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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 | | rowspan="2" | -10 | ||
| 1,4 || 25 || +5 | |||
|- | |- | ||
| | | 1,2 || 17 || +7 | ||
|- | |- | ||
| -11 || | | -11 || 2,2 || 29 || +6 | ||
|- | |- | ||
| | | -14 || f+2,2 || 35 || +8 | ||
|- | |- | ||
| - | | -15 || df+2 || 15 ([[Leo combos#Staples|59]]) || +28a (+18) | ||
|- | |- | ||
| colspan="4" class="table-cat" | | | colspan="4" class="table-cat" | Crouching | ||
|- | |||
| -11 || ws4,1+2 || 34 || +18a (+11) | |||
|- | |- | ||
| - | | -13 || ws1+2 || 25 || +11a (+2) | ||
|- | |- | ||
| -16 || ws2 || 17 ([[Leo combos#Staples|61]]) || +28a (+18) | |||
|- | |- | ||
| | | colspan="4" class="table-cat" | Both | ||
|- | |- | ||
| | | -13 || uf+1,2 || 33 || +37d (-21) | ||
|+ | |||
|- | |- | ||
| -15 || uf+4 || 15 ([[Leo combos#Staples|63]]) || +33a (+23) | |||
|- | |- | ||
| | | -23 || uf,n,4 || 25 ([[Leo combos#Staples|73]]) || +34a (+24) | ||
| | |||
|- | |- | ||
| | | colspan="4" class="table-cat" | Back-turned opponent | ||
|- | |- | ||
| | | -10 || 1,2,1,4 || 63 || +32a (+6) | ||
| 2, | |||
|- | |- | ||
| rowspan="2" | -13 | | rowspan="2" | -13 | ||
| | | df+1,2 OTG.d+3+4 || 52 || -2a (-12) | ||
|- | |- | ||
| | | uf+1,2 || 33 || +8d<ref>uf+1,2 in the back gets oki where f,F+4,3 launches getting up.</ref> | ||
|- | |- | ||
| -14 || 3,2,4~3 || 52 ([[Leo combos#Back-turned opponent|89]]) || +28a (+18) | |||
| | |||
|- | |- | ||
| | | colspan="4" class="table-cat" | Grounded opponent | ||
|- | |- | ||
| | | rowspan="2" | -16 | ||
| d+3 || 9 || -3a (-11) | |||
|- | |- | ||
| | | d+4 || 8 || -1a (-9) | ||
|- | |- | ||
| -21 || qcf+1 || 13 || -2a (-10) | |||
|- | |- | ||
| - | | -23 || df+2+3 || 16 || +3a (-5) | ||
|- | |- | ||
| - | | -24 || OTG.d+3+4 || 19 || -2a (-10) | ||
|- | |- | ||
| - | | -26 || uf+3+4 || 20 || -2a (-10) | ||
|- | |- | ||
| - | | -30 || f,F+3 || 16 ([[Leo combos#Mini-combos|34]]) || +11a<ref>f,F+3 only spikes vs face-up opponents who are fully grounded.</ref> / -4a (-14) | ||
| | |||
|} | |} | ||
{| class=" | {| class="punishers" style="clear: both" | ||
| | | colspan="6" class="table-cat" | Whiff punishers | ||
|- | |- | ||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |- | ||
| | | 1,4 || i10 || 2.32 || 24 || -4 || High | ||
|- | |- | ||
| | | 2,2 || i11 || 2.00 || 29 || -12 || High | ||
|- | |- | ||
| | | uf+1,1 || i13 || 2.46 || 25 || -9/-27<ref name="duckable"/> || High | ||
|- | |- | ||
| | | uf+1,2 || i13 || 2.46 || 33 || -14 || High | ||
| | |- | ||
| f+2,2 || i14 || 2.68 || 35 || -12 || High | |||
|- | |||
|+ | | db+2,2 || i14 || 2.70 || 28 || -4 || High | ||
|- | |- | ||
| b+2,1+2 || i15 || 2.43 || 32 || -11c || Mid | |||
|- | |- | ||
| | | b+2,1 || i15 || 2.43 || 22 || -4/-22<ref name="duckable">Duckable high.</ref> || Mid | ||
|- | |- | ||
