(→df) |
(→d) |
||
Line 1,082: | Line 1,082: | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-d+1,4 | |id=Anna-d+1,4 | ||
|name=Low Jab Rising Kick | |name=Low Jab Rising Kick | ||
|inputLead=d+1 | |inputLead=d+1 | ||
|input=,4 | |input=,4 | ||
|damageLead=5 | |damageLead=5 | ||
|damage=,10 | |damage=,10 | ||
|targetLead=Sm(TC) | |targetLead=Sm(TC) | ||
|target=,m | |target=,m | ||
|startup= | |block=-11~-10 | ||
|hit=+0~+1 | |||
|startup=,i16~17 | |||
|recv=r29 | |||
|notes=Combo from 1st CH | |||
}} | }} | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-d+2 | |id=Anna-d+2 | ||
|name=Ice Sickle | |name=Ice Sickle | ||
|input=d+2 | |input=d+2 | ||
|damage=17 | |damage=17 | ||
|target=m | |target=m | ||
|startup= | |block=+1c~+2c | ||
|hit=+7c~+8c | |||
|ch=+24d | |||
|startup=i16~17 | |||
|recv=r29 | |||
|notes={{Spike}} | |||
}} | }} | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-d+3,2 | |id=Anna-d+3,2 | ||
|name=Left Spin Low Kick to Right Uppercut | |name=Left Spin Low Kick to Right Uppercut | ||
|inputLead=d+3 | |inputLead=d+3 | ||
|input=,2 | |input=,2 | ||
|damageLead=12 | |damageLead=12 | ||
|damage=,10 | |damage=,10 | ||
|targetLead=L(TC) | |||
|targetLead= | |||
|target=,m | |target=,m | ||
|startup= | |block=-13~-11 | ||
|hit=+31a (+21a) | |||
|startup=,i25~27 | |||
|recv=r30 | |||
|notes=Combo from 1st CH | |||
}} | }} | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-d+3,4 | |id=Anna-d+3,4 | ||
|name=Low Spin Low Kick to Right High Kick | |name=Low Spin Low Kick to Right High Kick | ||
|inputLead=d+3 | |inputLead=d+3 | ||
|input=,4 | |input=,4 | ||
|damageLead=12 | |damageLead=12 | ||
|damage=,18 | |damage=,18 | ||
|targetLead=L(TC) | |||
|target=,h | |||
|block=-6 | |||
|hit=+5 | |hit=+5 | ||
| | |ch=+30a (+20a) | ||
| | |startup=,i20 | ||
| | |recv=r30 | ||
|notes=Combo from 1st CH | |||
| | |||
}} | }} | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-d+3,4,1 | |id=Anna-d+3,4,1 | ||
|name=Left Spin Low Kick to B slap Combo | |name=Left Spin Low Kick to B slap Combo | ||
|inputLead=d+3,4 | |inputLead=d+3,4 | ||
|input=,1 | |input=,1 | ||
|damageLead=12,18 | |damageLead=12,18 | ||
|damage=,20 | |damage=,20 | ||
|targetLead=L(TC),h | |||
|targetLead= | |||
|target=,m | |target=,m | ||
|startup= | |block=+2c~+3c | ||
|hit=+5c~+6c | |||
|ch=+21a | |||
|startup=,i29~30 | |||
|recv=r30 | |||
|notes={{Spike}} | |||
}} | }} | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-d+4,1 | |id=Anna-d+4,1 | ||
|name=Low Kick Spin Punch | |name=Low Kick Spin Punch | ||
|inputLead=d+4 | |inputLead=d+4 | ||
|input=,1 | |input=,1 | ||
|damageLead=7 | |damageLead=7 | ||
|damage=,10 | |damage=,10 | ||
|targetLead=l | |targetLead=l | ||
|target=,h | |target=,h | ||
|startup= | |block=+0 | ||
