Heihachi punishers: Difference between revisions

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m (Correct ws4 punish data.)
(Fill out FC punish options.)
Line 22: Line 22:
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4 || 13 || +8
| -10 || FC1 || 10 || +6
|-
| -11 || ws4<ref name="hurricane kicks" /> || 13 || +8
|-
| -13 || ws1 || 17 || KND
|-
| -14 || ccf,n,d,d/f#2 || 23(?) || LAUNCH
|-
| -18 || ws3,1+2 || 30(?) || LAUNCH
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
Line 45: Line 53:
| 1,1,2<ref name="flash punch combo">
| 1,1,2<ref name="flash punch combo">
Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety
Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety
</ref>
| ws4,4<ref name="hurricane kicks">
Extendable with 4 to trade plus frames for damage
</ref>
</ref>
|-
|-

Revision as of 02:35, 11 July 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
-10 1,1,2[2] 25 KND
-12 d/f+4 15 +5
-13 d/f+1 10 +9
-14 f,n,d,d/f#2 23(?) Launch
-15 f+2,3 34 KND
Crouching
-10 FC1 10 +6
-11 ws4[3] 13 +8
-13 ws1 17 KND
-14 ccf,n,d,d/f#2 23(?) LAUNCH
-18 ws3,1+2 30(?) LAUNCH
Back-turned opponent
-10 1,2,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] 1,1,2[2] ws4,4[3]
  1. 1.0 1.1 Using 1,2 gives you the opportunity to extend with 2, 1+2, or 4
  2. 2.0 2.1 Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety
  3. 3.0 3.1 Extendable with 4 to trade plus frames for damage