Anna movelist

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Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.b+1+2

h
55–82
-9
+0d
i13
pc8~
r46
Damage increases with lower health
Rage Drive

R.QCF+2+3

m,​m
17,​20
+5
+82a
i15
r35 FC
Alternate input: df+2+3

n

Jab

1

h
7
+1
+8
i10
r17
Left Right Combo

1,2

h,​h
7,​10
-1
+5
,i10
r20
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit with 4f delay
  • Input can be delayed 4f
Left Right Left

1,​2,1

h,​h,​h
7,​10,​6
-3
+4
,i16
r21
  • Jail from 2nd block with 3f delay
  • Combo from 2nd CH hit with 9f delay
  • Input can be delayed 10f
Left Right Left to Frost Needle

1,​2,​1,4

h,​h,​h,​h
7,​10,​6,​18
+7
+32a (+22a)
,i20~21
r37
Combo from 3rd CH
Jab Combo Low Kick

1,​2,​1,d+4

h,​h,​h,​L(TC)
7,​10,​6,​12
-13
-2
,i23
r32 FC
Combo from 3rd CH with 2f delay
Left Right to Left Low Kick

1,​2,3

h,​h,​L(TC)
7,​10,​10
-14
-3
,i21
r33 FC
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 10f
Jab Combo Roundhouse

1,​2,4

h,​h,​h
7,​10,​22
-6
+20a (+11a)
+49a
,i22
r30
Tailspin
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 10f
Jab Low Kick

1,4

h,​L(TC)
7,​12
-13
-2
,i23
r32 FC
Combo from 1st hit
Right Jab

2

h
10
+1
+7
i10
r18
Right Left

2,1

h,​h
10,​6
-3
+4
,i16
r21
  • Jail from 1st attack with 3f delay
  • Combo from 1st hit with 3f delay
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Right Left to Frost Needle

2,​1,4

h,​h,​h
10,​6,​18
+7
+32a (+22a)
10
r37
Combo from 2nd CH
Biting Snake (Short)

2,​1,d+4

h,​h,​L(TC)
10,​6,​12
-13
-2
,i23
r32 FC
  • Combo from 2nd CH with 2f delay
  • Input can be delayed 11f
Straight Face Wash

2,3

h,​m
10,​14
-11
+0
,i19~20
r29
  • Jails
  • Combo from 1st hit
  • Input can be delayed 10f
Straight Face Wash to Chaos Judgment

2,3~b

h,​m
10,​14
-3
+8
,i19~20
r29 CJM
  • Jails
  • Combo from 1st hit
  • Input can be delayed 10f
Jab Roundhouse

2,4

h,​h
10,​22
-6
+20a (+11a)
+49a
,22
r30
Tailspin
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
Jab Sweep

2,d+3

h,​L(TC)
10,​10
-14
-3
,i21
r33 FC
  • Combo from 1st CH with 4f delay
  • Input can be delayed 10f
Jab Sweep

3

h
14
-16
-5
i14
r35
Spike Combo

3,3

h,​L(TC)
14,​10
-17
-6
,i24
r36
Combo from 1st hit
Spike Combo to Right Uppercut

3,​3,2

h,​L(TC),​m
14,​10,​10
-13
+28a (+18a)
,i25~27
r30
Combo from 2nd CH
Spike Combo to Right High Kick

3,​3,4

h,​L(TC),​h
14,​10,​18
-6
+5
+30a (+20a)
i20
r25
Combo from 2nd CH
Spike Combo to B Slap

3,​3,​4,1

h,​L(TC),​h,​m
14,​10,​18,​20
+2c
+5c
+21a
,i29~30
r27
Spike
Head Ringer

3,4

h,​h
14,​20
-6
+20a (+11a)
KND
,i22
r30
Tailspin
  • Combo from 1st hit with 8f delay
  • Input can be delayed 10f
Right High Kick

