Jake2xR TK (talk | contribs) (→Dragunov: Added Dragunov changes) |
Jake2xR TK (talk | contribs) (→Eddy: Eddy changes added) |
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== Eddy == | == Eddy == | ||
{{Changelist| | |||
; b+2,3,3 | |||
: {{New}}New move. | |||
{ | ; 4 | ||
: {{Buff}}Damage increased from 12 to 14. | |||
; f+2,3 | |||
: {{Unclear}}Startup changed from i20 to i20~21. | |||
: {{Unclear}}Behavior against airborne opponent changed, no longer causes screw. | |||
; d+3~4 | |||
: {{Buff}}Damage increased from 15 to 17. | |||
; u/b+3 | |||
: {{Buff}}Frame advantage on block improved from -2 to +1. | |||
; u/b+1+2 | |||
; u+1+2 | |||
: {{Buff}}Pushback on hit reduced. | |||
; u/f+4 | |||
: {{Buff}}Lower range increased. | |||
; u/f+1+2 | |||
: {{Buff}}Damage increased from 20 to 25. | |||
; FC.1+2 | |||
: {{Unclear}}Frame advantage issue fixed. | |||
; FC.1+2,1+2 | |||
; RLX.1+2,1+2 | |||
: {{Buff}}Damage increased from 12 to 14. | |||
; SS.1+4 | |||
: {{Unclear}}Input buffering issue fixed. | |||
; RLX.3 | |||
: {{Buff}}Frame advantage on block improved from -15 to -14. | |||
}} | |||
== Eliza == | == Eliza == |
Revision as of 04:16, 11 December 2021
Version 4.00 | |
---|---|
Released | 10 Nov 2020 |
Official notes | [1] |
Chronology (view all) | |
← Version 3.33 | Version 4.01 → |
- Kunimitsu added to the game.
Global
- Health increased from 170 to 175.
- Wall hit damage scaling reduced from 90% to 80%.
- Grounded wall hit damage scaling reduced from 60% to 50%.
- Damage scaling added to wall breaks: 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively.
- Lower range increased for generic «u/f,n,4», «u/f,n,n,4», and «u/f,n,n,n,4».
Characters
Buff | |
Unclear | |
Nerf |
Akuma
- DFLIP.EX.qcf+1+2
- New move. EX Fireball from DFLIP.
- DFLIP.3
- Damage reduced from 21 to 17.
- EX.f,d,d/f+1+2
- Transition to throw changed from on counter hit to on hit from front.
- EX.qcb+3+4
- Damage increased from 6,6,6,20 to 10,10,10,20.
- Frame advantage on block improved from -12 to -8.
- Recovery on hit improved by 4 frames.
- (During jump).EX.qcb+3+4
- Damage increased from 10 to 20.
- f+3+4,EX.qcb+3+4
- Damage increased from 6,6,20 to 10,10,20.
- Frame advantage on block improved from -15 to -8.
- Recovery on hit improved by 7 frames.
- d/f+1
- Pushback on hit decreased.
- d/f+1+2
- Damage reduced from 23 to 20.
- d+3
- FC.3
- Frame advantage on block reduced from -11 to -13.
- Frame advantage on hit reduced from -2 to -4.
- d+4
- FC.4
- Range increased.
- b+1
- Damage reduced from 15 to 12.
- b+2
- Damage reduced from 21 to 18.
- f,F+2:1
- 2nd attack no longer performed if 1st attack is parried by Jin's b+1+3.
- WR.1
- Frame advantage on block improved from +1 to +6.
- WS.3
- Damage reduced from 17 to 12.
Alisa
- SBT.1+2
- New move. i27 mid. Transitions into DES. Crushes lows.
- R.f+2+3
- Frame advantage on block improved from +0 to +1.
- Recovery time on hit improved by 1 frame.
- SBT.3
- DBT.3
- Motion adjusted to be more likely to be hit by jumping mid attacks.
- d/f+1+2
- DES.d/f+1+2
- Power crush state nerfed from frames 6~18 to 8~18.
- d/b+1~4
- Pushback reduced.
- Made the move easier to land.
- u/f+3
- Lower range increased.
- DES.f+1
- Frame advantage on block increased from +2 to +3.
- DES.f+1+2
- Frame advantage on block increased from +7 to +8.
- DES.d+2
- Damage changed from 5,5,5,5 to 3,3,3,20.
- DES.d+2*
- Damage of last hit increased from 5 to 20.
