Lidia movelist (Tekken 7): Difference between revisions

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(Undo revision 31366 by Ggbhtg (talk) - Tekken 7 notation should be left as is)
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Line 1: Line 1:
{{Row|
{{Lidia}}
{{Lidia}}
{{Navbox movelist}}
{{Navbox movelist (Tekken 7)}}
}}
{{See other}}


== Rage ==
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-R.d+1+2
|id=Lidia-R.d+1+2
Line 29: Line 28:
|recv=r26
|recv=r26
|block=+15g
|block=+15g
|hit=[[Lidia combos#Staples|+62a (+42a)]]
|hit=[[Lidia combos#Staples|+62a (+42)]]
|ch=
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
* Attacks after 1st only come out on hit
* Attacks after 1st only come out on hit
* Transition to CFO on block}}
* Transition to CFO on block
* CFO.n from transition is -9}}
}}
}}
{{MoveData
{{MoveData
|id=Lidia-R.PTSW.4,2
|id=Lidia-R.TAW.4,2
|name=Rage Drive 2
|name=Rage Drive 2
|input=R.TAW.4,2
|input=R.TAW.4,2
Line 55: Line 55:
== n ==
== n ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-1
|id=Lidia-1
Line 81: Line 82:
|hit=+5
|hit=+5
|ch=[[Lidia combos#Staples|+60a]]
|ch=[[Lidia combos#Staples|+60a]]
|notes=Combo from 1st hit
|notes={{Plainlist|
* Move can be delayed 4f
* Combo from 1st hit with no delay}}
}}
}}
{{MoveData
{{MoveData
Line 97: Line 100:
|block=-2
|block=-2
|hit=+5
|hit=+5
|notes=Jail from 1st attack
|notes={{Plainlist|
* Move can be delayed 4f
* Jail from 1st attack}}
}}
}}
{{MoveData
{{MoveData
Line 114: Line 119:
|hit=+8
|hit=+8
|notes={{Plainlist|
|notes={{Plainlist|
* Move can be delayed 3f
* Combo from 2nd hit
* Combo from 2nd hit
* Transition to CFT on hit}}
* Transition to CFT on hit
* CFT.n from transition is -16}}
}}
}}
{{MoveData
{{MoveData
Line 130: Line 137:
|recv=r29
|recv=r29
|block=-6
|block=-6
|hit=+20a (+11a)
|hit=+20a (+11)
|notes={{Plainlist|
|notes={{Plainlist|
* Tailspin
* {{Tailspin}}
* Wall break}}
* {{BB}}
* Move can be delayed 3f}}
}}
}}
{{MoveData
{{MoveData
Line 151: Line 159:
|ch=[[Lidia combos#Mini-combos|+38a]]
|ch=[[Lidia combos#Mini-combos|+38a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Tailspin
* Move can be delayed 8f
* Wall break}}
* Interrupt with i7 on block
* Can be low parried on hit
* No CH behavior if 1,2,4,4 input}}
}}
}}
{{MoveData
{{MoveData
Line 168: Line 178:
|block=+6c
|block=+6c
|hit=[[Lidia combos#Staples|+25a]]
|hit=[[Lidia combos#Staples|+25a]]
|notes=3rd attack won't cause knockdown on counter hit
|notes={{Plainlist|
* {{Tailspin}}
* {{BB}}}}
}}
}}
{{MoveData
{{MoveData
Line 184: Line 196:
|block=-8
|block=-8
|hit=+1
|hit=+1
|notes=Combo from 1st hit
|notes={{Plainlist|
* Move can be delayed 4f
* Combo from 1st hit}}
}}
}}
{{MoveData
{{MoveData
Line 210: Line 224:
|recv=r27
|recv=r27
|block=-8
|block=-8
|hit=+8
|hit=+4
|notes=Combo from 1st hit
|notes={{Plainlist|
* Move can be delayed 4f
* Combo from 1st hit}}
}}
}}
{{MoveData
{{MoveData
Line 240: Line 256:
* Combo from 1st hit
* Combo from 1st hit
* 3f window for timed input
* 3f window for timed input
* Deals 12 damage without timed input}}
* Deals 12 damage without timed input
* Recovery 4f faster if attack connects
* Hitstop 20f on hit}}
}}
}}
{{MoveData
{{MoveData
Line 268: Line 286:
|block=-2
|block=-2
|hit=+7
|hit=+7
|notes=Combo from 1st counter hit [[Lidia combos#Staples|+27a (+20a)]]
|notes=Combo from 1st counter hit [[Lidia combos#Staples|+27a (+20)]]
}}
}}
{{MoveData
{{MoveData
Line 286: Line 304:
|hit=+8
|hit=+8
|notes={{Plainlist|
|notes={{Plainlist|
* Tailspin
* {{Tailspin}}
* Wall break
* {{BB}}
* Combo from 1st counter hit [[Lidia combos#Staples|+55a (+38a)]]}}
* Combo from 1st counter hit [[Lidia combos#Staples|+55a (+38)]]}}
}}
}}
{{MoveData
{{MoveData
Line 298: Line 316:
|recv=r33
|recv=r33
|block=-9
|block=-9
|hit=+41d (-17d)
|hit=+41d (-17)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Cancel to backdash with b,b
* Cancel to backdash with b,b
* Cancel to dash with f,f}}
* Cancel to dash with f,f}}
Line 315: Line 333:
|hit=[[Lidia combos#Staples|+57a]]
|hit=[[Lidia combos#Staples|+57a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Hold for 55 frames}}
* Hold for 55 frames}}
}}
}}
Line 323: Line 341:
|input=1+3+4
|input=1+3+4
|recv=r50
|recv=r50
|notes=Can be done from BT
}}
}}


