Bryan punishers (Tekken 7): Difference between revisions

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|-
| f,F+4 || 32 (50) || [[Bryan combos#Mini-combos|+15a]] || Duckable
| f,F+4 || 32 (50) || [[Bryan combos#Mini-combos|+15a]] || Duckable
|-
| f+4,1 || 20 || [[Bryan combos#Staples|+39a]] || -13 on block, forced crouch
|-
|-
| f,b+2 || 20 (66) || [[Bryan combos#Staples|+43 (+33a)]] || Duckable
| f,b+2 || 20 (66) || [[Bryan combos#Staples|+43 (+33a)]] || Duckable
|}
|}

Revision as of 16:30, 18 May 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1,4 21 +4
2,3 24 +6
-12 4,3 27 +2
-13 d/f+2,1 23 +8
-14 f,b+2 20 (66) +43 (+33a)
-16 b+4 18 (50) +15
-23 u/f,n,4 25 (?) +34a (+24a)
Crouching
Enemy Move Damage Frames
-10 FC.d+1 5 +6
-11 ws4 16 +5
-12 ws3 18 +4
-13 FC.d/f+2,1 37 +34a (+8a)
-15 ws1 20 (?) +35a (+25a)
-19 ws2,f+2 43 (?) +52a
-23 u/f,n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames
-15 f,F+2 32 +41d (-17d)
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
f,F+2 32 +41d (-17d) Duckable
f,F+4 32 (50) +15a Duckable
f+4,1 20 +39a -13 on block, forced crouch
f,b+2 20 (66) +43 (+33a) Duckable