Anna (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
n
Left Right Combo
1,2
h,h
7,10
-1
+5
,i10
r20
- Jail from 1st attack with 4f delay
- Combo from 1st hit with 4f delay
- Input can be delayed 4f
Left Right Left
1,2,1
h,h,h
7,10,6
-3
+4
,i16
r21
- Jail from 2nd block with 3f delay
- Combo from 2nd CH hit with 9f delay
- Input can be delayed 10f
Left Right Left to Frost Needle
1,2,1,4
h,h,h,h
7,10,6,18
+7
+32a (+22a)
,i20~21
r37
Combo from 3rd CH
Jab Combo Low Kick
1,2,1,d+4
h,h,h,L(TC)
7,10,6,12
-13
-2
,i23
r32 FC
Combo from 3rd CH with 2f delay
Left Right to Left Low Kick
1,2,3
h,h,L(TC)
7,10,10
-14
-3
,i21
r33 FC
- Combo from 2nd CH with 4f delay
- Input can be delayed 10f
Jab Combo Roundhouse
1,2,4
h,h,h
7,10,22
-6
+20a (+11a)
+49a
,i22
r30
- Combo from 2nd CH with 3f delay
- Input can be delayed 10f
Right Left
2,1
h,h
10,6
-3
+4
,i16
r21
- Jail from 1st attack with 3f delay
- Combo from 1st hit with 3f delay
- Combo from 1st CH with 9f delay
- Input can be delayed 10f
Right Left to Frost Needle
2,1,4
h,h,h
10,6,18
+7
+32a (+22a)
10
r37
Combo from 2nd CH
Biting Snake (Short)
2,1,d+4
h,h,L(TC)
10,6,12
-13
-2
,i23
r32 FC
- Combo from 2nd CH with 2f delay
- Input can be delayed 11f
Straight Face Wash
2,3
h,m
10,14
-11
+0
,i19~20
r29
- Jails
- Combo from 1st hit
- Input can be delayed 10f
Straight Face Wash to Chaos Judgment
2,3~b
h,m
10,14
-3
+8
,i19~20
r29 CJM
- Jails
- Combo from 1st hit
- Input can be delayed 10f
Jab Roundhouse
2,4
h,h
10,22
-6
+20a (+11a)
+49a
,22
r30
- Combo from 1st CH with 3f delay
- Input can be delayed 10f
Jab Sweep
2,d+3
h,L(TC)
10,10
-14
-3
,i21
r33 FC
- Combo from 1st CH with 4f delay
- Input can be delayed 10f
Spike Combo to Right Uppercut
3,3,2
h,L(TC),m
14,10,10
-13
+28a (+18a)
,i25~27
r30
Combo from 2nd CH
Spike Combo to Right High Kick
3,3,4
h,L(TC),h
14,10,18
-6
+5
+30a (+20a)
i20
r25
Combo from 2nd CH
Spike Combo to B Slap
3,3,4,1
h,L(TC),h,m
14,10,18,20
+2c
+5c
+21a
,i29~30
r27
Head Ringer
3,4
h,h
14,20
-6
+20a (+11a)
KND
,i22
r30
- Combo from 1st hit with 8f delay
- Input can be delayed 10f
f
Poison Sting & Spinning Kick
f+2,3
h,h
14,20
-7
+12g
i19~20
r30
- Combo from 1st hit with 3f delay
- Input can be delayed 12f
- Move can be delayed 9f
Serval Knee to Chaos Judgment
f+3~b
m
14
-5~-3
+4~+6
,i17~19
fs1~2 js3~11 fs12~14
r44 CJM
- Alternate Input: WR+3+4~b
Aphrodite's Scorn
f+2+3
m
30
-16
+10a (+1a)
+42a (-5a)
i14
r35
- Hip attack, cannot be parried
df
Uppercut Jab to Radiant Arch
df+1,2,3
m,h,m
13,10,20
-13~-12
+29a (+19a)
,i24~25
js17~26 fs27~29
r30
- Combo from 2nd CH with 6f delay
- Input can be delayed 10f
Uppercut Jab to Cutting Crescent
df+1,2,4
m,h,h
13,10,22
-5~-2
+20a (+11a)
i17
r27
- Combo from 2nd CH with 10f delay
- Input can be delayed 10f
Middle Kick to Chaos Judgment
df+3,1~b
m
13
-15
-3
,i33
r33 CJM
Input can be delayed 10f
Middle Kick to Sidestep
df+3,1~(d_u)
m,(Special)
13
-12
+0
,i28
r28
- Input can be delayed 28f
- Sidestep moves come out faster than standing moves