4

h
15
-9
+8
+33a (+23a)
i11
r28
Balcony Break on CH
Right High Low Spin Kick

4,3

h,​L(TC)
15,​13
-14
-3
,i22
r33 FC
Balcony Break on 1st CH

f

Poison Sting

f+2

h
14
-2
+4
+4
i14
r26
Elbow
Poison Sting & Spinning Kick

f+2,3

h,​h
14,​20
-7
+12g
i19~20
r30
Tailspin
  • Combo from 1st hit with 3f delay
  • Input can be delayed 12f
  • Move can be delayed 9f
Serval Knee

f+3

m
14
-13~-11
-4~-2
,i17~19
js17~
r32
Knee
  • Alternate Input: WR+3+4
Serval Knee to Chaos Judgment

f+3~b

m
14
-5~-3
+4~+6
,i17~19
js17~
r44 CJM
Knee
  • Alternate Input: WR+3+4~b
Serval Swat

f+3,2

m,​m
14,​20
-11
+22a
,i22~23
r35
Tailspin
  • Alternate Input: WR+3+4,2
Imploding Star

f+4

m
28
-11~-10
+8a (-1a)
i19~20
js14~
r35
Balcony Break
Wall Bounce
Blonde Bomb

f+1+2_WS 1+2

m
21
-18
+19a (+14a)
i18
r37
Balcony Break
Aphrodite's Scorn

f+2+3

m
30
-16
+10a (+1a)
+42a (-5a)
i14
r35
Balcony Break
  • Hip attack, cannot be parried

df

Uppercut

df+1

m
13
-1
+5
i13~14
r19
Uppercut Jab

df+1,2

m,​h
13,​10
-3
+2
+9
,i16
r21
Jail from 1st hit
Uppercut Jab to Radiant Arch

df+1,​2,3

m,​h,​m
13,​10,​20
-13~-12
+29a (+19a)
,i24~25
js?~
r30
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 10f
Uppercut Jab to Chaos Judgment

df+1,​2,3~b

m,​h
13,​10
-17
-12
-5
,i35
r35 CJM
Uppercut Jab to Cutting Crescent

df+1,​2,4

m,​h,​h
13,​10,​22
-5~-2
+20a (+11a)
i17
r27
Tailspin
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 10f
Step-in Uppercut

df+2

m
13
-12~-11
+32a (+22a)
i15~16
r30
Launches crouching opponent
Middle Kick

df+3

m
13
-11
+1
i14
r29
Leg Slicer

df+3,1

m,​h
13,​10
-3
+7
,i30
r22
Input can be delayed 10f
Middle Kick to Chaos Judgment

df+3,1~b

m
13
-15
-3
,i33
r33 CJM
Input can be delayed 10f
Middle Kick to Sidestep

df+3,1~(d_u)

m,​(Special)
13
-12
+0
,i28
r28
  • Input can be delayed 28f
  • Sidestep moves come out faster than standing moves
Leg Slicer Combo

df+3,​1,2

m,​h,​h
13,​10,​6
-2
+9
,i16
r21
Combo from 2nd hit
Leg Slicer High Kick

df+3,​1,4

m,​h,​h
13,​10,​20
-3~-2
-3~-2
+2~+3
,i15~16
r27
Combo from 2nd hit
Twisting Rush

df+3,​1,​4,2

m,​h,​h,​h
13,​10,​20,​12
-4~-3
+0~+1
,i25~26
r29
  • Combo from 3rd CH with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Twisting Rush to Sidestep

df+3,​1,​4,2~(d_u)

m,​h,​h,​h,​(Special)
13,​10,​20,​12
-5
+6
,i14
r14
  • Input can be delayed 16f
  • Sidestep moves come out faster than standing moves
Leg Slicer High Kick Backhand High Kick

df+3,​1,​4,​2,3

m,​h,​h,​h,​h
13,​10,​20,​12,​20
+0~+2
+23a (+14a)
,i19~21
r26
Balcony Break
  • Combo from 3rd CH hit
Twisting Rush to Sudden Storm

df+3,​1,​4,​2,uf+3

m,​h,​h,​h,​m(TJ)
13,​10,​20,​12,​22
-3~-2
+22a
,i25~26
r30
Twisting Rush to Blonde Bomb

