Paul movelist (Tekken 7): Difference between revisions

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m (RogerDodger moved page Paul movelist to Paul movelist (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Paul}}
{{Paul}}
{{Navbox movelist (Tekken 7)}}


== Movelist ==
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
{{MoveDataHeader}}
{{MoveData|
{{MoveData
|id=Paul-R.1+2
|name=Rage Art
|input=R.1+2
|damage=10,45
|target=m,t
|startup=i20
|recv=
|block=-22
|block=-22
|id=Paul-in rage 1+2
|hit=+15d
|input=in rage 1+2
|crush=pc8~
|ch=KND
|damageLead=55(10
|damage=,45)
|hit=KND
|target=m
|startup=20 pc8~17
}}
}}
{{MoveData|
{{MoveData
|block=+10~+20a? Needs checking
|id=Paul-R.1+2,B
|id=Paul-FUFT 3+4
|name=Rage Art to Cancel Combination
|input=FUFT 3+4
|input=R.1+2,B
|ch=KND
|damage=15
|damage=20
|hit=KND
|target=m
|target=m
|startup=48~58
|startup=i20
|recv=
|block=-22
|hit=[[Paul combos|+67a]]
|crush=pc8~
}}
}}
{{MoveData|
{{MoveData
|block=-22
|id=Paul-R.qcf+1+2
|id=Paul-in rage 1+2,b
|name=Rage Drive
|inputLead=in rage 1+2
|input=R.qcf+1+2
|input=,b
|damage=40
|ch=TSU
|damage=10
|hit=TSU
|target=m
|target=m
|startup=20
|startup=i12~14
|recv=
|block=+3
|hit=+27a (-9)
|notes=Wall hit on block +9g (5 damage)
}}
}}
{{MoveData|
 
|block=+3(wl+9)
== n ==
|id=Paul-in rage qcf+1+2
 
|input=in rage qcf+1+2
{{MoveDataHeader}}
|ch=KND
{{MoveData
|damage=40(60)
|id=Paul-1
|hit=KND
|name=Left Jab
|target=m
|input=1
|startup=12(14~)
|damage=7
|target=h
|startup=i10
|recv=r17
|tot=27
|block=+1
|hit=+8
|notes=Alternate input f+1
}}
}}
{{MoveData|
{{MoveData
|block=-1
|id=Paul-1,2
|id=Paul-1,2
|name=Left Right Combo
|input=,2
|inputLead=1
|inputLead=1
|input=,2
|damage=,12
|ch=+6
|damageLead=7
|damageLead=7
|damage=,12
|target=,h
|hit=+6
|targetLead=h
|targetLead=h
|target=,h
|startup=
|startupRoot=i10
|recv=r19
|recv=r19
|startup=10
|tot=39
|block=-1
|hit=+6
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{MoveData
|block=-25~-24
|id=Paul-1,2,3
|id=Paul-1,2,3
|input=,3
|inputLead=1,2
|inputLead=1,2
|input=,3
|damage=,7
|ch=-14~-13
|damageLead=7,12
|damageLead=7,12
|damage=,7
|target=,m
|hit=-14~-13
|targetLead=h,h
|targetLead=h,h
|target=,m
|startup=
|startup=10
|startupRoot=i10
|recv=
|block=-25
|hit=-14
|notes={{Plainlist|
* Combo from 1st hit
* Can't be buffered after moving}}
}}
}}
{{MoveData|
{{MoveData
|block=-11
|id=Paul-1,4
|id=Paul-1,4
|name=Reverse PDK Combo
|input=,4
|inputLead=1
|inputLead=1
|input=,4
|damage=,8
|ch=+1
|damageLead=7
|damageLead=7
|damage=,8
|target=,l
|targetLead=h
|startup=
|startupRoot=i10
|recv=r29 FC
|block=-11
|hit=+1
|hit=+1
|targetLead=h
|crush=cs10~
|target=,l (TC)
|notes=Combo from 1st CH
|recv=r29
}}
|startup=s cs10~
{{MoveData
|id=Paul-2
|name=Right Jab
|input=2
|damage=10
|target=h
|startup=i10
|recv=r19
|tot=29
|block=+0
|hit=+6
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=Paul-2,3
|id=Paul-2,3
|name=Jab Roundhouse
|input=,3
|inputLead=2
|inputLead=2
|input=,3
|ch=CS
|damageLead=12
|damage=,21
|damage=,21
|hit=KND
|damageLead=10
|target=,h
|targetLead=h
|targetLead=h
|target=,h
|startup=
|startupRoot=i10
|recv=r30
|recv=r30
|startup=10
|block=-9
|hit=+22a (+13)
|ch=[[Paul combos|+51a]]
|notes=Combo from 1st CH
}}
}}
{{MoveData|
{{MoveData
|block=-12
|id=Paul-2,d+3
|id=Paul-2,d+3
|name=Jab Sweep
|input=,d+3
|inputLead=2
|inputLead=2
|input=,d+3
|damage=,11
|ch=-1
|damageLead=10
|damageLead=10
|damage=,11
|target=,l
|targetLead=h
|startup=
|startupRoot=i10
|recv=r31 FC
|block=-12
|hit=-1
|hit=-1
|targetLead=h
|crush=cs10~
|target=,l (TC)
|notes=Combo from 1st CH
|recv=r31
}}
|startup=s cs10~
{{MoveData
|id=Paul-3
|input=3
|damage=14
|target=m
|startup=i15
|recv=r26
|tot=41
|block=-7
|hit=+4
|notes=Alternate input b+3+4
}}
}}
{{MoveData|
{{MoveData
|block=-3
|id=Paul-3,2
|id=Paul-3,2
|name=Piston Fire
|input=,2
|inputLead=3
|inputLead=3
|input=,2
|damage=,17
|ch=Launch
|damageLead=14
|damageLead=14
|damage=,17
|target=,h
|hit=+7
|targetLead=m
|targetLead=m
|target=,h
|startup=
|startupRoot=i15
|recv=r25
|recv=r25
|startup=15~16
|block=-3
|hit=+7
|ch=[[Paul combos#Staples|+50a]]
|notes={{Plainlist|
* Combo from 1st hit
* Input can be delayed
* Combo can be delayed 6f from hit}}
}}
}}
{{MoveData|
{{MoveData
|block=+4
|id=Paul-3,2,B
|id=Paul-3,2,B
|inputLead=3,2
|name=Piston Fire to Sway
|input=,B
|input=,2,B
|ch=KND
|inputLead=3
|damage=,17
|damageLead=14
|damageLead=14
|damage=,17
|target=,h
|targetLead=m
|startup=
|startupRoot=i15
|recv=r (Sway)
|block=+4
|hit=+14g
|hit=+14g
|targetLead=m
|ch=[[Paul combos#Staples|+57a]]
|target=,h
}}
|startup=15~16
{{MoveData
|id=Paul-4
|name=Right High Kick
|input=4
|damage=17
|target=h
|startup=i12
|recv=r26
|tot=38
|block=-7
|hit=+7
|ch=[[Paul combos|+32a (+22)]]
|notes=When input f4, hitbox expanded
}}
 