== f ==
== f ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-f+2
|id=Lidia-f+2
Line 336: Line 356:
|block=-5
|block=-5
|hit=+6
|hit=+6
|notes={{Elbow}}
}}
}}
{{MoveData
{{MoveData
Line 350: Line 371:
|recv=r34
|recv=r34
|block=-13
|block=-13
|hit=+16a (+7a)
|hit=+5
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* Jail from 1st attack}}
* Jail from 1st attack}}
}}
}}
Line 410: Line 430:
|hit=+17a
|hit=+17a
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Floor break
* {{FB}}
* Combo from 2nd counter hit}}
* Combo from 2nd counter hit}}
}}
}}
Line 425: Line 445:
|startupRoot=i17
|startupRoot=i17
|startup=,i27~28
|startup=,i27~28
|recv=r24
|recv=r27
|crush=,js20~
|crush=,js20~
|block=-2
|block=-5
|hit=+25a (+16a)
|hit=+25a (+16)
|ch=[[Lidia combos#Staples|+70a (+50a)]]
|ch=[[Lidia combos#Staples|+70a (+50)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Tailspin
* {{Tailspin}}
* Wall break
* Combo from 2nd counter hit
* Combo from 2nd counter hit}}
* Recovery 3f faster on hit}}
}}
}}
{{MoveData
{{MoveData
Line 440: Line 460:
|target=h,m
|target=h,m
|damage=5,4
|damage=5,4
|startup=i14​,i9~10
|startup=i14 i23~24
|recv=r26
|recv=r26
|block=-8
|block=-8
Line 456: Line 476:
|startupRoot=i14
|startupRoot=i14
|startup=,i16
|startup=,i16
|recv=r29
|recv=r33
|block=-10
|block=-14
|hit=+1
|hit=-3
|notes=Jail from 1st attack
|notes=Jail from 1st attack
}}
}}
Line 471: Line 491:
|startupRoot=i14
|startupRoot=i14
|startup=,i15
|startup=,i15
|recv=r29
|recv=r36
|block=-10
|block=-14
|hit=+1
|hit=-6
|notes=Jail from 1st attack
|notes=Jail from 1st attack
}}
}}
Line 484: Line 504:
|target=,m
|target=,m
|damageLead=5,4,5,4
|damageLead=5,4,5,4
|damage=,23
|damage=,20
|startupRoot=i14
|startupRoot=i14
|startup=,i22
|startup=,i22
|recv=r36
|recv=r36
|block=-15
|block=-15
|hit=+19a (+14a)
|hit=+4 +16w
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 4th hit
* Jail from 1st attack}}
* Low wall splat}}
}}
}}


== df ==
== df ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-df+1
|id=Lidia-df+1
Line 537: Line 557:
|recv=r32
|recv=r32
|block=-13
|block=-13
|hit=+13a (+4a)
|hit=+13a (+4)
|ch=[[Lidia combos#Staples|+58a]]
|ch=[[Lidia combos#Staples|+58a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Input can be delayed 6f
* Input can be delayed 6f
* Combo from 1st CH with 3f delay}}
* Combo from 1st CH with 3f delay}}
Line 554: Line 574:
|block=-6
|block=-6
|hit=+12g
|hit=+12g
|ch=[[Lidia combos#Mini-combos|+42d (+34d)]]
|ch=[[Lidia combos#Mini-combos|+42d (+34)]]
|notes=Transition to CFT on hit
|notes={{Plainlist|
* Transition to CFT on hit
* CFT.n from transition is -12}}
}}
}}
{{MoveData
{{MoveData
Line 567: Line 589:
|block=-8
|block=-8
|hit=+5
|hit=+5
|notes={{Knee}}
}}
}}
{{MoveData
{{MoveData
Line 581: Line 604:
|recv=r31
|recv=r31
|block=-12
|block=-12
|hit=[[Lidia combos#Mini-combos|+34d (+26d)]]
|hit=[[Lidia combos#Mini-combos|+34d (+26)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Combo from 1st counter hit}}
* Combo from 1st counter hit}}
}}
}}
Line 609: Line 632:
|recv=r21
|recv=r21
|block=+7
|block=+7
|hit=[[Lidia combos#Mini-combos|+43d (+35d)]]
|hit=[[Lidia combos#Mini-combos|+43d (+35)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Jail from 1st attack}}
* Jail from 1st attack}}
}}
}}
Line 639: Line 662:
|recv=r26
|recv=r26
|block=+1
|block=+1
|hit=+48d (-10d)
|hit=+48d (-10)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* {{Elbow}}
* Combo from 1st counter hit}}
* Combo from 1st counter hit}}
}}
}}
Line 660: Line 684:
|hit=+8
|hit=+8
|notes={{Plainlist|
|notes={{Plainlist|
* Tailspin
* {{Tailspin}}
* Wall break
* {{BB}}
* Combo from 1st counter hit}}
* Combo from 1st counter hit}}
}}
}}
Line 720: Line 744:
|hit=+9
|hit=+9
|notes={{Plainlist|
|notes={{Plainlist|
* Tailspin
* {{Tailspin}}
* Wall break}}
* {{BB}}}}
}}
}}