df+3,​1,​4,​2,1+2

m,​h,​h,​h,​m
13,​10,​20,​12,​21
-18
+8a (-1a)
+40a (-7a)
,i27
r37
Balcony Break
  • Combo from 4th CH
Creeping Attack

df+3,2

m,​h
13,​12
+0
+5
+11
,i19
r19
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f
Creeping Step

d/f+3,2~df

m,​h,​(QCF)
13,​12
-1
+0
+10
i10
r10
Creeping Attack to Sidestep

df+3,2~(d_u)

m,​h
13,​12
-1
+0
+10
,i10
r10
  • Input can be delayed 10f
  • Sidestep moves come out faster than standing moves
Creeping Snake to Left Punch

df+3,​2,1

m,​h,​h
13,​12,​6
-3
+4
+4
,i16
r21
  • Combo from 2nd CH with 10f
  • Input can be delayed 10f
Leg Kiss Combo

df+3,​2,​1,4

m,​h,​h,​h
13,​12,​6,​18
+7
+32a (+22a)
,i20~21
r37
Combo from 3rd CH
Creeping Snake

df+3,​2,​1,d+4

m,​h,​h,​L(TC)
13,​12,​6,​12
-13
-2
-2
,i23
r32 FC
  • Combo from 3rd CH with 2f delay
  • Input can be delayed 11f
Creeping Snake to Left Kick

df+3,​2,3

m,​h,​h
13,​12,​15
-10
+1
,i18
r29
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 10f
Creeping Snake to Roundhouse

df+3,​2,4

m,​h,​h
13,​12,​22
-6
+20a (+11a)
+49a
,i22
r30
Tailspin
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Creeping Snake to Left Low Kick

df+3,​2,d+3

m,​h,​L
13,​12,​10
-14
-3
,i21
r33 FC
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f

df+3,3

m,​h
13,​6
-14
-3
,i17
r33
  • Jail from 1st hit with 1f delay
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f

df+3,​3,3

m,​h,​h
13,​6,​8
-11
+0
,i17
r30
  • Jail from 2nd hit with 2f delay
  • Combo from 2nd hit with 10f delay
  • Input can be delayed 10f
Approaching Storm

df+3,​3,​3,1

m,​h,​h,​h
13,​6,​8,​14
-9~-8
+15~+16
,i11~12
r27
  • Combo from 3rd CH with 17f delay
  • Input can be delayed 17f
  • Move can be delayed 4f
Flash Kicks

df+3,​3,​3,4

m,​h,​h,​h
13,​6,​8,​20
-6
+20a (+11a)
,i24
r30
Tailspin
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f
Mid Head Ringer

df+3,4

m,​h
13,​20
-6
+20a (+11a)
,i24
r30
Tailspin
  • Combo from 1st hit with 4f delay
  • Input can be delayed 10f
Wine Opener

df+4

L
19
-15~-14
+5c~+6c
+37
,i16~17
r32
Guard Breaker

df+1+2

m
+0
+1
+5
+19a
i16
r29

d

Low Jab Rising Kick

d+1,4

Sm(TC),​m
5,​10
-11~-10
+0~+1
,i16~17
r29
Combo from 1st CH
Ice Sickle

d+2

m
17
+1c~+2c
+7c~+8c
+24d
i16~17
r29
Spike
Left Spin Low Kick to Right Uppercut

d+3,2

L(TC),​m
12,​10
-13~-11
+31a (+21a)
,i25~27
r30
Combo from 1st CH
Low Spin Low Kick to Right High Kick

d+3,4

L(TC),​h
12,​18
-6
+5
+30a (+20a)
,i20
r30
Combo from 1st CH
Left Spin Low Kick to B slap Combo

d+3,​4,1

L(TC),​h,​m
12,​18,​20
+2c~+3c
+5c~+6c
+21a
,i29~30
r30
Spike
Low Kick Spin Punch

d+4,1

l,​h
7,​10
+0
+6
+11
,i25
r19
  • Combo from 1st CH with 5f delay
  • Input can be delayed 9f
Low Kick Spin Punch to Chaos Judgment

