Akuma punishers: Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
| rowspan="3" | -10
| 1,2 || 27 || +10a (+1)
|-
| 1,dp+2 || 33 || +40a (+4)
|-
| 1,dp+1 || 22 ([[Akuma combos#FADC|?]]) || +39a (+5)
|-
| -13 || df+1,2 || 30 || +7c
|-
| -14 || b+1,dp+4 || 12 ([[Akuma combos#Staples|?]]) || +38a (+30) DFLIP
|-
| rowspan="3" | -15
| 2,dp+2 || 41 || +40a (+4)
|-
| 2,dp+1 || 30 ([[Akuma combos#FADC|?]]) || +39a (+5)
|-
| 2,qcf+1 || 27 ([[Akuma combos#FADC|?]]) || -6
|-
| -16 || df+2,1 || 20 ([[Akuma combos#Staples|?]]) || +29a (+19)
|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| rowspan="2" | -10
| d+1,dp+2 || 31 || +40a (+4)
|-
| d+1,dp+1 || 20 ([[Akuma combos#FADC|?]]) || +39a (+5)
|-
| -11 || ws4,4 || 30 || -5c
|-
| rowspan="2" | -13
| ws3,dp+2 || 38 || +40a (+4)
|-
| ws3,dp+1 || 27 ([[Akuma combos#FADC|?]]) || +39a (+5)
|-
| -15 || ws2 || 17 ([[Akuma combos#Staples|?]]) || +30a (+20)
|-  
|-  
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,1,qcb+4 || 37 || +28a (-5)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -15 || d+3 || 5 || +0a (-8)
|-
| -17 || d+4 || 13 || -7a (-15)
|-
| -20 || b+4 || 12 || +1a (-7)
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>  
| 1,2 || i10 || 2.09 || 27 || -17 || High
|-
| df+1,2 || i13 || 2.15 || 30 || -13c || Mid
|-
| b+1,dp+4 || i14 || 2.30 || 12 ([[Akuma combos#Staples|?]]) || -8 DFLIP || High
|-
| 2,qcf+1 || i15 || 2.25 || 27 ([[Akuma combos#FADC|?]]) || -14 || Mid
|-
| df+2,1 || i16 || 2.06 || 20 ([[Akuma combos#Staples|?]]) || -18<ref>First hit is only -7 and there's a lot of time to [[hit confirm]].</ref> || Mid
|-
| f+3 || i17 || 2.90 || 16 || -4 || Mid
|-
|-
| f,F+2:1 || i15(~18) || 2.65 || 34 || -13 || Mid
|}
|}


<references/>
<references/>

Revision as of 07:08, 14 January 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 27 +10a (+1)
1,dp+2 33 +40a (+4)
1,dp+1 22 (?) +39a (+5)
-13 df+1,2 30 +7c
-14 b+1,dp+4 12 (?) +38a (+30) DFLIP
-15 2,dp+2 41 +40a (+4)
2,dp+1 30 (?) +39a (+5)
2,qcf+1 27 (?) -6
-16 df+2,1 20 (?) +29a (+19)
Crouching
-10 d+1,dp+2 31 +40a (+4)
d+1,dp+1 20 (?) +39a (+5)
-11 ws4,4 30 -5c
-13 ws3,dp+2 38 +40a (+4)
ws3,dp+1 27 (?) +39a (+5)
-15 ws2 17 (?) +30a (+20)
Back-turned opponent
-10 1,1,qcb+4 37 +28a (-5)
Grounded opponent
-15 d+3 5 +0a (-8)
-17 d+4 13 -7a (-15)
-20 b+4 12 +1a (-7)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.09 27 -17 High
df+1,2 i13 2.15 30 -13c Mid
b+1,dp+4 i14 2.30 12 (?) -8 DFLIP High
2,qcf+1 i15 2.25 27 (?) -14 Mid
df+2,1 i16 2.06 20 (?) -18[1] Mid
f+3 i17 2.90 16 -4 Mid
f,F+2:1 i15(~18) 2.65 34 -13 Mid
  1. First hit is only -7 and there's a lot of time to hit confirm.