Version 4.00: Difference between revisions

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; d+1
; d+1
: {{Buff}}Frame advantage on block improved from 0 to +1.  
: {{Buff}}Frame advantage on block improved from +0 to +1.  
: {{Buff}}Frame advantage on hit improved from +7 to +8.  
: {{Buff}}Frame advantage on hit improved from +7 to +8.  
: {{Buff}}Recovery after counter hit shortened by 1 frame.  
: {{Buff}}Recovery after counter hit shortened by 1 frame.  

Revision as of 11:15, 16 December 2021

Version 4.00
Released 10 Nov 2020
Official notes [1]
Chronology (view all)
← Version 3.33 Version 4.01 →

Global

  • Health increased from 170 to 175.
  • Wall hit damage scaling reduced from 90% to 80%.
  • Grounded wall hit damage scaling reduced from 60% to 50%.
  • Damage scaling added to wall breaks: 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively.
  • Lower range increased for generic «u/f,n,4», «u/f,n,n,4», and «u/f,n,n,n,4».

Characters

Buff
Unclear
Nerf

Akuma

DFLIP.EX.qcf+1+2
New move. EX Fireball from DFLIP.
DFLIP.3
Damage reduced from 21 to 17.
EX.f,d,d/f+1+2
Transition to throw changed from on counter hit to on hit from front.
EX.qcb+3+4
Damage increased from 6,6,6,20 to 10,10,10,20.
Frame advantage on block improved from -12 to -8.
Recovery on hit improved by 4 frames.
(During jump).EX.qcb+3+4
Damage increased from 10 to 20.
f+3+4,EX.qcb+3+4
Damage increased from 6,6,20 to 10,10,20.
Frame advantage on block improved from -15 to -8.
Recovery on hit improved by 7 frames.
d/f+1
Pushback on hit decreased.
d/f+1+2
Damage reduced from 23 to 20.
d+3
FC.3
Frame advantage on block reduced from -11 to -13.
Frame advantage on hit reduced from -2 to -4.
d+4
FC.4
Range increased.
b+1
Damage reduced from 15 to 12.
b+2
Damage reduced from 21 to 18.
f,F+2:1
2nd attack no longer performed if 1st attack is parried by Jin's b+1+3.
WR.1
Frame advantage on block improved from +1 to +6.
WS.3
Damage reduced from 17 to 12.

Alisa

SBT.1+2
New move. i27 mid. Transitions into DES. Crushes lows.
R.f+2+3
Frame advantage on block improved from +0 to +1.
Recovery time on hit improved by 1 frame.
SBT.3
DBT.3
Motion adjusted to be more likely to be hit by jumping mid attacks.
d/f+1+2
DES.d/f+1+2
Power crush state nerfed from frames 6~18 to 8~18.
d/b+1~4
Pushback reduced.
Made the move easier to land.
u/f+3
Lower range increased.
DES.f+1
Frame advantage on block increased from +2 to +3.
DES.f+1+2
Frame advantage on block increased from +7 to +8.
DES.d+2
Damage changed from 5,5,5,5 to 3,3,3,20.
DES.d+2*
Damage of last hit increased from 5 to 20.
Damage of each hit except last reduced from 5 to 3.

