Paul movelist (Tekken 7): Difference between revisions

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(→‎Crouch: frames on hit, ch)
m (RogerDodger moved page Paul movelist to Paul movelist (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
(25 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Paul}}
{{Paul}}
{{Navbox movelist (Tekken 7)}}


== Rage ==
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Paul-R.1+2
|id=Paul-R.1+2
Line 291: Line 292:
|hit=+8c
|hit=+8c
|ch=+20a
|ch=+20a
|notes=
|notes={{FB}}
}}
}}
{{MoveData
{{MoveData
Line 474: Line 475:
|hit=+2
|hit=+2
|ch=+3c
|ch=+3c
|notes=
|notes={{FB}}
}}
}}
{{MoveData
{{MoveData
Line 558: Line 559:
|ch=+35a (-12)
|ch=+35a (-12)
|notes={{Elbow}}
|notes={{Elbow}}
}}
{{MoveData
|id=Paul-d+2
|name=Crouch Straight
|input=d+2
|damage=8
|target=s
|startup=i11
|crush=cs4~
|recv=r23 FC
|block=-4
|hit=+7
}}
{{MoveData
|id=Paul-d+3
|name=Crouch Spin Kick
|input=d+3
|damage=12
|target=L
|startup=i16
|crush=cs4~
|recv=r33 FC
|block=-17
|hit=-3
}}
}}
{{MoveData
{{MoveData
Line 609: Line 634:
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+4:2:1+2
|id=Paul-d+4,2:1+2
|name=Demolition Man (Just frame)
|name=Demolition Man (Just frame)
|input=d+4:2:1+2
|inputLead=d+4,2
|input=:1+2
|damage=9,23,30
|damage=9,23,30
|target=l,m,m
|target=l,m,m
Line 637: Line 663:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
|id=Paul.db+1
|name=Crouch Jab
|input=db+1
|damage=5
|target=s
|startup=i10
|crush=cs4~
|recv=r24 FC
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
{{MoveData
|id=Paul-db+2
|id=Paul-db+2
Line 650: Line 689:
|ch=[[Paul combos#Staples|+26a (+16)]]
|ch=[[Paul combos#Staples|+26a (+16)]]
}}
}}
== b ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Paul-b+1
|id=Paul-db+3
|input=b+1
|input=db+3
|damage=12
|target=L
|startup=i15~17
|crush=cs6~
|recv=r33 FC
|tot=49
|block=-17
|hit=-3
}}
{{MoveData
|id=Paul.db+4
|name=Crouch Shin Kick
|input=db+4
|damage=7
|target=l
|startup=i12
|crush=cs4~
|recv=r34 FC
|block=-13
|hit=-2
}}
 
