Anna (Tekken 7) |
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Rage
Input
n
1,2
- Jail from 1st attack with 4f delay
- Combo from 1st hit with 4f delay
- Input can be delayed 4f
1,2,1
- Jail from 2nd block with 3f delay
- Combo from 2nd CH hit with 9f delay
- Input can be delayed 10f
1,2,1,4
1,2,1,d+4
1,2,3
- Combo from 2nd CH with 4f delay
- Input can be delayed 10f
1,2,4
- Combo from 2nd CH with 3f delay
- Input can be delayed 10f
2,1
- Jail from 1st attack with 3f delay
- Combo from 1st hit with 3f delay
- Combo from 1st CH with 9f delay
- Input can be delayed 10f
2,1,4
2,1,d+4
- Combo from 2nd CH with 2f delay
- Input can be delayed 11f
2,3
- Jails
- Combo from 1st hit
- Input can be delayed 10f
2,3~b
- Jails
- Combo from 1st hit
- Input can be delayed 10f
2,4
- Combo from 1st CH with 3f delay
- Input can be delayed 10f
2,d+3
- Combo from 1st CH with 4f delay
- Input can be delayed 10f
3,3,2
3,3,4
3,3,4,1
3,4
- Combo from 1st hit with 8f delay
- Input can be delayed 10f
f
f+2,3
- Combo from 1st hit with 3f delay
- Input can be delayed 12f
- Move can be delayed 9f
f+3~b
- Alternate Input: WR+3+4~b
f+2+3
- Hip attack, cannot be parried
df
df+1,2,3
- Combo from 2nd CH with 6f delay
- Input can be delayed 10f
df+1,2,4
- Combo from 2nd CH with 10f delay
- Input can be delayed 10f
df+3,1~b
df+3,1~(d_u)
- Input can be delayed 28f
- Sidestep moves come out faster than standing moves
df+3,1,4
df+3,1,4,2
- Combo from 3rd CH with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
df+3,1,4,2~(d_u)
- Input can be delayed 16f
- Sidestep moves come out faster than standing moves
df+3,1,4,2,3
- Combo from 3rd CH hit
df+3,1,4,2,uf+3
df+3,1,4,2,1+2
- Combo from 4th CH
df+3,2
- Combo from 1st hit with 9f delay
- Input can be delayed 10f
df+3,2~(d_u)
- Input can be delayed 10f
- Sidestep moves come out faster than standing moves
df+3,2,1
- Combo from 2nd CH with 10f
- Input can be delayed 10f
df+3,2,1,4
df+3,2,1,d+4
- Combo from 3rd CH with 2f delay
- Input can be delayed 11f
df+3,2,3
- Combo from 2nd CH with 10f delay
- Input can be delayed 10f
df+3,2,4
- Combo from 2nd CH with 8f delay
- Input can be delayed 10f
df+3,2,d+3
- Combo from 2nd CH with 9f delay
- Input can be delayed 10f
df+3,3
- Jail from 1st hit with 1f delay
- Combo from 1st hit with 10f delay
- Input can be delayed 10f
df+3,3,3
- Jail from 2nd hit with 2f delay
- Combo from 2nd hit with 10f delay
- Input can be delayed 10f
df+3,3,3,1
- Combo from 3rd CH with 17f delay
- Input can be delayed 17f
- Move can be delayed 4f
df+3,3,3,4
- Combo from 3rd CH with 6f delay
- Input can be delayed 10f
df+3,4
- Combo from 1st hit with 4f delay
- Input can be delayed 10f
d
d+3,2
d+3,4
d+3,4,1
d+4,1
- Combo from 1st CH with 5f delay
- Input can be delayed 9f
d+4,1~(d_u)
- 13f input window (i11~23)
- Sidestep moves come out faster than standing moves
db
db+1,4
- Combo from 1st hit
- Combo from 1st CH with 11f delay
- Input can be delayed 15f
db+4,3
- Combo from 1st CH
- Input can be delayed 12f
db+4,4
- Combo from 1st CH with 2f delay
- Input can be delayed 12f
b
b+1,2,2
- Combo from 2nd CH with 4f delay
- Input can be delayed 15f
u
uf+1,3
- Combo from 1st CH with 12f delay
- Input can be delayed 12f
- Move can be delayed 11f
uf+1,3,3+4
- Combo from 2nd hit with 5f delay
uf+4,3,4
- Combo from 2nd hit
- Balcony Break on CH
uf+4,3,4~(d_u)
UB*+4~d
UF*+4~d
Motion Input
f,f+3,4~b+3
f,f+3,4~b+3,4:1+2
- 1+2 must be pressed on the active frames of 4 (i7~8)
- Cancel to r43 with u,u
f,f+4
f,f+4~b
QCF+2,1
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
QCF+3,2
- Combo from 1st hit with 10f delay
- Input can be delayed 10f
QCF+3,3
- Jail from 1st block with 2f delay
- Combo from 1st hit with 10f delay
- Input can be delayed 10f
QCF+3,3,1
- Combo from 2nd CH with 17f delay
- Input can be delayed 17f
- Move can be delayed 4f
QCF+3,3,4
- Combo from 2nd CH with 6f delay
- Input can be delayed 10f
WS
ws1,2
- Jails
- Can transition into df+1 strings
- Combo from 1st hit with 1f delay
Crouch
FC.df+2~1
- Can recover in r40 FC with DB_D_DF
- 2f window to input 1 after performing FC.df+2
FC.ub+4
FC.u+4
FC.uf+4
FC.UB*+4
FC.U*+4
FC.UF*+4
Others
back towards the wall b,b,u/b
CJM
b+3
- Auto low parry 3~
- Auto throw reversal 8~
- 41f input window for attacks (i7~47)
Throws
u/f+1+2
b+(1+3_2+4)