Anna

CJM.3+4
New move.
1,2,4
2,4
Frame advantage on counter hit changed to +49a, enabling a juggle.
2
Distance between opponent on hit reduced.
f+2,3
Opponent's behavior when hit from the back changed.
f+3,B
Input window for transition changed to be the same as other moves.
f+4
Startup improved from i19 to i19~20.
Frame advantage on block improved from -14 to -11.
Lower range increased.
d/f+1
Startup improved from i13 to i13~14.
Range increased.
d/f+2
Damage reduced from 16 to 13.
Startup improved from i16~17 to i15~16.
d/f+3,1~U
d/f+3,1~D
Shift to sidestep delayed.
d/f+3,1,4
Startup improved from i15 to i15~16.
d/f+3,2
Frame advantage on hit improved from +1 to +5.
Lower range increased.
d/f+3,2,4
Behavior on counter hit changed..
d+2
Frame advantage on block improved from -1 to +1.
Frame advantage on hit improved from +5 to +7.
d+4,2
Pushback reduced.
Easier to land.
b+2
Startup improved from i15~16 to i14~15.
b+2,2
Frame advantage on block nerfed from -2 to -6.
b+3
“Fixed an issue where opponent's attack would hit before the move started when some low combo attacks from the opponent were blocked.”
CJM.1
Frame advantage on hit reduced from +15 to +14.
CJM.d/b+3
Damage increased from 6 to 8.
Recovery changed from standing to full crouch.
CJM.f,F
Crouching state added.
Airborne state changed from frame 7~40 to 8~35.
u/f+1
Distance between Anna and opponent on hit and counter hit decreased.
f,F+2
Pushback strength increased, reducing chance of phasing.
f,F+3,4,B+3
Fixed issue where the properties of the move were not the same as f,F+3,4,3.
f,F+4
Can now shift to crouching after the move with f,F+4,D.
wr2
Frame advantage on block improved from -14 to -8.
wr2,3
Startup nerfed from i31~32 to i32~33.
ws1
Range increased.
ws2
Behavior against airborne opponent changed.
SS.2
Behavior on counter hit changed.
SS.3+4
Behavior of 1st attack on hit changed.
Damage reduced from 8,21 to 5,7.
Frame advantage on block nerfed from -4 to -9.

Armor King

d+1+4,1
New move.
2,1
Damage increased from 12 to 15.
3+4
Damage increased from 10 to 14.
1+4
Strength of pushback increased to reduce chance of phasing.
f+2,1
Damage increased from 20 to 25.
d/f+1
Distance between opponent on hit decreased.
d/f+2
Frame advantage on hit improved from -1 to +4.
d+1+4,2
Tailspin property added.
d/b+2,4
Lower range increased.
d/b+3
Damage increased from 20 to 23.
Homing property added.
Motion adjusted to make it easier for a jumping opponent to land a mid attack.
b+1,2
Damage increased from 15 to 17.
b+4
Frame advantage on block improved from -11 to -9.
Frame advantage on hit improved from +0 to +2.
Distance between opponent on block decreased.
u/b+1+2
Fixed issue where properties of move were not the same as other characters.
u/f+3
Lower range increased.
u/f+4
Range increased.
f,F+2
Frame advantage on block improved from -11 to -8.
f,F+3
Frame advantage on block improved from +0 to +2.
wr1
Lower range increased.
ws1
“Reach” increased.
ws2
Frame advantage on block improved from -10 to -9.
Frame advantage on hit improved from +2 to +3.
d/f+2,1,3,2,2,4,2,1
Frame advantage on hit improved from +5 to +8.
d/b,f+2+4
Tracking improved.
qcb+1+2
Can now be buffered.
Fixed being unable to delay the 1+2 input.
f,hcf+1
Tracking improved.

Asuka

Command Change
b+2+3 New move. i23 m.

Sabaki: Autoparries mid and high kicks. Launches on parry.

2,1,1+2
  • 2nd hit
Fixed issue where opponent could shorten recovery via crouch upon hit.
  • 4th hit
Increased frame advantage on block from -10 to -7.
Shortened recovery time on hit by 3 frames.
3~4 Adjusted motion; now easier for jumping opponent to land a mid attack.
2+3 Changed attack startup from frame 28-29 to frame 23-24.
d/f+2,3 increased damage from 10, 13, 20 to 10, 13, 25.
d+3+4 Reduced pushback, and made the move easier to land.
d/b+1,2
  • 1st hit
Increased frame advantage on hit from +4 frames to +7 frames.
  • 2nd hit
Increased input window from 20 to 23.
d/b+2 Changed attack startup from i23~24 to i20~21.
b+1 Can now shift to crouch by cancelling the move with "b+1,D"
b+2,1+2,4 Increased range of the attack.
b+4 Increased frame advantage on block from -8 to -7.
u/f+2 Increased damage from 20, 20, to 20, 25.
WR 3 Increased the lower range of the attack.
WS 1,4 Increased frame advantage when blocked from -12 frames to -8.
Shortened recovery time on hit by 1 frame.
  • 2nd hit
Increased input window from 15 frames to 21 frames.
WS 2,1,2,1,2

,1+4,1,3+4

  • 8th/9th hit
Decreased distance between Asuka and opponent on hit.
b+1+3 (or b+2+4) Shortened recovery time by 5 frames.