== b ==
 
{{MoveDataHeader}}
{{MoveData
|id=Paul-b+1
|input=b+1
|damage=12
|damage=12
|target=h
|target=h
Line 696: Line 759:
|block=-5c
|block=-5c
|hit=+4c
|hit=+4c
|notes=
|notes={{FB}}
}}
}}
{{MoveData
{{MoveData
Line 789: Line 852:
}}
}}
{{MoveData
{{MoveData
|id=Paul-uf+2
|id=Paul-ub+3
|name=Mortar Punch
|input=ub+3
|input=uf+2
|damage=12
|damage=35
|target=m
|startup=i34
|recv=r36
|block=+9
|hit=+8a (-1)
|crush=js8~
|notes={{WB}}
}}
{{MoveData
|id=Paul-ub+3
|input=ub+3
|damage=12
|target=m
|target=m
|startup=i15
|startup=i15
Line 813: Line 863:
}}
}}
{{MoveData
{{MoveData
|id=Paul-u+3
|id=Paul-ub+4
|input=u+3
|name=Rising Toe Kick
|damage=13
|input=ub+4
|damage=11
|target=m
|target=m
|startup=i15
|startup=i15
|recv=r35
|recv=
|tot=50
|block=-19
|block=-16
|hit=-8
|hit=[[Paul combos|+25a (+15)]]
|crush=js9~
|crush=js9~
}}
}}
{{MoveData
{{MoveData|
|id=Paul-uf+3
|id=Paul-u+2
|input=uf+3
|input=u+2
|damage=14
|target=h
|damage=17
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-12
|hit=+9
|ch=
|notes={{BB}}
}}
{{MoveData
|id=Paul-u+3
|input=u+3
|damage=13
|target=m
|target=m
|startup=i15
|startup=i15
Line 833: Line 900:
|tot=50
|tot=50
|block=-16
|block=-16
|hit=[[Paul combos#Staples|+25a (+15)]]
|hit=[[Paul combos|+25a (+15)]]
|crush=js9~
}}
}}
{{MoveData
{{MoveData
|id=Paul-uf+3,4
|id=Paul-u+3,4
|name=Shredder
|inputLead=u+3
|input=,4
|input=,4
|inputLead=uf+3
|damageLead=13
|damage=,20
|damage=12
|damageLead=14
|targetLead=m
|target=,m
|target=,m
|targetLead=m
|startupLead=i15
|startup=
|recv=
|startupRoot=i15
|tot=
|recv=r31
|block=-13
|block=-13
|hit=+28a (+21)
|hit=[[Paul combos#Staples|+28a (+21)]]
|crush=js
|crush=js9~
}}
{{MoveData
|id=Paul-ub+4
|name=Rising Toe Kick
|input=ub+4
|damage=11
|target=m
|startup=i15
|recv=
|block=-19
|hit=-8
|crush=js9~
}}
}}
{{MoveData
{{MoveData
Line 877: Line 932:
|crush=js9~
|crush=js9~
}}
}}
{{MoveData
{{MoveData|
|id=Paul-uf+4
|id=Paul-uf+1
|name=Rising Toe Kick
|input=uf+1
|input=uf+4
|damage=13
|target=m
|target=m
|startup=i15
|damage=12
|range=
|tracksLeft=
|tracksRight=
|startup=i18
|crush=js9~
|recv=
|recv=
|block=-13
|tot=
|hit=[[Paul combos#Staples|+33a (+23)]]
|block=-12
|crush=js9~
|hit=-1
|ch=
|notes={{Plainlist|
* Alternate input:
** ub+1
** u+1}}
}}
{{MoveData
|id=Paul-uf+2
|name=Mortar Punch
|input=uf+2
|damage=35
|target=m
|startup=i34
|recv=r36
|block=+9
|hit=+8a (-1)
|crush=js8~
|notes={{WB}}
}}
}}
== Motion input ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Paul-f,F+2
|id=Paul-uf+3
|name=Flash Elbow
|input=uf+3
|input=f,F+2
|damage=14
|damage=14
|target=m
|target=m
|startup=i15~16
|startup=i15
|recv=r37
|recv=r35
|tot=52
|tot=50
|block=-17
|block=-16
|hit=-7
|hit=[[Paul combos#Staples|+25a (+15)]]
|notes={{Elbow}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+2,1
|id=Paul-uf+3,4
|name=Juggernaut
|name=Shredder
|input=,1
|input=,4
|inputLead=f,F+2
|inputLead=uf+3
|damage=,20
|damage=,20
|damageLead=14
|damageLead=14
Line 917: Line 987:
|startup=
|startup=
|startupRoot=i15
|startupRoot=i15
|recv=
|recv=r31
|block=-12
|block=-13
|hit=+14a
|hit=[[Paul combos#Staples|+28a (+21)]]
|notes=Combo from 1st hit
|crush=js9~
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+2,1,B
|id=Paul-uf+4
|name=Juggernaut to Cancel
|name=Rising Toe Kick
|input=,B
|input=uf+4
|inputLead=f,F+2,1
|damage=13
|damageLead=14
|target=m
|target=
|startup=i15
|targetLead=m
|startup=
|startupRoot=i15
|recv=
|recv=
|block=-21
|block=-13
|hit=-11
|hit=[[Paul combos#Staples|+33a (+23)]]
|crush=js9~
}}
}}
== Motion input ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Paul-f,F+2:1
|id=Paul-f,F+2
|name=Phoenis Bone Breaker
|name=Flash Elbow
|input=f,F+2:1
|input=f,F+2
|damage=14,24
|damage=14
|target=m,h
|target=m
|startup=
|startup=i15~16
|startupRoot=i15
|recv=r37
|recv=
|tot=52
|block=-4
|block=-17
|hit=+37a (+11)
|hit=-7
|notes=Combo from 1st hit
|notes={{Elbow}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+2,2
|id=Paul-f,F+2,1
|name=Bulldozer
|name=Juggernaut
|input=,2
|input=,1
|inputLead=f,F+2
|inputLead=f,F+2
|damage=,21
|damage=,20
|damageLead=14
|damageLead=14
|target=,l
|target=,m
|targetLead=m
|targetLead=m
|startup=
|startup=
|startupRoot=i15
|startupRoot=i15
|recv=
|recv=
|block=-19
|block=-12
|hit=[[Paul combos#Staples|+27a]]
|hit=+14a
|crush=cs15~
|notes=Combo from 1st hit
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+2,2,B
|id=Paul-f,F+2,1,B
|name=Bulldozer to Cancel
|name=Juggernaut to Cancel
|input=,B
|input=,B
|inputLead=f,F+2,2
|inputLead=f,F+2,1
|damageLead=14
|damageLead=14
|target=
|target=
Line 975: Line 1,047:
|startup=
|startup=
|startupRoot=i15
|startupRoot=i15
|recv=r FC
|recv=
|block=-28
|block=-21
|hit=-18
|hit=-11
|crush=cs15~
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3
|id=Paul-f,F+2:1
|input=f,F+3
|name=Phoenis Bone Breaker
|damage=17
|inputLead=f,F+2
|target=m
|input=:1
|startup=i15~16
|damageLead=14,
|recv=r35
|damage=,24
|block=-17
|targetLead=m
|hit=[[Paul combos#Staples|+24a (+14)]]
|target=,h
|crush=js9~
|startup=
|notes=
|startupRoot=i15
|recv=
|block=-4
|hit=+37a (+11)
|notes=Combo from 1st hit
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3,4
|id=Paul-f,F+2,2
|name=Double Hop Kick
|name=Bulldozer
|input=,4
|input=,2
|inputLead=f,F+3
|inputLead=f,F+2
|damage=,15
|damage=,21
|damageLead=17
|damageLead=14
|target=,m
|target=,l
|targetLead=m
|targetLead=m
|startup=
|startup=
|startupRoot=i15
|startupRoot=i15
|recv=r33
|recv=
|block=-16
|block=-19
|hit=[[Paul combos#Staples|+27a (+20)]]
|hit=[[Paul combos#Staples|+27a]]
|crush=js
|crush=cs15~
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3,4,4
|id=Paul-f,F+2,2,B
|name=Double Hop Kick High
|name=Bulldozer to Cancel
|input=,4
|input=,B
|inputLead=f,F+3,4
|inputLead=f,F+2,2
|damage=,25
|damageLead=14
|damageLead=17,15
|target=
|target=,h
|targetLead=m
|targetLead=m,m
|startup=
|startup=
|startupRoot=i15
|startupRoot=i15
|recv=r31
|recv=r FC
|block=-5
|block=-28
|hit=[[Paul combos#Staples|+62a (+42)]]
|hit=-18
|crush=js
|crush=cs15~
|notes={{Tailspin}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3,4,f+4
|id=Paul-f,F+3
|name=Triple Kick Combo
|input=f,F+3
|input=,f+4
|damage=17
|inputLead=f,F+3,4
|target=m
|damage=,18
|startup=i15~16
|damageLead=17,15
|recv=r35
|block=-17
|hit=[[Paul combos#Staples|+24a (+14)]]
|crush=js9~
|notes=
}}
{{MoveData
|id=Paul-f,F+3,4
|name=Double Hop Kick
|input=,4
|inputLead=f,F+3
|damage=,15
|damageLead=17
|target=,m
|target=,m
|targetLead=m,m
|targetLead=m
|startup=
|startup=
|startupRoot=i15
|startupRoot=i15
|recv=r31
|recv=r33
|block=-14
|block=-16
|hit=+12a (+3)
|hit=[[Paul combos#Staples|+27a (+20)]]
|crush=js
|crush=js
|notes=Alternate input ,df+4
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3,4,d+4
|id=Paul-f,F+3,4,4
|name=Double Hop Kick Low
|name=Double Hop Kick High
|input=,d+4
|input=,4
|inputLead=f,F+3,4
|inputLead=f,F+3,4
|damage=,15
|damage=,25
|damageLead=17,15
|damageLead=17,15
|target=,l
|target=,h
|targetLead=m,m
|targetLead=m,m
|startup=
|startup=
|startupRoot=i15
|startupRoot=i15
|recv=r35
|recv=r31
|block=-17
|block=-5
|hit=-6
|hit=[[Paul combos#Staples|+62a (+42)]]
|crush={{Plainlist|
|crush=js
* js
|notes={{Tailspin}}
* cs}}
|notes={{Plainlist|
* Alternate input db+4}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+4
|id=Paul-f,F+3,4,f+4
|name=Neutron Bomb
|name=Triple Kick Combo
|input=f,F+4
|input=,f+4
|damage=20
|inputLead=f,F+3,4
|target=m
|damage=,18
|startup=i27~34
|damageLead=17,15
|recv=r25 FC
|target=,m
|block=-1
|targetLead=m,m
|hit=[[Paul combos#Staples|+17~25a]]
|startup=
|crush=js13~
|startupRoot=i15
|notes=
|recv=r31
|block=-14
|hit=+12a (+3)
|crush=js
|notes=Alternate input ,df+4
}}
}}
{{MoveData
{{MoveData
|id=Paul-b,n,f+1
|id=Paul-f,F+3,4,d+4
|name=Burning Spear
|name=Double Hop Kick Low
|input=b,n,f+1
|input=,d+4
|damage=22
|inputLead=f,F+3,4
|target=h
|damage=,15
|startup=i28~31
|damageLead=17,15
|recv=r31
|target=,l
|tot=59
|targetLead=m,m
|block=-6
|startup=
|hit=[[Paul combos#Mini-combos|+34~37a (+26~29)]]
|startupRoot=i15
|notes={{Elbow}}
|recv=r35
|block=-17
|hit=-6
|crush={{Plainlist|
* js
* cs}}
|notes={{Plainlist|
* Alternate input db+4}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-b,B+1+2
|id=Paul-f,F+4
|name=Burning Fist
|name=Neutron Bomb
|input=f,F+4
|damage=20
|target=m
|startup=i27~34
|recv=r25 FC
|block=-1
|hit=[[Paul combos#Staples|+17~25a]]
|crush=js13~
|notes=
}}
{{MoveData
|id=Paul-b,n,f+1
|name=Burning Spear
|input=b,n,f+1
|damage=22
|target=h
|startup=i28~31
|recv=r31
|tot=59
|block=-6
|hit=[[Paul combos#Mini-combos|+34~37a (+26~29)]]
|notes={{Elbow}}
}}
{{MoveData
|id=Paul-b,B+1+2
|name=Burning Fist
|input=b,B+1+2
|input=b,B+1+2
|damage=80
|damage=80
Line 1,099: Line 1,217:
|notes=Input u,u to Cancel.
|notes=Input u,u to Cancel.
}}
}}
{{MoveData
 
