Nina punishers (Tekken 7)

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Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1,4 24 +1
-10 1,2 17 +5 [1]
-11 4 15 +8
-12 b+1,4 32 +9
-14 d/f+3,4 34 +7
-14 f+3 30 KND [2]
-15 d/f+2 12(65) +34a (+24a)
-16 b+1+4 18(71) +34a (+24a)
-18 u/f+2,1 20(78) +49a (+40a)
Crouching
Enemy Move Damage Frames
-10 d+1 5 +5
-11 ws4 15 +7
-13 ws1,1+2 35 KND
-15 ws2 15(61) +28a (+18a)
-18 u/f+2,1 20(78) +49a (+40a)
Extra range
Enemy Move Damage Frames Can reach
-16 b+1+4 18(71) +34a (+24a) Paul qcf+2 sometimes
-17 f+1+2 24 KND Paul d+4,2,1+2
Grounded opponent
Enemy Move Damage Frames
-15 f,F+3 19 -4d (-12d)
-17 qcf+2 [3] 20 +17d (+0d)
-19 qcb+4 [3]
-23 f,F+1+2 20 -3d (-11d)
-30 f,F+4 24 [4] +4
  1. Can transition to ss
  2. Wall splats
  3. 3.0 3.1 Flips opponent to face down
  4. 16 if not clean hit