Oldmanwang (talk | contribs) (Created page with "{{Kunimitsu}} Punisher Template 10f 1,1 h,m 19 +6 -5 Jab punish that exchanges damage for frame advantage, the potential for a KAT mixup in 1,1,1+2, or t...") Â |
RogerDodger (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Kunimitsu}} | {{Kunimitsu}} | ||
{{Infobox tricky moves}} | |||
 | |||
{| class="punishers" | |||
| colspan="4"Â class="table-cat" | Standing | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7 | |||
|-Â | |||
| colspan="4" class="table-cat" | Crouching | |||
|- | |||
| -11 || ws4<ref name="p"/> || 18 || +6 | |||
|- | |||
| colspan="4" class="table-cat" | Back-turned opponent | |||
|- | |||
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1) | |||
|- | |||
| colspan="4" class="table-cat" | Grounded opponent | |||
|- | |||
| -16 || d+3<ref name="p"/> || 9 || -3a (-11) | |||
|} | |||
 | |||
{| class="punishers" style="clear: both" | |||
| colspan="6" class="table-cat" | Whiff punishers | |||
|- | |||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |||
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref> | |||
|- | |||
|} | |||
 | |||
<references/> | |||
10f  1,1    h,m  19  +6  -5 | 10f  1,1    h,m  19  +6  -5 |
Revision as of 08:39, 7 January 2022
Kunimitsu (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
10f 1,1 h,m 19 +6 -5 Jab punish that exchanges damage for frame advantage, the potential for a KAT mixup in 1,1,1+2, or the option to complete a predetermined string being 1,1,1 / 1,1,2 and 1,1,4
10f 1,2,2 h,h,h 26 +4 -12 The more reliable damage punisher with moderate frame advantage.
10f ff+4,2 m,h 34 KND -17 Most preferred punisher for moves -10~12 as it knocks down and wallsplats, though the caveat of it being launch punishable by nearly the entire cast.
12f 2,2 h,m 26 +5 -6 Another punisher that exchanges damage for a potential KAT mixup in 2,2,1+2.
12f 4,2 h,h 30 +6 -3 Safer damage option that leaves you in URA for additional pressure.
13f f+2,3 h,h 32 KND -6 A very high range option that wall splats from a far distance and knocks down; though missing the punish makes this move slightly risky as the second hit is high.
13f qcf+2 m 21 KND -12s With even higher effective range than f+2, this punisher is bufferable and used as a matchup specific punisher for moves with a large amount of push back, examples being Bryan’s 3+4 and d/f+2,3 / Lucky Chloe’s Kick Up (f+3+4,3+4,3+4) / Paul’s Demoman (d+4:2:1+2)
14f cd+2 m,h 31 Launch -17 An auto screw launcher that like qcf+2 is bufferable in block stun, though again another risky punisher if you miss your opportunity considering it’s also -17.
15f d/f+2 m 13 Launch -12 Being a knife this is an unparryable launcher with great range. (Test Tracking)
15f u/f+3 m 13 Launch -13 Another unparryable launcher with great range which in addition can be done from crouch.. (Test Tracking)
15f qcf+1 m 27 KND -11 An additional matchup specific punisher for moves with an exorbitant amount of push back including but not limited to Paul’s Deathfist/Sledgehammer (qcf+2] and Heihachi’s Demon Upper (ff+2)
19f u/b+3+4 m 25 Launch -17
Crouching
10f ff+4,2 m,h 34 KND -17 11f ws+4 m 15 +5 -6 13f ws+1,1 m,m 26 +3 -8 14f ws+2,4 m,h 34 +11g -9 15f ws+3 m 16 Launch -13 15f u/f+3 m 13 Launch -13 19f u/b+3+4 m 25 Launch -17
Whiff Punishers 10f ff+4,2 m,h 34 KND -17 Range 2 but risky
13f f+2,3 h,h 32 KND -6 Range 1 wall splat
15f d/f+2 m 13 Launch -12 Range 1 Launch
15f qcf+1 m 27 KND -11 Range 3+
17f d/f+1+2 m,m 29 KND -14 Alternative to ff+4,2 as an easier input and slightly safer option at Rage 2.