=ws2,3 ...
}}
 
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
|rowspan="2"|-10 || 1,3:3:3 || 28 (44) || [[Lee combos#Mini-combos|+14a]]
| rowspan="2" | -10
| 1,3:3:3 || 28 (44) || [[Lee combos#Mini-combos|+14a]]
|-
|-
| 1,2,4 || 26 || -1
| 1,2,4 || 26 || -1
Line 20: Line 57:
|-
|-
| -15 || u/f+4 || 13 (66) || [[Lee combos#Staples|+31a (+21a)]]
| -15 || u/f+4 || 13 (66) || [[Lee combos#Staples|+31a (+21a)]]
|}
|
 
| colspan="4" class="table-cat" | Crouching
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || ws3,3 || 27 || -4c
| -10 || ws3,3 || 27 || -4c
Line 36: Line 69:
|-
|-
| -23 || u/f,n,4 || 25 (78) || [[Lee combos#Staples|+34a (+24a)]]
| -23 || u/f,n,4 || 25 (78) || [[Lee combos#Staples|+34a (+24a)]]
|}
|-  
 
| colspan="4" class="table-cat" | Back-turned opponent
{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|- style="vertical-align: middle"
| -11 || f+4 || 13 || +4 || {{Plainlist|
* FUFT 4
* Leroy d/b+1+2}}
|- style="vertical-align: middle"
| -15 || f,F+3 || 26 || +10a (+1a) || {{Plainlist|
* Asuka b+3
* Heihachi f,F+2}}
|-
| -16 || R.d/f+3+4 || 25 (78) || [[Lee combos#Staples|+55a (+35a)]] || Paul qcf+2
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2,2,3 || 53 || +17a (+8a)
| -10 || 1,2,2,3 || 53 || +17a (+8a)
Line 64: Line 77:
|-
|-
| -15 || d/f+3,2,3 || 48 (91) || [[Lee combos#Back-turned opponent|+25a (+15a)]]
| -15 || d/f+3,2,3 || 48 (91) || [[Lee combos#Back-turned opponent|+25a (+15a)]]
|}
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3 || 13 || -3a (-11a)
| -16 || d+3 || 13 || -3a (-11a)
Line 80: Line 89:
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Whiff
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| f+3,3,3,3,3,4 || 2.63 || 32 (66) || [[Lee combos#Staples|+61a (+44a)]] || unsafe
| 1,3:3:3 || i10 || 2.03 || 28 (47) || -11<ref name="hc">Hit confirm</ref><ref>Full string is -18 but with enough pushback to be tricky or even safe in many matchups</ref> || High
|-
|-
| b+1:1,2 || 2.64 || 43 || +39d (-19d) || safe if hit confirmed
| 2,1 || i10 || 2.07 || 18 || -5 || High
|-
|-
| f,F+3 || 3.10 || 26 || +10a (+1a) || safe
| f+4 || i11 || 2.31 || 13 || -7 || High
|-
|-
| u/f+4 || 2.21 || 13 (66) || [[Lee combos#Staples|+31a (+21a)]] || unsafe
| f+3,3,3,3,3,4 || i15 || 2.63 || 32 (66) || -18<ref>Opponent has to guess if you finish the string or not</ref> || Mid
|-
|-
| d/f+2 || 2.05 || 12 (65) || [[Lee combos#Staples|+34a (+24a)]] || safe
| b+1:1,2 || i15 || 2.64 || 43 || -1 HMS<ref name="hc"/> || High
|-
|-
| R.d/f+3+4 || 2.86 || 25 (78) || [[Lee combos#Staples|+55a (+35a)]] || safe
| u/f+4 || i15 || 2.21 || 13 (66) || -13 || Mid
|-
| d/f+2 || i15 || 2.05 || 12 (65) || -7 || Mid<ref>Won't launch crouching recovery, and bad vertical hitbox</ref>
|-
| R.d/f+3+4 || i16 || 2.86 || 25 (78) || -1 || Mid
|-
| f,F+3 || i13(~16+) || 3.10 || 26 || -11<ref>Safe from pushback (usually)</ref> || Mid
|}
|}
</div>
 
<references/>


== External links ==
== External links ==


* [https://www.youtube.com/watch?v=dM4ltoRS7ZA Video guide by Murakumo]
* [https://www.youtube.com/watch?v=dM4ltoRS7ZA Video guide by Murakumo]

Revision as of 10:59, 17 November 2021

Punishers for tricky moves
Various Slide ws2,3 ...
Generic FUFT.4 f+4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f~n<3,4 (Floated).f+4,1 ...
  • f,f 4,3,(Floated).4 ...
  • f,f 4,(Floated).u+3 ...
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4
  • cc b+3,3,f~n ...
  • cc f+3+4
  • u/b+3
Asuka b+3
  • f,F+3
  • R.d/f+3+4
Claudio f+2,2
  • f,F+3 (deep dash)
  • (Assist).3
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
  • f~n<3 (Floated).f+4,1 ...
  • f~n<3,(Grounded).4 ...
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 u/f,n,4
b+3,3 3 b+3,3,f~n ...
Heihachi f,F+2
  • f,F+3
  • R.d/f+3+4
Jack-7 R.b+1+2 f,F+4 (deep dash)
d+1+2 f,F+3
Law db+3+4 {{{law-a}}}
Leroy db+1+2 f+4
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+4,1
Paul
  • d+4,2:1+2
  • qcf+2
  • f,F+3
  • R.d/f+3+4
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 4,3,3
AOP.4~3 ws2,3 ...
Standing
Enemy Move Damage Frames
-10 1,3:3:3 28 (44) +14a
1,2,4 26 -1
-11 4,3 30 -3
-13 f+1+2 30 +18a (+9a)
-14 f+2,1 36 +42d (-16d)
-15 f+3,3,3,3,3,4 32 (66) +61a (+44a)
-15 u/f+4 13 (66) +31a (+21a)
Crouching
-10 ws3,3 27 -4c
-13 ws1,4 30 +4
-14 ws2,3 36 (54) +32a (+22a)
-15 u/f+4 13 (66) +31a (+21a)
-23 u/f,n,4 25 (78) +34a (+24a)
Back-turned opponent
-10 1,2,2,3 53 +17a (+8a)
-11 4,3,3 50 +8d
-15 d/f+3,2,3 48 (91) +25a (+15a)
Grounded opponent
-16 d+3 13 -3a (-11a)
-18 u/b+3 16 +20a (+3a)
-23 d,D/B+4 19 +10a (-7a)
-30 f+3+4 22 -2a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,3:3:3 i10 2.03 28 (47) -11[1][2] High
2,1 i10 2.07 18 -5 High
f+4 i11 2.31 13 -7 High
f+3,3,3,3,3,4 i15 2.63 32 (66) -18[3] Mid
b+1:1,2 i15 2.64 43 -1 HMS[1] High
u/f+4 i15 2.21 13 (66) -13 Mid
d/f+2 i15 2.05 12 (65) -7 Mid[4]
R.d/f+3+4 i16 2.86 25 (78) -1 Mid
f,F+3 i13(~16+) 3.10 26 -11[5] Mid
  1. 1.0 1.1 Hit confirm
  2. Full string is -18 but with enough pushback to be tricky or even safe in many matchups
  3. Opponent has to guess if you finish the string or not
  4. Won't launch crouching recovery, and bad vertical hitbox
  5. Safe from pushback (usually)

External links