Bob

Command Change
u/f+4 New move.
f+1+2 Decreased damage from 25 to 23.
d+1 Increased frame advantage on block from -11 to -9.
Increase frame advantage on hit from +5 to +7.
Adjusted the motion since it was difficult for the opponent

in jump status to land a mid attack.

d+2,1 Decreased damage from 14 to 11.
Increased frame advantage on block from -10 to -9.
Increased frame advantage on hit from +1 to +2.
d+2,1,2 Decreased frame advantage on block from -10 to -13.
d+1+2
  • 1st hit
Increased the move's reach.
f,n,d,d/f+1 Decreased frame advantage on block from -2 to -4.
Now screws opponent on hit.
f,n,d,d/f+4,1+2
  • 1st hit
Changed opponent's behaviour on CH.
  • 2nd hit
Changed opponent's behaviour when hit in mid-air.
WR 1,2 Increased the damage from 12 to 14.

Bryan

Command Change
1+2,1 New move.
1,4,3,3 Changed opponent's behaviour on CH.
Increased the range of attack.
1+2 Changed opponent's behaviour on CH.
Increased range of the attack.
f+3 Increased frame advantage on hit from +1 to +4.
d/f+2,1 Increased frame advantage on hit from +4 to +8.
d+1,3 Increased range of the attack.
d+1+2,B Can now sidestep from During Swaying u.
d+1+2,3 Changed opponent's behaviour on CH.
d+1+2~2 Increased frame advantage on block from +2 to +7.
d+3+4 Increased damage from 15 to 16.
d+3+4,2 Increased damage from 23 to 25.
Changed opponent's behaviour when hit mid-air.
u/b+1+2,1,2,1,2,1,2,1,2,1 Reduced strength of pushback, and made move easier to land.
f,F+4 Increased frame advantage on block from -10 to -9.
qcb+2,4 Increased frame advantage on block from -10 to -9.
qcb+3 Changed opponent's behaviour on CH.
qcb+4 Increased range of the attack.
WR 3,4 Decreased the distance between the player and the opponent

on CH.

Claudio

f,F+1+2
New move.
ws1,2
STB.ws1,2
New move.
1
Lower range increased.
Pushback on hit reduced.
4
Damage increased from 15 to 17.
4,3
Frame advantage on block improved from -5 to +0.
Pushback on block reduced.
f+3
Frame advantage on block improved from -5 to +0.
Pushback on block reduced.
b+1
Opponent's behavior when move hits after Screw attack changed.
u/f+2
Startup changed from i25 to i25~26.
Frame advantage on block improved from -9 to -3.
Jump status changed from 9~24 frames to 9~25 frames.
f,F+2
FC.d/f+2
Range increased.
STB.d+2,2
Damage increased from 15 to 17.
STB.b+3,4,1
Damage increased from 35 to 38.

Devil Jin

b,f+2,3
New move.
3+4,4
Opponent's behavior when hit while downed changed.
d/f+3,2,4
Damage increased from 10,8,16 to 12,10,20.
d/f+4,4
ws4,4
Range increased.
d/b+2
Counter hit knockdown added.
b+2
Lower range increased.
b+2,1
Damage reduced from 23 to 21.
Time when the move starts delayed by 1 frame.
u/f+4
Pushback on hit reduced.
f,n,d,d/f+4
Knockdown removed when f,n,d,d/f+4,4 is performed.
f,n,d,d/f+4,4
Damage reduced from 30 to 28.
Pushback on hit reduced.
ws1
Pushback on hit reduced.
qcb+1+3
Can now be buffered.

Dragunov

d/f+3+4
New move.
1,3,2,1+2
f,F+2,1+2
Damage increased from 35 to 40.
4,4
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from +0 to +1.
Frame advantage on hit improved from +7 to +8.
Recovery after counter hit shortened by 1 frame.
Range increased.
d+4,4
Recovery after hit shortened by 1 frame.
b+4,2,1
Counter hit behavior added with frame advantage +12.
f,F+3
Frame advantage on block improved from +3 to +5.
Recovery after hit shortened by 2 frames.
qcb+2
Strength of pushback increased to reduce chance of phasing.
wr4
Behavior against airborne opponent changed.
ws1,2
Frame advantage on block reduced from -13 to -15.