== d ==
== d ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-d+1
|id=Lidia-d+1
Line 774: Line 799:
|block=+4
|block=+4
|hit=+9
|hit=+9
|notes=Combo from 1st counter hit
|notes={{Plainlist|
* Jail from 1st block
* Combo from 1st counter hit}}
}}
}}
{{MoveData
{{MoveData
Line 791: Line 818:
|hit=+6
|hit=+6
|notes={{Plainlist|
|notes={{Plainlist|
* Homing
* {{Homing}}
* Tailspin}}
* {{Tailspin}}}}
}}
}}
{{MoveData
{{MoveData
Line 802: Line 829:
|target=,L
|target=,L
|damageLead=9,21
|damageLead=9,21
|damage=,13
|damage=,7
|startupRoot=i15
|startupRoot=i15
|startup=,i24~25
|startup=,i24~25
Line 811: Line 838:
|notes={{Plainlist|
|notes={{Plainlist|
* Staggers on block
* Staggers on block
* Clean hit [[Lidia combos#Mini-combos|+15a]]
* Knockdown on hit when d+3,4,4,4 is input
* Combo from 2nd hit}}
* Combo from 2nd hit}}
}}
}}
Line 820: Line 849:
|targetLead=l,h,L
|targetLead=l,h,L
|target=,M
|target=,M
|damageLead=9,21,13
|damageLead=9,21,7
|damage=,25
|damage=,25
|startupRoot=i15
|startupRoot=i15
Line 829: Line 858:
|hit=+5a
|hit=+5a
|notes={{Plainlist|
|notes={{Plainlist|
* Floor break
* {{FB}}
* Combo from 3rd hit (no floor break)}}
* Combo from 3rd hit (no floor break)}}
}}
}}
Line 847: Line 876:
== db ==
== db ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-db+1
|id=Lidia-db+1
Line 879: Line 909:
|input=db+3
|input=db+3
|target=L
|target=L
|damage=13
|damage=10
|range=2.19
|startup=i16
|startup=i16
|recv=r34
|recv=r39
|block=-26
|block=-26
|hit=-2
|hit=-7
|notes={{Plainlist|
|notes={{Plainlist|
* Clean hit +3
* Clean hit +3
Line 895: Line 926:
|targetLead=L
|targetLead=L
|target=,t
|target=,t
|damageLead=13
|damageLead=10
|damage=,18
|damage=,18
|startupRoot=i16
|startupRoot=i16
|startup=,i16
|startup=,i16
|hit=-10d
|hit=-12d
|notes=Can only be done if 1st attack clean hits from the front
|notes=Can only be done if 1st attack clean hits from the front
}}
}}
Line 924: Line 955:
|recv=r34
|recv=r34
|block=-14
|block=-14
|hit=+10a (+1a)
|hit=+10a (+1)
|notes=Wall bounce
|notes={{WB}}
}}
}}
{{MoveData
{{MoveData
Line 952: Line 983:
|startup=,i16
|startup=,i16
|recv=r32
|recv=r32
|hit=[[Lidia combos#Mini-combos|+33d (+25d)]]
|hit=[[Lidia combos#Mini-combos|+33d (+25)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Move can be delayed
* Move can be delayed
* Combo from 1st hit}}
* Combo from 1st hit}}
Line 961: Line 992:
== b ==
== b ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-b+1
|id=Lidia-b+1
Line 1,030: Line 1,062:
|hit=+4
|hit=+4
|ch=[[Lidia combos#Staples|+62a]]
|ch=[[Lidia combos#Staples|+62a]]
|notes=Combo from 1st counter hit
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st counter hit}}
}}
}}
{{MoveData
{{MoveData
Line 1,066: Line 1,100:
|target=,h
|target=,h
|damageLead=16
|damageLead=16
|damage=,18
|damage=,16
|startupRoot=i17~18
|startupRoot=i17~18
|startup=,i20
|startup=,i20
Line 1,082: Line 1,116:
|target=,m
|target=,m
|damageLead=16,18
|damageLead=16,18
|damage=,23
|damage=,21
|startupRoot=i17~18
|startupRoot=i17~18
|startup=,i20
|startup=,i20
|recv=r25
|recv=r30
|block=-5
|block=-10
|hit=+20a (+11a)
|hit=+15a (+6)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Combo from 2nd counter hit
* Combo from 2nd counter hit
* Deals 19 damage without motion input}}
* Deals 19 damage without motion input}}
Line 1,104: Line 1,138:
|hit=+6
|hit=+6
|notes={{Plainlist|
|notes={{Plainlist|
* Homing
* {{Homing}}
* Tailspin}}
* {{Tailspin}}}}
}}
}}
{{MoveData
{{MoveData
Line 1,115: Line 1,149:
|target=,L
|target=,L
|damageLead=21
|damageLead=21
|damage=,13
|damage=,7
|startupRoot=i16
|startupRoot=i16
|startup=,i24~25
|startup=,i24~25
Line 1,121: Line 1,155:
|recv=r29
|recv=r29
|block=-26
|block=-26
|hit=[[Lidia combos#Mini-combos|+15a]]
|hit=+0c
|notes={{Plainlist|
|notes={{Plainlist|
* Clean hit [[Lidia combos#Mini-combos|+15a]]
* Knockdown on hit when b+4,4,4 is input
* Staggers on block
* Staggers on block
* Combo from 1st hit}}
* Combo from 1st hit}}
Line 1,133: Line 1,169:
|targetLead=h,L
|targetLead=h,L
|target=,M
|target=,M
|damageLead=21,13
|damageLead=21,7
|damage=,25
|damage=,25
|startupRoot=i16
|startupRoot=i16
Line 1,142: Line 1,178:
|hit=+5a
|hit=+5a
|notes={{Plainlist|
|notes={{Plainlist|
* Floor break
* {{FB}}
* Combo from 2nd hit (no floor break)}}
* Combo from 2nd hit (no floor break)}}
}}
}}
Line 1,175: Line 1,211:
|input=,P.2
|input=,P.2
|target=h
|target=h
|damage=9
|damage=5
|startup=,i16
|startup=,i16
|recv=r32
|recv=r32
Line 1,187: Line 1,223:
|targetLead=h
|targetLead=h
|target=,h
|target=,h
|damageLead=9
|damageLead=5
|damage=,9
|damage=,5
|startup=,i16
|startup=,i16
|recv=r32
|recv=r32
Line 1,204: Line 1,240:
|targetLead=h,h
|targetLead=h,h
|target=,h
|target=,h
|damageLead=9,9
|damageLead=5,5
|damage=,22
|damage=,22
|startup=,i16
|startup=,i16
|recv=r32
|recv=r32
|block=-13
|block=-13
|hit=+23a (+18a)
|hit=+23a (+18)
|notes={{Plainlist|
|notes={{Plainlist|
* Low wall splat
* Low wall splat
Line 1,230: Line 1,266:
}}
}}


== ub ==
== u ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-ub+1
|id=Lidia-ub+1
Line 1,243: Line 1,280:
|hit=+14a
|hit=+14a
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Evades moves that don't track left}}
* Evasive to Lidia's right}}
}}
}}
== u ==
{{MoveData
{{MoveData
|id=Lidia-u+3
|id=Lidia-u+3
Line 1,268: Line 1,302:
|input=u+4
|input=u+4
|target=m,h
|target=m,h
|damage=13,23
|damage=10,23
|startup=i15~16​,i13
|startup=i15~16​,i13
|crush=js9~
|crush=js9~
|block=-13
|block=-13
|recv=r30
|recv=r32
|hit=[[Lidia combos#Staples|+60a (+43a)]]
|hit=[[Lidia combos#Staples|+60a (+43)]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* {{BB}}
* Alternate input uf+4
* Alternate input uf+4
* Tailspin
* Wall break
* 2nd attack only comes out if 1st hit
* 2nd attack only comes out if 1st hit
* Combo from 1st hit
* Combo from 1st hit
* Transition to CFT on hit}}
* Transition to CFT on hit
* Transition to r34 on block}}
}}
}}