| | | df+2 || i15 || 2.44 || 15 ([[Leo combos#Staples|59]]) || -13<ref>Safe at tip range in many matchups.</ref> || Mid<ref>df+2 is mid but doesn't launch vs crouch. Also, unlike most df+2 of this type, the stagger is -2 on hit.</ref> | ||
| | |||
|+ | |||
|- | |- | ||
| uf+4 || i15 || 2.02 || 15 ([[Leo combos#Staples|63]]) || -13 || Mid | |||
|- | |- | ||
| i13(~16) || | | qcf+1+2 || i13(~16) || ~3.05 || 25 || -15 || Mid | ||
|- | |- | ||
| | | f+1+2<ref>f+1+2 input can be griefed by b,f+1+2, so best to go for qcf+1+2 instead for whiffs.</ref> || i17 || 3.20 || 32 || -14 || Mid | ||
| | |||
|- | |- | ||
| | | f,F+2 || i14(~17) || ~3.1 || 25 || -9 || Mid | ||
|- | |- | ||
| | | ws4,1+2 || i11 || 2.18 || 34 || -12 || Mid | ||
|- | |- | ||
| | | ws1+2 || i13 || 2.95 || 25 || -15 || Mid | ||
|- | |- | ||
| | | ws2 || i16 || 2.75 || 17 ([[Leo combos#Staples|61]]) || -13 || Mid | ||
| | |||
| | |||
|} | |} | ||
<references/> |
Revision as of 16:30, 2 June 2022
Leo (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,4 | 25 | +5 |
1,2 | 17 | +7 | |
-11 | 2,2 | 29 | +6 |
-14 | f+2,2 | 35 | +8 |
-15 | df+2 | 15 (59) | +28a (+18) |
Crouching | |||
-11 | ws4,1+2 | 34 | +18a (+11) |
-13 | ws1+2 | 25 | +11a (+2) |
-16 | ws2 | 17 (61) | +28a (+18) |
Both | |||
-13 | uf+1,2 | 33 | +37d (-21) |
-15 | uf+4 | 15 (63) | +33a (+23) |
-23 | uf,n,4 | 25 (73) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,1,4 | 63 | +32a (+6) |
-13 | df+1,2 OTG.d+3+4 | 52 | -2a (-12) |
uf+1,2 | 33 | +8d[1] | |
-14 | 3,2,4~3 | 52 (89) | +28a (+18) |
Grounded opponent | |||
-16 | d+3 | 9 | -3a (-11) |
d+4 | 8 | -1a (-9) | |
-21 | qcf+1 | 13 | -2a (-10) |
-23 | df+2+3 | 16 | +3a (-5) |
-24 | OTG.d+3+4 | 19 | -2a (-10) |
-26 | uf+3+4 | 20 | -2a (-10) |
-30 | f,F+3 | 16 (34) | +11a[2] / -4a (-14) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,4 | i10 | 2.32 | 24 | -4 | High |
2,2 | i11 | 2.00 | 29 | -12 | High |
uf+1,1 | i13 | 2.46 | 25 | -9/-27[3] | High |
uf+1,2 | i13 | 2.46 | 33 | -14 | High |
f+2,2 | i14 | 2.68 | 35 | -12 | High |
db+2,2 | i14 | 2.70 | 28 | -4 | High |
b+2,1+2 | i15 | 2.43 | 32 | -11c | Mid |
b+2,1 | i15 | 2.43 | 22 | -4/-22[3] | Mid |
df+2 | i15 | 2.44 | 15 (59) | -13[4] | Mid[5] |
uf+4 | i15 | 2.02 | 15 (63) | -13 | Mid |
qcf+1+2 | i13(~16) | ~3.05 | 25 | -15 | Mid |
f+1+2[6] | i17 | 3.20 | 32 | -14 | Mid |
f,F+2 | i14(~17) | ~3.1 | 25 | -9 | Mid |
ws4,1+2 | i11 | 2.18 | 34 | -12 | Mid |
ws1+2 | i13 | 2.95 | 25 | -15 | Mid |
ws2 | i16 | 2.75 | 17 (61) | -13 | Mid |
- ↑ uf+1,2 in the back gets oki where f,F+4,3 launches getting up.
- ↑ f,F+3 only spikes vs face-up opponents who are fully grounded.
- ↑ 3.0 3.1 Duckable high.
- ↑ Safe at tip range in many matchups.
- ↑ df+2 is mid but doesn't launch vs crouch. Also, unlike most df+2 of this type, the stagger is -2 on hit.
- ↑ f+1+2 input can be griefed by b,f+1+2, so best to go for qcf+1+2 instead for whiffs.