Eddy

b+2,3,3
New move.
4
Damage increased from 12 to 14.
f+2,3
Startup changed from i20 to i20~21.
Behavior against airborne opponent changed, no longer causes screw.
d+3~4
Damage increased from 15 to 17.
u/b+3
Frame advantage on block improved from -2 to +1.
u/b+1+2
u+1+2
Pushback on hit reduced.
u/f+4
Lower range increased.
u/f+1+2
Damage increased from 20 to 25.
FC.1+2
Frame advantage issue fixed.
FC.1+2,1+2
RLX.1+2,1+2
Damage increased from 12 to 14.
SS.1+4
Input buffering issue fixed.
RLX.3
Frame advantage on block improved from -15 to -14.

Eliza

MG.1,4
New move.
EX.MG.2 (hit)
MG.2
f,F+2
Startup of Blood Gauge gain shortened by 60 frames.
f,d,d/f+1+2
Hit level on front hit changed from s,s,s,s,s to s,t.
MG.1,2
Input window for 2nd hit increased from 14 frames to 22 frames.
d/f+1,2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from -2 to +2.
Counter hit pushback reduced.
d+1
FC.d+1
Counter hit behavior changed to the same as regular hit.
d+3
FC.d+3
d+4
FC.d+4
Easier for opponent to land a jumping mid attack.
d1+2
FUFT.1+2
FUFA.1+2
FC.D (1 second)
Startup of Blood Gauge gain shortened by 30 frames.
b+1,2,4
Damage reduced from 23 to 17.
3rd hit startup shortened by 2 frames.
f,F+1+2
Can now cancel 3rd hit with f,F+1+2,D

Fahkumram

3,1,2
New move.
u/f+2
New move.
b,B
Backward movement reduced.
1,2,1
Frame advantage on block reduced from -6 to -10.
Frame advantage on hit reduced from +7 to +3.
1,2,1,3~4
2,4,3~4
4,3~4
d+3,4,3~4
Knockdown and wall splat removed.
3,1,d+4
Damage reduced from 18 to 15.
3,4~3
f+3,2,4~3
ws2,4~3
Knockdown and wall splat removed.
Counter hit behavior changed from launcher to knockdown.
f+3
Frame advantage on block reduced from -4 to -7.
Frame advantage on hit reduced from +7 to +4.
f+1+2
Damage reduced from 26 to 21.
d/f+1
Frame advantage on hit reduced from +8 to +6.
d/f+1,2
Counter hit behavior removed.
d/f+1,4~1
f,F+4~1
Frame advantage on block reduced from 0 to -3.
d/f+1,4~3,2
f,F+4~3,2
FC.d/f+3,2
Damage reduced from 25 to 23.
d+4
Opponent's low attack now hits more in some situations.
d+3+4
Knockdown removed.
b+2
Frame advantage on hit reduced from -4 to -6.
b+3
Counter hit no longer causes screw.
b+4,3
Frame advantage on block reduced from -9 to -10.
Frame advantage on hit reduced from +2 to +1.
u/f+1
Opponent's low hitting before move started now fixed.
u/f+3
Lower range increased.
ws1
Frame advantage on hit reduced from +7 to +4.
SS.4
Recovery for both characters on block lengthened by 2 frames, slowing pace.

Feng

d/f+4,3
New move.
CH d/b+3
New move.
1+2
Frame advantage on block improved from -13 to -12.
Recovery on hit shortened by 1 frame.
Range increased.
Punch parry state improved from 2~7 frames to 2~9 frames.
d/b+1,2
Frame advantage on block improved from -12 to -11.
Counter hit knockdown added.
d/b+4
BT.d+3
SS.4
Easier for opponent to land a jumping mid attack.
b+2,3
f,F+2
Range increased.
b+4
FC.d/f+2
Pushback on hit reduced.
u/f+3
u/f+4
wr3
Lower range increased.
ws1
Startup shortened from i14 to i13.
ws1,2,1
Counter hit knockdown added.
ws2
Frame advantage on block improved from -9 to -7.
Recovery on hit shortened by 2 frames.
Behavior on hit changed from launcher to standing.

Ganryu

Command Change
New move.


Geese

Command Change
New move.


