Law (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Old table (TODO: copy to above)
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 1,1,2 | 20 | +6 | Can transition to DSS with b,f input for upto +7 |
2,b+2 | 16 | +7 | Leaves you in back-turn state | |
-11 | 4,3 | 26 | -5 | Can transition to DSS with b,f f input for upto +16g |
-12 | 3,4 | 32 | +19a (+10a) | |
u/f+1,3 | 20 | -1 | For moves with more pushback | |
-14 | 3+4,4 | 25 (58) | +56a (+39a) | |
b+4,3 | 34 | +23a (+15a) | Use for wallsplat instead of 3+4,4 | |
-15 | d/f+2 | 12 (65) | +34a (+24a) | |
u/f+4 | 14 (67) | +33a (+23a) | This is distinct from U/F+4, which is a slower flipkick. |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-11 | ws4 | 14 | +7 | Can transition to DSS with b,f f input for upto +17g |
-12 | u/f+1,3 | 20 | -1 | |
-13 | ws1,2 | 35 | +40a (-18a) | |
-15 | ws2 | 20 (73) | +31a (+21a) | |
-16 | ws3,~f (DSS) | 16 (69) | +17 | |
-23 | u/f~n,4 | 25 (78) | +34a (+24a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-25 | f,f,F+3[1] | 30 | +14a (+4a) | Everything |
Enemy | Move | Damage | Frames |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-22[2] | FC d+3 | 9 | -3a (-11a) |
Move | Damage | Frames | Risk |
---|---|---|---|
f,f,F+3[1] | 30 | +10a (+1a) | Steppable |