Anna movelist: Difference between revisions

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(→‎df: f+4 guaranteed after CH d/f+1+2)
Line 2,293: Line 2,293:
*2f window to input 1 after performing FC.df+2
*2f window to input 1 after performing FC.df+2
}}
}}
}}
{{MoveData|
|block=-18~-16
|id=Anna-FC.ub+4
|name=Low Somersault Kick
|input=FC.ub+4
|damage=15
|hit=-12~-10
|target=m
|startup=i18~20
|crush=js13~31 fs32~34
|recv=r35
|notes=Can recover in r35 FC with D
}}
{{MoveData|
|block=-18~-16
|id=Anna-FC.u+4
|name=Low Somersault Kick
|input=FC.u+4
|damage=18
|hit=+27a (+17a)
|target=m
|startup=i18~20
|crush=js13~31 fs32~34
|recv=r35
|notes=Can recover in r35 FC with D
}}
}}


Line 2,307: Line 2,335:
|recv=r35
|recv=r35
|notes=Can recover in r35 FC with D
|notes=Can recover in r35 FC with D
}}
{{MoveData|
|block=-32~-33
|id=Anna-FC.UB*+4
|name=High Somersault Kick
|input=FC.UB*+4
|damage=25
|hit=-22~-21
|target=m
|startup=i14~15
|crush=js11~49 fs50~52
|recv=r51
|notes=Can recover in r51 FC with D
}}
{{MoveData|
|block=-32~-33
|id=Anna-FC.U*+4
|name=High Somersault Kick
|input=FC.U*+4
|damage=28
|hit=-2a (-12a)
|target=m
|startup=i14~15
|crush=js11~49 fs50~52
|recv=r51
|notes=Can recover in r51 FC with D
}}
}}


Line 2,315: Line 2,371:
|input=FC.UF*+4
|input=FC.UF*+4
|damage=30
|damage=30
|hit=KND
|hit=-2a (-12a)
|target=m
|target=m
|startup=i14~15
|startup=i14~15
|crush=js11~49 fs50~52
|recv=r51
|recv=r51
|notes=Can recover in r43 FC with D
|notes=Can recover in r51 FC with D
}}
}}



Revision as of 18:47, 25 July 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.b+1+2

h
55–82
-9
+0d
i13
pc8~
r46
Damage increases with lower health
Rage Drive

R.QCF+2+3

m,​m
17,​20
+5
+82a
i15
r35 FC
Alternate input: df+2+3

n

Jab

1

h
7
+1
+8
i10
r17
Left Right Combo

1,2

h,​h
7,​10
-1
+5
,i10
r20
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit with 4f delay
  • Input can be delayed 4f
Left Right Left

1,​2,1

h,​h,​h
7,​10,​6
-3
+4
,i16
r21
  • Jail from 2nd block with 3f delay
  • Combo from 2nd CH hit with 9f delay
  • Input can be delayed 10f
Left Right Left to Frost Needle

1,​2,​1,4

h,​h,​h,​h
7,​10,​6,​18
+7
+32a (+22a)
,i20~21
r37
Combo from 3rd CH
Jab Combo Low Kick

1,​2,​1,d+4

h,​h,​h,​L(TC)
7,​10,​6,​12
-13
-2
,i23
r32 FC
Combo from 3rd CH with 2f delay
Left Right to Left Low Kick

1,​2,3

h,​h,​L(TC)
7,​10,​10
-14
-3
,i21
r33 FC
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 10f
Jab Combo Roundhouse

1,​2,4

h,​h,​h
7,​10,​22
-6
+20a (+11a)
+49a
,i22
r30
Tailspin
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 10f
Jab Low Kick

1,4

h,​L(TC)
7,​12
-13
-2
,i23
r32 FC
Combo from 1st hit
Right Jab

2

h
10
+1
+7
i10
r18
Right Left

2,1

h,​h
10,​6
-3
+4
,i16
r21
  • Jail from 1st attack with 3f delay
  • Combo from 1st hit with 3f delay
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Right Left to Frost Needle

2,​1,4

h,​h,​h
10,​6,​18
+7
+32a (+22a)
10
r37
Combo from 2nd CH
Biting Snake (Short)