|hit=+6 | |||
|ch=+11 | |||
|startup=,i25 | |||
|recv=r19 | |||
|notes={{Plainlist| | |||
*Combo from 1st CH with 5f delay | |||
*Input can be delayed 9f | |||
}} | |||
}} | }} | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-d+4,1~b | |id=Anna-d+4,1~b | ||
|name=Low Kick Spin Punch to Chaos Judgment | |name=Low Kick Spin Punch to Chaos Judgment | ||
|inputLead=d+4 | |inputLead=d+4 | ||
|input=,1~b | |input=,1~b | ||
|damage=7 | |damage=7 | ||
|target=l | |||
|hit=+1 | |hit=+1 | ||
| | |block=-10 | ||
| | |startup=,i29 | ||
| | |recv=r29 CJM | ||
}} | }} | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-d+4,1~(d_u) | |id=Anna-d+4,1~(d_u) | ||
|name=Low Kick Spin Punch to Cancel SS | |name=Low Kick Spin Punch to Cancel SS | ||
|inputLead=d+4 | |inputLead=d+4 | ||
|input=,1~(d_u) | |input=,1~(d_u) | ||
|damage=7 | |damage=7 | ||
|target=l | |||
|block=-15 | |||
|hit=-4 | |hit=-4 | ||
| | |ch=-4 | ||
|startup= | |startup=,i23 | ||
|recv=r23 | |||
|notes={{Plainlist| | |||
*13f input window (i11~23) | |||
*Sidestep moves come out faster than standing moves}} | |||
}} | }} | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-d+1+2 | |id=Anna-d+1+2 | ||
|name=Bloody Scissors | |name=Bloody Scissors | ||
|input=d+1+2 | |input=d+1+2 | ||
|damage=50 | |damage=50 | ||
|target=m! | |target=m! | ||
|hit=+46a (+15a) | |||
|startup=60 | |startup=60 | ||
|recv=r39 | |||
|notes={{BB}} | |||
}} | }} | ||
{{MoveData| | {{MoveData| | ||
|id=Anna-OTG.d+3+4 | |||
|id=Anna- | |||
|name=Heel Grind | |name=Heel Grind | ||
|input= | |input=OTG.d+3+4 | ||
|damage=20 | |damage=20 | ||
|hit=-6 | |block=-17~-16 | ||
|hit=-6~-7 | |||
|target=l | |target=l | ||
|startup= | |startup=i17~18 | ||
|recv=r35 | |||
|notes={{Spike}} | |||
}} | }} | ||
Revision as of 08:20, 27 June 2023
Anna (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
n
Left Right Combo
1,2
h,h
7,10
-1
+5
,i10
r20
- Jail from 1st attack with 4f delay
- Combo from 1st hit with 4f delay
- Input can be delayed 4f
Left Right Left
1,2,1
h,h,h
7,10,6
-3
+4
,i16
r21
- Jail from 2nd block with 3f delay
- Combo from 2nd CH hit with 9f delay
- Input can be delayed 10f
Left Right Left to Frost Needle
1,2,1,4
h,h,h,h
7,10,6,18
+7
+32a (+22a)
,i20~21
r37
Combo from 3rd CH
Jab Combo Low Kick
1,2,1,d+4
h,h,h,L(TC)
7,10,6,12
-13
-2
,i23
r32 FC
Combo from 3rd CH with 2f delay
Left Right to Left Low Kick
1,2,3
h,h,L(TC)
7,10,10
-14
-3
,i21
r33 FC
- Combo from 2nd CH with 4f delay
- Input can be delayed 10f
Jab Combo Roundhouse
1,2,4
h,h,h
7,10,22
-6
+20a (+11a)
+49a
,i22
r30
- Combo from 2nd CH with 3f delay
- Input can be delayed 10f
Right Left
2,1
h,h
10,6
-3
+4
,i16
r21
- Jail from 1st attack with 3f delay
- Combo from 1st hit with 3f delay
