Drilldown: Move

Move > tot: None & hit : +11g or -4

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alias:
image:
target:
,h (3) · h (1) · l (11) · L (1) · ,m (2) · m (2) · t (1)
damage:
reach:
tracksLeft:
tracksRight:
tot: (Click arrow to add another value)
hit: (Click arrow to add another value)

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