Law punishers (Tekken 7): Difference between revisions

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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
|-
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>
== Old table (TODO: copy to above) ==
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
|-
|-
| rowspan="2" | -10
| rowspan="2" | -10
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|-
|-
| u/f+4 || 14 (67) || [[Law combos#Staples|+33a (+23a)]] || This is distinct from U/F+4, which is a slower flipkick.
| u/f+4 || 14 (67) || [[Law combos#Staples|+33a (+23a)]] || This is distinct from U/F+4, which is a slower flipkick.
|}
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4 || 14 || +7 || Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for upto +17g
| -11 || ws4 || 14 || +7 || Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for upto +17g
Line 81: Line 43:
|-
|-
| -23 || u/f~n,4 || 25 (78) || [[Law combos#Staples|+34a (+24a)]]
| -23 || u/f~n,4 || 25 (78) || [[Law combos#Staples|+34a (+24a)]]
|}
{| class="wikitable"
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -25 || [[Instant while running|f,f,F+3]]<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Grounded opponent
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Whiff
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|-
| [[Instant while running|f,f,F+3]]<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
|}
|}
</div>


<references/>
<references/>

Revision as of 12:50, 8 February 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6 Can transition to DSS with b,f input for upto +7
2,b+2 16 +7 Leaves you in back-turn state
-11 4,3 26 -5 Can transition to DSS with b,f f input for upto +16g
-12 3,4 32 +19a (+10a)
u/f+1,3 20 -1 For moves with more pushback
-14 3+4,4 25 (58) +56a (+39a)
b+4,3 34 +23a (+15a) Use for wallsplat instead of 3+4,4
-15 d/f+2 12 (65) +34a (+24a)
u/f+4 14 (67) +33a (+23a) This is distinct from U/F+4, which is a slower flipkick.
Crouching
-11 ws4 14 +7 Can transition to DSS with b,f f input for upto +17g
-12 u/f+1,3 20 -1
-13 ws1,2 35 +40a (-18a)
-15 ws2 20 (73) +31a (+21a)
-16 ws3,~f (DSS) 16 (69) +17
-23 u/f~n,4 25 (78) +34a (+24a)
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
-22[2] FC d+3 9 -3a (-11a)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[3]
  1. 1.0 1.1 1.2 Example. Remove after substitution.
  2. Fastest this can be done from standing.
  3. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.