- Damage of each hit except last reduced from 5 to 3.
Anna
- CJM.3+4
- New move.
- 1,2,4
- 2,4
- Frame advantage on counter hit changed to +49a, enabling a juggle.
- 2
- Distance between opponent on hit reduced.
- f+2,3
- Opponent's behavior when hit from the back changed.
- f+3,B
- Input window for transition changed to be the same as other moves.
- f+4
- Startup improved from i19 to i19~20.
- Frame advantage on block improved from -14 to -11.
- Lower range increased.
- d/f+1
- Startup improved from i13 to i13~14.
- Range increased.
- d/f+2
- Damage reduced from 16 to 13.
- Startup improved from i16~17 to i15~16.
- d/f+3,1~U
- d/f+3,1~D
- Shift to sidestep delayed.
- d/f+3,1,4
- Startup improved from i15 to i15~16.
- d/f+3,2
- Frame advantage on hit improved from +1 to +5.
- Lower range increased.
- d/f+3,2,4
- Behavior on counter hit changed..
- d+2
- Frame advantage on block improved from -1 to +1.
- Frame advantage on hit improved from +5 to +7.
- d+4,2
- Pushback reduced.
- Easier to land.
- b+2
- Startup improved from i15~16 to i14~15.
- b+2,2
- Frame advantage on block nerfed from -2 to -6.
- b+3
- “Fixed an issue where opponent's attack would hit before the move started when some low combo attacks from the opponent were blocked.”
- CJM.1
- Frame advantage on hit reduced from +15 to +14.
- CJM.d/b+3
- Damage increased from 6 to 8.
- Recovery changed from standing to full crouch.
- CJM.f,F
- Crouching state added.
- Airborne state changed from frame 7~40 to 8~35.
- u/f+1
- Distance between Anna and opponent on hit and counter hit decreased.
- f,F+2
- Pushback strength increased, reducing chance of phasing.
- f,F+3,4,B+3
- Fixed issue where the properties of the move were not the same as f,F+3,4,3.
- f,F+4
- Can now shift to crouching after the move with f,F+4,D.
- wr2
- Frame advantage on block improved from -14 to -8.
- wr2,3
- Startup nerfed from i31~32 to i32~33.
- ws1
- Range increased.
- ws2
- Behavior against airborne opponent changed.
- SS.2
- Behavior on counter hit changed.
- SS.3+4
- Behavior of 1st attack on hit changed.
- Damage reduced from 8,21 to 5,7.
- Frame advantage on block nerfed from -4 to -9.
Armor King
- d+1+4,1
- New move.
- 2,1
- Damage increased from 12 to 15.
- 3+4
- Damage increased from 10 to 14.
- 1+4
- Strength of pushback increased to reduce chance of phasing.
- f+2,1
- Damage increased from 20 to 25.
- d/f+1
- Distance between opponent on hit decreased.
- d/f+2
- Frame advantage on hit improved from -1 to +4.
- d+1+4,2
- Tailspin property added.
- d/b+2,4
- Lower range increased.
- d/b+3
- Damage increased from 20 to 23.
- Homing property added.
- Motion adjusted to make it easier for a jumping opponent to land a mid attack.
- b+1,2
- Damage increased from 15 to 17.
- b+4
- Frame advantage on block improved from -11 to -9.
- Frame advantage on hit improved from +0 to +2.
- Distance between opponent on block decreased.
- u/b+1+2
- Fixed issue where properties of move were not the same as other characters.
- u/f+3
- Lower range increased.
- u/f+4
- Range increased.
- f,F+2
- Frame advantage on block improved from -11 to -8.
- f,F+3
- Frame advantage on block improved from +0 to +2.
- wr1
- Lower range increased.
- ws1
- “Reach” increased.
- ws2
- Frame advantage on block improved from -10 to -9.
- Frame advantage on hit improved from +2 to +3.
- d/f+2,1,3,2,2,4,2,1
- Frame advantage on hit improved from +5 to +8.
- d/b,f+2+4
- Tracking improved.
- qcb+1+2
- Can now be buffered.
- Fixed being unable to delay the 1+2 input.
- f,hcf+1
- Tracking improved.
Asuka
Command | Change | |
---|---|---|
b+2+3 | New move. i23 m.