== f ==
 
{{MoveDataHeader}}
{{MoveData
|id=Paul-f+2
|name=Right Straight
|input=f+2
|damage=10
|target=h
|startup=i12
|recv=r19
|block=+0
|hit=+6
}}
}}
{{MoveData|
{{MoveData
|block=-11~-10
|id=Paul-f+2,3
|id=Paul-f+2,3
|name=Quick PK
|input=,3
|inputLead=f+2
|inputLead=f+2
|input=,3
|damage=,16
|ch=+5~+6
|damageLead=10
|damageLead=10
|damage=,16
|target=,h
|hit=+5~+6
|targetLead=h
|targetLead=h
|target=,h
|startup=
|startupRoot=i12
|recv=r29
|recv=r29
|startup=12
|block=-11
|hit=+5
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{MoveData
|block=-12
|id=Paul-f+2,3,1
|id=Paul-f+2,3,1
|name=Quick PK Smash
|input=,1
|inputLead=f+2,3
|inputLead=f+2,3
|input=,1
|damage=,22
|ch=+19
|damageLead=10,16
|damageLead=10,16
|damage=,22
|target=,m
|hit=KND
|targetLead=h,h
|targetLead=h,h
|target=,m
|startup=i
|startupRoot=i12
|recv=r33
|recv=r33
|startup=12
|block=-12
|hit=+12a (+3)
|ch=+19
|notes={{Plainlist|
* {{Elbow}}
* Combo from 2nd CH
* Input can be delayed
* Combo can be delayed 15f from CH}}
}}
{{MoveData
|id=Paul-f+3
|name=Back Spin Kick
|input=f+3
|damage=30
|target=h
|startup=i16
|recv=r35
|block=-16
|hit=+15a (+5)
}}
}}
{{MoveData|
{{MoveData
|block=+3~+4s
|id=Paul-f+1+2
|id=Paul-f+1+2
|name=Hammer of the Gods
|input=f+1+2
|input=f+1+2
|ch=KND
|damage=22
|damage=22
|hit=+8~+9s
|target=m
|target=m
|recv=r29
|startup=i20~21
|startup=20~21
|recv=r30
|tot=50
|block=+3c
|hit=+8c
|ch=+20a
|notes={{FB}}
}}
}}
{{MoveData|
{{MoveData
|block=-14~-12
|id=Paul-f+1+4
|id=Paul-f+1+4
|name=Shoulder Tackle
|input=f+1+4
|input=f+1+4
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=m
|target=m
|startup=i21
|recv=r37
|recv=r37
|startup=21~23
|block=-14
|hit=+41d (-17)
|notes={{Plainlist|
* Shoulder
* Sidesteps left}}
}}
{{MoveData
|id=Paul-f+2+3
|name=Chain Breaker
|input=f+2+3
|damage=21
|target=m
|startup=i20~21
|recv=r
|block=-14
|crush=pc8~
|hit=[[Paul combos#Mini-combos|+30d (+22)]]
|notes=Shoulder
}}
 
