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{{Law}} | {{Law}} | ||
{{Infobox tricky moves}} | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | Standing | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || 1,2<ref name="p"/> || 15 || +7 | |||
|- | |||
| colspan="4" class="table-cat" | Crouching | |||
|- | |||
| -11 || ws4<ref name="p"/> || 18 || +6 | |||
|- | |||
| colspan="4" class="table-cat" | Back-turned opponent | |||
|- | |||
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1) | |||
|- | |||
| colspan="4" class="table-cat" | Grounded opponent | |||
|- | |||
| -16 || d+3<ref name="p"/> || 9 || -3a (-11) | |||
|} | |||
{| class="punishers" style="clear: both" | |||
| colspan="6" class="table-cat" | Whiff punishers | |||
|- | |||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |||
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref> | |||
|- | |||
|} | |||
<references/> | |||
== Old table (TODO: copy to above) == | |||
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;> | <div style="display: flex; flex-flow: row wrap; gap: 0 1em;> |
Revision as of 05:52, 14 March 2022
Law (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Old table (TODO: copy to above)
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 1,1,2 | 20 | +6 | Can transition to DSS with b,f input for upto +7 |
2,b+2 | 16 | +7 | Leaves you in back-turn state | |
-11 | 4,3 | 26 | -5 | Can transition to DSS with b,f f input for upto +16g |
-12 | 3,4 | 32 | +19a (+10a) | |
u/f+1,3 | 20 | -1 | For moves with more pushback | |
-14 | 3+4,4 | 25 (58) | +56a (+39a) | |
b+4,3 | 34 | +23a (+15a) | Use for wallsplat instead of 3+4,4 | |
-15 | d/f+2 | 12 (65) | +34a (+24a) | |
u/f+4 | 14 (67) | +33a (+23a) | This is distinct from U/F+4, which is a slower flipkick. |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-11 | ws4 | 14 | +7 | Can transition to DSS with b,f f input for upto +17g |
-12 | u/f+1,3 | 20 | -1 | |
-13 | ws1,2 | 35 | +40a (-18a) | |
-15 | ws2 | 20 (73) | +31a (+21a) | |
-16 | ws3,~f (DSS) | 16 (69) | +17 | |
-23 | u/f~n,4 | 25 (78) | +34a (+24a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-25 | f,f,F+3[1] | 30 | +14a (+4a) | Everything |
Enemy | Move | Damage | Frames |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-22[2] | FC d+3 | 9 | -3a (-11a) |
Move | Damage | Frames | Risk |
---|---|---|---|
f,f,F+3[1] | 30 | +10a (+1a) | Steppable |