2,​1,d+4

h,​h,​L(TC)
10,​6,​12
-13
-2
,i23
r32 FC
  • Combo from 2nd CH with 2f delay
  • Input can be delayed 11f
Straight Face Wash

2,3

h,​m
10,​14
-11
+0
,i19~20
r29
  • Jails
  • Combo from 1st hit
  • Input can be delayed 10f
Straight Face Wash to Chaos Judgment

2,3~b

h,​m
10,​14
-3
+8
,i19~20
r29 CJM
  • Jails
  • Combo from 1st hit
  • Input can be delayed 10f
Jab Roundhouse

2,4

h,​h
10,​22
-6
+20a (+11a)
+49a
,22
r30
Tailspin
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
Jab Sweep

2,d+3

h,​L(TC)
10,​10
-14
-3
,i21
r33 FC
  • Combo from 1st CH with 4f delay
  • Input can be delayed 10f
Side Kick

3

h
14
-16
-5
i14
r35
Spike Combo

3,3

h,​L(TC)
14,​10
-17
-6
,i24
r36
Combo from 1st hit
Spike Combo to Right Uppercut

3,​3,2

h,​L(TC),​m
14,​10,​10
-13
+28a (+18a)
,i25~27
r30
Combo from 2nd CH
Spike Combo to Right High Kick

3,​3,4

h,​L(TC),​h
14,​10,​18
-6
+5
+30a (+20a)
i20
r25
Combo from 2nd CH
Spike Combo to B Slap

3,​3,​4,1

h,​L(TC),​h,​m
14,​10,​18,​20
+2c
+5c
+21a
,i29~30
r27
Spike
Head Ringer

3,4

h,​h
14,​20
-6
+20a (+11a)
KND
,i22
r30
Tailspin
  • Combo from 1st hit with 8f delay
  • Input can be delayed 10f
Right High Kick

4

h
15
-9
+8
+33a (+23a)
i11
r28
Balcony Break on CH
Right High Low Spin Kick

4,3

h,​L(TC)
15,​13
-14
-3
,i22
r33 FC
Balcony Break on 1st CH

f

Poison Sting

f+2

h
14
-2
+4
+4
i14
r26
Elbow
Poison Sting & Spinning Kick

f+2,3

h,​h
14,​20
-7
+12g
i19~20
r30
Tailspin
  • Combo from 1st hit with 3f delay
  • Input can be delayed 12f
  • Move can be delayed 9f
Serval Knee

f+3

m
14
-13~-11
-4~-2
,i17~19
fs17~36
r32
Knee
  • Alternate Input: WR+3+4
Serval Knee to Chaos Judgment

f+3~b

m
14
-5~-3
+4~+6
,i17~19
fs1~2 js3~11 fs12~14
r44 CJM
Knee
  • Alternate Input: WR+3+4~b
Serval Swat

f+3,2

m,​m
14,​20
-11
+22a
,i22~23
r35
Tailspin
  • Alternate Input: WR+3+4,2
Imploding Star

f+4

m
28
-11~-10
+8a (-1a)
i19~20
js14~29 fs30~32
r35
Balcony Break
Wall Bounce
Blonde Bomb

f+1+2_ws1+2

m
21
-18
+19a (+14a)
i18
r37
Balcony Break
Aphrodite's Scorn

f+2+3

m
30
-16
+10a (+1a)
+42a (-5a)
i14
r35
Balcony Break
  • Hip attack, cannot be parried

df

Uppercut

df+1

m
13
-1
+5
i13~14
r19
Uppercut Jab

df+1,2

m,​h
13,​10
-3
+2
+9
,i16
r21
Uppercut Jab to Radiant Arch

df+1,​2,3

m,​h,​m
13,​10,​20
-13~-12
+29a (+19a)
,i24~25
js17~26 fs27~29
r30
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 10f
Uppercut Jab to Chaos Judgment

df+1,​2,3~b

m,​h
13,​10
-17
-12
-5
,i35
r35 CJM
Uppercut Jab to Cutting Crescent

df+1,​2,4

m,​h,​h
13,​10,​22
-5~-2
+20a (+11a)
i17
r27
Tailspin
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 10f
Step-in Uppercut