== df ==
 
{{MoveDataHeader}}
{{MoveData
|id=Paul-df+1
|name=Body Blow
|input=df+1
|damage=13
|target=m
|startup=i14
|recv=r21
|tot=35
|block=-2
|hit=+4
}}
}}
{{MoveData|
{{MoveData
|block=-5~-4
|id=Paul-df+1,1
|id=Paul-d/f+1,1
|inputLead=d/f+1
|input=,1
|input=,1
|ch=+8~+9
|inputLead=df+1
|damage=,9
|damageLead=13
|damageLead=13
|damage=,9
|target=,h
|hit=+5~+6
|targetLead=m
|targetLead=m
|target=,h
|startup=
|startupRoot=i14
|recv=r23
|recv=r23
|startup=14
|block=-5
|hit=+5
|ch=+8
|notes={{Plainlist|
* Combo from 1st hit
* Input can be delayed
* Combo can be delayed 5f from hit}}
}}
}}
{{MoveData|
{{MoveData
|block=-9~-8
|id=Paul-df+1,1,2
|id=Paul-d/f+1,1,2
|name=Lion's Roar
|inputLead=d/f+1,1
|input=,2
|input=,2
|ch=KND
|inputLead=df+1,1
|damage=,22
|damageLead=13,9
|damageLead=13,9
|damage=,22
|target=,m
|hit=KND
|targetLead=m,h
|targetLead=m,h
|target=,m
|startup=
|startupRoot=i14
|recv=r32
|recv=r32
|startup=14
|block=-9
|hit=[[Paul combos#Mini-combos|+32d (+24)]]
|notes=Combo from 2nd CH
}}
}}
{{MoveData|
{{MoveData
|id=Paul-df+1,B
|name=Body Blow to Sway
|input=,B
|inputLead=df+1
|damageLead=13
|target=
|targetLead=m
|startup=i14
|startupRoot=i14
|recv=r37 (Sway)
|block=+3
|block=+3
|id=Paul-d/f+1,b
|hit=+9
|inputLead=d/f+1
|notes=
|input=,b
}}
|ch=+9
{{MoveData
|id=Paul-df+2
|name=Uppercut
|input=df+2
|damage=13
|damage=13
|hit=+9
|target=m
|targetLead=m
|startup=i15
|target=,(Special)
|recv=r27
|recv=r37
|tot=42
|startup=14
|block=-8
|hit=[[Paul combos|+33a (+23)]]
|notes=+3a on crouching opponent hit
}}
{{MoveData
|id=Paul-df+3
|input=df+3
|damage=14
|target=m
|startup=i16
|recv=r28
|tot=44
|block=-9
|hit=+2
}}
}}
{{MoveData|
{{MoveData
|block=-10~-9
|id=Paul-df+3,4
|id=Paul-d/f+3,4
|name=Phoenix Wings
|inputLead=d/f+3
|input=,4
|input=,4
|ch=FS (+6~+7)
|inputLead=df+3
|damage=,17
|damageLead=14
|damageLead=14
|damage=,17
|target=,m
|hit=+6~+7
|targetLead=m
|targetLead=m
|target=,m
|startup=
|startupRoot=i16
|recv=r30
|recv=r30
|startup=16
|block=-10
|hit=+6
|ch=+50 (+6)
|notes={{Plainlist|
* Combo from 1st hit
* Combo can be delayed 3f from hit}}
}}
}}
{{MoveData|
{{MoveData
|block=-6~-5
|id=Paul-df+3,4*
|id=Paul-d/f+3,4*
|name=Phoenix Wings (Hold)
|inputLead=d/f+3
|input=,4*
|input=,4*
|ch=FS (+6~+7)
|inputLead=df+3
|damage=,17
|damageLead=14
|damageLead=14
|damage=,25
|target=,m
|hit=FS (+6~+7)
|targetLead=m
|targetLead=m
|target=,m
|startup=
|startupRoot=i16
|recv=r30
|recv=r30
|startup=16
|block=-6
|hit=+50 (+6)
|notes=
}}
{{MoveData
|id=Paul-df+4
|name=The Boot
|input=df+4
|damage=21
|target=m
|startup=i19
|recv=r25
|tot=44
|block=-1
|hit=+9
|ch=+31a (+26)
}}
 
== d ==
 
{{MoveDataHeader}}
{{MoveData
|id=Paul-d+1
|name=Hammer Punch
|input=d+1
|damage=16
|target=m
|startup=i14
|recv=r28
|tot=42
|block=-9
|hit=+2
|ch=+3c
|notes={{FB}}
}}
}}
{{MoveData|
{{MoveData
|block=-9~-8
|id=Paul-d+1,D
|id=Paul-d+1,D
|name=Hammer Punch to Crouch
|input=,D
|inputLead=d+1
|inputLead=d+1
|input=,D
|damageLead=16
|ch=+3~+4s
|targetLead=m
|damage=16
|startup=i14
|hit=+2~+3
|startupRoot=i14
|target=m
|recv=r28 FC
|recv=r27
|tot=42
|startup=14~15s
|block=-9
|hit=+2
|ch=+3c
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-17
|id=Paul-d+1,2
|id=Paul-d+1,2
|name=Hammer Punch to Power Punch
|input=,2
|inputLead=d+1
|inputLead=d+1
|input=,2
|damage=,26