|id=Paul-qcf
== Crouch ==
|name=Crouch Dash
 
|input=qcf
{{MoveDataHeader}}
|crush=cs
{{MoveData
|notes=Cost 2f
|id=Paul-hFC.1
|name=Crouch Jab
|input=hFC.1
|damage=5
|target=s
|startup=i10
|crush=cs1~
|recv=r24 FC
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcf+1
|id=Paul-hFC.2
|name=Thruster
|name=Crouch Straight
|input=qcf+1
|input=hFC.2
|damage=21
|damage=8
|target=h
|target=s
|startup=i16~18
|startup=i11
|recv=r26
|crush=cs1~
|tot=42
|recv=r23 FC
|block=-4
|block=-4
|hit=[[Paul combos#Staples|+33a (+26)]]
|hit=+7
|notes={{Elbow}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcf+2
|id=Paul-hFC.3
|name=Phoenix Smasher
|name=Crouch Spin Kick
|input=qcf+2
|input=hFC.3
|damage=36
|damage=12
|target=m
|target=L
|startup=i13~15
|startup=i16
|recv=r39
|crush=cs1~
|tot=52
|recv=r33 FC
|block=-17
|block=-17
|hit=+26a (-10)
|hit=-3
|ch=+37a (-10)
|notes=Clean hit
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcf+3
|id=Paul-hFC.4
|name=Gengetsu
|name=Crouch Shin Kick
|input=qcf+3
|input=hFC.4
|damage=17
|damage=10
|target=l
|target=l
|startup=i18~20
|startup=i12
|recv=r33
|crush=cs1~
|tot=51
|recv=r34 FC
|block=-14
|block=-15
|hit=+0
|hit=-4
|ch=[[Paul combos|+21a]]
|crush=cs6~
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcf+3+4
|id=Paul-FC.df+2
|name=Mountain Raze
|name=Flash Elbow
|input=qcf+3+4
|input=FC.df+2
|damage=30
|damage=14
|target=m
|target=m
|startup=i19~21
|startup=i14
|recv=r33
|recv=
|tot=52
|block=-17
|block=-9
|hit=-7
|hit=[[Paul combos|+31a (+21)]]
|notes={{Plainlist|
|notes={{Knee}}
* {{Elbow}}
* Equivalent to f,F+2}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcb
|id=Paul-FC.df+1+2
|name=Sway
|name=Gunba
|input=qcb
|input=FC.df+1+2
|damage=20
|target=l
|startup=i32
|recv=r35 FC
|block=-12
|hit=[[Paul combos#Staples|+44a]]
|crush=cs
|crush=cs
|notes=Cost 2f
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcb+1
|id=Paul-FC.df+1+2,B
|name=God Hammer Punch
|name=Gunba to Cancel
|input=qcb+1
|input=,B
|damage=24
|inputLead=FC.df+1+2
|target=m
|startup=
|startup=i21~23
|startupRoot=i32
|recv=r33
|recv=r FC
|tot=54
|tot=41
|block=+0c
|crush=cs
|hit=[[Paul combos#Mini-combos|+21d]]
|notes=
|ch=[[Paul combos#Staples|+53a]]
|notes={{FB}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcb+2
|id=Paul-D
|name=Rubber Band Attack
|name=Incomplete Somersault (Pre Action)
|input=qcb+2
|input=D
|damage=21(31)
|startup=i160
|target=m
|recv=r FC
|startup=i15~17
|recv=r33
|tot=48
|block=-8
|hit=+41d (-17)
|notes=Clean hit
}}
{{MoveData
|id=Paul-qcb+3
|name=Sway and Low Kick
|input=qcb+3
|damage=14
|target=l
|startup=i18~20
|recv=r40 FC
|tot=58
|block=-21
|hit=-10
|ch=[[Paul combos#Mini-combos|+21a]]
|crush=cs
|crush=cs
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcb+3,2
|id=Paul-D,n,u+3+4
|name=Rapid Fire
|name=Incomplete Somersault (Rising)
|input=,2
|input=D,n,u+3+4
|inputLead=qcb+3
|damage=40
|damage=,20
|target=m,m
|damageLead=14
|startup=i16
|target=,m
|recv=r FDFA
|targetLead=l
|block=-48
|startup=
|hit=-2a (-12)
|startupRoot=i18
|crush=js10~
|recv=r30
|notes=Self-harm damage 10
|block=-10
|hit=+6
}}
}}
== WS ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Paul-qcb+3,2,1
|id=Paul-ws1
|name=Rapid Fire to Phoenix Smasher
|name=Quick Uppercut
|input=,1
|input=ws1
|inputLead=qcb+3,2
|damage=12
|damage=,25
|target=m
|damageLead=14,20
|startup=i10~11
|target=,h
|recv=r22
|targetLead=l,m
|block=-3
|startup=
|hit=+8
|startupRoot=i18
|notes=
|recv=r39
|block=-10
|hit=+26a
|notes={{Plainlist|
* Combo from 2nd hit
* Input can be delayed
* Combo can be delayed 16f from hit}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcb+3,2,3
|id=Paul-ws2
|name=Rapid Fire to Lightning Breaker
|name=Thunder Palm
|input=,3
|input=ws2
|inputLead=qcb+3,2
|damage=20
|damage=,22
|target=m
|damageLead=14,20
|startup=i15
|target=,m
|recv=r38
|targetLead=l,m
|tot=53
|startup=
|block=-14
|startupRoot=i18
|hit=[[Paul combos#Staples|+31a]]
|recv=r40
|block=-13c
|hit=[[Paul combos#Mini-combos|+14d]]
|ch=[[Paul combos#Staples|+46a]]
|notes={{Plainlist|
* {{FB}}
* Combo from 2nd hit
* Input can be delayed
* Combo can be delayed 12f from hit}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcb+4
|id=Paul-ws3
|name=Kawaragoma
|input=ws3
|input=qcb+4
|damage=16
|damage=23
|target=m
|target=h
|startup=i13
|startup=i15~17
|recv=r27
|recv=r27
|tot=42
|tot=40
|block=+1
|block=-8
|hit=+23a (+14)
|hit=+3
|ch=[[Paul combos#Staples|+59a]]
|notes={{Knee}}
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-qcb+1+2
|id=Paul-ws3,2
|name=Higaku
|name=Shioh
|input=qcb+1+2
|input=,2
|damage=22
|inputLead=ws3
|target=m
|damage=,21
|startup=i18~20
|damageLead=16
|recv=r37
|target=,h
|tot=55
|targetLead=m
|block=-14
|startup=
|hit=[[Paul combos#Staples|+37a (+27)]]
|startupRoot=i13
|notes={{Elbow}}
|recv=r31
|block=-9
|hit=+17a (+8)
|ch=[[Paul combos#Staples|+46a]]
|notes={{Plainlist|
* Combo from 1st hit