== Motion input ==
== Motion input ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-f,F+2
|id=Lidia-f,F+2
|name=Lightning Thrust
|name=Lightning Thrust
|input=f,F+2
|input=f,F+2
|alt=wr2
|target=m
|target=m
|damage=20
|damage=20
Line 1,297: Line 1,334:
|notes={{Plainlist|
|notes={{Plainlist|
* Can't be buffered
* Can't be buffered
* Transition to CFO on hit}}
* Transition to CFO on hit
* CFO.n from transition is -9}}
|image=File:Lidia-ff2.jpg
|video=File:Lidia-ff2-noui.mp4
}}
}}
{{MoveData
{{MoveData
Line 1,306: Line 1,346:
|damage=21
|damage=21
|startup=i19~20
|startup=i19~20
|crush=js11~
|recv=r33
|recv=r33
|block=-14
|block=-14
|hit=[[Lidia combos#Staple|+30a (+20a)]]
|hit=[[Lidia combos#Staple|+30a (+20)]]
|notes=Can't be buffered
|notes=Can't be buffered
}}
}}
Line 1,344: Line 1,385:
|recv=r36
|recv=r36
|block=-13
|block=-13
|hit=+13a (+4a)
|hit=+13a (+4)
|notes={{Plainlist|
|notes={{Plainlist|
* Can't be buffered
* Can't be buffered
* Wall break
* {{BB}}
* Can clean hit
* Evades some highs}}
* Evades some highs}}
}}
}}
Line 1,361: Line 1,401:
|recv=r29
|recv=r29
|block=-8
|block=-8
|hit=+43d (-15d)
|hit=+43d (-15)
|notes={{Plainlist|
|notes={{Plainlist|
* Can't be buffered
* Can't be buffered
* Wall break}}
* {{BB}}}}
}}
}}
{{MoveData
{{MoveData
Line 1,375: Line 1,415:
|recv=r29
|recv=r29
|block=+7
|block=+7
|hit=[[Lidia combos#Staples|+35d (+27d)]]
|hit=[[Lidia combos#Staples|+35d (+27)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input wr1
* Alternate input wr1
* Can't be buffered
* Can't be buffered
* Wall break}}
* {{BB}}}}
}}
}}
{{MoveData
{{MoveData
Line 1,421: Line 1,461:
|recv=r35
|recv=r35
|block=-16
|block=-16
|hit=+19a (+14a)
|hit=+19a (+14)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break (floating opponent)
* {{BB}} (floating opponent)
* Low wall splat (standing opponent)
* Low wall splat (standing opponent)
* Combo from 2nd hit
* Combo from 2nd hit
Line 1,431: Line 1,471:
== Throw ==
== Throw ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-uf+1+2
|id=Lidia-uf+1+2
Line 1,442: Line 1,483:
|hit=+0d
|hit=+0d
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Throw break 1+2}}
* Throw break 1+2}}
}}
}}
Line 1,448: Line 1,489:
== Grounded opponent ==
== Grounded opponent ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-OTG.d+2
|id=Lidia-OTG.d+2
Line 1,458: Line 1,500:
|hit=-7c
|hit=-7c
|block=-13
|block=-13
|notes=Spike
|notes={{Spike}}
}}
}}


== SS ==
== SS ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-SS.2
|id=Lidia-SS.2
Line 1,474: Line 1,517:
|hit=+5c
|hit=+5c
|ch=[[Lidia combos#Mini-combos|+21d]]
|ch=[[Lidia combos#Mini-combos|+21d]]
|notes={{Elbow}}
}}
}}
{{MoveData
{{MoveData
Line 1,484: Line 1,528:
|recv=r26
|recv=r26
|block=-6
|block=-6
|hit=[[Lidia combos#Staples|+52a]]
|hit=+23a (+14)
}}
}}


== WS ==
== WS ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-ws1
|id=Lidia-ws1
Line 1,527: Line 1,572:
|startup=,i21~22
|startup=,i21~22
|recv=r30
|recv=r30
|block=-12
|block=-13
|hit=+25a (+20a)
|hit=+25a (+20)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Combo from 1st hit}}
* Combo from 1st hit}}
}}
}}
Line 1,542: Line 1,587:
|recv=r30
|recv=r30
|block=-12
|block=-12
|hit=[[Lidia combos#Staple|+29a (+19a)]]
|hit=[[Lidia combos#Staple|+29a (+19)]]
}}
}}
{{MoveData
{{MoveData
Line 1,567: Line 1,612:
|recv=r34
|recv=r34
|block=-13
|block=-13
|hit=+9a (+0a)
|hit=+9a (+0)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall bounce
* {{WB}}
* Combo from 1st hit}}
* Combo from 1st hit}}
}}
}}
Line 1,600: Line 1,645:
}}
}}