|ch=KND
|damageLead=16
|damageLead=16
|damage=,26
|target=,m
|hit=KND
|targetLead=m
|targetLead=m
|target=,m
|startup=
|startupRoot=i14
|recv=r36
|recv=r36
|startup=14~15
|block=-17
|hit=+9a (0)
|ch=+41a (-6)
|notes=Combo from 1st CH
}}
}}
{{MoveData|
{{MoveData
|block=+14g (+18g)
|id=Paul-d+1,2*
|id=Paul-d+1,2*
|name=Hammer Punch to Power Punch (Hold)
|input=,2*
|inputLead=d+1
|inputLead=d+1
|input=,2*
|damage=,39
|ch=KND
|damageLead=16
|damageLead=16
|damage=,39
|target=,m
|hit=KND
|targetLead=m
|targetLead=m
|target=,m
|startup=
|startup=14~15
|startupRoot=i14
|recv=
|block=+14g
|hit=+9a (0)
|ch=+41a (-6)
|notes=Wall crush on block +16g
}}
}}
{{MoveData|
{{MoveData
|block=-31
|id=Paul-d+1,4
|id=Paul-d+1,4
|input=,4
|inputLead=d+1
|inputLead=d+1
|input=,4
|damage=,15
|ch=KND
|damageLead=16
|damageLead=16
|damage=,15
|target=,l
|hit=-17
|targetLead=m
|targetLead=m
|target=,l
|startup=
|startupRoot=i14
|recv=r47
|recv=r47
|startup=14~15
|block=-31
|hit=-17
|ch=+14a
|notes=Combo from 1st CH
}}
}}
{{MoveData|
{{MoveData
|block=-14
|id=Paul-d+1,4,2
|id=Paul-d+1,4,2
|name=Hang Over
|input=,2
|inputLead=d+1,4
|inputLead=d+1,4
|input=,2
|damage=,21
|ch=KND
|damageLead=16,15
|damageLead=16,15
|damage=,21
|target=,m
|hit=KND
|targetLead=m,l
|targetLead=m,l
|target=,m
|startup=
|startupRoot=i14
|recv=r42
|recv=r42
|startup=14~15
|block=-14
|hit=+3a (-6)
|ch=+35a (-12)
|notes={{Elbow}}
}}
{{MoveData
|id=Paul-d+2
|name=Crouch Straight
|input=d+2
|damage=8
|target=s
|startup=i11
|crush=cs4~
|recv=r23 FC
|block=-4
|hit=+7
}}
{{MoveData
|id=Paul-d+3
|name=Crouch Spin Kick
|input=d+3
|damage=12
|target=L
|startup=i16
|crush=cs4~
|recv=r33 FC
|block=-17
|hit=-3
}}
}}
{{MoveData|
{{MoveData
|block=-18
|id=Paul-d+4
|input=d+4
|damage=9
|target=l
|startup=i15
|recv=r47
|block=-31
|hit=-17
|ch=+14a
|notes={{Plainlist|
* Clean hit +14a
* Alternate input qcf,d+4}}
}}
{{MoveData
|id=Paul-d+4,2
|id=Paul-d+4,2
|name=Bone Breaker
|input=,2
|inputLead=d+4
|inputLead=d+4
|input=,2
|damage=23
|ch=-9
|damageLead=9
|damageLead=9
|damage=,23
|target=,m
|hit=-9
|targetLead=l
|targetLead=l
|target=,m
|startup=
|startupRoot=i15
|recv=r46
|recv=r46
|startup=15
|block=-18
|hit=-9
|notes={{Plainlist|
* {{Elbow}}
* Combo on 1st clean hit}}
}}
}}
{{MoveData|
{{MoveData
|block=-17~-16
|id=Paul-d+4,2,1+2
|id=Paul-d+4:2:1+2
|name=Demolition Man
|input=d+4:2:1+2
|input=,1+2
|ch=KND
|inputLead=d+4,2
|damage=,22
|damageLead=9,23
|damageLead=9,23
|damage=,22
|target=,m
|hit=KND
|targetLead=l,m
|targetLead=l,m
|target=,m
|startup=
|startup=15
|startupRoot=i15
|recv=r
|block=-17
|hit=+3a (-6)
|ch=+35a (-12)
|notes=Combo from 2nd hit
}}
}}
{{MoveData|
{{MoveData
|block=-17~-16
|id=Paul-d+4,2:1+2
|id=Paul-d+4,2:1+2
|inputLead=d+4
|name=Demolition Man (Just frame)
|input=,2:1+2
|inputLead=d+4,2
|ch=KND
|input=:1+2
|damageLead=9,23
|damage=9,23,30
|damage=,25
|target=l,m,m
|hit=KND
|startup=i15
|targetLead=l,m
|recv=
|target=,m
|block=-17
|recv=r41
|hit=+3a (-6)
|startup=15
|ch=+35a (-12)
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{MoveData
|block=-16~-15
|id=Paul-d+1+2
|id=Paul-d+1+2
|name=Shoulder Smash
|input=d+1+2
|input=d+1+2
|ch=KND
|damage=30
|damage=30
|hit=KND
|target=m
|target=m
|startup=i12
|recv=r39
|recv=r39
|startup=12~13
|block=-16
|hit=+5a (-4)
|notes=Shoulder
}}
}}
{{MoveData|
 