- Combo from 1st CH with 9f delay
- Input can be delayed 10f
Right Left to Frost Needle
2,1,4
h,h,h
10,6,18
+7
+32a (+22a)
10
r37
Combo from 2nd CH
Biting Snake (Short)
2,1,d+4
h,h,L(TC)
10,6,12
-13
-2
,i23
r32 FC
- Combo from 2nd CH with 2f delay
- Input can be delayed 11f
Straight Face Wash to Chaos Judgment
2,3~b
h,m
10,14
-3
+8
,i19~20
r29 CJM
- Jails
- Input can be delayed 10f
Jab Roundhouse
2,4
h,h
10,22
-6
+20a (+11a)
+49a
,22
r30
- Combo from 1st CH with 3f delay
- Input can be delayed 10f
Jab Sweep
2,d+3
h,L(TC)
10,10
-14
-3
,i21
r33 FC
- Combo from 1st CH with 4f delay
- Input can be delayed 10f
Spike Combo to Right Uppercut
3,3,2
h,L(TC),m
14,10,10
-13
+28a (+18a)
,i25~27
r30
Combo from 2nd CH
Spike Combo to Right High Kick
3,3,4
h,L(TC),h
14,10,18
-6
+5
+30a (+20a)
i20
r25
Combo from 2nd CH
Spike Combo to B Slap
3,3,4,1
h,L(TC),h,m
14,10,18,20
+2c
+5c
+21a
,i29~30
r27
Head Ringer
3,4
h,h
14,20
-6
+20a (+11a)
KND
,i22
r30
- Combo from 1st hit with 8f delay
- Input can be delayed 10f
f
Poison Sting & Spinning Kick
f+2,3
h,h
14,20
-7
+12g
i19~20
r30
- Combo from 1st hit with 3f delay
- Input can be delayed 12f
- Move can be delayed 9f
Serval Knee to Chaos Judgment
f+3~b
m
14
-5~-3
+4~+6
,i17~19
js17~
r44 CJM
- Alternate Input: WR+3+4~b
Aphrodite's Scorn
f+2+3
m
30
-16
+10a (+1a)
+42a (-5a)
i14
r35
- Hip attack, cannot be parried
df
Uppercut Jab to Radiant Arch
df+1,2,3
m,h,m
13,10,20
-13~-12
+29a (+19a)
,i24~25
js?~
r30
- Combo from 2nd CH with 6f delay
- Input can be delayed 10f
Uppercut Jab to Cutting Crescent
df+1,2,4
m,h,h
13,10,22
-5~-2
+20a (+11a)
i17
r27
- Combo from 2nd CH with 10f delay
- Input can be delayed 10f
Middle Kick to Chaos Judgment
df+3,1~b
m
13
-15
-3
,i33
r33 CJM
Input can be delayed 10f
Middle Kick to Sidestep
df+3,1~(d_u)
m,(Special)
13
-12
+0
,i28
r28
- Input can be delayed 28f
- Sidestep moves come out faster than standing moves
Twisting Rush
df+3,1,4,2
m,h,h,h
13,10,20,12
-4~-3
+0~+1
,i25~26
r29
- Combo from 3rd CH with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
Twisting Rush to Sidestep
df+3,1,4,2~(d_u)
m,h,h,h,(Special)
13,10,20,12
-5
+6
,i14
r14
- Sidestep moves come out faster than standing moves
- Input can be delayed 16f
Leg Slicer High Kick Backhand High Kick
df+3,1,4,2,3
m,h,h,h,h
13,10,20,12,20
+0~+2
+23a (+14a)
,i19~21
r26
- Combo from 3rd CH hit
Twisting Rush to Sudden Storm
df+3,1,4,2,uf+3
m,h,h,h,m(TJ)
13,10,20,12,22
-3~-2
+22a
,i25~26
r30
Twisting Rush to Blonde Bomb
df+3,1,4,2,1+2
m,h,h,h,m
13,10,20,12,21
-18
+8a (-1a)
+40a (-7a)
,i27
r37
- Combo from 4th CH
Creeping Attack
df+3,2
m,h
13,12
+0
+5
+11
,i19
r19
- Combo from 1st hit with 9f delay
- Input can be delayed 10f
Creeping Attack to Sidestep
df+3,2~(d_u)
m,h
13,12
-1
+0
+10
,i10
r10
- Input can be delayed 10f
