Lili counterplay

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Overview

Without frequent sidestepping, fighting Lili can be an absolute pain. Her pressure would be absolutely top notch if not for how many of her moves are linear and how much she has to give up to try and track you.

A basic gameplan is to step a lot to try and make her delay her moves or use f3 in an attempt to track you, then capitalize by pressing on the openings it creates.

Remember to Ukemi

Lili's Platinum Grace (qcf+3) is an incredibly strong oki tool that heavily punishes opponents that stay on the ground. Though this move even surpasses Kazuya's Steel Pedal in terms of damage, the catch is that Lili does not have a hellsweep or safe launching mid to mix you up on wakeup like a Mishima would, so doing a regular tech recovery is far less scary.

Key Moves to Punish

Move Punish Purpose
Backflip
df+3+4
Sidewalk (neutral)
~i18 low (on block)
Throws can be ducked and crouch jab can lose to BT powercrush
A very long range mid launcher that is shockingly hard to punish on block. Likely Lili's most contemptuous move, especially in certain matchups. Some characters don't have a good low to negate the powercrush mix, so it may be better to simply stand block and do an i12~13 punish on any of the mid followups.
df+3 Sidestep A plus on block mid resembling a Mishima splits kick, used to maintain pressure.
qcf+3+4 Duck and punish
(OR Interrupt Dew Glide)
A quick plus on block high, and Lili's only decent tracking move.
Used in her pressure and off of moves that put her into Dew Glide.
Piercing Thorn
H.f,F+3+4
Sidestep
OR i11 WS move (float)
Must sidestep up while against wall
A quick dropkick that has many active frames and gives a wall slump in Heat. The wall slump forces crouch, so you must step only one way to get out of her looping it repeatedly. She can also frame trap into this from her advancing elbow move, qcf+1, so be careful and watch her timing.