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RogerDodger (talk | contribs) No edit summary |
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| -10 || 1,1,3 ub+4 || 55 || +8a (-9) | | -10 || 1,1,3 ub+4 || 55 || +8a (-9) | ||
|- | |||
| -11 || 4,4,4 || 42 || Mixup<ref>4,4,4 in the back gives a 50/50 between 4,4,4,4,4 and 4,4,4,F~4 (or ~df+2,3). Useful at the wall since every option splats or bounces. 4,4,4,4,4 always bounces, but HAR.4 doesn't bounce if they're BT. If you get a reverse splat, then f,F+3 OTG.d+3+4 is good damage. This doesn't work directly at the wall since the first 4 turns them around.</ref> | |||
|- | |- | ||
| -14 || b+1,F~df+1+2 || 65 || +0d | | -14 || b+1,F~df+1+2 || 65 || +0d | ||
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| d+3 || 9 || +0a (-8) | | d+3 || 9 || +0a (-8) | ||
|- | |- | ||
| -25 || f,F+3 || 16 ([[Katarina combos#Mini-combos|32]]) || +12d<ref>f,F+3 (and HAR.uf+3) only | | -25 || f,F+3 || 16 ([[Katarina combos#Mini-combos|32]]) || +12d<ref>f,F+3 (and HAR.uf+3) only [[spike]]s face-up opponents. Face-down opponents can [[tech roll]] to avoid any guaranteed hits.</ref> | ||
|- | |- | ||
| -26 || OTG.d+3+4 || 22 || -1a (-9) | | -26 || OTG.d+3+4 || 22 || -1a (-9) |
Revision as of 09:27, 12 April 2022
Katarina (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | ub+4 |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | ub+4 |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
ub+4 |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1 | 17 | +4 |
1,1,F | 17 | +5 HAR | |
-12 | 2,2 | 30 | +10g |
-14 | 3,3,3,3,3 | 38 | +4c |
Crouching | |||
-11 | ws4 | 15 | +8 |
-13 | ws1,1 | 25 | +6 |
ws1,1,F | 25 | +10g HAR | |
-14 | ws3,3,3,3,3 | 41 | +4c |
-15 | ws2 | 20 (70) | +27a (+17) |
Both | |||
-15 | uf+4,4 | 20 (72) | +46a (+38) |
-19 | uf+3 | 27 (79) | +25a (+15) |
Back-turned opponent | |||
-10 | 1,1,3 ub+4 | 55 | +8a (-9) |
-11 | 4,4,4 | 42 | Mixup[1] |
-14 | b+1,F~df+1+2 | 65 | +0d |
Grounded opponent | |||
-16 | ub+4 | 18 | +8a (-9) |
d+3 | 9 | +0a (-8) | |
-25 | f,F+3 | 16 (32) | +12d[2] |
-26 | OTG.d+3+4 | 22 | -1a (-9) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,1 | i10 | 2.03 | 17 | -2 | High |
4 | i11 | 2.25 | 17 | -12[3] | High |
ws4 | i11 | 2.27 | 15 | -3 | Mid |
2,2 | i12 | 2.50 | 30 | -12 | High |
df+1 | i13 | 2.31 | 13 | -2 | Mid |
df+1,1 | i13 | 2.31 | 21 | -5/-24[4] | Mid |
b+1,2 | i14 | 2.36 | 23 | -8 | Mid |
3,3,3,3,3 | i14 | 2.41 | 38 | -1 HAR[5]/-14 | Mid |
ws3,3,3,3,3 | 41 | ||||
f,F+2,4 | i12(~15) | 2.46 | 27 (58) | -9/-34[4] | High |
uf+4,4 | i15 | 2.14 | 20 (72) | -13 | Mid |
ws2 | i15 | 2.49 | 20 (70) | -13 | Mid |
ub+4 | i16 | 2.92 | 23 | -14 | Mid |
b+4,1+2 | i17 | 2.48 | 37 (55) | +1/-32[4] | Mid |
df+2,2 | i17 | 2.61 | 38 | -10 | Mid |
uf+3 | i19 | 2.63 | 27 (79) | -15 | Mid |
- ↑ 4,4,4 in the back gives a 50/50 between 4,4,4,4,4 and 4,4,4,F~4 (or ~df+2,3). Useful at the wall since every option splats or bounces. 4,4,4,4,4 always bounces, but HAR.4 doesn't bounce if they're BT. If you get a reverse splat, then f,F+3 OTG.d+3+4 is good damage. This doesn't work directly at the wall since the first 4 turns them around.
- ↑ f,F+3 (and HAR.uf+3) only spikes face-up opponents. Face-down opponents can tech roll to avoid any guaranteed hits.
- ↑ 4 is hard to punish because of its extensions, and many chars can't block punish it at tip range.
- ↑ 4.0 4.1 4.2 Duckable high.
- ↑ 3,3,3,3,3 (and ws3,3,3,3,3) can be hit confirmed to be safe by doing 3,3,3,F when the first hit is blocked.