Ganryu punishers: Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
| -10 || b+1+2 || 19 || +24a(+19a)  
|- 
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] || Notes
| rowspan="3" | -12
| 2,1 || 24 || +8
|-
|-
| -10 || b+1+2 || 19 || +24a(+19a) ||
| 2,1,3+4 || 24 || +12
|-
|-
|rowspan="3"| -12 || 2,1 || 24 || +8 ||
| 1,2 || 20 || +7
|-
| 2,1,3+4 TAC || 24 || +12 ||
|-
| 1,2 || 20 || +7 ||
|-
|-
| -13 || df+1,4 || 24 || -2
| -13 || df+1,4 || 24 || -2
|-
|-
|rowspan="4"| -14 || f+1+2 || 30 || +38a(-20a) ||
| rowspan="4" | -14
|
| f+1+2 || 30 || +38a(-20a)
|-
|-
| b+1~2,12121212 || 39 || +2 ||
| b+1~2,12121212 || 39 || +2
|-
|-
| f+2 || 14 || +1 ||
| f+2 || 14 || +1
|-
|-
| f,f+1+2 || 15 || +29a ||
| f,f+1+2 || 15 || +29a
|-
|-
|rowspan="4"| -15 || 4,4 || 38 || +6 Hard Knd
|rowspan="4"| -15  
| 4,4 || 38 || +6 <ref> Hard knock down - df+3 guaranteed on characters without a spring kick </ref>
|-
|-
| b+2,1 || 25 || +1 ||
| b+2,1 || 25 || +1 ||
Line 68: Line 38:
| df+4,1 || 27 || -3 ||
| df+4,1 || 27 || -3 ||
|-
|-
| -16 || df+2 || 17 || +30a(+20a) ||
| -16 || df+2 || 17 || +30a(+20a) |
|}
|-
 
| colspan="4" class="table-cat" | Crouching
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
Line 84: Line 52:
| -14 || FC df+2 <ref> Auto Screw </ref> || 20 || +61a(+41a) ||
| -14 || FC df+2 <ref> Auto Screw </ref> || 20 || +61a(+41a) ||
|-
|-
| -16 <ref> Gives more damage due to better launcher </ref> || ws2 || 17 || +35a(+25a) ||
| -16 || ws2 <ref> Gives more damage than df+2 due to better launcher </ref>|| 17 || +35a(+25a) ||
|}
|-
 
| colspan="4" class="table-cat" | Back-turned opponent
{| class="wikitable"
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| -10 || 1,2,3 || 40 || +10a (+1)
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Grounded opponent
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]]
| -16 || d+3 || 9 || -3a (-11)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Whiff
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 21 || 24 || +8 / +11 tai || Safe
| 1,2 || i10 || 2.00 || 15 || -1 || High
|-
|-
| df2 || 17 || Combo || Minimal
|-
| f1+2 <ref> Best long range whiff punish </ref> || 30 || Knd || Minimal
|-
| f2 <ref> Gigas and Jack can punish </ref> || 14 || 1 || Safe
|}
|}
</div>
 
<references/>
 
TODO: complete back-turned, grounded and whiff punishment

Revision as of 18:03, 6 April 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 b+1+2 19 +24a(+19a)
-12 2,1 24 +8
2,1,3+4 24 +12
1,2 20 +7
-13 df+1,4 24 -2
-14
f+1+2 30 +38a(-20a)
b+1~2,12121212 39 +2
f+2 14 +1
f,f+1+2 15 +29a
-15 4,4 38 +6 [1]
b+2,1 25 +1
b+2,1,3+4 25 +4
df+4,1 27 -3
-16 df+2 17
Crouching
Enemy Move Damage Frames
-10 FC db+1 5 +6
-11 ws4 20 +5
-13 ws1,2,(3+4 TAC) 35 +6c
-14 FC df+2 [2] 20 +61a(+41a)
-16 ws2 [3] 17 +35a(+25a)
Back-turned opponent
-10 1,2,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
  1. Hard knock down - df+3 guaranteed on characters without a spring kick
  2. Auto Screw
  3. Gives more damage than df+2 due to better launcher

TODO: complete back-turned, grounded and whiff punishment