d+4,1~b

l
7
-10
+1
,i29
r29 CJM
Low Kick Spin Punch to Cancel SS

d+4,1~(d_u)

l
7
-15
-4
-4
,i23
r23
  • 13f input window (i11~23)
  • Sidestep moves come out faster than standing moves
Bloody Scissors

d+1+2

m!
50
+46a (+15a)
60
r39
Balcony Break
Heel Grind

OTG.d+3+4

l
20
-17~-16
-6~-7
i17~18
r35
Spike

db

Scarlet Rain

db+1

m
16
-12
+3~+5
i16~18
r30
Spike
  • Can recover in r30 FC with D
Scarlet Spout

db+1,4

M,​m
16,​17
-13~-15
-1~+1
+23a (+17a)
,i22~24
r34
  • Combo from 1st hit
  • Combo from 1st CH with 11f delay
  • Input can be delayed 15f
Low Jab Rising Kick

db+2,4

Sm,​m
8,​10
-8~-10
+1~+3
,i19~21
r27
Combo from 1st CH
Mudslide

db+3

L
21
-15~-17
+25a
i27~29
cs6~
r34

db+4

L
18
-17~-18
-7
i25~26
cs6~
r36
Severe Quake

db+4,3

L,​L
18,​14
-14~-16
-3~-5
+26a
,i29~31
r33
  • Combo from 1st CH
  • Input can be delayed 12f
Sepia Drop

db+4,4

L,​M
18,​15
-16~-20
+0~-7
KND
,i27~31
r44
Spike
  • Combo from 1st CH with 2f delay
  • Input can be delayed 12f
Weeping Slap

db+1+2

m
30
-12~-13
+20a (+15a)
,i20~21
pc8~19
r35
Balcony Break

db+3+4

L
18 (27)
-26
-6 (-4)
,i24
cs6~
r34 FC
Stalker Repellant

db+3+4,3

L,​h
18 (27),​23
-6~-7
+18a (+9a)
,i29~30
r31
Balcony Break

b

b+1

m
14
-11
+0
+0
18

b+1,2

m,​h
14,​12
-11
-1~+0
-1~+0
18
Cross Cut Saw

b+1,​2,2

m,​h,​m
14,​12,​24
-11
KND
KND
18
Double Slap

b+2,2

h,​h
10,​20
-6
KND
KND
14
Slap

b+2

h
10
-9
+1
+1
14~15

b+3

(CJM)
-
-
-
-
16~60 (low parry 3~,throw parry 8~)
Rusty Hook

b+4

m
17
-9
+9
KND
20

u

Catapult Kick

u+3

m(TJ)
20
-15
KND
KND
14 js6~

ub

Catapult Kick

u/b+3

m(TJ)
15
-15
-4
-4
14 js6~

uf

u/f+1

h
10
-4
+7
+7
13
Fatal Attack Combo

u/f+1,3

h,​m
10,​17
-16
+7
KND
13
Hail Storm

u/f+1,​3,3+4

h,​m,​m,​m
10,​17,​10,​7
-4
Launch
Launch
13
Sudden Storm

u/f+3

m
22
-3~-2
KND
KND
25~26 js10~

u/f+4

h(TJ)
20 js9~
-11
-3
-3
18

u/f+4,3

h(TJ),​l
20 js9~?,​10
-17
-6
-6
18
Can Opener

u/f+4,​3,4

h(TJ),​l,​h
20 js9~?,​10,​14
-6
+5
Launch
18
Can Opener to Cancel Sidestep

u/f+4,​3,4~(d_u)