== FC ==
== Crouch ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-FC.d+1
|id=Lidia-hFC.1
|input=FC.d+1
|input=hFC.1
|target=s
|target=s
|damage=5
|damage=5
Line 1,613: Line 1,659:
|hit=+6
|hit=+6
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input
** FC.db+1
** FC.df+1
* Transition to r24 with f
* Transition to r24 with f
* Transition input can be delayed 16f}}
* Transition input can be delayed 16f}}
}}
}}
{{MoveData
{{MoveData
|id=Lidia-FC.d+2
|id=Lidia-hFC.2
|input=FC.d+2
|input=hFC.2
|target=s
|target=s
|damage=8
|damage=8
Line 1,629: Line 1,672:
|block=-4
|block=-4
|hit=+7
|hit=+7
|notes=Alternate input FC.db+2
}}
}}
{{MoveData
{{MoveData
|id=Lidia-FC.d+3
|id=Lidia-hFC.3
|input=FC.d+3
|input=hFC.3
|target=L
|target=L
|damage=12
|damage=12
Line 1,641: Line 1,683:
|block=-17
|block=-17
|hit=-3
|hit=-3
|notes=Alternate input FC.db+3
}}
}}
{{MoveData
{{MoveData
|id=Lidia-FC.d+4
|id=Lidia-hFC.4
|input=FC.d+4
|input=hFC.4
|target=l
|target=l
|damage=10
|damage=10
Line 1,653: Line 1,694:
|block=-15
|block=-15
|hit=-4
|hit=-4
|notes={{Plainlist|
* Alternate input
** FC.db+4
** FC.df+4}}
}}
}}
{{MoveData
{{MoveData
Line 1,668: Line 1,705:
|block=-14
|block=-14
|hit=+10a
|hit=+10a
|notes=Wall break
|notes={{Plainlist|
* {{BB}}
* {{Elbow}}}}
}}
}}
{{MoveData
{{MoveData
Line 1,685: Line 1,724:
== CFO ==
== CFO ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-f+3+4
|id=Lidia-f+3+4
Line 1,696: Line 1,736:
|input=CFO.n
|input=CFO.n
|recv=r12
|recv=r12
|notes=Automatic after frame 12 of CFO
|notes=Automatic after 12 frames of CFO
}}
}}
{{MoveData
{{MoveData
Line 1,730: Line 1,770:
|recv=r30
|recv=r30
|block=-1
|block=-1
|hit=[[Lidia combos#Staples|+64a (+44a)]]
|hit=[[Lidia combos#Staples|+64a (+44)]]
|notes=Tailspin
|notes={{Tailspin}}
}}
}}
{{MoveData
{{MoveData
Line 1,741: Line 1,781:
|startup=i28
|startup=i28
|recv=r25
|recv=r25
|block=+8c
|block=+4c
|hit=[[Lidia combos#Mini-combos|+29d]]
|hit=[[Lidia combos#Mini-combos|+29d]]
|ch=[[Lidia combos#Staples|+51a]]
|ch=[[Lidia combos#Staples|+51a]]
Line 1,748: Line 1,788:
== HAE ==
== HAE ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-CFO.n,f
|id=Lidia-CFO.n,f
Line 1,753: Line 1,794:
|input=CFO.n,f
|input=CFO.n,f
|recv=r20 HAE
|recv=r20 HAE
}}
{{MoveData
|id=Lidia-HAE.n
|name=Heaven and Earth (Lapsed)
|input=HAE.n
|recv=r9
|notes=Automatic after 14 frames of HAE
}}
}}
{{MoveData
{{MoveData
Line 1,787: Line 1,835:
|recv=r29
|recv=r29
|block=[[Lidia combos#Mini-combos|+14]]
|block=[[Lidia combos#Mini-combos|+14]]
|hit=[[Lidia combos#Mini-combos|+39d (+31d)]]
|hit=[[Lidia combos#Mini-combos|+39d (+31)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Guard break
* Guard break
* Wall break}}
* {{BB}}
* Recovery 3f faster if attack connects}}
}}
}}


== CFT ==
== CFT ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-b+3+4
|id=Lidia-b+3+4
Line 1,813: Line 1,863:
|input=CFT.1
|input=CFT.1
|target=m
|target=m
|damage=27
|damage=23
|startup=i20
|startup=i20
|recv=r28
|recv=r28
|block=-9
|block=-9
|hit=+17a (+8a)
|hit=+9
|ch=[[Lidia combos#Mini-combos|+37a (+29a)]]
|ch=[[Lidia combos#Mini-combos|+37a (+29)]]
|notes=Wall break
|notes={{BB}}
}}
}}
{{MoveData
{{MoveData
Line 1,858: Line 1,908:
|startup=,i18
|startup=,i18
|recv=r31
|recv=r31
|block=-7
|block=-12
|hit=+13a (+4a)
|hit=+13a (+4)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall bounce
* Wall bounce
* Combo from 2nd counter hit}}
* Combo from 2nd counter hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
Line 1,874: Line 1,926:
|block=-4
|block=-4
|hit=+11g
|hit=+11g
|ch=[[Lidia combos#Staples|+63a (+43a)]]
|ch=[[Lidia combos#Staples|+63a (+43)]]
|notes=Tailspin
|notes={{Tailspin}}
}}
}}
{{MoveData
{{MoveData
Line 1,882: Line 1,934:
|input=CFT.4
|input=CFT.4
|target=L
|target=L
|damage=10
|damage=7
|startup=i19~20
|startup=i19~20
|recv=r29
|recv=r29
|crush=cs11~
|crush=cs11~
|block=-26
|block=-26
|hit=+15a
|hit=+0c
|notes=Staggers on block
|notes={{Plainlist|
* Staggers on block
* Clean hit [[Lidia combos#Mini-combos|+15a]]
* Knockdown on hit when CFT.4,4 is input}}
}}
}}
{{MoveData
{{MoveData
Line 1,897: Line 1,952:
|targetLead=L
|targetLead=L
|target=,M
|target=,M
|damageLead=10
|damageLead=7
|damage=,25
|damage=,25
|startupRoot=i19~20
|startupRoot=i19~20
Line 1,916: Line 1,971:
|recv=r29
|recv=r29
|block=-10
|block=-10
|hit=+16a (+7a)
|hit=+16a (+7)
|ch=[[Lidia combos#Mini-combos|+36d (+28d)]]
|ch=[[Lidia combos#Mini-combos|+36d (+28)]]
|notes=Wall break
|notes={{BB}}
}}
}}


== TAW ==
== TAW ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-CFT.n,f
|id=Lidia-CFT.n,f
Line 1,928: Line 1,984:
|input=CFT.n,f
|input=CFT.n,f
|recv=r19 TAW
|recv=r19 TAW
}}
{{MoveData
|id=Lidia-TAW.n
|name=Pouncing Tiger, Stalking Wolf (Lapsed)
|input=TAW.n
|recv=r9
|notes=Automatic after 17 frames of TAW
}}
}}
{{MoveData
{{MoveData
Line 1,934: Line 1,997:
|input=TAW.1
|input=TAW.1
|target=m
|target=m
|damage=30
|damage=24
|startup=i22
|startup=i22
|recv=r30
|recv=r30
|block=+6
|block=+6
|hit=+25a (+20a)
|hit=+25a (+20)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* {{BB}}
* Can clean hit}}
* Can clean hit}}
}}
}}
Line 1,952: Line 2,015:
|recv=r27
|recv=r27
|block=-7
|block=-7
|hit=+22a (+5a)
|hit=+22a (+5)
|notes=Wall break
|notes={{BB}}
}}
}}
{{MoveData
{{MoveData
Line 1,980: Line 2,043:
|block=-6
|block=-6
|hit=+9
|hit=+9
|ch=[[Lidia combos#Staples|+58a (+27a)]]
|ch=[[Lidia combos#Staples|+58a (+27)]]
|notes=Combo from 1st hit
|notes=Combo from 1st CH
}}
}}
{{MoveData
{{MoveData
Line 1,990: Line 2,053:
|damage=23
|damage=23
|startup=i20
|startup=i20
|recv=r31
|recv=r32
|block=-12
|block=-13
|hit=+9a
|hit=+8a
|ch=[[Lidia combos#Staples|+30a]]
|ch=[[Lidia combos#Staples|+29a]]
|notes=Floor break
|notes={{FB}}
}}
}}


