RogerDodger (talk | contribs) (add Template:Infobox tricky moves; remove now redundant extra range table; make use of new .punishers table) |
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| f,F+3 || i13(~16+) || 3.10 || 26 || -11<ref>Safe from pushback (usually)</ref> || Mid | | f,F+3 || i13(~16+) || 3.10 || 26 || -11<ref>Safe from pushback (usually)</ref> || Mid | ||
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| f,n,3,4 || i15(~17+) || 2.25<ref>Move itself has poor range, so is only really useful with a deep mist step to punish a big whiff too far away for other launchers</ref> || 20 (73) || -13 || Mid | |||
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Revision as of 11:04, 17 November 2021
Lee (Tekken 7) |
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Punishers for tricky moves | ||
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Various | Slide | ws2,3 ... |
Generic | FUFT.4 | f+4 |
Alisa |
|
|
|
{{{alisa-b}}} | |
db+4 |
| |
Asuka | b+3 |
|
Claudio | f+2,2 |
|
Devil Jin |
|
|
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | u/f,n,4 |
b+3,3 | 3 b+3,3,f~n ... | |
Heihachi | f,F+2 |
|
Jack-7 | R.b+1+2 | f,F+4 (deep dash) |
d+1+2 | f,F+3 | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | f+4 |
Lucky Chloe |
|
f+4,1 |
Paul |
|
|
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 | 4,3,3 | |
AOP.4~3 | ws2,3 ... |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,3:3:3 | 28 (44) | +14a |
1,2,4 | 26 | -1 | |
-11 | 4,3 | 30 | -3 |
-13 | f+1+2 | 30 | +18a (+9a) |
-14 | f+2,1 | 36 | +42d (-16d) |
-15 | f+3,3,3,3,3,4 | 32 (66) | +61a (+44a) |
-15 | u/f+4 | 13 (66) | +31a (+21a) |
Crouching | |||
-10 | ws3,3 | 27 | -4c |
-13 | ws1,4 | 30 | +4 |
-14 | ws2,3 | 36 (54) | +32a (+22a) |
-15 | u/f+4 | 13 (66) | +31a (+21a) |
-23 | u/f,n,4 | 25 (78) | +34a (+24a) |
Back-turned opponent | |||
-10 | 1,2,2,3 | 53 | +17a (+8a) |
-11 | 4,3,3 | 50 | +8d |
-15 | d/f+3,2,3 | 48 (91) | +25a (+15a) |
Grounded opponent | |||
-16 | d+3 | 13 | -3a (-11a) |
-18 | u/b+3 | 16 | +20a (+3a) |
-23 | d,D/B+4 | 19 | +10a (-7a) |
-30 | f+3+4 | 22 | -2a |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,3:3:3 | i10 | 2.03 | 28 (47) | -11[1][2] | High |
2,1 | i10 | 2.07 | 18 | -5 | High |
f+4 | i11 | 2.31 | 13 | -7 | High |
f+3,3,3,3,3,4 | i15 | 2.63 | 32 (66) | -18[3] | Mid |
b+1:1,2 | i15 | 2.64 | 43 | -1 HMS[1] | High |
u/f+4 | i15 | 2.21 | 13 (66) | -13 | Mid |
d/f+2 | i15 | 2.05 | 12 (65) | -7 | Mid[4] |
R.d/f+3+4 | i16 | 2.86 | 25 (78) | -1 | Mid |
f,F+3 | i13(~16+) | 3.10 | 26 | -11[5] | Mid |
f,n,3,4 | i15(~17+) | 2.25[6] | 20 (73) | -13 | Mid |
- ↑ 1.0 1.1 Hit confirm
- ↑ Full string is -18 but with enough pushback to be tricky or even safe in many matchups
- ↑ Opponent has to guess if you finish the string or not
- ↑ Won't launch crouching recovery, and bad vertical hitbox
- ↑ Safe from pushback (usually)
- ↑ Move itself has poor range, so is only really useful with a deep mist step to punish a big whiff too far away for other launchers