df+2

m
13
-12~-11
+32a (+22a)
i15~16
r30
Launches crouching opponent
Middle Kick

df+3

m
13
-11
+1
i14
r29
Leg Slicer

df+3,1

m,​h
13,​10
-3
+7
,i30
r22
Input can be delayed 10f
Middle Kick to Chaos Judgment

df+3,1~b

m
13
-15
-3
,i33
r33 CJM
Input can be delayed 10f
Middle Kick to Sidestep

df+3,1~(d_u)

m,​(Special)
13
-12
+0
,i28
r28
  • Input can be delayed 28f
  • Sidestep moves come out faster than standing moves
Leg Slicer Combo

df+3,​1,2

m,​h,​h
13,​10,​6
-2
+9
,i16
r21
Combo from 2nd hit
Leg Slicer High Kick

df+3,​1,4

m,​h,​h
13,​10,​20
-3~-2
-3~-2
+2~+3
,i15~16
r27
Combo from 2nd hit
Twisting Rush

df+3,​1,​4,2

m,​h,​h,​h
13,​10,​20,​12
-4~-3
+0~+1
,i25~26
r29
  • Combo from 3rd CH with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Twisting Rush to Sidestep

df+3,​1,​4,2~(d_u)

m,​h,​h,​h,​(Special)
13,​10,​20,​12
-5
+6
,i14
r14
  • Input can be delayed 16f
  • Sidestep moves come out faster than standing moves
Leg Slicer High Kick Backhand High Kick

df+3,​1,​4,​2,3

m,​h,​h,​h,​h
13,​10,​20,​12,​20
+0~+2
+23a (+14a)
,i19~21
r26
Balcony Break
  • Combo from 3rd CH hit
Twisting Rush to Sudden Storm

df+3,​1,​4,​2,uf+3

m,​h,​h,​h,​m(TJ)
13,​10,​20,​12,​22
-3~-2
+22a
,i25~26
r30
Twisting Rush to Blonde Bomb

df+3,​1,​4,​2,1+2

m,​h,​h,​h,​m
13,​10,​20,​12,​21
-18
+8a (-1a)
+40a (-7a)
,i27
r37
Balcony Break
  • Combo from 4th CH
Creeping Attack

df+3,2

m,​h
13,​12
+0
+5
+11
,i19
r19
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f
Creeping Step

df+3,2~df

m,​h,​(QCF)
13,​12
-1
+0
+10
i10
r10
Creeping Attack to Sidestep

df+3,2~(d_u)

m,​h
13,​12
-1
+0
+10
,i10
r10
  • Input can be delayed 10f
  • Sidestep moves come out faster than standing moves
Creeping Snake to Left Punch

df+3,​2,1

m,​h,​h
13,​12,​6
-3
+4
+4
,i16
r21
  • Combo from 2nd CH with 10f
  • Input can be delayed 10f
Leg Kiss Combo

df+3,​2,​1,4

m,​h,​h,​h
13,​12,​6,​18
+7
+32a (+22a)
,i20~21
r37
Combo from 3rd CH
Creeping Snake

df+3,​2,​1,d+4

m,​h,​h,​L(TC)
13,​12,​6,​12
-13
-2
-2
,i23
r32 FC
  • Combo from 3rd CH with 2f delay
  • Input can be delayed 11f
Creeping Snake to Left Kick

df+3,​2,3

m,​h,​h
13,​12,​15
-10
+1
,i18
r29
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 10f
Creeping Snake to Roundhouse

df+3,​2,4

m,​h,​h
13,​12,​22
-6
+20a (+11a)
+49a
,i22
r30
Tailspin
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Creeping Snake to Left Low Kick

df+3,​2,d+3

m,​h,​L
13,​12,​10
-14
-3
,i21
r33 FC
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f

df+3,3

m,​h
13,​6
-14
-3
,i17
r33
  • Jail from 1st hit with 1f delay
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f

df+3,​3,3

m,​h,​h
13,​6,​8
-11
+0
,i17
r30
  • Jail from 2nd hit with 2f delay
  • Combo from 2nd hit with 10f delay
  • Input can be delayed 10f
Approaching Storm

df+3,​3,​3,1

m,​h,​h,​h
13,​6,​8,​14
-9~-8
+15~+16
,i11~12
r27
  • Combo from 3rd CH with 17f delay
  • Input can be delayed 17f
  • Move can be delayed 4f
Flash Kicks