== VAC ==
== VAC ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Lidia-CFO.n,b
|id=Lidia-CFO.n,b
Line 2,004: Line 2,068:
|input=CFO.n,b
|input=CFO.n,b
|crush=js
|crush=js
|recv=r30 VAC
|recv={{Plainlist|
|notes=Alternate input CFT.n,b
* r30 VAC
* r40}}
|notes={{Plainlist|
* Alternate input CFT.n,b}}
}}
}}
{{MoveData
{{MoveData
Line 2,015: Line 2,082:
|startup=i16~18
|startup=i16~18
|recv=r29
|recv=r29
|hit=+14a (+5a)
|hit=+14a (+5)
|notes=Wall break
|notes={{Plainlist|
* {{BB}}
* Can't be delayed}}
}}
}}

Latest revision as of 23:58, 28 July 2024

This page is for Tekken 7. For Tekken 8, see Lidia movelist.

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive 1

R.f,F+2+3

m,​m,​h,​m,​h
16,​3,​3,​3,​5
+15g
i13
r26
  • Attacks after 1st only come out on hit
  • Transition to CFO on block
  • CFO.n from transition is -9
Rage Drive 2

R.TAW.4,2

L,​M
23,​20
-12c
i20
,i23~25
r45
  • Jail from 1st block
  • Combo from 1st hit +24d

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
r17
Mid Four-Finger Jab

1,1

h,​m
7,​17
-11
+5
i10
,i25
r30
  • Move can be delayed 4f
  • Combo from 1st hit with no delay
Flurry

1,2

h,​h
7,​8
-2
+5
i10
,i10
r20
  • Move can be delayed 4f
  • Jail from 1st attack
Mid Chaser

1,​2,2

h,​h,​m
7,​8,​10
-10
+8
i10
,i22
r29
  • Move can be delayed 3f
  • Combo from 2nd hit
  • Transition to CFT on hit
  • CFT.n from transition is -16
Gale Kick

1,​2,3

h,​h,​h
7,​8,​27
-6
+20a (+11)
i10
,i26~27
r29
Tailspin
Balcony Break
  • Move can be delayed 3f
Low Right Kick

1,​2,4

h,​h,​l
7,​8,​15
-13
+3
i10
,i26
r32
  • Move can be delayed 8f
  • Interrupt with i7 on block
  • Can be low parried on hit
  • No CH behavior if 1,2,4,4 input
Triangle Kick

1,​2,​4,4

h,​h,​l,​h
7,​8,​15,​20
+6c
i10
,i21~22
r24
Tailspin
Balcony Break
High Right Kick

1,4

h,​h
7,​17
-8
+1
i10
,i19
r29
  • Move can be delayed 4f
  • Combo from 1st hit
High Right Reverse Jab

2

h
10
+0
+6
i10
r19
Mid Right Front Kick

2,4

h,​m
10,​13
-8
+4
i10
,i21
r27
  • Move can be delayed 4f
  • Combo from 1st hit

3

h
10
-7
+9
i17
r26
Gankaku

3:2

h,​h
10,​14
+2
i17
,i22
r24
  • Combo from 1st hit
  • 3f window for timed input
  • Deals 12 damage without timed input
  • Recovery 4f faster if attack connects
  • Hitstop 20f on hit
High Right Roundhouse Kick

4

h
17
-8
+1
+1s
i13
r29
High Reverse Thrust

4,2

h,​h
17,​11
-2
+7
i13
,i26
r23
Combo from 1st counter hit +27a (+20)
Jumping Back Spin Kick

4,3

h,​m
17,​23
-10
+8
i13
,29~30
,js20~
r37
Tailspin
Balcony Break

1+2

m
20
-9
+41d (-17)
i31
r33
Balcony Break
  • Cancel to backdash with b,b
  • Cancel to dash with f,f
Heian Shodan

1+2*

m
30
+16g
i65
r33
Balcony Break
  • Hold for 55 frames
Bow

1+3+4

r50
Can be done from BT

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-5
+6
i12
r24
Elbow
Horned Lark

f+2,4

h,​h
10,​23
-13
+5
i12
,i18
r34
  • Jail from 1st attack
Jumping Mid Front Kick

f+3

m
17
-9
+4
i17~19
js6~
r26

f+4

m
17
-4
+1
i17
r29
Kusanku Double Kick

f+4,3

m,​m
17,​15
-10
+0
i17
,i13~14
,js5~
r29
Jail from 1st attack
Uraken-uchi

f+4,​3,1

m,​m,​m
17,​15,​28
-12
+17a
i17
,i21~22
r32
Balcony Break
Floor Break
  • Combo from 2nd counter hit
Jumping Back Roundhouse Kick

f+4,​3,4

m,​m,​h
17,​15,​23
-5
+25a (+16)
i17
,i27~28
,js20~
r27
Tailspin
  • Combo from 2nd counter hit
  • Recovery 3f faster on hit

f+1+2

h,​m
5,​4
-8
+3
i14 i23~24
r26
Jail from 1st attack

f+1+2,3

h,​m,​m
5,​4,​5
-14
-3
i14
,i16
r33
Jail from 1st attack

f+1+2,​3,2

h,​m,​m,​m
5,​4,​5,​4
-14
-6
i14
,i15
r36
Jail from 1st attack
Political Storm

f+1+2,​3,​2,1

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+4 +16w
i14
,i22
r36
  • Jail from 1st attack