h,​l
20,​10
-7
+4
+4
18
Quick Somersault Kick

U/B*+4

m(TJ)
15
-18~-17
-12~-11
-12~-11
18~19 js?~
Quick Somersault Kick to Crouching

U/B*+4~d

m(TJ)
15
-19~-18
-13~-12
-13~-12
18~19s js?~
Quick Somersault Kick

U*+4

m(TJ)
18
-18
Launch
Launch
18 js?~
Quick Somersault Kick to Crouching

U*+4~d

m(TJ)
18
-19
Launch
Launch
18s js?~
Quick Somersault Kick

U/F*+4

m(TJ)
21
-18
Launch
Launch
18 js13~
Quick Somersault Kick to Crouching

U/F*+4~d

m(TJ)
21
-19
Launch
Launch
18s js13~
Dominatrix Heel

u/f+3+4

m(TJ),​m
4,​18
-3~0s
+5~+8s
+5~+8s
20~23s js9~
Delay Rising Toekick

u/f,​n,4

m(TJ)
25
-9
Launch
Launch
25 js9~
Backflip

U/B*,b

(Special)
-
-
-
-
-

Motion Input

Executioner

f,f+2

h
21
+6
KND (JG?)
KND (JG?)
16 (17~)

f,f+3

m
14
-13~-12
Launch
Launch
15~16 (16~) js13~

f,​f+3,4

m,​m
14,​12
-23
Launch
Launch
15~16 (16~) js13~
Treading Water

f,​f+3,​4,3

m,​m,​m
14,​12,​9
-14
KND
KND
15~16 (16~) js13~
Treading Water to Chaos Judgment

f,​f+3,4~b+3

m,​m,​(CJM)
14,​12
-1
+10
+10
15~16 (16~) js13~
Treading Water to Chaos Judgment Hunting Swan

f,​f+3,​4~b+3,4:1+2

m(TJ),​m,​m,​m!
14,​12,​9,​45
Launch
Launch
Launch
15~16 (16~) js13~
Falling Heel

f,f+4

m
20
+0~+3
Launch
Launch
31 (32~)
Falling Heel to Chaos Judgment

f,f+4~b

m,​(CJM)
20
-9
KND
KND
31 (32~)
Sosho Zanha

f,f+1+2

m
25
-9
KND
KND
18 (19~)
Assassin's Dagger

QCF+1

h
23
+2~+4
+4~+6
Launch
13~15 (15~)
Crimson Arrow

QCF+2

m
17
-12
+3
Launch
16 (18~)
Artemis Arrow

QCF+2,1

m,​m
17,​20
-14
KND
KND
16 (18~)
Crimson Arrow to Chaos Judgment

QCF+2,1~b

m,​(CJM)
17
-13
+2
KND
16 (18~)

QCF+3

m
14
-13
-2
-2
16 (18~)
Paralyzing Needle

QCF+3,2

m,​h
14,​25
-2
KND
Launch
16 (18~)

