Kunimitsu punishers

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Revision as of 09:42, 7 January 2022 by RogerDodger (talk | contribs)
Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2,2 26 +4
f,F+4,2 34 +36d (-22)
-12 4,2 30 +6 BT
2,2 26 +5
-13 f+2,3 32 +20a (+11)
-14 f,n,d,df+2 31 (?) +59a (+42)
-15 df+2 13 (?) +30a (+20)
uf+3 13 (?) +31a (+21)
uf+3,4 27 (?) +27a (+20)
-19 ub+3+4 25 (?) +32a (+22)
Crouching
-10 FC.1 5 +6
f,F+4,2 34 +36d (-22)
-11 ws4 15 +5
-13 ws1,1 26 +3
-14 ws2,4 34 +11g
-15 ws3 16 (?) +32a (+22)
-19 ub+3+4 25 (?) +32a (+22)
Back-turned opponent
-10 1,2,4 f,F+2 54 +19a (+2)
-12 2,2,2,2,2 qcf+2[1] 95 -11a (-21)
Grounded opponent
-13 qcf+2 16 -11a (-19)
-16 db+2 12 +2a (-6)
d+3 9 -3a (-11)
-20 f,F+2 19 +19a (+2)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1 i10 2.24 19 -5 High[2]
2,2 i12 2.30 26 -6 High[2]
4,2 i12 2.30 30 -3 BT High
f+2,3 i13 2.58 32 -28[3] High
uf+3 i15 2.53[4] 13 (?) -13 Mid
f,F+4,2 i9(~12+) 2.63 34 -17 Mid
df+1+2 i17 2.84 29 (48) -14 Mid
ub+3+4 i19 2.79 25 (?) -17 Mid
qcf+1 i15(~17+) -11 Mid
  1. Opponent can turn around after last hit of 2,2,2,2,2 with a throw, so f,F+2 isn't guaranteed. But if they don't turn around it is.
  2. 2.0 2.1 Second hit mid, so minimal risk vs crouching.
  3. Duckable high.
  4. Effective range is lower against crouching opponents.