|block=-5~-4
== db ==
 
{{MoveDataHeader}}
{{MoveData
|id=Paul.db+1
|name=Crouch Jab
|input=db+1
|damage=5
|target=s
|startup=i10
|crush=cs4~
|recv=r24 FC
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Paul-db+2
|name=Shoot the Moon
|input=db+2
|damage=21
|target=M
|startup=i19~20
|recv=r36
|tot=55
|block=-11
|hit=+14a (-3)
|ch=[[Paul combos#Staples|+26a (+16)]]
}}
{{MoveData
|id=Paul-db+3
|input=db+3
|damage=12
|target=L
|startup=i15~17
|crush=cs6~
|recv=r33 FC
|tot=49
|block=-17
|hit=-3
}}
{{MoveData
|id=Paul.db+4
|name=Crouch Shin Kick
|input=db+4
|damage=7
|target=l
|startup=i12
|crush=cs4~
|recv=r34 FC
|block=-13
|hit=-2
}}
 
== b ==
 
{{MoveDataHeader}}
{{MoveData
|id=Paul-b+1
|input=b+1
|damage=12
|target=h
|startup=i12
|recv=r28
|tot=40
|block=-9
|hit=+2
|notes={{Homing}}
}}
{{MoveData
|id=Paul-b+1,2
|id=Paul-b+1,2
|name=Double Axe Swing
|input=,2
|inputLead=b+1
|inputLead=b+1
|input=,2
|damage=,21
|ch=+8k~+9k
|damageLead=12
|damageLead=12
|damage=,21
|target=,h
|hit=+8k~+9k
|targetLead=h
|targetLead=h
|target=,h
|startup=
|startupRoot=i12
|recv=r34
|block=-5
|hit=+8
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit
* Input can be delayed
* Combo can be delayed 12f from hit}}
}}
{{MoveData
|id=Paul-b+2
|input=b+2
|damage=22
|target=m
|startup=i18
|recv=r34
|recv=r34
|startup=12~13
|tot=52
|block=-5c
|hit=+4c
|notes={{FB}}
}}
}}
{{MoveData|
{{MoveData
|block=-12
|id=Paul-b+2,1
|id=Paul-b+2,1
|name=Crushing Wind
|input=,1
|inputLead=b+2
|inputLead=b+2
|input=,1
|damage=,22
|ch=KND
|damageLead=22
|damageLead=22
|damage=,22
|target=,m
|hit=+0s
|targetLead=m
|targetLead=m
|target=,m
|startup=
|startupRoot=i18
|recv=r38
|recv=r38
|startup=18
|block=-12
|hit=+0c
|ch=[[Paul combos#Staples|+48a]]
|notes=Combo from 1st CH
}}
}}
{{MoveData|
{{MoveData
|block=+8~+9s
|id=Paul-b+2,1*
|id=Paul-b+2,1*
|name=Crushing Wind (Hold)
|input=,1*
|inputLead=b+2
|inputLead=b+2
|input=,1*
|damage=,35
|ch=Launch
|damageLead=22
|damageLead=22
|damage=,35
|target=,m
|hit=+8~+9s
|targetLead=m
|targetLead=m
|target=,m
|startup=
|startupRoot=i18
|recv=r29
|block=+8
|hit=+8c
|ch=[[Paul combos#Staples|+56a]]
|notes=
}}
{{MoveData
|id=Paul-b+3
|name=Lights Out
|input=b+3
|damage=16
|target=h
|startup=i14
|recv=r29
|tot=43
|block=-6
|hit=[[Paul combos|+31a (+25)]]
}}
{{MoveData
|id=Paul-b+4
|name=Leg Sweep
|input=b+4
|damage=14
|target=l
|startup=i20
|recv=r29
|recv=r29
|startup=18
|tot=49
|block=-13
|hit=+3
|ch=+16g
}}
}}
{{MoveData|
{{MoveData
|block=+0
|id=Paul-b+1+2
|id=Paul-b+1+2
|name=Hassou Strike
|input=b+1+2
|input=b+1+2
|ch=KND
|damage=28
|damage=28
|hit=KND
|target=h
|target=h
|startup=i24
|recv=r29
|tot=53
|block=+0
|hit=+21a (+16)
|crush=pc8~
}}
== u ==
{{MoveDataHeader}}
{{MoveData
|id=Paul-ub+2
|name=Wrecking Ball
|input=ub+2
|damage=22
|target=m
|startup=i21
|recv=r30
|tot=51
|block=-9
|hit=+14a
|ch=[[Paul combos#Staples|+59a]]
|notes={{Homing}}
}}
{{MoveData
|id=Paul-ub+3
|input=ub+3
|damage=12
|target=m
|startup=i15
|recv=
|block=-16
|hit=+25a (-15)
|crush=js9~
}}
{{MoveData
|id=Paul-ub+4
|name=Rising Toe Kick
|input=ub+4
|damage=11
|target=m
|startup=i15
|recv=
|block=-19
|hit=-8
|crush=js9~
}}
{{MoveData|
|id=Paul-u+2
|input=u+2
|target=h
|damage=17
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-12
|hit=+9
|ch=
|notes={{BB}}
}}
{{MoveData
|id=Paul-u+3
|input=u+3
|damage=13
|target=m
|startup=i15
|recv=r35
|recv=r35
|startup=24 pc8~23
|tot=50
|block=-16
|hit=[[Paul combos|+25a (+15)]]
|crush=js9~
}}
{{MoveData
|id=Paul-u+3,4
|inputLead=u+3
|input=,4
|damageLead=13
|damage=12
|targetLead=m
|target=,m
|startupLead=i15
|recv=
|tot=
|block=-13
|hit=+28a (+21)
|crush=js
}}
{{MoveData
|id=Paul-u+4
|name=Rising Toe Kick
|input=u+4
|damage=15
|target=m
|startup=i15
|recv=r33
|tot=48
|block=-13
|hit=+19a (+9)
|ch=[[Paul combos#Staples|+33a (+23)]]
|crush=js9~
}}
}}
{{MoveData|
{{MoveData|
|block=-13~-12
|id=Paul-uf+1
|id=Paul-u/b_u_u/f+3,4
|input=uf+1
|inputLead=u/b_u_u/f+3
|target=m
|damage=12
|range=
|tracksLeft=
|tracksRight=
|startup=i18
|crush=js9~
|recv=
|tot=
|block=-12
|hit=-1
|ch=
|notes={{Plainlist|
* Alternate input:
** ub+1
** u+1}}
}}
{{MoveData
|id=Paul-uf+2
|name=Mortar Punch
|input=uf+2
|damage=35
|target=m
|startup=i34
|recv=r36
|block=+9
|hit=+8a (-1)
|crush=js8~
|notes={{WB}}
}}
{{MoveData
|id=Paul-uf+3
|input=uf+3
|damage=14
|target=m
|startup=i15
|recv=r35
|tot=50
|block=-16
|hit=[[Paul combos#Staples|+25a (+15)]]
}}
{{MoveData
|id=Paul-uf+3,4
|name=Shredder
|input=,4
|input=,4
|ch=Launch (JG?)
|inputLead=uf+3
|damage=,20
|damageLead=14
|damageLead=14
|damage=,20
|target=,m
|hit=Launch (JG?)
|targetLead=m
|targetLead=m (TJ)
|startup=
|target=,m (TJ)
|startupRoot=i15
|recv=r31
|recv=r31
|startup=js1~
|block=-13
|hit=[[Paul combos#Staples|+28a (+21)]]
|crush=js9~
}}
{{MoveData
|id=Paul-uf+4
|name=Rising Toe Kick
|input=uf+4
|damage=13
|target=m
|startup=i15
|recv=
|block=-13
|hit=[[Paul combos#Staples|+33a (+23)]]
|crush=js9~
}}
}}
{{MoveData|
 