Sabaki: Autoparries mid and high kicks. Launches on parry. | |
2,1,1+2 |
| |
Fixed issue where opponent could shorten recovery via crouch upon hit. | ||
| ||
Increased frame advantage on block from -10 to -7. | ||
Shortened recovery time on hit by 3 frames. | ||
3~4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
2+3 | Changed attack startup from frame 28-29 to frame 23-24. | |
d/f+2,3 | increased damage from 10, 13, 20 to 10, 13, 25. | |
d+3+4 | Reduced pushback, and made the move easier to land. | |
d/b+1,2 |
| |
Increased frame advantage on hit from +4 frames to +7 frames. | ||
| ||
Increased input window from 20 to 23. | ||
d/b+2 | Changed attack startup from i23~24 to i20~21. | |
b+1 | Can now shift to crouch by cancelling the move with "b+1,D" | |
b+2,1+2,4 | Increased range of the attack. | |
b+4 | Increased frame advantage on block from -8 to -7. | |
u/f+2 | Increased damage from 20, 20, to 20, 25. | |
WR 3 | Increased the lower range of the attack. | |
WS 1,4 | Increased frame advantage when blocked from -12 frames to -8. | |
Shortened recovery time on hit by 1 frame. | ||
| ||
Increased input window from 15 frames to 21 frames. | ||
WS 2,1,2,1,2
,1+4,1,3+4 |
| |
Decreased distance between Asuka and opponent on hit. | ||
b+1+3 (or b+2+4) | Shortened recovery time by 5 frames. |
Bob
Command | Change | |
---|---|---|
u/f+4 | New move. | |
f+1+2 | Decreased damage from 25 to 23. | |
d+1 | Increased frame advantage on block from -11 to -9. | |
Increase frame advantage on hit from +5 to +7. | ||
Adjusted the motion since it was difficult for the opponent
in jump status to land a mid attack. | ||
d+2,1 | Decreased damage from 14 to 11. | |
Increased frame advantage on block from -10 to -9. | ||
Increased frame advantage on hit from +1 to +2. | ||
d+2,1,2 | Decreased frame advantage on block from -10 to -13. | |
d+1+2 |
| |
Increased the move's reach. | ||
f,n,d,d/f+1 | Decreased frame advantage on block from -2 to -4. | |
Now screws opponent on hit. | ||
f,n,d,d/f+4,1+2 |
| |
Changed opponent's behaviour on CH. | ||
| ||
Changed opponent's behaviour when hit in mid-air. | ||
WR 1,2 | Increased the damage from 12 to 14. |
Bryan
Command | Change | |
---|---|---|
1+2,1 | New move. | |
1,4,3,3 | Changed opponent's behaviour on CH. | |
Increased the range of attack. | ||
1+2 | Changed opponent's behaviour on CH. | |
Increased range of the attack. | ||
f+3 | Increased frame advantage on hit from +1 to +4. | |
d/f+2,1 | Increased frame advantage on hit from +4 to +8. | |
d+1,3 | Increased range of the attack. | |
d+1+2,B | Can now sidestep from During Swaying u. | |
d+1+2,3 | Changed opponent's behaviour on CH. | |
d+1+2~2 | Increased frame advantage on block from +2 to +7. | |
d+3+4 | Increased damage from 15 to 16. | |
d+3+4,2 | Increased damage from 23 to 25. | |
Changed opponent's behaviour when hit mid-air. | ||
u/b+1+2,1,2,1,2,1,2,1,2,1 | Reduced strength of pushback, and made move easier to land. | |
f,F+4 | Increased frame advantage on block from -10 to -9. | |
qcb+2,4 | Increased frame advantage on block from -10 to -9. | |
qcb+3 | Changed opponent's behaviour on CH. | |
qcb+4 | Increased range of the attack. | |
WR 3,4 | Decreased the distance between the player and the opponent
on CH. |
Claudio
- f,F+1+2
- New move.
- ws1,2
- STB.ws1,2
- New move.
- 1
- Lower range increased.
- Pushback reduced on hit.
- 4
- Damage increased from 15 to 17.
- 4,3
- Frame advantage on block improved from -5 to 0.
- Pushback reduced on block.
- f+3
- Frame advantage on block improved from -5 to 0.
- Pushback reduced on block.
- b+1
- Opponent's behavior when move hits after Screw attack changed.
- u/f+2
- Startup changed from i25 to i25~26.
- Frame advantage on block improved from -9 to -3.
- Jump status changed from 9~24 frames to 9~25 frames.
- f,F+2
- FC.d/f+2
- Range increased.
- STB.d+2,2
- Damage increased from 15 to 17.