df+3,​3,​3,4

m,​h,​h,​h
13,​6,​8,​20
-6
+20a (+11a)
,i24
r30
Tailspin
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f
Mid Head Ringer

df+3,4

m,​h
13,​20
-6
+20a (+11a)
,i24
r30
Tailspin
  • Combo from 1st hit with 4f delay
  • Input can be delayed 10f
Wine Opener

df+4

L
19
-15~-14
+5c~+6c
+37
,i16~17
r32
Guard Breaker

df+1+2

m
+0
+1
+5
+19a
i16
r29
f+4 guaranteed on counterhit

d

Low Jab Rising Kick

d+1,4

Sm(TC),​m
5,​10
-11~-10
+0~+1
,i16~17
r29
Combo from 1st CH
Ice Sickle

d+2

m
17
+1c~+2c
+7c~+8c
+24d
i16~17
r29
Spike
Left Spin Low Kick to Right Uppercut

d+3,2

L(TC),​m
12,​10
-13~-11
+31a (+21a)
,i25~27
r30
Combo from 1st CH
Low Spin Low Kick to Right High Kick

d+3,4

L(TC),​h
12,​18
-6
+5
+30a (+20a)
,i20
r30
Combo from 1st CH
Left Spin Low Kick to B slap Combo

d+3,​4,1

L(TC),​h,​m
12,​18,​20
+2c~+3c
+5c~+6c
+21a
,i29~30
r30
Spike
Low Kick Spin Punch

d+4,1

l,​h
7,​10
+0
+6
+11
,i25
r19
  • Combo from 1st CH with 5f delay
  • Input can be delayed 9f
Low Kick Spin Punch to Chaos Judgment

d+4,1~b

l
7
-10
+1
,i29
r29 CJM
Low Kick Spin Punch to Cancel SS

d+4,1~(d_u)

l
7
-15
-4
-4
,i23
r23
  • 13f input window (i11~23)
  • Sidestep moves come out faster than standing moves
Bloody Scissors

d+1+2

m!
50
+46a (+15a)
60
r39
Balcony Break
Heel Grind

OTG.d+3+4

l
20
-17~-16
-6~-7
i17~18
r35
Spike

db

Scarlet Rain

db+1

m
16
-12
+3~+5
i16~18
r30
Spike
  • Can recover in r30 FC with D
Scarlet Spout

db+1,4

M,​m
16,​17
-13~-15
-1~+1
+23a (+17a)
,i22~24
r34
  • Combo from 1st hit
  • Combo from 1st CH with 11f delay
  • Input can be delayed 15f
Low Jab Rising Kick

db+2,4

Sm,​m
8,​10
-8~-10
+1~+3
,i19~21
r27
Combo from 1st CH
Mudslide

db+3

L
21
-15~-17
+25a
i27~29
cs6~
r34

db+4

L
18
-17~-18
-7
i25~26
cs6~
r36
Severe Quake

db+4,3

L,​L
18,​14
-14~-16
-3~-5
+26a
,i29~31
r33
  • Combo from 1st CH
  • Input can be delayed 12f
Sepia Drop

db+4,4

L,​M
18,​15
-16~-20
+0~-7
KND
,i27~31
r44
Spike
  • Combo from 1st CH with 2f delay
  • Input can be delayed 12f
Weeping Slap

db+1+2

m
30
-12~-13
+20a (+15a)
,i20~21
pc8~19
r35
Balcony Break

db+3+4

L
18 (27)
-26
-6 (-4)
,i24
cs6~
r34 FC
Stalker Repellant

db+3+4,3

L,​h
18 (27),​23
-6~-7
+18a (+9a)
,i29~30
r31
Balcony Break

b

b+1

m
14
-10~-12
-1~+1
i17~19
r29

b+1,2

m,​h
14,​12
-11
-1~+0
-1~+0
,i23~24
r30
Combo from 1st hit
Cross Cut Saw

b+1,​2,2

m,​h,​m
14,​12,​24
-11
+10a (+1a)
+42a (-5a)
,i26~27
r34
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 15f
Slap