|block=-17~-15
== Motion input ==
 
{{MoveDataHeader}}
{{MoveData
|id=Paul-f,F+2
|id=Paul-f,F+2
|inputLead=f
|name=Flash Elbow
|input=,F+2
|input=f,F+2
|ch=-7~-5
|damage=14
|damage=14
|hit=-7~-5
|target=m
|target=m
|startup=15~17 (16~)
|startup=i15~16
|recv=r37
|tot=52
|block=-17
|hit=-7
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData
|block=-12
|id=Paul-f,F+2,1
|id=Paul-f,F+2,1
|name=Juggernaut
|input=,1
|inputLead=f,F+2
|inputLead=f,F+2
|input=,1
|damage=,20
|ch=KND
|damageLead=14
|damageLead=14
|damage=,20
|target=,m
|hit=KND
|targetLead=m
|targetLead=m
|target=,m
|startup=
|startup=15~17 (16~)
|startupRoot=i15
|recv=
|block=-12
|hit=+14a
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{MoveData
|block=-21~-19
|id=Paul-f,F+2,1,B
|id=Paul-f,F+2,1,B
|name=Juggernaut to Cancel
|input=,B
|inputLead=f,F+2,1
|inputLead=f,F+2,1
|input=,B
|damageLead=14
|ch=-11~-9
|target=
|damage=14
|targetLead=m
|hit=-11~-9
|startup=
|startupRoot=i15
|recv=
|block=-21
|hit=-11
}}
{{MoveData
|id=Paul-f,F+2:1
|name=Phoenis Bone Breaker
|inputLead=f,F+2
|input=:1
|damageLead=14,
|damage=,24
|targetLead=m
|targetLead=m
|target=,(Special)
|target=,h
|startup=15~17 (16~)
|startup=
|startupRoot=i15
|recv=
|block=-4
|hit=+37a (+11)
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{MoveData
|block=-19~-17
|id=Paul-f,F+2,2
|id=Paul-f,F+2,2
|name=Bulldozer
|input=,2
|inputLead=f,F+2
|inputLead=f,F+2
|input=,2
|damage=,21
|ch=Launch
|damageLead=14
|damageLead=14
|damage=,21
|target=,l
|hit=Launch
|targetLead=m
|targetLead=m
|target=,l (TC)
|startup=
|startup=cs15~
|startupRoot=i15
|recv=
|block=-19
|hit=[[Paul combos#Staples|+27a]]
|crush=cs15~
}}
}}
{{MoveData|
{{MoveData
|block=-28~-26
|id=Paul-f,F+2,2,B
|id=Paul-f,F+2,2,B (Cancel)
|name=Bulldozer to Cancel
|input=,B
|inputLead=f,F+2,2
|inputLead=f,F+2,2
|input=,B (Cancel)
|ch=-18~-16
|damage=14
|hit=-18~-16
|targetLead=m
|target=,(Special) (TC)
|startup=15~s
}}
{{MoveData|
|block=-4
|id=Paul-f,F+2:1
|inputLead=f
|input=,F+2:1
|ch=KMeD
|damageLead=14
|damageLead=14
|damage=,24
|target=
|hit=KMeD
|targetLead=m
|targetLead=m
|target=,h
|startup=
|startup=15~
|startupRoot=i15
|recv=r FC
|block=-28
|hit=-18
|crush=cs15~
}}
}}
{{MoveData|
{{MoveData
|block=-17~-16
|id=Paul-f,F+3
|id=Paul-f,F+3
|inputLead=f
|input=f,F+3
|input=,F+3
|damage=17
|ch=Launch (JG?)
|target=m
|damage=14
|startup=i15~16
|hit=Launch (JG?)
|target=m (TJ)
|recv=r35
|recv=r35
|startup=15~16a (16~) js9~
|block=-17
|hit=[[Paul combos#Staples|+24a (+14)]]
|crush=js9~
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-16~-15
|id=Paul-f,F+3,4
|id=Paul-f,F+3,4
|name=Double Hop Kick
|input=,4
|inputLead=f,F+3
|inputLead=f,F+3
|input=,4
|ch=Launch (JG?)
|damageLead=14
|damage=,15
|damage=,15
|hit=Launch (JG?)
|damageLead=17
|targetLead=m (TJ)
|target=,m
|target=,m (TJ)
|targetLead=m
|startup=
|startupRoot=i15
|recv=r33
|recv=r33
|startup=js1~
|block=-16
|hit=[[Paul combos#Staples|+27a (+20)]]
|crush=js
}}
}}
{{MoveData|
{{MoveData
|block=-5~-3
|id=Paul-f,F+3,4,4
|id=Paul-f,F+3,4,4
|name=Double Hop Kick High
|input=,4
|inputLead=f,F+3,4
|inputLead=f,F+3,4
|input=,4
|ch=KND
|damageLead=14,15
|damage=,25
|damage=,25
|hit=KND
|damageLead=17,15
|targetLead=m (TJ),m (TJ)
|target=,h
|target=,h
|targetLead=m,m
|startup=
|startupRoot=i15
|recv=r31
|recv=r31
|startup=1~
|block=-5
|hit=[[Paul combos#Staples|+62a (+42)]]
|crush=js
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{MoveData
|block=-14~-12
|id=Paul-f,F+3,4,f+4
|id=Paul-f,F+3,4,f+4
|name=Triple Kick Combo
|input=,f+4
|inputLead=f,F+3,4
|inputLead=f,F+3,4
|input=,f+4
|ch=KND
|damageLead=14,15
|damage=,18
|damage=,18
|hit=KND
|damageLead=17,15
|targetLead=m (TJ),m (TJ)
|target=,m
|target=,m
|targetLead=m,m
|startup=
|startupRoot=i15
|recv=r31
|recv=r31
|startup=1~
|block=-14
|hit=+12a (+3)
|crush=js
|notes=Alternate input ,df+4
}}
}}
{{MoveData|
{{MoveData
|block=-17~-16
|id=Paul-f,F+3,4,d+4
|id=Paul-f,F+3,4,d+4
|name=Double Hop Kick Low
|input=,d+4
|inputLead=f,F+3,4
|inputLead=f,F+3,4
|input=,d+4
|ch=-6~-5
|damageLead=14,15
|damage=,15
|damage=,15
|hit=-6~-5
|damageLead=17,15
|targetLead=m (TJ),m (TJ)
|target=,l
|target=,l (TC)
|targetLead=m,m
|startup=
|startupRoot=i15
|recv=r35
|recv=r35
|startup=s cs20~
|block=-17
|hit=-6
|crush={{Plainlist|
* js
* cs}}
|notes={{Plainlist|
* Alternate input db+4}}
}}
}}
{{MoveData|
{{MoveData
|block=-1~+5
|id=Paul-f,F+4
|id=Paul-f,F+4
|inputLead=f
|name=Neutron Bomb
|input=,F+4
|input=f,F+4
|ch=Launch
|damage=20
|damage=20
|hit=Launch
|target=m
|target=m (TJ)
|startup=i27~34
|recv=r25
|recv=r25 FC
|startup=23~34as (27~) js13~
|block=-1
|hit=[[Paul combos#Staples|+17~25a]]
|crush=js13~
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-6~-3
|id=Paul-b,n,f+1
|id=Paul-b,f+1
|name=Burning Spear
|inputLead=b
|input=b,n,f+1
|input=,f+1
|ch=KND
|damage=22
|damage=22
|hit=KND
|target=h
|target=h
|recv=r28
|startup=i28~31
|startup=28~31 (28~)
|recv=r31
|tot=59
|block=-6
|hit=[[Paul combos#Mini-combos|+34~37a (+26~29)]]
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=Paul-b,B+1+2
|id=Paul-b,B+1+2
|inputLead=b
|name=Burning Fist
|input=,B+1+2
|input=b,B+1+2
|ch=KND
|damage=80
|damage=80
|hit=KND
|target=m!
|target=!
|startup=i63~64
|startup=63~64 (64~)
|recv=
|block=+72a
|notes=Input u,u to Cancel.
}}
}}
{{MoveData|
 
