Hwoarang punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
No edit summary
Line 1: Line 1:
{{Hwoarang}}
{{Hwoarang}}
{{Infobox tricky moves}}
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
|- 
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>
== Old table (TODO: copy to above) ==


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>

Revision as of 03:20, 27 February 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames Stance
-10 1,1 15 +6
1,2,3 17 +11g LFS
1,2,4 17 +11g RFS
-11 4,3 30 +5
4,4 27 +10g LFS
4,f+4 27 +6 RFF
-12 R! d+3+4,4 15 +7c RFF
-13 d/f+1,3 25 +6 LFS
b+4 20 +2 RFF
b+2 18 +15g
-14 u/f+3+4,4 30 +4
-15 d/f+2 13 (?) +34a (+24a)
-16 b+3 17 (?) +35a (+25a)
-18 f,n,d/f:4 18 (?) +59a (+49a)
Crouching
Enemy Move Damage Frames Stance
-10 FC 1 5 +6
ws1[1] 12 +8
-11 ws4,4 28 +4c RFF
-14 ws3 20 (39) +23d
cc d/f+1,3 25 +6 LFS
u/f+3+4,4 30 +4
-16 u/b+3,3 23 (?) +70a (+50a) LFS
-17 cc b+3 17 (?) +35a (+25a)
-19 cc f,n,d/f:4 18 (?) +59a (+49a)
Back-turned opponent
Enemy Move Damage Frames
-10 1,1,3,3 39 +4
-11 4,4,3 47 (64) +14d
-14 3,3,4 42 (?) +40a (+31a)
Grounded opponent
Enemy Move Damage Frames
-16 d/b+4 11 -1a (-9a)
-16 b+3 13 +15a (-2a)
Whiff
Move Range Damage Frames Risk
4,3 1 30 +5 Safe
u/f+3+4 2 30 +4 Unsafe
d/f+2 2 13 (?) +34a (+24a) Safe
b+3 2-3 17 (?) +35a (+25a) Unsafe
f,F+4 3 26 +18a (+9a) Safe
  1. Only works at -10 if the opponent is very close and slightly to Hwoarang's left, since the first active frame has a bad hitbox.