b+2

h
10
-8~-9
+1~+2
i14~15
r27
Homing
  • Female characters can slap back with 2
Double Slap

b+2,2

h,​h
10,​20
-5~-6
+26a
,i27~28
r26
Balcony Break
  • Combo from 1st hit
Rusty Hook

b+4

m
17
-7~-9
+9g~+11g
+17a (+8a)
i20~22
r26
Homing
Tailspin

u

Catapult Kick

u+3

m
20
-15
+16a (+6a)
i14
js6~26 fs27~29
r34
Balcony Break
Catapult Kick

ub+3

m
15
-15
-4
i14
js6~26 fs27~29
r34

uf+1

h
10
-4
+7
+7
i13
r23
Fatal Attack Combo

uf+1,3

h,​m
10,​17
-16
+7
+51a
,i15
r35
  • Combo from 1st CH with 12f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Hail Storm

uf+1,​3,3+4

h,​m,​m,​m
10,​17,​10,​7
-3~-4
+32a (+25a)
,i11~12
r22
Balcony Break
  • Combo from 2nd hit with 5f delay
Sudden Storm

uf+3

m
22
-3~-2
+22a
25~26
js10~34 fs35~37
r30
Balcony Break

uf+4

h
20
-11
-3
i18
js9~30 fs30~33
r28

uf+4,3

h,​L
20,​10
-17
-6
,i18
r36
Combo from 1st CH
Can Opener

uf+4,​3,4

h,​L,​h
20,​10,​14
-6
+5
+30a (+20a)
,i20
r25
  • Combo from 2nd hit
  • Balcony Break on CH
Can Opener to Cancel Sidestep

uf+4,​3,4~(d_u)

h,​l
20,​10
-7
+4
,i15
r15
Sidestep moves come out faster than standing moves
Quick Somersault Kick

UB*+4

m
15
-18~-16
-12~-10
i18~20
js13~31 fs32~34
r35
Quick Somersault Kick to Crouching

UB*+4~d

m
15
-18~-16
-12~-10
i18~20
js13~31 fs32~34
r35 FC
Quick Somersault Kick

U*+4

m
18
-18~-16
+27a (+17a)
i18~20
js13~31 fs32~34
r35
Quick Somersault Kick to Crouching

U*+4~d

m
18
-18~-16
+27a (+17a)
i18~20
r35 FC
Quick Somersault Kick

UF*+4

m
21
-18~-16
+27a (+17a)
i18~20
js13~31 fs32~34
r35
Quick Somersault Kick to Crouching

UF*+4~d

m
21
-18~-16
+27a (+17a)
i18~20
js13~31 fs32~34
r35
Dominatrix Heel

uf+3+4

M,​M
4,​18
-3~0
+5c~+8c
i20~24
js9~23 fs24~26
r31 FC
Spike
Delay Rising Toekick

uf,n,4

m
25
-9
+22a (+12a)
25
js9~30 fs31~33
r28
Balcony Break
Backflip

UB*,b

(Special)
-
-
-
-
i50
js10~41 fs42~44

Motion Input

Executioner

f,f+2

h
21
+6~+7
+22a
i16~17
r33
Homing
Tailspin

f,f+3

m
14
-13~-12
+29a (+19a)
i15~16
js13~35 fs36~38
r30

f,​f+3,4

m,​m
14,​12
-23~-20
+22a (+12a)
,i8~11
js1~22 fs23~25
r39
Treading Water

f,​f+3,​4,3

m,​m,​m
14,​12,​9
-14~-13
-3~-2
,i7~8
js1~11 fs12~14
r32
Treading Water to Chaos Judgment

f,​f+3,4~b+3

m,​m,​m
14,​12
-1~+0
+10
,i19
js1~2 fs3~5
r19 CJM
Combo from 1st hit
Treading Water to Chaos Judgment Hunting Swan

f,​f+3,​4~b+3,4:1+2

m,​m,​m,​m!
14,​12,​9,​45
Launch
+33a
,i43
r23
  • 1+2 must be pressed on the active frames of 4 (i7~8)
  • Cancel to r43 with u,u
Falling Heel

f,f+4

M
20
+0~+3
+19a
i31~34
js10~19 fs20~40
r28
Can recover in r28 FC with D
Falling Heel to Chaos Judgment