- STB.b+3,4,1
- Damage increased from 35 to 38.
Devil Jin
- b,f+2,3
- New move.
- 3+4,4
- Opponent's behavior when hit while downed changed.
- d/f+3,2,4
- Damage increased from 10,8,16 to 12,10,20.
- d/f+4,4
- ws4,4
- Range increased.
- d/b+2
- Counter hit knockdown added.
- b+2
- Lower range increased.
- b+2,1
- Damage reduced from 23 to 21.
- Time when the move starts delayed by 1 frame.
- u/f+4
- Pushback on hit reduced.
- f,n,d,d/f+4
- Knockdown removed when f,n,d,d/f+4,4 is performed.
- f,n,d,d/f+4,4
- Damage reduced from 30 to 28.
- Pushback on hit reduced.
- ws1
- Pushback on hit reduced.
- qcb+1+3
- Can now be buffered.
Dragunov
- d/f+3+4
- New move.
- 1,3,2,1+2
- f,F+2,1+2
- Damage increased from 35 to 40.
- 4,4
- Damage reduced from 25 to 23.
- d+1
- Frame advantage on block improved from 0 to +1.
- Frame advantage on hit improved from +7 to +8.
- Recovery after counter hit improved by 1 frame.
- Range increased.
- d+4,4
- Recovery after hit improved by 1 frame.
- b+4,2,1
- Counter hit behavior added with frame advantage +12.
- f,F+3
- Frame advantage on block improved from +3 to +5.
- Recovery after hit improved by 2 frames.
- qcb+2
- Strength of pushback increased to reduce chance of phasing.
- wr4
- Behavior against airborne opponent changed.
- ws1,2
- Frame advantage on block reduced from -13 to -15.
Eddy
- b+2,3,3
- New move.
- 4
- Damage increased from 12 to 14.
- f+2,3
- Startup changed from i20 to i20~21.
- Behavior against airborne opponent changed, no longer causes screw.
- d+3~4
- Damage increased from 15 to 17.
- u/b+3
- Frame advantage on block improved from -2 to +1.
- u/b+1+2
- u+1+2
- Pushback on hit reduced.
- u/f+4
- Lower range increased.
- u/f+1+2
- Damage increased from 20 to 25.
- FC.1+2
- Frame advantage issue fixed.
- FC.1+2,1+2
- RLX.1+2,1+2
- Damage increased from 12 to 14.
- SS.1+4
- Input buffering issue fixed.
- RLX.3
- Frame advantage on block improved from -15 to -14.
Eliza
Command | Change | |
---|---|---|
New move. |
Fahkumram
Command | Change | |
---|---|---|
New move. |
Feng
Command | Change | |
---|---|---|
New move. |
Ganryu
Command | Change | |
---|---|---|
New move. |
Geese
Command | Change | |
---|---|---|
New move. |
Gigas
Command | Change | |
---|---|---|
New move. |
Heihachi
Command | Change | |
---|---|---|
New move. |
Hwoarang
Command | Change | |
---|---|---|
New move. |
Jack-7
Command | Change | |
---|---|---|
New move. |
Jin
Command | Change | |
---|---|---|
New move. |
Josie
Command | Change | |
---|---|---|
New move. |
Julia
Command | Change | |
---|---|---|
New move. |
Katarina
Command | Change | |
---|---|---|
HAR d/f+3 | New move. i23~24 CH launching low. Crushes lows. | |
1,1,2 | Decreased distance between Katarina and opponent on block. | |
HAR 3 | Increased upper range of the attack. | |
Adjusted motion; now easier for jumping opponent to land a mid attack. | ||
d/f+1 | Increased frame advantage on block from -3 to -2. | |
d/f+2,2 | Changed attack startup from i27 to i25. | |
Delayed time when the move starts by 1 frame. | ||
d/f+2,4 | Changed attack startup from frame 29-30 to frame 26-27. | |
Delayed time when the move starts by 1 frame. | ||
d/f+3+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
d+1 | Increased distance between Katarina and opponent on block. | |
d+3,4 | Increased frame advantage on block from -4 to -1. | |
d/b+3 | Changed attack startup from i25-27 to i24-25. | |
Adjusted motion; now easier for jumping opponent to land a mid attack. | ||
d/b+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
b+3+4 |
| |
Increased damage from 10 to 15. | ||
Increased the move's tracking. | ||
f,F+2,4 | Increased move's forward movement. | |
d+3+4[1] | Increased damage from 25 to 28. | |
Increased frame advantage on block from -20 to -12. | ||
Increased frame advantage on hit from -9 to -1. |
- ↑ (enemy down)
Kazumi
Command | Change | |
---|---|---|
New move. |
Kazuya
Command | Change | |
---|---|---|
New move. |
King
Command | Change | |
---|---|---|
New move. |
Kuma & Panda
Command | Change | |
---|---|---|
New move. |
Lars
Command | Change | |
---|---|---|
New move. |
Law
Command | Change | |
---|---|---|
New move. |
Lee
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wonderful Combo
ws1,4
m,h
13,17
3.17
-5
+4
i13~14
,i20
r28
- Combo from 1st hit
- Transition to r28 HMS with 3
- ws1
- ws1,4
- New move. See above.
