Law punishers (Tekken 7): Difference between revisions

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|-
|-
| rowspan="2" | -10
| rowspan="2" | -10
| 1,1,2 || 20 || +6 || Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f]] input for upto +7
| 1,1,2 || 20 || +6<ref>Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f]] input for up to +7</ref>
|-
|-
| 2,b+2 || 16 || +7 || Leaves you in [[Back turned|back-turn state]]
| 2,b+2<ref>Leaves you in [[Back turned|back-turn state]]</ref> || 16 || +7
|-
|-
| -11 || 4,3 || 26 || -5 || Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for upto +16g
| -11 || 4,3 || 26 || -5<ref>Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for up to +16g</ref>
|-
|-
| rowspan="2" | -12
| rowspan="1" | -12
| 3,4 || 32 || KND
| 3,4 || 32 || KND
|-
| u/f+1,3 || 20 || -1 || For moves with more pushback
|-
|-
| rowspan="2" | -14
| rowspan="2" | -14
| 3+4,4 || 25 (58) || [[Law combos#Staples|+56a (+39a)]] || Fantastic Move
| 3+4,4 || 25 (58) || [[Law combos#Staples|+56a (+39a)]]
|-
|-
| b+4,3 || 34 || KND || Use for wallsplat instead of 3+4,4
| b+4,3<ref>Use for wallsplat instead of 3+4,4</ref> || 34 || KND
|-
|-
| rowspan="2" | -15
| rowspan="2" | -15
| d/f+2 || 12 (65) || [[Law combos#Staples|+34a (+24a)]]
| d/f+2 || 12 (65) || [[Law combos#Staples|+34a (+24a)]]
|-
|-
| u/f+4 || 14 (67) || [[Law combos#Staples|+33a (+23a)]] || Hopkick, not Flipkick
| u/f+4 || 14 (67) || [[Law combos#Staples|+33a (+23a)]]
|-
|-
|}
<references/>
{| class="punishers"
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
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| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2,3 || 40 || +10a (+1)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || d+3 || 9 || -3a (-11)
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
|}
|}


{| class="punishers" style="clear: both"
{| class="punishers" style="clear: both"
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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High
|-
|-
|}
|}
<references/>

Revision as of 13:29, 8 February 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6[1]
2,b+2[2] 16 +7
-11 4,3 26 -5[3]
-12 3,4 32 KND
-14 3+4,4 25 (58) +56a (+39a)
b+4,3[4] 34 KND
-15 d/f+2 12 (65) +34a (+24a)
u/f+4 14 (67) +33a (+23a)
  1. Can transition to DSS with b,f input for up to +7
  2. Leaves you in back-turn state
  3. Can transition to DSS with b,f f input for up to +16g
  4. Use for wallsplat instead of 3+4,4
Crouching
-11 ws4 14 +7 Can transition to DSS with b,f f input for upto +17g
-13 ws1,2 35 KND
-15 ws2 20 (73) +31a (+21a)
-16 ws3,~f (DSS) 16 (69) +17
-23 u/f~n,4 25 (78) +34a (+24a)
Back-turned opponent
-10 1,2,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
-22[1] FC d+3 9 -3a (-11a)



Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[2] i10 2.00 15 -1 High
  1. Fastest this can be done from standing.
  2. Example. Remove after substitution.