Leg Slicer High Kick
df+3,1,4
m,h,h
13,10,20
-3~-2
-3~-2
+2~+3
,i15~16
r27
Combo from 2nd hit
Twisting Rush
df+3,1,4,2
m,h,h,h
13,10,20,12
-4~-3
+0~+1
,i25~26
r29
- Combo from 3rd CH with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
Twisting Rush to Sidestep
df+3,1,4,2~(d_u)
m,h,h,h,(Special)
13,10,20,12
-5
+6
,i14
r14
- Input can be delayed 16f
- Sidestep moves come out faster than standing moves
Leg Slicer High Kick Backhand High Kick
df+3,1,4,2,3
m,h,h,h,h
13,10,20,12,20
+0~+2
+23a (+14a)
,i19~21
r26
- Combo from 3rd CH hit
Twisting Rush to Sudden Storm
df+3,1,4,2,uf+3
m,h,h,h,m(TJ)
13,10,20,12,22
-3~-2
+22a
,i25~26
r30
Twisting Rush to Blonde Bomb
df+3,1,4,2,1+2
m,h,h,h,m
13,10,20,12,21
-18
+8a (-1a)
+40a (-7a)
,i27
r37
- Combo from 4th CH
Creeping Attack
df+3,2
m,h
13,12
+0
+5
+11
,i19
r19
- Combo from 1st hit with 9f delay
- Input can be delayed 10f
Creeping Attack to Sidestep
df+3,2~(d_u)
m,h
13,12
-1
+0
+10
,i10
r10
- Input can be delayed 10f
- Sidestep moves come out faster than standing moves
Creeping Snake to Left Punch
df+3,2,1
m,h,h
13,12,6
-3
+4
+4
,i16
r21
- Combo from 2nd CH with 10f
- Input can be delayed 10f
Leg Kiss Combo
df+3,2,1,4
m,h,h,h
13,12,6,18
+7
+32a (+22a)
,i20~21
r37
Combo from 3rd CH
Creeping Snake
df+3,2,1,d+4
m,h,h,L(TC)
13,12,6,12
-13
-2
-2
,i23
r32 FC
- Combo from 3rd CH with 2f delay
- Input can be delayed 11f
Creeping Snake to Left Kick
df+3,2,3
m,h,h
13,12,15
-10
+1
,i18
r29
- Combo from 2nd CH with 10f delay
- Input can be delayed 10f
Creeping Snake to Roundhouse
df+3,2,4
m,h,h
13,12,22
-6
+20a (+11a)
+49a
,i22
r30
- Combo from 2nd CH with 8f delay
- Input can be delayed 10f
Creeping Snake to Left Low Kick
df+3,2,d+3
m,h,L
13,12,10
-14
-3
,i21
r33 FC
- Combo from 2nd CH with 9f delay
- Input can be delayed 10f
df+3,3
m,h
13,6
-14
-3
,i17
r33
- Jail from 1st hit with 1f delay
- Combo from 1st hit with 10f delay
- Input can be delayed 10f
df+3,3,3
m,h,h
13,6,8
-11
+0
,i17
r30
- Jail from 2nd hit with 2f delay
- Combo from 2nd hit with 10f delay
- Input can be delayed 10f
Approaching Storm
df+3,3,3,1
m,h,h,h
13,6,8,14
-9~-8
+15~+16
,i11~12
r27
- Combo from 3rd CH with 17f delay
- Input can be delayed 17f
- Move can be delayed 4f
Flash Kicks
df+3,3,3,4
m,h,h,h
13,6,8,20
-6
+20a (+11a)
,i24
r30
- Combo from 3rd CH with 6f delay
- Input can be delayed 10f
Mid Head Ringer
df+3,4
m,h
13,20
-6
+20a (+11a)
,i24
r30
- Combo from 1st hit with 4f delay
- Input can be delayed 10f
d
Left Spin Low Kick to Right Uppercut
d+3,2
L(TC),m
12,10
-13~-11
+31a (+21a)
,i25~27
r30
Combo from 1st CH
Low Spin Low Kick to Right High Kick
d+3,4
L(TC),h
12,18
-6
+5
+30a (+20a)
,i20
r30
Combo from 1st CH
Left Spin Low Kick to B slap Combo
d+3,4,1
L(TC),h,m
12,18,20
+2c~+3c
+5c~+6c
+21a
,i29~30
r30
Low Kick Spin Punch
d+4,1
l,h
7,10
+0
+6
+11
,i25
r19
- Combo from 1st CH with 5f delay
- Input can be delayed 9f
Low Kick Spin Punch to Cancel SS
d+4,1~(d_u)
l
7
-15
-4
-4
,i23