- R.d+1+2
- Can now be done from HMS.
- 1,3:3
- Frame advantage on block reduced from -10 to -11.
- Frame advantage on hit reduced from +1 to +0.
- 3~3:4
- Damage increased from 20 to 25.
- f+2,1
- Pushback on hit increased.
- f+1+2
- Damage of 2nd hit reduced from 24 to 20.
- d/f+3,2,3
- Frame advantage on block improved from -16 to -14.
- d+2
- Damage reduced from 18 to 17.
- Counter hit behavior added with frame advantage +21a.
- b+4
- Damage reduced from 22 to 20.
- b+3+4
- Damage reduced from 25 to 20.
- u/f+3
- Lower range increased.
- SSR.3+4
- Frame advantage on block improved from -11 to -9.
- HMS.1,4
- Frame advantage on hit improved from +0 to +2.
- HMS.1+2
- Pushback on hit reduced.
Lei
Command | Change | |
---|---|---|
New move. |
Leo
Command | Change | |
---|---|---|
New move. |
Leroy
Command | Change | |
---|---|---|
u/b+2 | New move. i20 punch sabaki. | |
qcf+2 | New move, i16~17 high-evading m launcher. | |
HRM 3,4 | Increased frame advantage on hit from 0 to +1. | |
HRM f+4 | Changed attack startup from i26~30 to i26~29 | |
Decreased range of the attack | ||
HRM b+1 | Decreased distance between Leroy and opponent on block. | |
HRM b+4 | Decreased distance between Leroy and opponent on hit. | |
f+3 | Decreased damage from 17 to 14. | |
f+3,1+2 | Decreased frame advantage on block from -6 to -12. | |
Decreased frame advantage on hit from +0 to -6. | ||
d+2 | Increased damage from 15 to 11. | |
d+1+2 | Decreased the move's reach. | |
d/b+1,3 | Changed opponent's behaviour on CH. | |
d/b+3,1+2 | Decreased damage from 29 to 25. | |
d/b+4 | Decreased damage from 15 to 13. | |
b+1 | Decreased damage from 17 to 14. | |
b+1+2 | Decreased distance between Leroy and opponent on block. | |
u/f+4 | Changed attack startup from i21-23 to i23-25. | |
f,F+2,2 | Decreased damage from 15 to 13. | |
f,F+1+2 | Decreased the move's reach. | |
WS 2 |
| |
Decreased damage from 12 to 10. | ||
WS 3 | Decreased damage from 17 to 14. | |
WS 3,1+2 | Decreased frame advantage on block from -6 to -12. | |
Decreased frame advantage on hit from 0 to -6. | ||
FC d/f+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
SS 4 | Decreased damage from 16 to 17. | |
Changed opponent's behaviour on hit. | ||
b+2,(1 or 2) |
| |
Decreased damage from 20 to 10. | ||
Changed opponent's behaviour on hit. |
Lili
Command | Change | |
---|---|---|
New move. |
Lucky Chloe
Command | Change | |
---|---|---|
New move. |
Marduk
Command | Change | |
---|---|---|
New move. |
Master Raven
Command | Change | |
---|---|---|
New move. |
Miguel
Command | Change | |
---|---|---|
New move. |
Negan
Command | Change | |
---|---|---|
New move. |
Nina
Command | Change | |
---|---|---|
b+1,4 | New Move. i12 h,m natural combo punish, +9 on hit. | |
1+4 | Fixed issue where move could not be performed from WR. | |
f+3 | Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour. | |
d/f+1 | Increased active frames from 13 to 13-14. | |
Increased range of the attack. | ||
d/f+3,2 |
| |
Increased lower range of the attack. | ||
| ||
Increased frame advantage on hit from +1 to +5. | ||
Increased lower ranged of the attack. | ||
d/f+1+2 | Increased damage from 5, 10 to 5, 14. | |
d/b+3 | Reduced pushback, and made the move easier to land. | |
d/b+3+4 | increased the move's reach. | |
b+1 | changed input from "b+1" to "u/b+1". | |
b+2,2 | Fixed issue where landing 1st hit on CH caused unintended frame advantage. | |
b+4 | Decreased distance between Nina and opponent on CH. | |