Gigas

Command Change
New move.

Heihachi

Command Change
New move.

Hwoarang

Command Change
New move.


Jack-7

Command Change
New move.


Jin

Command Change
New move.

Josie

Command Change
New move.


Julia

Command Change
New move.

Katarina

Command Change
HAR d/f+3 New move. i23~24 CH launching low. Crushes lows.
1,1,2 Decreased distance between Katarina and opponent on block.
HAR 3 Increased upper range of the attack.
Adjusted motion; now easier for jumping opponent to land a mid attack.
d/f+1 Increased frame advantage on block from -3 to -2.
d/f+2,2 Changed attack startup from i27 to i25.
Delayed time when the move starts by 1 frame.
d/f+2,4 Changed attack startup from frame 29-30 to frame 26-27.
Delayed time when the move starts by 1 frame.
d/f+3+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
d+1 Increased distance between Katarina and opponent on block.
d+3,4 Increased frame advantage on block from -4 to -1.
d/b+3 Changed attack startup from i25-27 to i24-25.
Adjusted motion; now easier for jumping opponent to land a mid attack.
d/b+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
b+3+4
  • 1st hit
Increased damage from 10 to 15.
Increased the move's tracking.
f,F+2,4 Increased move's forward movement.
d+3+4[1] Increased damage from 25 to 28.
Increased frame advantage on block from -20 to -12.
Increased frame advantage on hit from -9 to -1.
  1. ↑ (enemy down)

Kazumi

Command Change
New move.


Kazuya

Command Change
New move.


King

Command Change
New move.


Kuma & Panda

Command Change
New move.


Lars

Command Change
New move.

Law

Command Change
New move.


Lee

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Combo from 1st hit
  • Transition to r28 HMS with 3
ws1
ws1,4
New move. See above.
R.d+1+2
Can now be done from HMS.
1,3:3
Frame advantage on block reduced from -10 to -11.
Frame advantage on hit reduced from +1 to +0.
3~3:4
Damage increased from 20 to 25.
f+2,1
Pushback on hit increased.
f+1+2
Damage of 2nd hit reduced from 24 to 20.
d/f+3,2,3
Frame advantage on block improved from -16 to -14.
d+2
Damage reduced from 18 to 17.
Counter hit behavior added with frame advantage +21a.
b+4
Damage reduced from 22 to 20.
b+3+4
Damage reduced from 25 to 20.
u/f+3
Lower range increased.
SSR.3+4
Frame advantage on block improved from -11 to -9.
HMS.1,4
Frame advantage on hit improved from +0 to +2.
HMS.1+2
Pushback on hit reduced.

Lei

Command Change
New move.


Leo

Command Change
New move.

Leroy

Command Change
u/b+2 New move. i20 punch sabaki.
qcf+2 New move, i16~17 high-evading m launcher.
HRM 3,4 Increased frame advantage on hit from 0 to +1.
HRM f+4 Changed attack startup from i26~30 to i26~29
Decreased range of the attack
HRM b+1 Decreased distance between Leroy and opponent on block.
HRM b+4 Decreased distance between Leroy and opponent on hit.
f+3 Decreased damage from 17 to 14.
f+3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from +0 to -6.
d+2 Increased damage from 15 to 11.
d+1+2 Decreased the move's reach.
d/b+1,3 Changed opponent's behaviour on CH.
d/b+3,1+2 Decreased damage from 29 to 25.
d/b+4 Decreased damage from 15 to 13.
b+1 Decreased damage from 17 to 14.
b+1+2 Decreased distance between Leroy and opponent on block.
u/f+4 Changed attack startup from i21-23 to i23-25.
f,F+2,2 Decreased damage from 15 to 13.
f,F+1+2 Decreased the move's reach.
WS 2
  • 3rd hit
Decreased damage from 12 to 10.
WS 3 Decreased damage from 17 to 14.
WS 3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from 0 to -6.
FC d/f+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
SS 4 Decreased damage from 16 to 17.
Changed opponent's behaviour on hit.
b+2,(1 or 2)
  • 5th hit
Decreased damage from 20 to 10.
Changed opponent's behaviour on hit.

Lili

Command Change
New move.


Lucky Chloe

Command Change
New move.


Marduk

Command Change
New move.