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Hook

df+1

m
13
-5
+2
i13
r24
Reverse Chop

df+1,2

m,​h
13,​10
-3
+8
i13
,i16~17
r21
Combo from 1st hit
Mid Left Sidekick

df+1,3

m,​m
13,​17
-13
+13a (+4)
i13
,i23
r32
Balcony Break
  • Input can be delayed 6f
  • Combo from 1st CH with 3f delay
Shadowless Fist

df+2

m
17
-6
+12g
i15
r29
  • Transition to CFT on hit
  • CFT.n from transition is -12
Mid Left Right Knee

df+3

m
15
-8
+5
i14~15
r29
Knee
Mid Right Sidekick

df+3,4

m,​m
15,​20
-12
i14~15
,i22
r31
Balcony Break
  • Combo from 1st counter hit

df+3~1

h
13
-3
+5
i32~33
r21
Majority Rules

df+3~1,2

h,​h
13,​20
+7
i32~33
,i17
r21
Balcony Break
  • Jail from 1st attack
Crescent Kick

df+4

m
16
-4
+4
+6
i15
r26
High Elbow Strike

df+4,2

m,​h
16,​25
+1
+48d (-10)
i15
,i26
r26
Balcony Break
Elbow
  • Combo from 1st counter hit
Jumping Spinning Back Kick

df+4,3

m,​m
16,​23
-10
+8
i15
,i29~30
,js20~
r37
Tailspin
Balcony Break
  • Combo from 1st counter hit
Triangle Kick

df+4~4

h
27
+6c
i24~25
r24
Gyre

df+1+2

m
21
-2
+7
i23
ps2~17
r23
Parries right punches
Vortex

df+1+2:P.2

m,​h
21,​31
+13a
i23
,i16
r40
  • Move can be delayed 14f
  • Combo from 1st hit
  • 3f window for timed input (frames 23~25)
  • Deals 29 damage without timed input
Tourbillion

df+3+4

m
25
-12
+9
i22~23
pc8~21
r33
Tailspin
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chop

d+1

m
20
+2c
+8c
i19~20
r30
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r23 FC
Kansetsu-geri

d+3

l
9
-14
-3
i15
r33
High Left Jab

d+3,1

l,​h
9,​8
+4
+9
i15
,i18
r21
  • Jail from 1st block
  • Combo from 1st counter hit
Back Spin Kick

d+3,4

l,​h
9,​21
-3
+6
i15
,i23
r24
Homing
Tailspin
Crouching Tiger

d+3,​4,4

l,​h,​L
9,​21,​7
-26
i15
,i24~25
,cs13~
r29
  • Staggers on block
  • Clean hit +15a
  • Knockdown on hit when d+3,4,4,4 is input
  • Combo from 2nd hit
Rising Dragon

d+3,​4,​4,4

l,​h,​L,​M
9,​21,​7,​25
-14
+5a
i15
,i38~39
,js1~12 js21~
r34
Floor Break
  • Combo from 3rd hit (no floor break)
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
r32 FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f
Lame Duck

db+2

L
14
-14
-1
+12g
i18~19
cs6~
r32 FC

db+3

L
10
2.19
-26
-7
i16
r39
  • Clean hit +3
  • Staggers on block
Red Tape

db+3,2

L,​t
10,​18
-12d
i16
,i16
Can only be done if 1st attack clean hits from the front
Low Right Roundhouse Kick

db+4

L
17
-13
+1
i22
r32
Iron Lady

db+1+2

m
25
-14
+10a (+1)
i20
pc8~19
r34
Wall Bounce
For the People

db+3+4

m
21
-3
+6
i22
ps2~13
r24
Parries lows
For the Nation

db+3+4,P.1

m,​h
22,​21
i22
,i16
r32
Balcony Break
  • Move can be delayed
  • Combo from 1st hit

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
High Left Hook Thrust

b+1

h
13
-7
+4
i11~12
r25
Neck Chop

b+1,2

h,​m
13,​15
-10
+5c
i11~12
,i20
r33
Combo from 1st hit
Ruling Party

b+2

h
14
-5
+6
i13
r24
High Left Reverse Jab

b+2,1

h,​h
14,​15
-6
+5
i13
,i18~19
r24
Jail from 1st attack
Crushing Left Knee

b+2,3

h,​m
14,​17
-9
+4
i13
,i22
r28
Knee
  • Combo from 1st counter hit

b+3

m
16
-7
+4
i17~18
r25
Birds of Prey

b+3,1

m,​m
16,​10
-11
+5
i17~18
,i23~24
r29
Combo from 1st hit

b+3,4

m,​h
16,​16
-9
+0
i17~18
,i20
r28
Combo from 1st hit
Birds and Beasts

b+3,​4,d,df,f+1+2

m,​h,​m
16,​18,​21
-10
+15a (+6)
i17~18
,i20
r30
Balcony Break
  • Combo from 2nd counter hit
  • Deals 19 damage without motion input
Back Spin Kick

b+4

h
21
-3
+6
i16
r24
Homing
Tailspin
Crouching Tiger

b+4,4

h,​L
21,​7
-26
+0c
i16
,i24~25
,cs13~
r29
  • Clean hit +15a
  • Knockdown on hit when b+4,4,4 is input
  • Staggers on block
  • Combo from 1st hit
Rising Dragon

b+4,​4,4

h,​L,​M
21,​7,​25
-14
+5a
i16
,i38~39
,cs1~12 js21~
r34
Floor Break
  • Combo from 2nd hit (no floor break)
Valley Breeze

b+1+2

m
13
-8
+6
i16~17
r28
Evades some highs
Upper Parry

b+1+3

ps2~10
r35
  • Alternate input b+2+4
  • Parries high or mid punches
  • On successful parry—
    • Delays opponent's recovery 15f
    • Hitstop 5f

b+1+3,P.2

h
5
-13
+8
,i16
r32

b+1+3,​P.2,1

h,​h
5,​5
-13
+8
,i16
r32
  • Combo from 1st hit
  • Move can be delayed 10f
Law of the Land

b+1+3,​P.2,​1:2

h,​h,​h
5,​5,​22
-13
+23a (+18)
,i16
r32
  • Low wall splat
  • Combo from 2nd hit
  • Move can be delayed 10f
  • 3f window for timed input
  • Deals 20 damage without timed input
Counter Reverse Strike

b+1+4

m!
35
+9a
i60
ps2~25
r40
Parries high or mid punches

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spring Mist

ub+1

m
25
-12
+14a
i19
r31
Balcony Break
  • Evasive to Lidia's right
Willow Branch

u+3

m
20
-7
+4c
i25~27
js11~
r29
Alternate input uf+3 and BT.uf+3
Cleaving Spirit

u+4

m,​h
10,​23
-13
i15~16​,i13
js9~
r32
Tailspin
Balcony Break
  • Alternate input uf+4
  • 2nd attack only comes out if 1st hit
  • Combo from 1st hit
  • Transition to CFT on hit
  • Transition to r34 on block