* Input can be delayed
* Combo can be delayed 9f from hit}}
}}
}}
== Crouch ==
{{MoveData
{{MoveData
|id=Paul-ws1
|id=Paul-ws4
|name=Quick Uppercut
|name=Toe Smash
|input=ws1
|input=ws4
|damage=12
|damage=18
|target=m
|target=m
|startup=i10~11
|startup=i11
|recv=r22
|recv=r25
|block=-3
|tot=36
|hit=+8
|block=-6
|notes=
|hit=+5
}}
}}
== CD ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Paul-ws2
|id=Paul-qcf
|name=Thunder Palm
|name=Crouch Dash
|input=ws2
|input=qcf
|damage=20
|crush=cs
|target=m
|recv=r CD
|startup=i15
|notes=Cost 2f
|recv=r38
|tot=53
|block=-14
|hit=[[Paul combos#Staples|+31a]]
}}
}}
{{MoveData
{{MoveData
|id=Paul-ws3
|id=Paul-cd1
|input=ws3
|name=Thruster
|damage=16
|input=cd1
|damage=21
|target=h
|startup=i16~18
|recv=r26
|tot=42
|block=-4
|hit=[[Paul combos#Staples|+33a (+26)]]
|notes={{Elbow}}
}}
{{MoveData
|id=Paul-cd2
|name=Phoenix Smasher
|input=cd2
|damage=36
|target=m
|target=m
|startup=i13
|startup=i13~15
|recv=r27
|recv=r39
|tot=40
|tot=52
|block=-8
|block=-17
|hit=+3
|hit=+26a (-10)
|notes={{Knee}}
|ch=+37a (-10)
|notes=Clean hit
}}
}}
{{MoveData
{{MoveData
|id=Paul-ws3,2
|id=Paul-cd3
|name=Shioh
|name=Gengetsu
|input=,2
|input=cd3
|inputLead=ws3
|damage=17
|damage=,21
|target=l
|damageLead=16
|startup=i18~20
|target=,h
|recv=r33
|targetLead=m
|tot=51
|startup=
|block=-14
|startupRoot=i13
|hit=+0
|recv=r31
|ch=[[Paul combos|+21a]]
|block=-9
|crush=cs6~
|hit=+17a (+8)
|notes=
|ch=[[Paul combos#Staples|+46a]]
|notes={{Plainlist|
* Combo from 1st hit
* Input can be delayed
* Combo can be delayed 9f from hit}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-ws4
|id=Paul-cd3+4
|name=Toe Smash
|name=Mountain Raze
|input=ws4
|input=cd3+4
|damage=18
|damage=30
|target=m
|target=m
|startup=i11
|startup=i19~21
|recv=r25
|recv=r33
|tot=36
|tot=52
|block=-6
|block=-9
|hit=+5
|hit=[[Paul combos|+31a (+21)]]
|notes={{Knee}}
}}
}}
== Sway ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Paul-FC.df+2
|id=Paul-qcb
|name=Flash Elbow
|name=Sway
|input=FC.df+2
|input=qcb
|damage=14
|crush=cs
|recv=r Sway
|notes=Cost 2f
}}
{{MoveData
|id=Paul-qcb+1
|name=God Hammer Punch
|input=qcb+1
|damage=24
|target=m
|target=m
|startup=i14
|startup=i21~23
|recv=
|recv=r33
|block=-17
|tot=54
|hit=-7
|block=+0c
|notes={{Plainlist|
|hit=[[Paul combos#Mini-combos|+21d]]
* {{Elbow}}
|ch=[[Paul combos#Staples|+53a]]
* Equivalent to f,F+2}}
|notes={{FB}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-FC.df+1+2
|id=Paul-qcb+2
|name=Gunba
|name=Rubber Band Attack
|input=FC.df+1+2
|input=qcb+2
|damage=20
|damage=21(31)
|target=m
|startup=i15~17
|recv=r33
|tot=48
|block=-8
|hit=+41d (-17)
|notes=Clean hit
}}
{{MoveData
|id=Paul-qcb+3
|name=Sway and Low Kick
|input=qcb+3
|damage=14
|target=l
|target=l
|startup=i32
|startup=i18~20
|recv=r35 FC
|recv=r40 FC
|block=-12
|tot=58
|hit=[[Paul combos#Staples|+44a]]
|block=-21
|hit=-10
|ch=[[Paul combos#Mini-combos|+21a]]
|crush=cs
|crush=cs
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Paul-FC.df+1+2,B
|id=Paul-qcb+3,2
|name=Gunba to Cancel
|name=Rapid Fire
|input=,B
|input=,2
|inputLead=FC.df+1+2
|inputLead=qcb+3
|damage=,20
|damageLead=14
|target=,m
|targetLead=l
|startup=
|startup=
|startupRoot=i32
|startupRoot=i18
|recv=r FC
|recv=r30
|tot=41
|block=-10
|crush=cs
|hit=+6
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Paul-D
|id=Paul-qcb+3,2,1
|name=Incomplete Somersault (Pre Action)
|name=Rapid Fire to Phoenix Smasher
|input=D
|input=,1
|startup=i160
|inputLead=qcb+3,2
|recv=r FC
|damage=,25
|crush=cs
|damageLead=14,20
|notes=
|target=,h
|targetLead=l,m
|startup=
|startupRoot=i18
|recv=r39
|block=-10
|hit=+26a
|notes={{Plainlist|
* Combo from 2nd hit
* Input can be delayed
* Combo can be delayed 16f from hit}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-D,n,u+3+4
|id=Paul-qcb+3,2,3
|name=Incomplete Somersault (Rising)
|name=Rapid Fire to Lightning Breaker
|input=D,n,u+3+4
|input=,3
|damage=40
|inputLead=qcb+3,2
|target=m,m
|damage=,22
|startup=i16
|damageLead=14,20
|recv=r FDFA
|target=,m
|block=-48
|targetLead=l,m
|hit=-2a (-12)
|startup=
|crush=js10~
|startupRoot=i18
|notes=Self-harm damage 10
|recv=r40
|block=-13c
|hit=[[Paul combos#Mini-combos|+14d]]
|ch=[[Paul combos#Staples|+46a]]
|notes={{Plainlist|
* {{FB}}
* Combo from 2nd hit
* Input can be delayed
* Combo can be delayed 12f from hit}}
}}
}}
== SS ==
{{MoveData
{{MoveData
|id=Paul-ss1
|id=Paul-qcb+4
|name=Turn Thruster
|name=Kawaragoma
|input=ss1
|input=qcb+4
|damage=21
|damage=23
|target=h
|target=h
|startup=i20
|startup=i15~17
|recv=r30
|recv=r27
|tot=50
|tot=42
|block=+8
|block=+1
|hit=[[Paul combos#Mini-combos|d]]
|hit=+23a (+14)
|ch=[[Paul combos#Staples|+59a]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
{{MoveData
|id=Paul-qcb+1+2
|name=Higaku
|input=qcb+1+2
|damage=22
|target=m
|startup=i18~20
|recv=r37
|tot=55
|block=-14
|hit=[[Paul combos#Staples|+37a (+27)]]
|notes={{Elbow}}
}}
 
