Miguel punishers: Difference between revisions

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{{Miguel}}
{{Miguel}}
{{Infobox tricky moves}}
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
|- 
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>
== Old table (TODO: copy to above) ==


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Revision as of 09:55, 8 January 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames Effect
-10 1,2 19 +5 -
-11 2,1 27 +5 -
2,1~f 27 +7 -
-12 f+2,1 30 +10 -
f+2,1~f 30 +10g -
-13 3,4 34 +6a KND
d/f+1,2 30 +3 -
-14 f+1+2 20 [45] +37g (+39g) KND
-15 u/f+4 13 [67] +33a (+23a) Launch
-16 d/f+2,1 20 [74] +32a (+22a) Launch
-17 f+4,2 35 +13a (+4a) KND
Crouching
Enemy Move Damage Frames Effect
-10 FC d+1 5 +6 -
-11 WS+4 18 +5 -
WS+1~f 16 +8 -
-14 WS+2,4 35 [60] +53a (+36a) Screw, no wall splat
-14 WS+2,2 35 [60] +53a (+36a) Wall splat
-14 WS+2,2,2 35 [60] +53a (+36a) Floor break on normal hit
-15 u/f+4 13 [67] +33a (+23a) Launch
-23 f,f+3 28 [67] +33a (+23a) Screw
-23 u/f~n,4 25 [79] +34a (+24a) Launch
Whiff Punishers
Move Startup Range Damage Frames Risk Usage
f+1+2 i14 2.35 20 [45] +37g (+39g) High, but safe on block Short/Medium range fast whiff
f+4,2 i17 2.98 35 +13a (+4a) unsafe, -12 on block Long range whiff punisher and wall splat
u/f+4 i15 2.XX 13 +33a (+23a) unsafe, -13 on block Short/medium range whiff punisher


Not Recommended Whiff Punishers
Move Startup Range Damage Frames Risk Usage
f+2,1 i12 2.53 30 +10g unsafe, 2nd hit duckable +10 into SAV mixup
d/f+2,1 i16 2.40 20 [74] +32a (+22a) unsafe -15 on block Launch
f,F+2,1 i18 3.28 41 +44g (-14g) 2nd hit duckable Wall Splat or Floor Break
f,F+2,2 i18 3.28 37 +11a (+2a) unsafe, -13 on block Wall Splat
f,F+3 i20 3.05 28 [74] +60a (+40a) duckable Screw