f,f+4~b

M
20
-9~-7
KND
KND
i31~34
js10~19 fs20~40
r38 CJM
Sosho Zanha

f,f+1+2

m
25
-9~-7
+18a (+13a)
KND
i18~20
r35
Balcony Break
Assassin's Dagger

QCF+1

h
23
+2~+6
+4~+8
+48a (+38a)
i13~17
r22
Crimson Arrow

QCF+2

m
17
-12
+3
+56a
16 (18~)
r34
Artemis Arrow

QCF+2,1

m,​m
17,​20
-14~-12
+30a (+15a)
,i22~24
r33
Balcony Break
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Crimson Arrow to Chaos Judgment

QCF+2,1~b

m
17
-13
+2
+55a
,i20
r34 CJM

QCF+3

m
14
-13
-2
i16
32
Paralyzing Needle

QCF+3,2

m,​h
14,​25
-2
+20a (+11a)
+49a
,i20
30
Tailspin
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f

QCF+3,3

m,​h
14,​8
-11
+0
,i17
30
  • Jail from 1st block with 2f delay
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f
Omission Storm

QCF+3,​3,1

m,​h,​h
14,​8,​14
-9~-8
+15~+16
,i11~12
  • Combo from 2nd CH with 17f delay
  • Input can be delayed 17f
  • Move can be delayed 4f
Omission Kick Combo

QCF+3,​3,4

m,​h,​h
14,​8,​20
-6
KND
KND
16 (18~)
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 10f
Piston Kick

QCF+4

m,​m
12,​12
-12~-10
+6~+8
i18~19 i4~6
cs5~
r35 FC
Tailspin

f,​f,f+2

m
10
-8~-7
+1~+2
i15~16
r35
Double Meteor

f,​f,​f+2,3

m,​m
10,​28
-13~-12
+9a (+9a)
+41a (-6a)
,i32~33
Balcony Break
Bone Cutter

f,​f,f+3

m
20
-23~-16
+8a (-2a)
23~30 (26~)
js3~32 fs33~61
r35 FUFT
Balcony Break

WS

Uppercut

ws1

m
13
-3~-2
+7~+8
i13~14
r21
  • Can transition into df+1 strings
Uppercut Jab

ws1,2

m,​h
13,​10
-3
+2
+9
,i16
r21
  • Jails
  • Can transition into df+1 strings
  • Combo from 1st hit with 1f delay
Rising Palm

ws2

m
22
-13~-12
+29a (+19a)
i18~19
r35
Face Wash

ws3

m
20
-11~-10
+0~+1
i11~12
r29
Face Wash to Chaos Judgment

ws3~b

m
20
-3~-2
+8~+9
i11~12
r29 CJM
Toe Smash

ws4

m
16
-6~-5
+5~+6
i11~12
r24

Crouch

FC.1

s
5
-5
+6
i10
cs1
r24 FC
Can recover standing with F

FC.2

s
8
-4
+7
i11
cs1
r23 FC
Crouch Spin Low Kick

FC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Chin Kick

FC.4

l
10
-15
-4
i12
cs1~
r34 FC
Cat Thrust

FC.f+1

m
22
-9
+11a (+2a)
i22
r33
Wall Bounce
Balcony Break
Right Hand Stab

FC.f+2

M
25
-14c~-13c
+24a
i20~21
pc8~
r35
Spike
Right Handed Sweep

FC.df+2

L
14
-21
+21a
i20
cs1~
r40 FC
Right Handed Sweep

FC.df+2~1

L
21
-21
+21a
i20
cs1~
r40
  • Can recover in r40 FC with DB_D_DF
  • 2f window to input 1 after performing FC.df+2
Low Somersault Kick

FC.ub+4

m
15
-18~-16
-12~-10
i18~20
js13~31 fs32~34
r35
Can recover in r35 FC with D
Low Somersault Kick

FC.u+4

m
18
-18~-16
+27a (+17a)
i18~20
js13~31 fs32~34
r35
Can recover in r35 FC with D
Low Somersault Kick

FC.uf+4

m
21
-18~-16
+27a (+17a)
i18~20
js13~31 fs32~34
r35
Can recover in r35 FC with D
High Somersault Kick