== SS ==
 
{{MoveData
|id=Paul-ss1
|name=Turn Thruster
|input=ss1
|damage=21
|target=h
|startup=i20
|recv=r30
|tot=50
|block=+8
|hit=[[Paul combos#Mini-combos|+35a (+27)]]
|notes={{Elbow}}
|notes={{Elbow}}
}}
}}
Line 1,455: Line 1,637:
}}
}}


== Other ==
== Others ==


{{MoveData
{{MoveData
Line 1,462: Line 1,644:
|input=OTG.d+2
|input=OTG.d+2
|damage=21
|damage=21
|target=l
|target=L
|startup=i18
|startup=i18
|recv=
|recv=
Line 1,469: Line 1,651:
}}
}}
{{MoveData
{{MoveData
|id=Paul-(Back to the wall).b,b,ub
|id=Paul-(Back to wall).b,b,ub
|name=Wall Jumping Attack
|name=Wall Jumping Attack
|input=(Back to the wall).b,b,ub
|input=(Back to wall).b,b,ub
|damage=21
|damage=21
|target=m
|target=m
Line 1,477: Line 1,659:
|recv=
|recv=
|block=+0c
|block=+0c
|hit=d
|hit=+8a
|crush=js5~
|crush=fs5~7 is8~13 js14~
|notes=
|notes=
}}
}}
Line 1,491: Line 1,673:
|damage=35
|damage=35
|target=t
|target=t
|startup=i12
|startup=i12~14
|recv=r27
|recv=r27
|tot=39
|tot=39
|block=-6
|block=-6
|hit=d
|hit=+1d
|notes=Throw break 1 or 2
|notes=Throw break 1 or 2
}}
}}
Line 1,504: Line 1,686:
|damage=35
|damage=35
|target=t
|target=t
|startup=i15
|startup=i15~17
|recv=r27
|recv=r27
|tot=39
|tot=39
|block=-6
|block=-6
|hit=d
|hit=+1d
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
Line 1,519: Line 1,701:
|damage=35
|damage=35
|target=t
|target=t
|startup=i12
|startup=i12~14
|recv=r
|recv=r FUFT
|block=-3
|block=-3
|hit=d
|hit=+0d
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1 or 2
* Throw break 1 or 2
Line 1,533: Line 1,715:
|damage=35
|damage=35
|target=t
|target=t
|startup=i15
|startup=i15~17
|recv=r
|recv=r FUFT
|block=-3
|block=-3
|hit=d
|hit=+0d
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
Line 1,548: Line 1,730:
|target=t
|target=t
|block=-3
|block=-3
|hit=d
|hit=+1d
|notes=Throw break 1
|notes=Throw break 1
}}
}}
Line 1,560: Line 1,742:
|recv=
|recv=
|block=-3
|block=-3
|hit=d
|hit=+2d
|notes=Throw break 2
|notes=Throw break 2
}}
}}
Line 1,572: Line 1,754:
|recv=
|recv=
|block=
|block=
|hit=d
|hit=+3d
|notes=Alternative input: any 1 break
|notes=Alternative input: any 1 break
}}
}}
Line 1,584: Line 1,766:
|recv=
|recv=
|block=
|block=
|hit=d
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
Line 1,601: Line 1,783:
|recv=r
|recv=r
|block=-2
|block=-2
|hit=d
|hit=+1d
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 2
* Throw break 2
* Side switch on hit
* Wall hit 4 damage}}
* Wall hit 4 damage}}
}}
}}
Line 1,615: Line 1,798:
|recv=
|recv=
|block=-6
|block=-6
|hit=d
|hit=+7d
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
Line 1,637: Line 1,820:
|input=,qcf+2
|input=,qcf+2
|inputLead=df+1+3
|inputLead=df+1+3
|damageLead=20
|damage=,15
|damage=,15
|damageLead=20
|targetLead=t
|target=t
|target=,m
|startup=
|startup=
|startupRoot=i12
|startupRoot=i12
|recv=
|recv=
|block=
|block=
|hit=d
|hit=+16a (-20)
|notes=Wall splat
|notes=
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+1+3:qcf+2
|id=Paul-df+1+3:qcf+2
|name=Kongo Blash (Just)
|name=Kongo Blash (Just)
|input=df+1+3:qcf+2
|inputLead=df+1+3
|damage=20,20
|input=:qcf+2
|damageLead=20
|damage=,20
|targetLead=t
|targetLead=t
|startup=i12
|target=,m
|hit=d
|startup=
|notes=Wall splat
|hit=+16a (-20)
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,666: Line 1,853:
|recv=r BT
|recv=r BT
|block=-2
|block=-2
|hit=d
|hit=+1d
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1
* Throw break 1
Line 1,680: Line 1,867:
|recv=
|recv=
|block=+0
|block=+0
|hit=d
|hit=+38d
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1+2
* Throw break 1+2
Line 1,698: Line 1,885:
|target=t
|target=t
|startup=i26
|startup=i26
|recv=r33 (Tackle)
|recv=r33
|tot=59
|tot=59
|block=-5
|block=-5
|hit=d
|hit=+3d
|notes={{Plainlist|
|notes=See [[Generic movelist#Ultimate Tackle|Generic Ultimate Tackle]]
* Throw break 2
* On break recovers in BT
* Reverse tackle 1+2 2f before takedown
* Alternate input FC.1+2}}
}}
}}
{{MoveData
{{MoveData
Line 1,715: Line 1,898:
|target=
|target=
|startup=
|startup=
|recv=r
|recv=
|tot=35
|tot=35
|crush=ps3~8
|crush=ps3~8
Line 1,727: Line 1,910:


{{MoveData
{{MoveData
|id=Paul-(Tackle).2,1,2,1
|id=Paul-Tackle.2,1,2,1
|name=Ultimate Punch
|name=Ultimate Punch
|input=(Tackle).2,1,2,1
|input=Tackle.2,1,2,1
|damage=5,5,5,15
|damage=5,5,5,15
|target=
|target=
|startup=
|startup=
|recv=
|recv=
|block=?
|block=+0
|hit=d
|hit=+0d
|notes=See [[Generic movelist#Ultimate Punch|Generic Ultimate Punch]]
}}
{{MoveData
|id=Paul-Tackle.2,d+1,1,n,4,1,1+2
|name=Ultimate Punishment
|inputLead=Tackle.2
|input=,d+1,1,n,4,1,1+2
|damageLead=5
|damage=,8,8,35
|target=
|startup=
|recv=
|block=
|hit=+0d
|notes=
}}
{{MoveData
|id=Paul-Tackle.1+2
|name=Arm Breaker
|input=Tackle.1+2
|damage=25
|target=
|startup=
|recv=
|block=+9
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1 or 2
* Throw break 1+2,2,2,2
* Alternate input 1,2,1,2}}
* Alternate input (Ultimate Punch 3rd).1+2
}}
* Paul shift to down when throw break}}
{{MoveData
}}
|id=Paul-(Tackle).2,d+1,1,n,4,1,1+2
{{MoveData
|name=Ultimate Punishment
|id=Paul-(Enemy Tackle).1,1,2
|input=(Tackle).2,d+1,1,n,4,1,1+2
|name=Arm Breaker
|damage=5,8,8,35
|input=(Enemy Tackle).1,1,2
|damage=25
|target=
|startup=
|recv=
|hit=+0
|notes=Reverse Ultimate Punch 2 (right punch)
}}
{{MoveData
|id=Paul-(Enemy Tackle).1+2,2,2,2,2,2
|name=Arm Breaker Reversal to Arm Breaker
|input=(Enemy Tackle).1+2,2,2,2,2,2
|damage=10
|target=
|target=
|startup=
|startup=
|recv=
|recv=
|block=
|block=
|hit=d
|hit=+3d
|notes=Throw break 1
}}
{{MoveData
|id=Paul-(Tackle).1+2
|name=Arm Breaker
|input=(Tackle).1+2
|damage=25
|target=
|startup=
|recv=
|block=?
|hit=d
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1+2,2,2,2
* Reverse Arm Breaker
* Alternate input (during Ultimate Punch 3rd).1+2
* Tight input}}
* Paul shift to down when throw break}}
}}
{{MoveData
|id=Paul-Reversal Ultimate Punch (2)1,1,2
|name=Arm Breaker
|input=Reversal Ultimate Punch (2)1,1,2
|damage=25
|target=
|startup=
|recv=
|hit=d
|notes=Reversal Ultimate Punch(2)
}}
{{MoveData
|id=Paul-Reversal Arm Breaker 1+2,2,2,2,2,2
|name=Arm Breaker Reversal to Arm Breaker
|input=Reversal Arm Breaker 1+2,2,2,2,2,2
|damage=10
|target=
|startup=
|recv=
|block=
|hit=
|notes=Reversal Arm Breaker
}}
}}



Latest revision as of 16:00, 25 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.1+2

m,​t
10,​45
-22
+15d
i20
pc8~
Rage Art to Cancel Combination

R.1+2,B

m
15
-22
i20
pc8~
Rage Drive

R.qcf+1+2

m
40
+3
+27a (-9)
i12~14
Wall hit on block +9g (5 damage)

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
7
+1
+8
i10
t27 r17
Alternate input f+1
Left Right Combo

1,2

h,​h
7,​12
-1
+6
i10
t39 r19
Combo from 1st hit

1,​2,3

h,​h,​m
7,​12,​7
-25
-14
i10
  • Combo from 1st hit
  • Can't be buffered after moving
Reverse PDK Combo

1,4

h,​l
7,​8
-11
+1
i10
cs10~
r29 FC
Combo from 1st CH
Right Jab

2

h
10
+0
+6
i10
t29 r19
Jab Roundhouse

2,3

h,​h
10,​21
-9
+22a (+13)
i10
r30
Combo from 1st CH
Jab Sweep

2,d+3

h,​l
10,​11
-12
-1
i10
cs10~
r31 FC
Combo from 1st CH

3

m
14
-7
+4
i15
t41 r26
Alternate input b+3+4
Piston Fire

3,2

m,​h
14,​17
-3
+7
i15
r25
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 6f from hit
Piston Fire to Sway