QCF+3,3

m,​h
14,​8
-11$
+0
+0
16 (18~)
Omission Storm

QCF+3,​3,1

m,​h,​h
14,​8,​14
-9
+15
+15
16 (18~)
Omission Kick Combo

QCF+3,​3,4

m,​h,​h
14,​8,​20
-6
KND
KND
16 (18~)
Piston Kick

QCF+4

m(TC),​m
12,​12
-12
+6kg
+6kg
18~19s (20~) cs5~

f,​f,f+2

m
10
-8
+1 (KND)
+1 (KND)
15 (18~)
Double Meteor

f,​f,​f+2,3

m,​m
10,​28
-13
KND
KND
15 (18~)
Bone Cutter

f,​f,f+3

m(TJ)
20
-23~-16
KND
KND
23~30 (26~) js3~

WS

Uppercut

WS 1

m
13
-3~-2
+7~+8
+7~+8
13~14
Rising Palm

WS 2

m
22
-13~-12
Launch
Launch
18~19
Face Wash

WS 3

m
20
-11~-10
+0~+1
+0~+1
11~12
Face Wash to Chaos Judgment

WS 3~b

m,​(CJM)
20
-3
+8
+8
11
Toe Smash

WS 4

m
16
-6
+5
+5
11

Crouch

FC 1,4

Sm(TC),​m
5,​10
-11~-10
+0~+1
+0~+1
10 cs1~
Crouch Spin Low Kick

FC 3

l(TC)
12
-17
-3
-3
16 cs1~
Crouch Chin Kick

FC 4

l(TC)
10
-15~-14
-4~-3
-4~-3
12~13 cs1~
Cat Thrust

FC f+1

m
22
-9
KND
KND
22
Right Hand Stab

FC f+2

m
25
-14s
KND
KND
20 pc8~
Right Handed Sweep

FC d/f+2

l
14
-21
KND
KND
20 cs1~
Right Handed Sweep

FC d/f+2~1

l
21
-21
Launch
Launch
20(s) cs1~
Low Somersault Kick

FC u/f+4

m
21
-18
Launch
Launch
18
High Somersault Kick

FC U/F*+4

m
30
-32~-33
KND
KND
14

Others

Chaos Tail

ss 2

l(TC)
12
-12~-11
+0~+1
+14g
20~21s (29~) cs4~
Heel Smash

ss 3

m
23
+4~+5s
+8~+9s
KND
21~22 (30~)
Bloody Chaos

ss 1+2

m,​m
5,​7
-9 (1st hit whiffs: -16~-14)
Launch
Launch
19~21 (28~)
Wall Jumping Attack

back towards the wall b,​b,u/b

m
21
+1
KND
KND
35 air5~ invincible8~24
Spin Knuckle Jab

BT (1_2)

h
15
-8
-3
-3
8

CJM

Crouch Dash

CJM d/f

(QCF)
-
-
-
-
-
Infernal Storm

CJM 1

h
14
-9
+14
+14
11 (27~)

CJM 2

h
10
-13
-2
-2
10 (26~)
Double Rapier

CJM 2,1

h,​m
10,​12
-7~-6
+4~+5
+4~+5
10 (26~)
Picking Heel

CJM 3

m
18
-12~-10
+3~+5
KND
12~14 (28~)
Infernal Avalanche

CJM 4

l(TC)
20
-29
KND
KND
27 (43~) cs14~
Aphrodite's Scorn

CJM f+2+3

m
30
-16
KND
KND
13 (29~)
Caracal

CJM 1+2

m
20
-4s
+6s
+6s
17s (33~)

CJM d/f:1+2

m
+0
+6
+10g
+24
16 (32~)

CJM (d_d/b)+3

l
8
-11
+0
+0
15 (31~)
Dendrobates Azureus

CJM (d_d/b)+3,3

l,​h
6,​20
-7
+7
+7
15 (31~)
Stryx

CJM u/b+4

m(TJ)
15
-15
-4
-4
15 (31~) js8~
Stryx

CJM u+4

m(TJ)
20
-15
-4
-4
15 (31~) js8~
Stryx

CJM u/f+4

m(TJ)
20
-13
Launch
Launch
15 (31~) js8~
Forward Roll

CJM f,f

(TC)
-
-
-
-
10s~ cs~ js8~35
Rolling Stone

CJM f,f+3

m(TC)
27
-11
Launch
Launch
30s (46~)
Seismic Blast

CJM f,f+4

h
21
+12 (14g)
Launch
Launch
40 (56~)
Queen Heel

CJM 3+4

m
23
-14
KND (FDFA)
KND (FDFA)
20 pc8~


Throws

Cruel Punishment

1+3

h
35
-6$
FUFA
1_2
12
Losing Face

2+4

h
35
-3
FUFA
1_2
12
Cruel Punishment

f+1+3

h
35
-6
FUFA
1_2
15
Losing Face

f+2+4

h
35
-3
FUFA
1_2
15
Torso Splitter

left side throw

?
40
-3
FUFT
1
?
Serpentine Arm Break

right side throw

?
38
-3
FUFA
2
?
Overhead Triangle Lock

back side throw

?
60
unbreakable
FUFA
unbreakable
?
Overhead Toss

u/f+1+2

h
30,​(20)
+0
FUFT (W! 40 dmg,FUFT,untechable)
1+2,(techable)
12
Elbow Smash

d/f,d/f+1

h
43
-6
FUFT
1+2
12
Attack Reversal

b+(1+3_2+4)

parry h/m punch/kick
25 + 50% of opponent's attack
-6
punch => FUFA\nkick => FUFT
f+1+3 for left limb.\nf+2+4 for left limb
3~8
Chin Bash

d,​d/f,F+1+2

h
15
-4
+0
2
11 (14~)

External links