Claudio punishers (Tekken 7): Difference between revisions

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| -10 || 1,2<ref name="p"/> || 19 || +6
| -10 || 1,2<ref name="p"/> || 19 || +6
|-  
|-  
| -12 || 4,3 || 30 || +15g
| -12 || f+2,2 || 33 || KND
|-
| -12 || 4,3 (Wallsplat) || 30 || +15kg
|-
| -12 || 2,1 (Long range) || 23 || +5
|-
|-
| -13 || d1+2 || 28 || KND
| -13 || d+1+2 || 28 || KND
|-
| -14 || b+2 || 30 || KND
|-
| -14 || df+3,1 (Wallsplat) || 34 || KND
|-
|-
| -14 || df31 || 34 || KND
| -15 || df+1,2 || 23 || Launch
|-
|-
| -15 || df21 || Launch || Launch
| -15 || uf+4 || 13 || Launch
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
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| -14 ||FC df+2,2 <ref name="p"/> || 34 || KND
| -14 ||FC df+2,2 <ref name="p"/> || 34 || KND
|-
|-
| -14 ||FC df+2,1+2 (Wallbounce) <ref name="p"/> || 20 || KND
|-
| -15 ||ws2 <ref name="p"/> || 20 || Launch
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-

Revision as of 16:22, 27 September 2022

Punishers for tricky moves
Various Slide ws1
Generic FUFT.4
Alisa
  • b+4,4
  • b+4,4,3+4~1
ff+4
  • b+3+4
  • b+3+4,3+4
UF4
db+4 {{{king-a}}}
Asuka b+3 1+2,1+2,f+2
Claudio f+2,2 iwr2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf4
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 uf4
b+3,3 b3
Heihachi f,F+2 f1+2,1+2 (close)
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
1+2,1+2,f+2
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 19 +6
-12 f+2,2 33 KND
-12 4,3 (Wallsplat) 30 +15kg
-12 2,1 (Long range) 23 +5
-13 d+1+2 28 KND
-14 b+2 30 KND
-14 df+3,1 (Wallsplat) 34 KND
-15 df+1,2 23 Launch
-15 uf+4 13 Launch
Crouching
-11 ws4[1] 18 +6
-12 ws1,1[1] 27 +9
-12 STB ws1,2[1] 35 KND
-14 FC df+2,2 [1] 34 KND
-14 FC df+2,1+2 (Wallbounce) [1] 20 KND
-15 ws2 [1] 20 Launch Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.