|block=-9~-8
== Crouch ==
|id=Paul-WS 3,2
 
|inputLead=WS 3
{{MoveDataHeader}}
|input=,2
{{MoveData
|ch=CS
|id=Paul-hFC.1
|damageLead=16
|name=Crouch Jab
|damage=,21
|input=hFC.1
|hit=KND
|damage=5
|targetLead=m
|target=s
|target=,h
|startup=i10
|recv=r31
|crush=cs1~
|startup=13~14
|recv=r24 FC
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Paul-hFC.2
|name=Crouch Straight
|input=hFC.2
|damage=8
|target=s
|startup=i11
|crush=cs1~
|recv=r23 FC
|block=-4
|hit=+7
}}
{{MoveData
|id=Paul-hFC.3
|name=Crouch Spin Kick
|input=hFC.3
|damage=12
|target=L
|startup=i16
|crush=cs1~
|recv=r33 FC
|block=-17
|hit=-3
}}
{{MoveData
|id=Paul-hFC.4
|name=Crouch Shin Kick
|input=hFC.4
|damage=10
|target=l
|startup=i12
|crush=cs1~
|recv=r34 FC
|block=-15
|hit=-4
}}
}}
{{MoveData|
{{MoveData
|block=-17~-16
|id=Paul-FC.df+2
|id=Paul-FC d/f+2
|name=Flash Elbow
|input=FC d/f+2
|input=FC.df+2
|ch=-7~-6
|damage=14
|damage=14
|hit=-7~-6
|target=m
|target=m
|startup=14~16
|startup=i14
|recv=
|block=-17
|hit=-7
|notes={{Plainlist|
* {{Elbow}}
* Equivalent to f,F+2}}
}}
}}
{{MoveData|
{{MoveData
|block=-12~-11
|id=Paul-FC.df+1+2
|id=Paul-FC d/f+1+2
|name=Gunba
|input=FC d/f+1+2
|input=FC.df+1+2
|ch=KND
|damage=20
|damage=20
|hit=KND
|target=l
|target=l (TC)
|startup=i32
|recv=r35
|recv=r35 FC
|startup=32~33s cs1~
|block=-12
|hit=[[Paul combos#Staples|+44a]]
|crush=cs
|notes=
}}
{{MoveData
|id=Paul-FC.df+1+2,B
|name=Gunba to Cancel
|input=,B
|inputLead=FC.df+1+2
|startup=
|startupRoot=i32
|recv=r FC
|tot=41
|crush=cs
|notes=
}}
{{MoveData
|id=Paul-D
|name=Incomplete Somersault (Pre Action)
|input=D
|startup=i160
|recv=r FC
|crush=cs
|notes=
}}
{{MoveData
|id=Paul-D,n,u+3+4
|name=Incomplete Somersault (Rising)
|input=D,n,u+3+4
|damage=40
|target=m,m
|startup=i16
|recv=r FDFA
|block=-48
|hit=-2a (-12)
|crush=js10~
|notes=Self-harm damage 10
}}
}}
{{MoveData|
 
|block=-
== WS ==
|id=Paul-D(Hundred and sixty frames)
 
|input=D(Hundred and sixty frames)
{{MoveDataHeader}}
|ch=-
{{MoveData
|damage=-
|id=Paul-ws1
|hit=-
|name=Quick Uppercut
|target=(Special)
|input=ws1
|startup=32~33 1~
|damage=12
|target=m
|startup=i10~11
|recv=r22
|block=-3
|hit=+8
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-49~-44
|id=Paul-ws2
|id=Paul-D(Hundred and sixty frames)n,u+3+4 (On the way up)
|name=Thunder Palm
|inputLead=D(Hundred and sixty frames)n
|input=ws2
|input=,u+3+4 (On the way up)
|damage=20
|ch=Launch
|target=m
|damage=48
|startup=i15
|hit=Launch
|recv=r38
|targetLead=m (TJ)
|tot=53
|target=,m
|block=-14
|startup=13~18d js9~
|hit=[[Paul combos#Staples|+31a]]
}}
}}
{{MoveData|
{{MoveData
|block=-21~-11
|id=Paul-ws3
|id=Paul-D(Hundred and sixty frames)n,u+3+4 (On the way down)
|input=ws3
|inputLead=D(Hundred and sixty frames)n
|damage=16
|input=,u+3+4 (On the way down)
|target=m
|ch=-10~0s
|startup=i13
|damage=48
|recv=r27
|hit=-10~0s
|tot=40
|targetLead=m (TJ)
|block=-8
|target=,m
|hit=+3
|startup=46~56d js1~
|notes={{Knee}}
}}
}}
{{MoveData|
{{MoveData
|block=-12
|id=Paul-ws3,2
|id=Paul-SS 3
|name=Shioh
|input=SS 3
|input=,2
|ch=+12
|inputLead=ws3
|damage=17
|damage=,21
|hit=+4
|damageLead=16
|target=l
|target=,h
|targetLead=m
|startup=
|startupRoot=i13
|recv=r31
|recv=r31
|startup=19(27~)
|block=-9
|hit=+17a (+8)
|ch=[[Paul combos#Staples|+46a]]
|notes={{Plainlist|
* Combo from 1st hit
* Input can be delayed
* Combo can be delayed 9f from hit}}
}}
{{MoveData
|id=Paul-ws4
|name=Toe Smash
|input=ws4
|damage=18
|target=m
|startup=i11
|recv=r25
|tot=36
|block=-6
|hit=+5
}}
}}
{{MoveData|
 