Master Raven

Command Change
New move.


Miguel

Command Change
New move.


Negan

Command Change
New move.


Nina

Command Change
b+1,4 New Move. i12 h,m natural combo punish, +9 on hit.
1+4 Fixed issue where move could not be performed from WR.
f+3 Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
d/f+1 Increased active frames from 13 to 13-14.
Increased range of the attack.
d/f+3,2
  • 1st hit
Increased lower range of the attack.
  • 2nd hit
Increased frame advantage on hit from +1 to +5.
Increased lower ranged of the attack.
d/f+1+2 Increased damage from 5, 10 to 5, 14.
d/b+3 Reduced pushback, and made the move easier to land.
d/b+3+4 increased the move's reach.
b+1 changed input from "b+1" to "u/b+1".
b+2,2 Fixed issue where landing 1st hit on CH caused unintended frame advantage.
b+4 Decreased distance between Nina and opponent on CH.
b+1+4 Decreased distance between Nina and opponent after 1st hit.
Fixed issue where the move could not be performed from WR.
u/b+4 Increased frame advantage on block from -9 to -7.
u/f+2 Reduced pushback, and made the move easier to land.
U/F+4 Increased frame advantage on block from -6 to ±0.
d,D/F+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
qcf Fixed issue where move could not be done from special step in a specific situation.
qcf+2 Changed attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed opponent's behaviour on CH.
WR 3,4 Increased frame advantage on block from -15 to -13.
Changed opponent's behaviour on hit. (no longer launches)
Shortened recovery time on hit by 3 frames.
WR 1+2 Decreased distance between Nina and opponent on block.
WS 2 Increased the move's reach.

Noctis

Command Change
New move.


Paul

Command Change
f+2+3 New move. i20~21 KND powercrush mid.
R! 1+2:B Decreased damage from 20 to 15.
2,3 Increased frame advantage on block from -12 to -9.
Shortened recovery time on hit by 3 frames.
f+1+4 Increased damage from 21 to 25.
Decreased distance between Paul and opponent on block.
Changed the opponent's behaviour on hit.
b+4 Changed opponent's behaviour on CH.
Updated the motion and increased range of the attack.
u/b+2 Increased distance between Paul and opponent on hit.
u/f+2 Decreased distance between Paul and opponent on block.
f,F+3,4,f+4 Increased range of the attack.
qcb+1 Decreased distance between Paul and opponent on block.
qcb+4 Decreased damage from 28 to 23.
qcb+1+2 Increased lower range of the attack.
ws3 Decreased distance between Paul and opponent on hit.
SS 1 Decreased damage from 23 to 21.
Changed the opponent's behaviour on hit.
SS 3 Decreased damage from 18 to 17.
f,F+1+2 Changed the behaviour when opponent performs a throw escape.

Shaheen

Command Change
New move.

Steve

Command Change
PAB f+1+2 New move. i12 h,h natural combo KND.

Replaces prev. PAB f+1+2 plus on block shove.

RD 1
  • 1st hit to 4th hit
Fixed issue where opponent could shorten recovery via SS input on block.
  • 5th hit
Changed opponent's behaviour on hit and on hit in mid-air.
RD 2
  • 1st hit
Increased pushback, reducing frequency of place-switching with opponent.
  • 2nd hit
Increased pushback, reducing frequency of place-switching with opponent.
LWV 1,1 Changed opponent's behaviour on CH.
DCK 1+2 Increased damage from 3 to 5.
PAB d+1 Decreased damage from 12 to 11.
PAB b+2 Decreased frame advantage on block from -14 to -13.
Shortened recovery on hit by 1 frame.
d+1 Decreased damage from 14 to 12.
D+2 Decreased damage from 13 to 11.
b+2 Decreased damage from 20 to 15.
SWY 1+2,B Fixed issue where throw escapes in specific situations led to unintended behaviour.
FLK 1,1,1,2 Changed opponent's behaviour on hit.
FLK 2 Changed opponent's behaviour on hit.
WR 2 Increased lower range of the attack.
Fixed issue where opponent could shorten recovery via crouch on block.
WS 1 Decreased distance between character and opponent on hit.

Xiaoyu

Command Change
New move.


Yoshimitsu

Command Change
New move.

Zafina

Command Change
New move.