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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 || 1 | | -10 || b+1+2 || 19 || +24a(+19a) | ||
|- | |- | ||
| rowspan="3" | -12 | |||
| 2,1 || 24 || +8 | |||
|- | |- | ||
| | | 2,1,3+4 || 24 || +12 | ||
|- | |- | ||
| 1,2 || 20 || +7 | |||
| 1,2 || 20 || +7 | |||
|- | |- | ||
| -13 || df+1,4 || 24 || -2 | | -13 || df+1,4 || 24 || -2 | ||
|- | |- | ||
|rowspan="4"| -14 || f+1+2 || 30 || +38a(-20a) | | rowspan="4" | -14 | ||
|- | |||
| f+1+2 || 30 || +38a(-20a) | |||
|- | |- | ||
| b+1~2,12121212 || 39 || +2 | | b+1~2,12121212 || 39 || +2 | ||
|- | |- | ||
| f+2 || 14 || +1 | | f+2 || 14 || +1 | ||
|- | |- | ||
| f,f+1+2 || 15 || +29a | | f,f+1+2 || 15 || +29a | ||
|- | |- | ||
|rowspan="4"| -15 | |rowspan="4"| -15 | ||
| 4,4 || 38 || +6 <ref> Hard knock down - df+3 guaranteed on characters without a spring kick </ref> | |||
|- | |- | ||
| b+2,1 || 25 || +1 || | | b+2,1 || 25 || +1 || | ||
Line 68: | Line 38: | ||
| df+4,1 || 27 || -3 || | | df+4,1 || 27 || -3 || | ||
|- | |- | ||
| -16 || df+2 || 17 || +30a(+20a) | | -16 || df+2 || 17 || +30a(+20a) | | ||
| | |- | ||
| colspan="4" class="table-cat" | Crouching | |||
| | |||
|- | |- | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
Line 84: | Line 52: | ||
| -14 || FC df+2 <ref> Auto Screw </ref> || 20 || +61a(+41a) || | | -14 || FC df+2 <ref> Auto Screw </ref> || 20 || +61a(+41a) || | ||
|- | |- | ||
| -16 <ref> Gives more damage due to better launcher </ref> | | -16 || ws2 <ref> Gives more damage than df+2 due to better launcher </ref>|| 17 || +35a(+25a) || | ||
| | |- | ||
| colspan="4" class="table-cat" | Back-turned opponent | |||
| | |||
|- | |- | ||
| -10 || 1,2,3 || 40 || +10a (+1) | |||
| | |||
|+ | |||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | |||
| | |||
|- | |- | ||
| -16 || d+3 || 9 || -3a (-11) | |||
|} | |} | ||
{| class=" | {| class="punishers" style="clear: both" | ||
| | | colspan="6" class="table-cat" | Whiff punishers | ||
|- | |- | ||
! Move !! | ! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ||
|- | |- | ||
| | | 1,2 || i10 || 2.00 || 15 || -1 || High | ||
|- | |- | ||
|} | |} | ||
</ | |||
<references/> | |||
TODO: complete back-turned, grounded and whiff punishment |
Revision as of 18:03, 6 April 2022
Ganryu (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | ||||
Enemy | Move | Damage | Frames | |
---|---|---|---|---|
-10 | b+1+2 | 19 | +24a(+19a) | |
-12 | 2,1 | 24 | +8 | |
2,1,3+4 | 24 | +12 | ||
1,2 | 20 | +7 | ||
-13 | df+1,4 | 24 | -2 | |
-14 | ||||
f+1+2 | 30 | +38a(-20a) | ||
b+1~2,12121212 | 39 | +2 | ||
f+2 | 14 | +1 | ||
f,f+1+2 | 15 | +29a | ||
-15 | 4,4 | 38 | +6 [1] | |
b+2,1 | 25 | +1 | ||
b+2,1,3+4 | 25 | +4 | ||
df+4,1 | 27 | -3 | ||
-16 | df+2 | 17 | ||
Crouching | ||||
Enemy | Move | Damage | Frames | |
-10 | FC db+1 | 5 | +6 | |
-11 | ws4 | 20 | +5 | |
-13 | ws1,2,(3+4 TAC) | 35 | +6c | |
-14 | FC df+2 [2] | 20 | +61a(+41a) | |
-16 | ws2 [3] | 17 | +35a(+25a) | |
Back-turned opponent | ||||
-10 | 1,2,3 | 40 | +10a (+1) | |
Grounded opponent | ||||
-16 | d+3 | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.00 | 15 | -1 | High |
TODO: complete back-turned, grounded and whiff punishment