Bob punishers: Difference between revisions

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| uf+1+2,1+2 || i16 || 3.18 || 40 || -17<ref name="uf12-risk">uf+1+2 extensions can be delayed a lot for a [[hit confirm]], and opponent has to guess mid/high to get a [[punish]].</ref> || Mid
| uf+1+2,1+2 || i16 || 3.18 || 40 || -17<ref name="uf12-risk">uf+1+2 extensions can be delayed a lot for a [[hit confirm]], and opponent has to guess mid/high to get a [[punish]].</ref> || Mid
|-
|-
| uf+1+2,4 || i16 || 3.18 || 35 || -1/-28<ref name="uf12-risk"/> || Mid
| uf+1+2,4 || i16 || 3.18 || 35 || -1/-28<ref name="duckable/><ref name="uf12-risk"/> || Mid
|-
|-
| db+1+2 || i18 || 2.90 || 16 ([[Bob combos#Staples|?]]) || -13 || Mid
| db+1+2 || i18 || 2.90 || 16 ([[Bob combos#Staples|?]]) || -13 || Mid

Revision as of 06:09, 2 June 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1,2 26 +3
1,4 22 +5
-12 f+2,3 32 +12a (+3)
-14 d+1+2,2,1 35 (51) +12a
-15 uf+4 20 (?) +65a (+45)
-20 uf+3 20 (?) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 20 +5
-14 ws2,1 24 (?) +30a (+20)
-15 ws1,3 36 (?) +11a (+2)
Back-turned opponent
-10 1,2,1+2 37 +16a (+7)
-13 b+2,2,4,4 58 +18a (+9)
-20 uf+2,3,3+4,4 58 (?) +19a
Grounded opponent
-17 b+3 16 +17a (+0)
-18 d+1 14 +3a (-5)
-19 d+3 11 -7a (-15)
-24 db+4 12 -1a (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2 i10 2.28 28 -12 High
1,1 i10 2.28 14 -1 High
1,4 i10 2.06[1] 22 -6 High
1,2 i10 2.06[1] 17 -3 High
f+2,3 i12 2.75 32 -15 High
b+2,2 i13 2.43 22 -3/-22[2] Mid
df+1,2 i14 2.29 28 -10 Mid
uf+4 i15 2.44 20 (?) -9 High
d+2,4 i15 2.88 33 -13 Mid
uf+1+2,1+2 i16 3.18 40 -17[3] Mid
uf+1+2,4 i16 3.18 35 -1/-28[2][3] Mid
db+1+2 i18 2.90 16 (?) -13 Mid
  1. 1.0 1.1 Second hit of 1,4 and 1,2 whiffs at tip range.
  2. 2.0 2.1 Duckable high.
  3. 3.0 3.1 uf+1+2 extensions can be delayed a lot for a hit confirm, and opponent has to guess mid/high to get a punish.