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Thrust
wr2

f,F+2

m
20
-2
+15g
i13
r26
  • Can't be buffered
  • Transition to CFO on hit
  • CFO.n from transition is -9
Flying Forward Kick

f,F+3

M
21
-14
i19~20
js11~
r33
Can't be buffered
Mid Right Roundhouse Kick

f,F+4

m
21
-3
+7
i15
r25
Can't be buffered
Rapture

f,F+4~3

h
21
+8
i32~33
r28
Can't be buffered
White Whale

f,F+1+2

m
23
-13
+13a (+4)
i15~16
r36
  • Can't be buffered
Balcony Break
  • Evades some highs
Flying Blade

f,F+3+4

m
22
-8
+43d (-15)
i19~21
js10~
r29
  • Can't be buffered
Balcony Break
Swift High Jab

f,f,F+1

h
24
+7
i13~15
r29
  • Alternate input wr1
  • Can't be buffered
Balcony Break

d,df,f+2

m
14
-8
+0
i16
r30

d,​df,​f+2,2

m,​m
14,​17
-14
-1
i16
,i20
r33
  • Jail from 1st block
  • Combo from 1st counter hit
Blossom Fury

d,​df,​f+2,​2,b,n,f,f+1+2

m,​m,​m
14,​17,​30
-16
+19a (+14)
i16
,i20~21
r35
Balcony Break
(floating opponent)
  • Low wall splat (standing opponent)
  • Combo from 2nd hit
  • Deals 25 damage with input b,n,f+1+2

Throw

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trifecta

uf+1+2

t
40
-6
+0d
i12
r27
Balcony Break
  • Throw break 1+2

Grounded opponent

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Veto

OTG.d+2

L
27
-13
-7c
i23~24
r31
Spike

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Monkey Strike

SS.2

m
18
+0c
+5c
i18
r33
Elbow
Evasive High Right Back Kick

SS.4

h
21
-6
+23a (+14)
i16~17
r26

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-3
+4
i13~14
r21
White-tailed Eagle

ws1,2

m,​h
12,​18
-5
+6
i13~14
,i21~22
r23
Combo from 1st hit
Wild Eagle

ws1,4

m,​m
12,​20
-13
+25a (+20)
i13~14
,i21~22
r30
Balcony Break
  • Combo from 1st hit
Forward Thrust

ws2

m
15
-12
i15~16
r30

ws3

m
15
-8
+3
i14~15
r26
Izumo

ws3,2

m,​m
15,​23
-13
+9a (+0)
i14~15
,i19~20
r34
Wall Bounce
  • Combo from 1st hit
Forward Kick

ws4

m
13
-4
+7
i11
r22
High Jab

ws4,2

m,​h
13,​12
-6
+8
i11
,i18
r25
Combo from 1st hit

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC
Flash Elbow

FC.df+2

m
28
-14
+10a
i12
r35
Balcony Break
Elbow
Odd-tooth Snake

FC.df+3

L
20
-26
+9a
i20
cs1~
r36 FC

CFO

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Foot Stance I

f+3+4

r20 CFO
Cat Foot Stance I (Lapsed)

CFO.n

r12
Automatic after 12 frames of CFO
Sashi-te

CFO.1

h
22
+4
+40 (-18)
i19
r34
Mid Chop

CFO.2

m
17
-10
+4
i17
r28
High Left Reverse Roundhouse Kick

CFO.3

h
28
-1
i26~27
r30
Tailspin
Muramasa

CFO.4

m
20
+4c
i28
r25

HAE

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth

CFO.n,f

r20 HAE
Heaven and Earth (Lapsed)

HAE.n

r9
Automatic after 14 frames of HAE
Magpie Strike

HAE.1

m
17
-6
i16
r30
Low Chop

HAE.2

L
25
-13
+4c
i20~21
cs8~
r31 FC
Morote-zuki

HAE.1+2

h
25
i16
r29
  • Guard break
Balcony Break
  • Recovery 3f faster if attack connects

CFT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Foot Stance II

b+3+4

r20 CFT
Cat Foot Stance II (Lapsed)

CFT.n

r12
Automatic after 12 frames of CFT
Mid Left Jab

CFT.1

m
23
-9
+9
i20
r28
Balcony Break

CFT.2

h
17
-9
+2
i14~15
r27

CFT.2,3

h,​m
17,​15
-6
+5
i14~15
,i18~19
r24
Jail from 1st attack
Enlightenment

CFT.2,​3,1

h,​m,​m
17,​15,​25
-12
+13a (+4)
i14~15
,i18
r31
  • Wall bounce
  • Combo from 2nd counter hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
High Left Reverse Hook

CFT.3

h
23
-4
+11g
i13~14
r31
Tailspin
Crouching Tiger

CFT.4

L
7
-26
+0c
i19~20
cs11~
r29
  • Staggers on block
  • Clean hit +15a
  • Knockdown on hit when CFT.4,4 is input
Rising Dragon

CFT.4,4

L,​M
7,​25
-14
+5d
i19~20
,i38~39
,cs1~12 js21~
r34
Combo from 1st hit -5d
Gojushiho

CFT.1+2

m
25
-10
+16a (+7)
i17
r29
Balcony Break

TAW

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pouncing Tiger, Stalking Wolf

CFT.n,f

r19 TAW
Pouncing Tiger, Stalking Wolf (Lapsed)

TAW.n

r9
Automatic after 17 frames of TAW
Bassai-zuki

TAW.1

m
24
+6
+25a (+20)
i22
r30
Balcony Break
  • Can clean hit
Jion Upward Thrust

TAW.2

M
22
-7
+22a (+5)
i15~16
r27
Balcony Break
Mid Left Kick

TAW.3

m
19
-6
+4
i17
r31
Nimble Thrust

TAW.3,1

m,​m
19,​21
-6
+9
i17
,i26
r28
Combo from 1st CH
Pale Rain

TAW.4

L
23
-13
+8a
i20
r32
Floor Break

VAC

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vacuity

CFO.n,b

js
  • r30 VAC
  • r40
  • Alternate input CFT.n,b
Swift High Jab

VAC.1

h!
45
+14a (+5)
i16~18
r29
Balcony Break
  • Can't be delayed