(Improve i12 punishers and wording of references.) |
(Add nuance to Hachi's d/f+1 punish block.) |
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Line 16: | Line 16: | ||
| -12 || 1+2 || 27 || KND | | -12 || 1+2 || 27 || KND | ||
|- | |- | ||
| -13 || d/f+1 || | | -13 || d/f+1,2<ref name="d/f+1 drop/> || 34 || KND | ||
|- | |- | ||
| -14 || f,n,d,d/f#2 || 23(?) || Launch | | -14 || f,n,d,d/f#2 || 23(?) || Launch | ||
Line 55: | Line 55: | ||
| 1,1,2<ref name="flash punch combo"> | | 1,1,2<ref name="flash punch combo"> | ||
Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety | Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety | ||
</ref> | |||
| 1,1,2<ref name="d/f+1 drop"> | |||
Can skip the 2 extension to be +9 in a good range for Heihachi | |||
</ref> | </ref> | ||
Revision as of 03:41, 12 July 2022
Heihachi (Tekken 7) |
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Punishers for tricky moves | ||
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Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
-10 | 1,1,2[2] | 25 | KND |
-12 | f+1+2 | 16(30[3]) | KND |
-12 | 1+2 | 27 | KND |
-13 | d/f+1,2[4] | 34 | KND |
-14 | f,n,d,d/f#2 | 23(?) | Launch |
-15 | f+2,3 | 34 | KND |
Crouching | |||
-10 | FC1 | 10 | +6 |
-11 | ws4[5] | 13 | +8 |
-13 | ws1 | 17 | KND |
-14 | ccf,n,d,d/f#2 | 23(?) | LAUNCH |
-18 | ws3,1+2 | 30(?) | LAUNCH |
Back-turned opponent | |||
-10 | 1,2,4 | 36 | +17 |
Grounded opponent | |||
-16 | d+3 | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | 1,1,2[2] | 1,1,2[4] | ws4,4[3] | ws4,4[5] |
- ↑ 1.0 1.1 Using 1,2 gives you the opportunity to extend with 2, 2~1+2, or 4
- ↑ 2.0 2.1 Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety
- ↑ 3.0 3.1 Follow with iWS1 for 30 damage or OTGF for 46 & okizeme
- ↑ 4.0 4.1 Can skip the 2 extension to be +9 in a good range for Heihachi
- ↑ 5.0 5.1 Follow with another 4 to trade plus frames for damage