Law punishers (Tekken 7): Difference between revisions

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| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3 || 40 || +10a (+1)
| -10 || 1,2,2,1+2<ref>Wallbounces</ref> || 56 || KND
|-
| -14 || b+1,2,2 || 46 || KND
|-
| -16 || b+2,3,4 ||
|}
<references/>
 
{| class="punishers"
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
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| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
|}
|}
 
<references/>


{| class="punishers" style="clear: both"
{| class="punishers" style="clear: both"

Revision as of 13:59, 8 February 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6[1]
2,b+2[2] 16 +7
-11 4,3 26 -5[3]
-12 3,4 32 KND
-14 3+4,4 25 (58) +56a (+39a)
b+4,3[4] 34 KND
-15 d/f+2 12 (65) +34a (+24a)
u/f+4 14 (67) +33a (+23a)
  1. Can transition to DSS with b,f input for up to +7
  2. Leaves you in back-turn state
  3. Can transition to DSS with b,f f input for up to +16g
  4. Use for wallsplat instead of 3+4,4
Crouching
-11 ws4 14 +7[1]
-13 ws1,2 35 KND
-15 ws2 20 (73) +31a (+21a)
-16 ws3,~f (DSS) 16 (69) +17
-23 u/f~n,4 25 (78) +34a (+24a)
  1. Can transition to DSS with b,f f input for up to +17g
Back-turned opponent
-10 1,2,2,1+2[1] 56 KND
-14 b+1,2,2 46 KND
-16 b+2,3,4
  1. Wallbounces
Grounded opponent
-16 d+3 9 -3a (-11)
-22[1] FC d+3 9 -3a (-11a)
  1. Fastest this can be done from standing.
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High
  1. Example. Remove after substitution.