3,2,B

m,​h
14,​17
+4
+14g
i15
r (Sway)
Right High Kick

4

h
17
-7
+7
i12
t38 r26
When input f4, hitbox expanded

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Straight

f+2

h
10
+0
+6
i12
r19
Quick PK

f+2,3

h,​h
10,​16
-11
+5
i12
r29
Combo from 1st hit
Quick PK Smash

f+2,​3,1

h,​h,​m
10,​16,​22
-12
+12a (+3)
+19
i12
i
r33
Elbow
  • Combo from 2nd CH
  • Input can be delayed
  • Combo can be delayed 15f from CH
Back Spin Kick

f+3

h
30
-16
+15a (+5)
i16
r35
Hammer of the Gods

f+1+2

m
22
+3c
+8c
+20a
i20~21
t50 r30
Floor Break
Shoulder Tackle

f+1+4

m
25
-14
+41d (-17)
i21
r37
  • Shoulder
  • Sidesteps left
Chain Breaker

f+2+3

m
21
-14
i20~21
pc8~
r
Shoulder

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Body Blow

df+1

m
13
-2
+4
i14
t35 r21

df+1,1

m,​h
13,​9
-5
+5
+8
i14
r23
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 5f from hit
Lion's Roar

df+1,​1,2

m,​h,​m
13,​9,​22
-9
i14
r32
Combo from 2nd CH
Body Blow to Sway

df+1,B

m
13
+3
+9
i14
i14
r37 (Sway)
Uppercut

df+2

m
13
-8
i15
t42 r27
+3a on crouching opponent hit

df+3

m
14
-9
+2
i16
t44 r28
Phoenix Wings

df+3,4

m,​m
14,​17
-10
+6
+50 (+6)
i16
r30
  • Combo from 1st hit
  • Combo can be delayed 3f from hit
Phoenix Wings (Hold)

df+3,4*

m,​m
14,​17
-6
+50 (+6)
i16
r30
The Boot

df+4

m
21
-1
+9
+31a (+26)
i19
t44 r25

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

m
16
-9
+2
+3c
i14
t42 r28
Floor Break
Hammer Punch to Crouch

d+1,D

m
16
-9
+2
+3c
i14
i14
t42 r28 FC
Hammer Punch to Power Punch

d+1,2

m,​m
16,​26
-17
+9a (0)
+41a (-6)
i14
r36
Combo from 1st CH
Hammer Punch to Power Punch (Hold)

d+1,2*

m,​m
16,​39
+14g
+9a (0)
+41a (-6)
i14
Wall crush on block +16g

d+1,4

m,​l
16,​15
-31
-17
+14a
i14
r47
Combo from 1st CH
Hang Over

d+1,​4,2

m,​l,​m
16,​15,​21
-14
+3a (-6)
+35a (-12)
i14
r42
Elbow
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r23 FC
Crouch Spin Kick

d+3

L
12
-17
-3
i16
cs4~
r33 FC

d+4

l
9
-31
-17
+14a
i15
r47
  • Clean hit +14a
  • Alternate input qcf,d+4
Bone Breaker

d+4,2

l,​m
923
-18
-9
i15
r46
Elbow
  • Combo on 1st clean hit
Demolition Man

d+4,​2,1+2

l,​m,​m
9,​23,​22
-17
+3a (-6)
+35a (-12)
i15
r
Combo from 2nd hit
Demolition Man (Just frame)

d+4,​2:1+2

l,​m,​m
9,​23,​30
-17
+3a (-6)
+35a (-12)
i15
Combo from 1st hit
Shoulder Smash

d+1+2

m
30
-16
+5a (-4)
i12
r39
Shoulder

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F
Shoot the Moon

db+2

M
21
-11
+14a (-3)
i19~20
t55 r36

db+3

L
12
-17
-3
i15~17
cs6~
t49 r33 FC
Crouch Shin Kick

db+4

l
7
-13
-2
i12
cs4~
r34 FC

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
12
-9
+2
i12
t40 r28
Homing
Double Axe Swing

b+1,2

h,​h
12,​21
-5
+8
i12
r34
Tailspin
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 12f from hit

b+2

m
22
-5c
+4c
i18
t52 r34
Floor Break
Crushing Wind

b+2,1

m,​m
22,​22
-12
+0c
i18
r38
Combo from 1st CH
Crushing Wind (Hold)

b+2,1*

m,​m
22,​35
+8
+8c
i18
r29
Lights Out

b+3

h
16
-6
i14
t43 r29
Leg Sweep

b+4

l
14
-13
+3
+16g
i20
t49 r29
Hassou Strike

b+1+2

h
28
+0
+21a (+16)
i24
pc8~
t53 r29

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wrecking Ball

ub+2

m
22
-9
+14a
i21
t51 r30
Homing

ub+3

m
12
-16
+25a (-15)
i15
js9~
Rising Toe Kick

ub+4

m
11
-19
-8
i15
js9~

u+2

h
17
-12
+9
i15
Balcony Break

u+3

m
13
-16
i15
js9~
t50 r35

u+3,4

m,​m
1312
-13
+28a (+21)
js
Rising Toe Kick

u+4

m
15
-13
+19a (+9)
i15
js9~
t48 r33

uf+1

m
12
-12
-1
i18
js9~
  • Alternate input:
    • ub+1
    • u+1
Mortar Punch

uf+2

m
35
+9
+8a (-1)
i34
js8~
r36
Wall Bounce

uf+3

m
14
-16
i15
t50 r35
Shredder

uf+3,4

m,​m
14,​20
-13
i15
js9~
r31
Rising Toe Kick

uf+4

m
13
-13
i15
js9~

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Elbow

f,F+2

m
14
-17
-7
i15~16
t52 r37
Elbow
Juggernaut

f,​F+2,1

m,​m
14,​20
-12
+14a
i15
Combo from 1st hit
Juggernaut to Cancel

f,​F+2,​1,B

m
14
-21
-11
i15
Phoenis Bone Breaker

f,​F+2:1

m,​h
14,​,​24
-4
+37a (+11)
i15
Combo from 1st hit
Bulldozer

f,​F+2,2

m,​l
14,​21
-19
i15
cs15~
Bulldozer to Cancel

f,​F+2,​2,B

m
14
-28
-18
i15
cs15~
r FC

f,F+3

m
17
-17
i15~16
js9~
r35
Double Hop Kick

f,​F+3,4

m,​m
17,​15
-16
i15
js
r33
Double Hop Kick High

f,​F+3,​4,4

m,​m,​h
17,​15,​25
-5
i15
js
r31
Tailspin
Triple Kick Combo

f,​F+3,​4,f+4

m,​m,​m
17,​15,​18
-14
+12a (+3)
i15
js
r31
Alternate input ,df+4
Double Hop Kick Low

f,​F+3,​4,d+4

m,​m,​l
17,​15,​15
-17
-6
i15
  • js
  • cs
r35
  • Alternate input db+4
Neutron Bomb

f,F+4

m
20
-1
i27~34
js13~
r25 FC
Burning Spear

b,n,f+1

h
22
-6
i28~31
t59 r31
Elbow
Burning Fist

b,B+1+2

m!
80
+72a
i63~64
Input u,u to Cancel.

