Nina punishers (Tekken 7): Difference between revisions

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(Copied old table and updated)
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{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
|-
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>
== Old table (TODO: copy to above) ==
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
{| class="wikitable"
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| -12 || b+1,4 || 32 || +9
| -12 || b+1,4 || 32 || +9
|-  
|-  
| -13 || df+1,2 || 23 || +2 <ref>Can transition to ss</ref>
|-
| -14 || d/f+3,4 || 34 || +7
| -14 || d/f+3,4 || 34 || +7
|-
|-
| -14 || f+3 || 30 || KND <ref name="splat">Wall splats</ref>
| -14 || f+3 || 30 || KND <ref name="splat">Wall splats</ref>
|-
|-
| -15 || d/f+2 || 12(65) || [[Nina combos#Staples|+34a (+24a)]]
| -15 || d/f+2 || 12 || Launch
|-
|-
| -16 || b+1+4 || 18(71) || [[Nina combos#Staples|+34a (+24a)]]
| -16 || b+1+4 || 18 || Launch
|-
|-
| -18 || u/f+2,1 || 20(78) || [[Nina combos#Staples|+49a (+40a)]]
| -18 || u/f+2,1 || 20 || Launch
|-
|-
| -19 || db+3+4 || 21 || Launch


|}
|}
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| -11 || ws4 || 15 || +7  
| -11 || ws4 || 15 || +7  
|-  
|-  
| -13 || ws1,1+2 || 35 || KND
| -13 || ws1,1+2 || 35 || KND <ref name="splat">Wall splats</ref>
|-  
|-  
| -15 || ws2 || 15(61) || [[Nina combos#Staples|+28a (+18a)]]
| -15 || ws2 || 15(61) || Launch
|-  
|-  
| -18 || u/f+2,1 || 20(78) || [[Nina combos#Staples|+49a (+40a)]]
| -18 || u/f+2,1 || 20 || Launch


|}
|}
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|-  
|-  
| -17 || f+1+2 || 24 || KND || Paul d+4,2,1+2
| -17 || f+1+2 || 24 || KND || Paul d+4,2,1+2
|-  
|-
| -19 || db+3+4 || 21 || Launch || Asuka's b+3




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| -30 || f,F+4 || 24 <ref>16 if not clean hit</ref> || +4
| -30 || f,F+4 || 24 <ref>16 if not clean hit</ref> || +4
|}
|}
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>

Revision as of 05:32, 13 July 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,4 24 +1
-10 1,2 17 +5 [1]
-11 4 15 +8
-12 b+1,4 32 +9
-13 df+1,2 23 +2 [2]
-14 d/f+3,4 34 +7
-14 f+3 30 KND [3]
-15 d/f+2 12 Launch
-16 b+1+4 18 Launch
-18 u/f+2,1 20 Launch
-19 db+3+4 21 Launch
Crouching
Enemy Move Damage Frames
-10 d+1 5 +5
-11 ws4 15 +7
-13 ws1,1+2 35 KND [3]
-15 ws2 15(61) Launch
-18 u/f+2,1 20 Launch
Extra range
Enemy Move Damage Frames Can reach
-16 b+1+4 18(71) +34a (+24a) Paul qcf+2 sometimes
-17 f+1+2 24 KND Paul d+4,2,1+2
-19 db+3+4 21 Launch Asuka's b+3


Grounded opponent
Enemy Move Damage Frames
-15 f,F+3 19 -4d (-12d)
-17 qcf+2 [4] 20 +17d (+0d)
-19 qcb+4 [4]
-23 f,F+1+2 20 -3d (-11d)
-30 f,F+4 24 [5] +4


1,2[6] i10 2.00 15 -1 High[7]

  1. Can transition to ss
  2. Can transition to ss
  3. 3.0 3.1 Wall splats
  4. 4.0 4.1 Flips opponent to face down
  5. 16 if not clean hit
  6. Example. Remove after substitution.
  7. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.