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* f,f 4 | * f,f 4 | ||
* f,f 2,1 ''(hard)''}} | * f,f 2,1 ''(hard)''}} | ||
|law-a= | |law-a={{Plainlist| | ||
* db+3+4 | * db+3+4 | ||
* df+1,2 ''(can whiff)'' | * df+1,2 ''(can whiff)''}} | ||
|leroy-a=''(None)'' | |leroy-a=''(None)'' | ||
|lucky-chloe-a=f+2,1<ref>F+2,1 will OS float both options at point blank and will always float a roll commit, but if spaced, handstand can cause the string to whiff.</ref> | |lucky-chloe-a=f+2,1<ref>F+2,1 will OS float both options at point blank and will always float a roll commit, but if spaced, handstand can cause the string to whiff.</ref> |
Revision as of 04:28, 16 February 2022
Miguel |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide |
|
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
|
|
df+2,1 | |
db+4 |
| |
Asuka | b+3 |
|
Claudio | f+2,2 | f+2+3 |
Devil Jin |
|
|
R.f,n,d,df+4,3+4 | f+1+2 | |
Eddy | 3~4 | CC df+2,1 |
b+3,3 |
| |
Heihachi | f,F+2 | d+4 |
Jack-7 | R.b+1+2 |
|
d+1+2 |
| |
Law | db+3+4 |
|
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
f+2,1[4] |
Paul |
|
|
Xiaoyu | BT.3 | d+4 |
BT.f+3+4,3+4 | 2,1 | |
AOP.4~3 | CC db+2 ... |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 19 | +5 |
-11 | 2,1 | 27 | +7[5] |
-12 | f+2,1 | 30 | +10[5] |
-13 | df+1,2 | 30 | +3 |
3,4 | 34 | +6a | |
-14 | df+4,1 | 21 | +6[5] |
f+1+2 | 20 (45) | +37a (+29) | |
-15 | uf+4 | 13 (70) | +33a (+23) |
-16 | df+2,1 | 20 (77) | +32a (+22) |
-17 | f+4,2 | 35 | +13a (+4) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws+1 | 16 | +8[5] |
ws+4 | 18 | +5 | |
-14 | ws+2,2,2 | 27 | +22a (-13) |
ws+2,2 | 15 (57) | +26a (+19) | |
ws+2,4 | 27 (64) | +54a (+37) | |
-15 | uf+4 | 13 (70) | +33a (+23) |
-23 | f,F+3 | 28 (73) | +60a (+40) |
uf,n,4 | 25 (80) | +34a (+24) | |
Back-turned opponent | |||
-10 | 1 df+1,2 | 37 | +3 |
-11 | 2,1 df+1,2 | 57 | +3 |
-14 | df+4,1,1 df+1,2 | 68 | +3 |
f+1+2 SAV.df+2 | 38[6] | ||
-15 | uf+4 | 13 (69) | +33a (+23) |
-16 | df+2,1 | 20 (76) | +32a (+22) |
-17 | SAV.1,2,1 | 37 (77) | +26a (+16) |
-21 | ub+1,4 df+4,1,1 | 70 | +7 |
ub+1,4 uf+4 | 45 (101) | +33a (+23) | |
Grounded opponent | |||
-18 | db+4 | 13 | -3a (-11) |
-20 | f,F+2 | 11 | -3a (-11) |
-20 | OG.d+3 | 20 | -2a (-10) |
-21 | d+3+4 | 16 | +19a (+2) |
-24 | SAV.db+3 | 18 | -2a (-10) |
-24 | SAV.df+2 | 18 | +14a (-3) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.10 | 19 | -1 | High |
2,1 | i11 | 2.05 | 27 | -4 | High |
f+2,1 | i12 | 2.45 | 30 | -12 | High |
3,4 | i13 | 2.35 | 34 | -12 | High |
f+1+2 | i14 | 2.35 | 20 (45) | -5 | High |
df+2,1 | i16 | 2.45 | 20 (77) | -15 | Mid |
f+4,2 | i17 | 3.05 | 35 | -12 | Mid |
d+2 | i18 | 2.75 | 24 | -7 | Mid |
1+2,1+2 | i19 | 2.80 | 40 | -14 | Mid |
SAV.2 | i21 | 3.05 | 32 | -9 | Mid |
- ↑ Can be inconsistent due to high hitbox.
- ↑ Can whiff if Asuka commits to b+3's followups.
- ↑ Will counter hit launch the Eddy player if they press any options after b+3,3 is blocked.
- ↑ F+2,1 will OS float both options at point blank and will always float a roll commit, but if spaced, handstand can cause the string to whiff.
- ↑ 5.0 5.1 5.2 5.3 Holding f after inputting the move puts Miguel in Savage (SAV) stance at the same frame situation.
- ↑ If the opponent stands up, they get launched by SAV.df+2 for a FUFA combo.
Old table (TODO: copy to above)
Enemy | Move | Damage | Frames | Effect |
---|---|---|---|---|
-10 | 1,2 | 19 | +5 | - |
-11 | 2,1 | 27 | +5 | - |
2,1~f | 27 | +7 | - | |
-12 | f+2,1 | 30 | +10 | - |
f+2,1~f | 30 | +10g | - | |
-13 | 3,4 | 34 | +6a | KND |
d/f+1,2 | 30 | +3 | - | |
-14 | f+1+2 | 20 [45] | +37g (+39g) | KND |
-15 | u/f+4 | 13 [67] | +33a (+23a) | Launch |
-16 | d/f+2,1 | 20 [74] | +32a (+22a) | Launch |
-17 | f+4,2 | 35 | +13a (+4a) | KND |
Enemy | Move | Damage | Frames | Effect |
---|---|---|---|---|
-10 | FC d+1 | 5 | +6 | - |
-11 | WS+4 | 18 | +5 | - |
WS+1~f | 16 | +8 | - | |
-14 | WS+2,4 | 35 [60] | +53a (+36a) | Screw, no wall splat |
-14 | WS+2,2 | 35 [60] | +53a (+36a) | Wall splat |
-14 | WS+2,2,2 | 35 [60] | +53a (+36a) | Floor break on normal hit |
-15 | u/f+4 | 13 [67] | +33a (+23a) | Launch |
-23 | f,f+3 | 28 [67] | +33a (+23a) | Screw |
-23 | u/f~n,4 | 25 [79] | +34a (+24a) | Launch |
Move | Startup | Range | Damage | Frames | Risk | Usage |
---|---|---|---|---|---|---|
f+1+2 | i14 | 2.35 | 20 [45] | +37g (+39g) | High, but safe on block | Short/Medium range fast whiff |
f+4,2 | i17 | 2.98 | 35 | +13a (+4a) | unsafe, -12 on block | Long range whiff punisher and wall splat |
u/f+4 | i15 | 2.XX | 13 | +33a (+23a) | unsafe, -13 on block | Short/medium range whiff punisher |
Move | Startup | Range | Damage | Frames | Risk | Usage |
---|---|---|---|---|---|---|
f+2,1 | i12 | 2.53 | 30 | +10g | unsafe, 2nd hit duckable | +10 into SAV mixup |
d/f+2,1 | i16 | 2.40 | 20 [74] | +32a (+22a) | unsafe -15 on block | Launch |
f,F+2,1 | i18 | 3.28 | 41 | +44g (-14g) | 2nd hit duckable | Wall Splat or Floor Break |
f,F+2,2 | i18 | 3.28 | 37 | +11a (+2a) | unsafe, -13 on block | Wall Splat |
f,F+3 | i20 | 3.05 | 28 [74] | +60a (+40a) | duckable | Screw |