Miguel punishers

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Revision as of 04:36, 16 February 2022 by Poultry (talk | contribs)
Punishers for tricky moves
Various Slide
  • ws+2,2 ...
  • ws+2.4 ...
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,F+3[1]
  • f,f df+2,1
  • b+3+4
  • b+3+4,3+4
df+2,1
db+4
  • f,F+2,1
  • CC SAV.2
  • CC d+3+4
Asuka b+3
  • d+2
  • f+4,2[2]
  • f,F+2,1 (hard)
Claudio f+2,2 f+2+3
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
  • d+2
  • f+3,4
  • uf+1
R.f,n,d,df+4,3+4 f+1+2
Eddy 3~4 CC df+2,1
b+3,3
Heihachi f,F+2 d+4
Jack-7 R.b+1+2
  • f+2+3
  • f,F+3
d+1+2
  • f,f 4
  • f,f 2,1 (hard)
  • R.db+1+2
  • Law db+3+4
    • db+3+4
    • df+1,2 (can whiff)
    Leroy db+1+2 (None)
    Lucky Chloe
    • BT.f+3+4,3+4
    • BT.f+3+4,3+4,3+4
    f+2,1[4]
    Paul
    • d+4,2:1+2
    • qcf+2
    • df+2,1 (can whiff)
    • f+4,2
    Xiaoyu BT.3 d+4
    BT.f+3+4,3+4 2,1
    AOP.4~3 CC db+2 ...
    Standing
    Enemy Move Damage Frames
    -10 1,2 19 +5
    -11 2,1 27 +7[5]
    -12 f+2,1 30 +10[5]
    -13 df+1,2 30 +3
    3,4 34 +6a
    -14 df+4,1 21 +6[5]
    f+1+2 20 (45) +37a (+29)
    -15 uf+4 13 (70) +33a (+23)
    -16 df+2,1 20 (77) +32a (+22)
    -17 f+4,2 35 +13a (+4)
    Crouching
    -10 FC.1 5 +6
    -11 ws+1 16 +8[5]
    ws+4 18 +5
    -14 ws+2,2,2 27 +22a (-13)
    ws+2,2 15 (57) +26a (+19)
    ws+2,4 27 (64) +54a (+37)
    -15 uf+4 13 (70) +33a (+23)
    -23 f,F+3 28 (73) +60a (+40)
    uf,n,4 25 (80) +34a (+24)
    Back-turned opponent
    -10 1 df+1,2 37 +3
    -11 2,1 df+1,2 57 +3
    -14 df+4,1,1 df+1,2 68 +3
    f+1+2 SAV.df+2 38[6]
    -15 uf+4 13 (69) +33a (+23)
    -16 df+2,1 20 (76) +32a (+22)
    -17 SAV.1,2,1 37 (77) +26a (+16)
    -21 ub+1,4 df+4,1,1 70 +7
    ub+1,4 uf+4 45 (101) +33a (+23)
    Grounded opponent
    -18 db+4 13 -3a (-11)
    -20 f,F+2 11 -3a (-11)
    -20 OG.d+3 20 -2a (-10)
    -21 d+3+4 16 +19a (+2)
    -24 SAV.db+3 18 -2a (-10)
    -24 SAV.df+2 18 +14a (-3)
    Whiff punishers
    Move Speed Range Damage Risk Hitbox
    1,2 i10 2.10 19 -1 High
    2,1 i11 2.05 27 -4 High
    f+2,1 i12 2.45 30 -12 High
    3,4 i13 2.35 34 -12 High
    f+1+2 i14 2.35 20 (45) -5 High
    df+2,1 i16 2.45 20 (77) -15 Mid
    f+4,2 i17 3.05 35 -12 Mid
    d+2 i18 2.75 24 -7 Mid
    1+2,1+2 i19 2.80 40 -14 Mid
    SAV.2 i21 3.05 32 -9 Mid
    1. Can be inconsistent due to high hitbox.
    2. Can whiff if Asuka commits to b+3's followups.
    3. Will counter hit launch the Eddy player if they press any options after b+3,3 is blocked.
    4. F+2,1 will OS float both options at point blank and will always float a roll commit, but if spaced, handstand can cause the string to whiff.
    5. 5.0 5.1 5.2 5.3 Holding f after inputting the move puts Miguel in Savage (SAV) stance at the same frame situation.
    6. If the opponent stands up, they get launched by SAV.df+2 for a FUFA combo.

    Old table (TODO: copy to above)

    Standing
    Enemy Move Damage Frames Effect
    -10 1,2 19 +5 -
    -11 2,1 27 +5 -
    2,1~f 27 +7 -
    -12 f+2,1 30 +10 -
    f+2,1~f 30 +10g -
    -13 3,4 34 +6a KND
    d/f+1,2 30 +3 -
    -14 f+1+2 20 [45] +37g (+39g) KND
    -15 u/f+4 13 [67] +33a (+23a) Launch
    -16 d/f+2,1 20 [74] +32a (+22a) Launch
    -17 f+4,2 35 +13a (+4a) KND
    Crouching
    Enemy Move Damage Frames Effect
    -10 FC d+1 5 +6 -
    -11 WS+4 18 +5 -
    WS+1~f 16 +8 -
    -14 WS+2,4 35 [60] +53a (+36a) Screw, no wall splat
    -14 WS+2,2 35 [60] +53a (+36a) Wall splat
    -14 WS+2,2,2 35 [60] +53a (+36a) Floor break on normal hit
    -15 u/f+4 13 [67] +33a (+23a) Launch
    -23 f,f+3 28 [67] +33a (+23a) Screw
    -23 u/f~n,4 25 [79] +34a (+24a) Launch
    Whiff Punishers
    Move Startup Range Damage Frames Risk Usage
    f+1+2 i14 2.35 20 [45] +37g (+39g) High, but safe on block Short/Medium range fast whiff
    f+4,2 i17 2.98 35 +13a (+4a) unsafe, -12 on block Long range whiff punisher and wall splat
    u/f+4 i15 2.XX 13 +33a (+23a) unsafe, -13 on block Short/medium range whiff punisher


    Not Recommended Whiff Punishers
    Move Startup Range Damage Frames Risk Usage
    f+2,1 i12 2.53 30 +10g unsafe, 2nd hit duckable +10 into SAV mixup
    d/f+2,1 i16 2.40 20 [74] +32a (+22a) unsafe -15 on block Launch
    f,F+2,1 i18 3.28 41 +44g (-14g) 2nd hit duckable Wall Splat or Floor Break
    f,F+2,2 i18 3.28 37 +11a (+2a) unsafe, -13 on block Wall Splat
    f,F+3 i20 3.05 28 [74] +60a (+40a) duckable Screw