Law punishers (Tekken 7): Difference between revisions

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|-
|-
| rowspan="2" | -12
| rowspan="2" | -12
| 3,4 || 32 || +19a (+10a)
| 3,4 || 32 || KND
|-
|-
| u/f+1,3 || 20 || -1 || For moves with more pushback
| u/f+1,3 || 20 || -1 || For moves with more pushback
|-
|-
| rowspan="2" | -14
| rowspan="2" | -14
| 3+4,4 || 25 (58) || [[Law combos#Staples|+56a (+39a)]]
| 3+4,4 || 25 (58) || [[Law combos#Staples|+56a (+39a)]] || Fantastic Move
|-
|-
| b+4,3 || 34 || +23a (+15a) || Use for wallsplat instead of 3+4,4
| b+4,3 || 34 || KND || Use for wallsplat instead of 3+4,4
|-
|-
| rowspan="2" | -15
| rowspan="2" | -15
| d/f+2 || 12 (65) || [[Law combos#Staples|+34a (+24a)]]
| d/f+2 || 12 (65) || [[Law combos#Staples|+34a (+24a)]]
|-
|-
| u/f+4 || 14 (67) || [[Law combos#Staples|+33a (+23a)]] || This is distinct from U/F+4, which is a slower flipkick.
| u/f+4 || 14 (67) || [[Law combos#Staples|+33a (+23a)]] || Hopkick, not Flipkick
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
Line 34: Line 34:
| -11 || ws4 || 14 || +7 || Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for upto +17g
| -11 || ws4 || 14 || +7 || Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for upto +17g
|-
|-
| -12 || u/f+1,3 || 20 || -1
| -13 || ws1,2 || 35 || KND
|-
| -13 || ws1,2 || 35 || +40a (-18a)
|-
|-
| -15 || ws2 || 20 (73) || [[Law combos#Staples|+31a (+21a)]]
| -15 || ws2 || 20 (73) || [[Law combos#Staples|+31a (+21a)]]

Revision as of 13:02, 8 February 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6 Can transition to DSS with b,f input for upto +7
2,b+2 16 +7 Leaves you in back-turn state
-11 4,3 26 -5 Can transition to DSS with b,f f input for upto +16g
-12 3,4 32 KND
u/f+1,3 20 -1 For moves with more pushback
-14 3+4,4 25 (58) +56a (+39a) Fantastic Move
b+4,3 34 KND Use for wallsplat instead of 3+4,4
-15 d/f+2 12 (65) +34a (+24a)
u/f+4 14 (67) +33a (+23a) Hopkick, not Flipkick
Crouching
-11 ws4 14 +7 Can transition to DSS with b,f f input for upto +17g
-13 ws1,2 35 KND
-15 ws2 20 (73) +31a (+21a)
-16 ws3,~f (DSS) 16 (69) +17
-23 u/f~n,4 25 (78) +34a (+24a)
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
-22[2] FC d+3 9 -3a (-11a)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[3]
  1. 1.0 1.1 1.2 Example. Remove after substitution.
  2. Fastest this can be done from standing.
  3. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.