Steve punishers (Tekken 7)

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Revision as of 10:18, 11 January 2022 by RogerDodger (talk | contribs)
Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. ↑ 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1,1,2 29 +4
-12 2,1 26 +6
-13 b+1,2 30 +19g
RA 55 0d
-14 d/f+1+2 28 +18a (+11a)
RD2 30 (75) +30a (+20a)
-15 f+1+2,2 42 +3a
-17 b+2 15 (56) +32a
-22 u/f+2 20 (70) +42a
Crouching
Enemy Move Damage Frames
-11 ws1,2 32 +3c
-13 RA 55 0d
-18 FC d/f+2 20 (60) +34a (+24a)
-22 u/f+2 20 (70) +42a
Extra range
Enemy Move Damage Frames Can reach
-13 iPAB 1,2 24 +8 Bryan d/f+2,3
iPAB f+1+2 35 +24a (+15a) Bryan d/f+2,3
-14 d/f+1+2 28 +18a (+11a) Heihachi f,F+2
RD2 30 (75) +30a (+20a) Heihachi f,F+2
f,F+2 24 (38) +11d Claudio f+2,2
-15 f+1+2,2 42 +3a Leroy d/f+2,1+2
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,1,2 47 +16a (+7a)
-12 2,1f PAB uf2 26 (71) +6*
-16 d/f+2~DCK 18 (77) +15*
* Can be BT parried by Master Raven, Ling Xiaoyu and Kunimitsu
Grounded opponent
Enemy Move Damage Frames
-15 FC d/f+1 (PAB d+1) 8 0 (-8)
-16 d/b+3 8 -4 (-12)
-17 opponent down d+1+2 12 0 (-8)
-19 qcf+2 14 -6 (-14)
-26 d/b+2 16 -1 (-9)
-28 PAB d+2 20 +2 (-6)
-50 (-19) EXT DCK 2 16 +21 (+4)
Whiff
Move Range Damage Frames Risk
1,1,2 1-2 29 +4 safe (jails)
d/f+1+2 3 28 +18a (+11a) unsafe (-12)
RD2 3 30 (75) +30a (+20a) + on block
f,F+2 3.5 24 (38) +11d unsafe (-13c)
iPAB f+1+2 2.4 35 +24a (+15a) safe (jails)
b+2 2 15 (56) +32a unsafe (-14)