- Sidestep moves come out faster than standing moves
Creeping Snake to Left Punch
df+3,2,1
m,h,h
13,12,6
-3
+4
+4
,i16
r21
- Combo from 2nd CH with 10f
- Input can be delayed 10f
Leg Kiss Combo
df+3,2,1,4
m,h,h,h
13,12,6,18
+7
+32a (+22a)
,i20~21
r37
Combo from 3rd CH
Creeping Snake
df+3,2,1,d+4
m,h,h,L(TC)
13,12,6,12
-13
-2
-2
,i23
r32 FC
- Combo from 3rd CH with 2f delay
- Input can be delayed 11f
Creeping Snake to Left Kick
df+3,2,3
m,h,h
13,12,15
-10
+1
,i18
r29
- Combo from 2nd CH with 10f delay
- Input can be delayed 10f
Creeping Snake to Roundhouse
df+3,2,4
m,h,h
13,12,22
-6
+20a (+11a)
+49a
,i22
r30
- Combo from 2nd CH with 8f delay
- Input can be delayed 10f
Creeping Snake to Left Low Kick
df+3,2,d+3
m,h,L
13,12,10
-14
-3
,i21
r33 FC
- Combo from 2nd CH with 9f delay
- Input can be delayed 10f
df+3,3
m,h
13,6
-14
-3
,i17
r33
- Jail from 1st hit with 1f delay
- Combo from 1st hit with 10f delay
- Input can be delayed 10f
df+3,3,3
m,h,h
13,6,8
-11
+0
,i17
r30
- Jail from 2nd hit with 2f delay
- Combo from 2nd hit with 10f delay
- Input can be delayed 10f
Approaching Storm
df+3,3,3,1
m,h,h,h
13,6,8,14
-9~-8
+15~+16
,i11~12
r27
- Combo from 3rd CH with 17f delay
- Input can be delayed 17f
- Move can be delayed 4f
Flash Kicks
df+3,3,3,4
m,h,h,h
13,6,8,20
-6
+20a (+11a)
,i24
r30
- Combo from 3rd CH with 6f delay
- Input can be delayed 10f
Mid Head Ringer
df+3,4
m,h
13,20
-6
+20a (+11a)
,i24
r30
- Combo from 1st hit with 4f delay
- Input can be delayed 10f
d
Left Spin Low Kick to Right Uppercut
d+3,2
L(TC),m
12,10
-13~-11
+31a (+21a)
,i25~27
r30
Combo from 1st CH
Low Spin Low Kick to Right High Kick
d+3,4
L(TC),h
12,18
-6
+5
+30a (+20a)
,i20
r30
Combo from 1st CH
Left Spin Low Kick to B slap Combo
d+3,4,1
L(TC),h,m
12,18,20
+2c~+3c
+5c~+6c
+21a
,i29~30
r30
Low Kick Spin Punch
d+4,1
l,h
7,10
+0
+6
+11
,i25
r19
- Combo from 1st CH with 5f delay
- Input can be delayed 9f
Low Kick Spin Punch to Cancel SS
d+4,1~(d_u)
l
7
-15
-4
-4
,i23
r23
- 13f input window (i11~23)
- Sidestep moves come out faster than standing moves
db
b
u
ub
uf
Quick Somersault Kick to Crouching
U/B*+4~d
m(TJ)
15
-19~-18
-13~-12
-13~-12
18~19s js?~
Motion Input
Treading Water to Chaos Judgment
f,f+3,4~b+3
m,m,(CJM)
14,12
-1
+10
+10
15~16 (16~) js13~
Treading Water to Chaos Judgment Hunting Swan
f,f+3,4~b+3,4:1+2
m(TJ),m,m,m!
14,12,9,45
Launch
Launch
Launch
15~16 (16~) js13~
WS
Crouch
Others
Wall Jumping Attack
back towards the wall b,b,u/b
m
21
+1
KND
KND
35 air5~ invincible8~24
CJM
Throws
Overhead Toss
u/f+1+2
h
30,(20)
+0
FUFT (W! 40 dmg,FUFT,untechable)
1+2,(techable)
12
Attack Reversal
b+(1+3_2+4)
parry h/m punch/kick
25 + 50% of opponent's attack
-6
punch => FUFA\nkick => FUFT
f+1+3 for left limb.\nf+2+4 for left limb
3~8