b+1+4 | Decreased distance between Nina and opponent after 1st hit. | |
Fixed issue where the move could not be performed from WR. | ||
u/b+4 | Increased frame advantage on block from -9 to -7. | |
u/f+2 | Reduced pushback, and made the move easier to land. | |
U/F+4 | Increased frame advantage on block from -6 to ±0. | |
d,D/F+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
qcf | Fixed issue where move could not be done from special step in a specific situation. | |
qcf+2 | Changed attack startup from frame 20-21 to frame 17-18. | |
qcf+3 | Changed opponent's behaviour on CH. | |
WR 3,4 | Increased frame advantage on block from -15 to -13. | |
Changed opponent's behaviour on hit. (no longer launches) | ||
Shortened recovery time on hit by 3 frames. | ||
WR 1+2 | Decreased distance between Nina and opponent on block. | |
WS 2 | Increased the move's reach. |
Noctis
Command | Change | |
---|---|---|
New move. |
Paul
Command | Change | |
---|---|---|
f+2+3 | New move. i20~21 KND powercrush mid. | |
R! 1+2:B | Decreased damage from 20 to 15. | |
2,3 | Increased frame advantage on block from -12 to -9. | |
Shortened recovery time on hit by 3 frames. | ||
f+1+4 | Increased damage from 21 to 25. | |
Decreased distance between Paul and opponent on block. | ||
Changed the opponent's behaviour on hit. | ||
b+4 | Changed opponent's behaviour on CH. | |
Updated the motion and increased range of the attack. | ||
u/b+2 | Increased distance between Paul and opponent on hit. | |
u/f+2 | Decreased distance between Paul and opponent on block. | |
f,F+3,4,f+4 | Increased range of the attack. | |
qcb+1 | Decreased distance between Paul and opponent on block. | |
qcb+4 | Decreased damage from 28 to 23. | |
qcb+1+2 | Increased lower range of the attack. | |
ws3 | Decreased distance between Paul and opponent on hit. | |
SS 1 | Decreased damage from 23 to 21. | |
Changed the opponent's behaviour on hit. | ||
SS 3 | Decreased damage from 18 to 17. | |
f,F+1+2 | Changed the behaviour when opponent performs a throw escape. |
Shaheen
Command | Change | |
---|---|---|
New move. |
Steve
Command | Change | |
---|---|---|
PAB f+1+2 | New move. i12 h,h natural combo KND.
Replaces prev. PAB f+1+2 plus on block shove. | |
RD 1 |
| |
Fixed issue where opponent could shorten recovery via SS input on block. | ||
| ||
Changed opponent's behaviour on hit and on hit in mid-air. | ||
RD 2 |
| |
Increased pushback, reducing frequency of place-switching with opponent. | ||
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Increased pushback, reducing frequency of place-switching with opponent. | ||
LWV 1,1 | Changed opponent's behaviour on CH. | |
DCK 1+2 | Increased damage from 3 to 5. | |
PAB d+1 | Decreased damage from 12 to 11. | |
PAB b+2 | Decreased frame advantage on block from -14 to -13. | |
Shortened recovery on hit by 1 frame. | ||
d+1 | Decreased damage from 14 to 12. | |
D+2 | Decreased damage from 13 to 11. | |
b+2 | Decreased damage from 20 to 15. | |
SWY 1+2,B | Fixed issue where throw escapes in specific situations led to unintended behaviour. | |
FLK 1,1,1,2 | Changed opponent's behaviour on hit. | |
FLK 2 | Changed opponent's behaviour on hit. | |
WR 2 | Increased lower range of the attack. | |
Fixed issue where opponent could shorten recovery via crouch on block. | ||
WS 1 | Decreased distance between character and opponent on hit. |
Xiaoyu
Command | Change | |
---|---|---|
New move. |
Yoshimitsu
Command | Change | |
---|---|---|
New move. |
Zafina
Command | Change | |
---|---|---|
New move. |