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC
Flash Elbow

FC.df+2

m
14
-17
-7
i14
Elbow
  • Equivalent to f,F+2
Gunba

FC.df+1+2

l
20
-12
i32
cs
r35 FC
Gunba to Cancel

FC.df+1+2,B

i32
cs
t41 r FC
Incomplete Somersault (Pre Action)

D

i160
cs
r FC
Incomplete Somersault (Rising)

D,n,u+3+4

m,​m
40
-48
-2a (-12)
i16
js10~
r FDFA
Self-harm damage 10

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Uppercut

ws1

m
12
-3
+8
i10~11
r22
Thunder Palm

ws2

m
20
-14
i15
t53 r38

ws3

m
16
-8
+3
i13
t40 r27
Knee
Shioh

ws3,2

m,​h
16,​21
-9
+17a (+8)
i13
r31
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 9f from hit
Toe Smash

ws4

m
18
-6
+5
i11
t36 r25

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

qcf

cs
r CD
Cost 2f
Thruster

cd1

h
21
-4
i16~18
t42 r26
Elbow
Phoenix Smasher

cd2

m
36
-17
+26a (-10)
+37a (-10)
i13~15
t52 r39
Clean hit
Gengetsu

cd3

l
17
-14
+0
i18~20
cs6~
t51 r33
Mountain Raze

cd3+4

m
30
-9
i19~21
t52 r33
Knee

Sway

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

cs
r Sway
Cost 2f
God Hammer Punch

qcb+1

m
24
+0c
i21~23
t54 r33
Floor Break
Rubber Band Attack

qcb+2

m
21(31)
-8
+41d (-17)
i15~17
t48 r33
Clean hit
Sway and Low Kick

qcb+3

l
14
-21
-10
i18~20
cs
t58 r40 FC
Rapid Fire

qcb+3,2

l,​m
14,​20
-10
+6
i18
r30
Rapid Fire to Phoenix Smasher

qcb+3,​2,1

l,​m,​h
14,​20,​25
-10
+26a
i18
r39
  • Combo from 2nd hit
  • Input can be delayed
  • Combo can be delayed 16f from hit
Rapid Fire to Lightning Breaker

qcb+3,​2,3

l,​m,​m
14,​20,​22
-13c
i18
r40
Floor Break
  • Combo from 2nd hit
  • Input can be delayed
  • Combo can be delayed 12f from hit
Kawaragoma

qcb+4

h
23
+1
+23a (+14)
i15~17
t42 r27
Homing
Tailspin
Higaku

qcb+1+2

m
22
-14
i18~20
t55 r37
Elbow

SS

Turn Thruster

ss1

h
21
+8
i20
t50 r30
Elbow
Pump in Pedal

ss3

l
17
-12
+4
i19
t50 r31

Others

Down Strike

OTG.d+2

L
21
-12
+4
i18
Wall Jumping Attack

(Back to wall).b,b,ub

m
21
+0c
+8a
i36
fs5~7 is8~13 js14~

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Over The Shoulder

1+3

t
35
-6
+1d
i12~14
t39 r27
Throw break 1 or 2
Over The Shoulder

f+1+3

t
35
-6
+1d
i15~17
t39 r27
Homing
  • Same throw as 1+3
Shoulder Pop

2+4

t
35
-3
+0d
i12~14
r FUFT
  • Throw break 1 or 2
  • Side switch on hit
Shoulder Pop

f+2+4

t
35
-3
+0d
i15~17
r FUFT
Homing
  • Same throw as 2+4
Dragon Screw

Left throw

t
45
-3
+1d
Throw break 1
Fall Away

Right throw

t
40
-3
+2d
Throw break 2
Reverse Neck Throw

Back throw 1+3

t
50
+3d
Alternative input: any 1 break
Piggyback Throw

Back throw 2+4

t
50
+3d
Floor Break
  • Enable side quick roll after throw
  • Alternative input: any 2 or 1+2 break
Chest Crusher

2+4,B

t
35
-2
+1d
i12
i12
r
  • Throw break 2
  • Side switch on hit
  • Wall hit 4 damage
Twist and Shout

df+1+2

t
40
-6
+7d
i12
Floor Break
  • Throw break 1+2
Kongo Blash (not combination)

df+1+3

t
20
-2
+9
i12
Throw break 1
Kongo Blash

df+1+3,qcf+2

t,​m
20,​15
+16a (-20)
i12
Kongo Blash (Just)

df+1+3:qcf+2

t,​m
20,​20
+16a (-20)
Foot Launch

b+1+4

t
40
-2
+1d
i11
r BT
  • Throw break 1
  • Wall hit does +4 damage
Push Away

f,F+1+2

t
38
+0
+38d
i12
  • Throw break 1+2
  • Wall splat
  • Wall hit does +4 damage
  • On break:
    • side switch
    • position switch
    • recovers in BT
    • wall hit 10 self damage
Ultimate Tackle

db+1+2

t
5
-5
+3d
i26
t59 r33
Attack Reversal

b+1+3

25 + 50% of enemy attack
ps3~8
t35
  • Alternate input b+2+4
  • Reversal for high/mid attacks (not for elbow, knee, shoulder, head and weapon)
  • Chickenable during 10f, deals 15 damage

Tackle

Ultimate Punch

Tackle.2,1,2,1

5,​5,​5,​15
+0
+0d
Ultimate Punishment

Tackle.2,d+1,1,n,4,1,1+2

5,​8,​8,​35
+0d
Arm Breaker

Tackle.1+2

25
+9
+3d
  • Throw break 1+2,2,2,2
  • Alternate input (Ultimate Punch 3rd).1+2
  • Paul shift to down when throw break
Arm Breaker

(Enemy Tackle).1,1,2

25
+0
Reverse Ultimate Punch 2 (right punch)
Arm Breaker Reversal to Arm Breaker

(Enemy Tackle).1+2,2,2,2,2,2

10
+3d
  • Reverse Arm Breaker
  • Tight input

External links