Leroy counterplay: Difference between revisions

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{{Navbox Leroy}}
{{Navbox Leroy}}
{{Navbox movelist}} <!-- Read: https://wavu.wiki/t/Wavu:Movelist -->
{{Navbox counterplay}}


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Revision as of 17:41, 31 July 2024

Options from HRM
Move Purpose Defense
HRM.f+1 to catch steps Duck
HRM.2,3 Duck
HRM.SS 1+2 to catch jabs and gain plus frames Duck
HRM.b+4 to catch steps, stand blocking and power crush Duck or low crush
HRM.2,3 to mixup pressure block both hits or low parry
HRM.b+3,1+2 mixup and knockdown Duck
HRM.f+4 to catch duckers SWL/SWR
HRM.4,1+2 to catch duckers and steps i14 punisher
HRM.1+2,1 to catch duckers and sidesteps i17 punish
HRM.1 to catch jabs, duckers
HRM.b+1 to catch slow moves, duckers and gain plus frames