Miguel punishers: Difference between revisions

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| ws+2,4 || 27 ([[Miguel combos#Staples|64]]) || +54a (+37a)
| ws+2,4 || 27 ([[Miguel combos#Staples|64]]) || +54a (+37a)
|-  
|-
| -15 || uf+4 || 13 ([[Miguel combos#Staples|70]]) || +33a (+23a)
|-
| rowspan="2" | -23
|-
| f,F+3 || 28 ([[Miguel combos#Staples|73]]) || +60a (+40a)
|-
| uf,n,4 || 25 ([[Miguel combos#Staples|80]]) || +34a (+24a)
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-

Revision as of 02:38, 12 February 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 19 +5
-11 2,1 27 +7[1]
-12 f+2,1 30 +10[1]
-13 df+1,2 30 +3
3,4 34 +6a
-14 df+4,1 21 +6[1]
f+1+2 20 ((45) +37a (+29)
-15 uf+4 13 (70) +33a (+23)
-16 df+2,1 20 (77) +32a (+22)
-17 f+4,2 35 +13a (+4a)
Crouching
-10 FC.1 5 +6
-11 ws+1 16 +8[1]
ws+4 18 +5
-14
ws+2,2,2 27 +22a (-13a)
ws+2,2 15 (57) +26a (+19a)
ws+2,4 27 (64) +54a (+37a)
-15 uf+4 13 (70) +33a (+23a)
-23
f,F+3 28 (73) +60a (+40a)
uf,n,4 25 (80) +34a (+24a)
Back-turned opponent
-10 1,2,3[2] 40 +10a (+1)
Grounded opponent
-16 d+3[2] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[2] i10 2.00 15 -1 High[3]
  1. 1.0 1.1 1.2 1.3 Holding f after inputting the move puts Miguel in Savage (SAV) stance at the same frame situation.
  2. 2.0 2.1 2.2 Cite error: Invalid <ref> tag; no text was provided for refs named p
  3. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames Effect
-10 1,2 19 +5 -
-11 2,1 27 +5 -
2,1~f 27 +7 -
-12 f+2,1 30 +10 -
f+2,1~f 30 +10g -
-13 3,4 34 +6a KND
d/f+1,2 30 +3 -
-14 f+1+2 20 [45] +37g (+39g) KND
-15 u/f+4 13 [67] +33a (+23a) Launch
-16 d/f+2,1 20 [74] +32a (+22a) Launch
-17 f+4,2 35 +13a (+4a) KND
Crouching
Enemy Move Damage Frames Effect
-10 FC d+1 5 +6 -
-11 WS+4 18 +5 -
WS+1~f 16 +8 -
-14 WS+2,4 35 [60] +53a (+36a) Screw, no wall splat
-14 WS+2,2 35 [60] +53a (+36a) Wall splat
-14 WS+2,2,2 35 [60] +53a (+36a) Floor break on normal hit
-15 u/f+4 13 [67] +33a (+23a) Launch
-23 f,f+3 28 [67] +33a (+23a) Screw
-23 u/f~n,4 25 [79] +34a (+24a) Launch
Whiff Punishers
Move Startup Range Damage Frames Risk Usage
f+1+2 i14 2.35 20 [45] +37g (+39g) High, but safe on block Short/Medium range fast whiff
f+4,2 i17 2.98 35 +13a (+4a) unsafe, -12 on block Long range whiff punisher and wall splat
u/f+4 i15 2.XX 13 +33a (+23a) unsafe, -13 on block Short/medium range whiff punisher


Not Recommended Whiff Punishers
Move Startup Range Damage Frames Risk Usage
f+2,1 i12 2.53 30 +10g unsafe, 2nd hit duckable +10 into SAV mixup
d/f+2,1 i16 2.40 20 [74] +32a (+22a) unsafe -15 on block Launch
f,F+2,1 i18 3.28 41 +44g (-14g) 2nd hit duckable Wall Splat or Floor Break
f,F+2,2 i18 3.28 37 +11a (+2a) unsafe, -13 on block Wall Splat
f,F+3 i20 3.05 28 [74] +60a (+40a) duckable Screw