FC.UB*+4

m
25
-32~-33
-22~-21
i14~15
js11~49 fs50~52
r51
Can recover in r51 FC with D
High Somersault Kick

FC.U*+4

m
28
-32~-33
-2a (-12a)
i14~15
js11~49 fs50~52
r51
Can recover in r51 FC with D
High Somersault Kick

FC.UF*+4

m
30
-32~-33
-2a (-12a)
i14~15
js11~49 fs50~52
r51
Can recover in r51 FC with D

Others

Chaos Tail

ss 2

l(TC)
12
-12~-11
+0~+1
+14g
20~21s (29~) cs4~
Heel Smash

ss 3

m
23
+4~+5s
+8~+9s
KND
21~22 (30~)
Bloody Chaos

ss 1+2

m,​m
5,​7
-9 (1st hit whiffs: -16~-14)
Launch
Launch
19~21 (28~)
Wall Jumping Attack

back towards the wall b,​b,u/b

m
21
+1
KND
KND
35 air5~ invincible8~24
Spin Knuckle Jab

BT (1_2)

h
15
-8
-3
-3
8

CJM

Chaos Judgement

b+3

i16~60
  • Auto low parry 3~
  • Auto throw reversal 8~
  • 41f input window for attacks (i7~47)
Crouch Dash

CJM df

-
i30
cs1~20
30f input window for attacks (i1~30)
Infernal Storm

CJM 1

h
14
-9
+14
+14
11 (27~)

CJM 2

h
10
-13
-2
-2
10 (26~)
Double Rapier

CJM 2,1

h,​m
10,​12
-7~-6
+4~+5
+4~+5
10 (26~)
Picking Heel

CJM 3

m
18
-12~-10
+3~+5
KND
12~14 (28~)
Infernal Avalanche

CJM 4

l(TC)
20
-29
KND
KND
27 (43~) cs14~
Aphrodite's Scorn

CJM f+2+3

m
30
-16
KND
KND
13 (29~)
Caracal

CJM 1+2

m
20
-4s
+6s
+6s
17s (33~)

CJM d/f:1+2

m
+0
+6
+10g
+24
16 (32~)

CJM (d_d/b)+3

l
8
-11
+0
+0
15 (31~)
Dendrobates Azureus

CJM (d_d/b)+3,3

l,​h
6,​20
-7
+7
+7
15 (31~)
Stryx

CJM u/b+4

m(TJ)
15
-15
-4
-4
15 (31~) js8~
Stryx

CJM u+4

m(TJ)
20
-15
-4
-4
15 (31~) js8~
Stryx

CJM u/f+4

m(TJ)
20
-13
Launch
Launch
15 (31~) js8~
Forward Roll

CJM f,f

(TC)
-
-
-
-
10s~ cs~ js8~35
Rolling Stone

CJM f,f+3

m(TC)
27
-11
Launch
Launch
30s (46~)
Seismic Blast

CJM f,f+4

h
21
+12 (14g)
Launch
Launch
40 (56~)
Queen Heel

CJM 3+4

m
23
-14
KND (FDFA)
KND (FDFA)
20 pc8~

Throws

Cruel Punishment

1+3

h
35
-6$
FUFA
1_2
12
Losing Face

2+4

h
35
-3
FUFA
1_2
12
Cruel Punishment

f+1+3

h
35
-6
FUFA
1_2
15
Losing Face

f+2+4

h
35
-3
FUFA
1_2
15
Torso Splitter

left side throw

?
40
-3
FUFT
1
?
Serpentine Arm Break

right side throw

?
38
-3
FUFA
2
?
Overhead Triangle Lock

back side throw

?
60
unbreakable
FUFA
unbreakable
?
Overhead Toss

u/f+1+2

h
30,​(20)
+0
FUFT (W! 40 dmg,FUFT,untechable)
1+2,(techable)
12
Elbow Smash

d/f,d/f+1

h
43
-6
FUFT
1+2
12
Attack Reversal

b+(1+3_2+4)

parry h/m punch/kick
25 + 50% of opponent's attack
-6
punch => FUFA\nkick => FUFT
f+1+3 for left limb.\nf+2+4 for left limb
3~8
Chin Bash

d,​d/f,F+1+2

h
15
-4
+0
2
11 (14~)

External links