r23
- 13f input window (i11~23)
- Sidestep moves come out faster than standing moves
db
Scarlet Spout
db+1,4
M,m
16,17
-13~-15
-1~+1
+23a (+17a)
,i22~24
r34
- Combo from 1st hit
- Combo from 1st CH with 11f delay
- Input can be delayed 15f
Severe Quake
db+4,3
L,L
18,14
-14~-16
-3~-5
+26a
,i29~31
r33
- Combo from 1st CH
- Input can be delayed 12f
Sepia Drop
db+4,4
L,M
18,15
-16~-20
+0~-7
KND
,i27~31
r44
- Combo from 1st CH with 2f delay
- Input can be delayed 12f
b
Cross Cut Saw
b+1,2,2
m,h,m
14,12,24
-11
+10a (+1a)
+42a (-5a)
,i26~27
r34
- Combo from 2nd CH with 4f delay
- Input can be delayed 15f
u
Fatal Attack Combo
uf+1,3
h,m
10,17
-16
+7
+51a
,i15
r35
- Combo from 1st CH with 12f delay
- Input can be delayed 12f
- Move can be delayed 11f
Hail Storm
uf+1,3,3+4
h,m,m,m
10,17,10,7
-3~-4
+32a (+25a)
,i11~12
r22
- Combo from 2nd hit with 5f delay
Can Opener
uf+4,3,4
h,L,h
20,10,14
-6
+5
+30a (+20a)
,i20
r25
- Combo from 2nd hit
- Balcony Break on CH
Can Opener to Cancel Sidestep
uf+4,3,4~(d_u)
h,l
20,10
-7
+4
,i15
r15
Sidestep moves come out faster than standing moves
Quick Somersault Kick to Crouching
UB*+4~d
m
15
-18~-16
-12~-10
i18~20
js13~31 fs32~34
r35 FC
Quick Somersault Kick to Crouching
UF*+4~d
m
21
-18~-16
+27a (+17a)
i18~20
js13~31 fs32~34
r35
Motion Input
Treading Water to Chaos Judgment
f,f+3,4~b+3
m,m,m
14,12
-1~+0
+10
,i19
js1~2 fs3~5
r19 CJM
Combo from 1st hit
Treading Water to Chaos Judgment Hunting Swan
f,f+3,4~b+3,4:1+2
m,m,m,m!
14,12,9,45
Launch
+33a
,i43
r23
- 1+2 must be pressed on the active frames of 4 (i7~8)
- Cancel to r43 with u,u
Falling Heel
f,f+4
M
20
+0~+3
+19a
i31~34
js10~19 fs20~40
r28
Can recover in r28 FC with D
Falling Heel to Chaos Judgment
f,f+4~b
M
20
-9~-7
KND
KND
i31~34
js10~19 fs20~40
r38 CJM
Artemis Arrow
QCF+2,1
m,m
17,20
-14~-12
+30a (+15a)
,i22~24
r33
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
Paralyzing Needle
QCF+3,2
m,h
14,25
-2
+20a (+11a)
+49a
,i20
30
- Combo from 1st hit with 10f delay
- Input can be delayed 10f
QCF+3,3
m,h
14,8
-11
+0
,i17
30
- Combo from 1st hit with 10f delay
- Input can be delayed 10f
Omission Storm
QCF+3,3,1
m,h,h
14,8,14
-9~-8
+15~+16
,i11~12
g
- Combo from 2nd CH with 17f delay
- Input can be delayed 17f
- Move can be delayed 4f
Omission Kick Combo
QCF+3,3,4
m,h,h
14,8,20
-6
KND
KND
16 (18~)
- Combo from 2nd CH with 6f delay
- Input can be delayed 10f
WS
Uppercut Jab
ws1,2
m,h
13,10
-3
+2
+9
,i16
r21
- Can transition into df+1 strings
- Combo from 1st hit with 1f delay
Crouch
Others
Wall Jumping Attack
back towards the wall b,b,u/b
m
21
+1
KND
KND
35 air5~ invincible8~24
CJM
Chaos Judgement
b+3
i16~60
- Auto low parry 3~
- Auto throw reversal 8~
- 41f input window for attacks (i7~47)
Throws
Overhead Toss
u/f+1+2
h
30,(20)
+0
FUFT (W! 40 dmg,FUFT,untechable)
1+2,(techable)
12
Attack Reversal
b+(1+3_2+4)
parry h/m punch/kick
25 + 50% of opponent's attack
-6
punch => FUFA\nkick => FUFT
f+1+3 for left limb.\nf+2+4 for left limb
3~8