|block=-12
== CD ==
|id=Paul-Opponent Down,d+2
 
|inputLead=Opponent Down
{{MoveDataHeader}}
|input=,d+2
{{MoveData
|ch=+4
|id=Paul-qcf
|damage=16
|name=Crouch Dash
|hit=+4
|input=qcf
|target=l(On grounded opponent)
|crush=cs
|startup=18
|recv=r CD
|notes=Cost 2f
}}
}}
{{MoveData|
{{MoveData
|block=-4~-3
|id=Paul-cd1
|id=Paul-qcf+1
|name=Thruster
|input=qcf+1
|input=cd1
|ch=Launch
|damage=21
|damage=21
|hit=Launch
|target=h
|target=h
|recv=r25
|startup=i16~18
|startup=16~17 (18~)
|recv=r26
|tot=42
|block=-4
|hit=[[Paul combos#Staples|+33a (+26)]]
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData
|block=-17~-16
|id=Paul-cd2
|id=Paul-qcf+2
|name=Phoenix Smasher
|input=qcf+2
|input=cd2
|ch=KND
|damage=36
|damage=36
|hit=KND
|target=m
|target=m
|recv=r38
|startup=i13~15
|startup=13~14 (15~)
|recv=r39
|tot=52
|block=-17
|hit=+26a (-10)
|ch=+37a (-10)
|notes=Clean hit
}}
}}
{{MoveData|
{{MoveData
|block=-14~-13
|id=Paul-cd3
|id=Paul-qcf+3
|name=Gengetsu
|input=qcf+3
|input=cd3
|ch=KND
|damage=17
|damage=17
|hit=+0~+1
|target=l
|target=l (TC)
|startup=i18~20
|recv=r32
|recv=r33
|startup=18~19 (20~) cs6~
|tot=51
|block=-14
|hit=+0
|ch=[[Paul combos|+21a]]
|crush=cs6~
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-9~-8
|id=Paul-cd3+4
|id=Paul-qcf+3+4
|name=Mountain Raze
|input=qcf+3+4
|input=cd3+4
|ch=Launch
|damage=30
|damage=30
|hit=Launch
|target=m
|target=m (TJ)
|startup=i19~21
|recv=r32
|recv=r33
|startup=19~20a (21~) js18~
|tot=52
|block=-9
|hit=[[Paul combos|+31a (+21)]]
|notes={{Knee}}
}}
}}
{{MoveData|
 
|block=-
== Sway ==
 
{{MoveDataHeader}}
{{MoveData
|id=Paul-qcb
|id=Paul-qcb
|name=Sway
|input=qcb
|input=qcb
|ch=-
|crush=cs
|damage=-
|recv=r Sway
|hit=-
|notes=Cost 2f
|target=(Special)
|startup=19~20 (21~) 18~
}}
}}
{{MoveData|
{{MoveData
|block=+0~+1s
|id=Paul-qcb+1
|id=Paul-qcb+1
|name=God Hammer Punch
|input=qcb+1
|input=qcb+1
|ch=Launch
|damage=24
|damage=24
|hit=KND
|target=m
|target=m
|recv=r32
|startup=i21~23
|startup=21~22 (23~)
|recv=r33
|tot=54
|block=+0c
|hit=[[Paul combos#Mini-combos|+21d]]
|ch=[[Paul combos#Staples|+53a]]
|notes={{FB}}
}}
}}
{{MoveData|
{{MoveData
|block=-8
|id=Paul-qcb+2
|id=Paul-qcb+2
|name=Rubber Band Attack
|input=qcb+2
|input=qcb+2
|ch=KND
|damage=21(31)
|damage=21(31)
|hit=KND
|target=m
|target=m
|startup=i15~17
|recv=r33
|recv=r33
|startup=15(17~)
|tot=48
|block=-8
|hit=+41d (-17)
|notes=Clean hit
}}
}}
{{MoveData|
{{MoveData
|block=-21~-20
|id=Paul-qcb+3
|id=Paul-qcb+3
|name=Sway and Low Kick
|input=qcb+3
|input=qcb+3
|ch=KND
|damage=14
|damage=14
|hit=-9~-8
|target=l
|target=l (TC)
|startup=i18~20
|recv=r39
|recv=r40 FC
|startup=18~19s (20~) cs1~
|tot=58
|block=-21
|hit=-10
|ch=[[Paul combos#Mini-combos|+21a]]
|crush=cs
}}
}}
{{MoveData|
{{MoveData
|block=-10~-9
|id=Paul-qcb+3,2
|id=Paul-qcb+3,2
|name=Rapid Fire
|input=,2
|inputLead=qcb+3
|inputLead=qcb+3
|input=,2
|damage=,20
|ch=+6~+7
|damageLead=14
|damageLead=14
|damage=,20
|target=,m
|hit=+6~+7
|targetLead=l
|targetLead=l
|target=,m
|startup=
|startupRoot=i18
|recv=r30
|recv=r30
|startup=18~19 (20~) 1~
|block=-10
|hit=+6
}}
}}
{{MoveData|
{{MoveData
|block=-10~-9
|id=Paul-qcb+3,2,1
|id=Paul-qcb+3,2,1
|name=Rapid Fire to Phoenix Smasher
|input=,1
|inputLead=qcb+3,2
|inputLead=qcb+3,2
|input=,1
|damage=,25
|ch=KMeD
|damageLead=14,20
|damageLead=14,20
|damage=,25
|target=,h
|hit=KMeD
|targetLead=l,m
|targetLead=l,m
|target=,h
|startup=
|startupRoot=i18
|recv=r39
|recv=r39
|startup=18~19 (20~) 1~
|block=-10
|hit=+26a
|notes={{Plainlist|
* Combo from 2nd hit
* Input can be delayed
* Combo can be delayed 16f from hit}}
}}
}}
{{MoveData|
{{MoveData
|block=-13s
|id=Paul-qcb+3,2,3
|id=Paul-qcb+3,2,3
|name=Rapid Fire to Lightning Breaker
|input=,3
|inputLead=qcb+3,2
|inputLead=qcb+3,2
|input=,3
|damage=,22
|ch=Launch
|damageLead=14,20
|damageLead=14,20
|damage=,22
|target=,m
|hit=KND
|targetLead=l,m
|targetLead=l,m
|target=,m
|startup=
|startupRoot=i18
|recv=r40
|recv=r40
|startup=18~19 (20~) 1~
|block=-13c
|hit=[[Paul combos#Mini-combos|+14d]]
|ch=[[Paul combos#Staples|+46a]]
|notes={{Plainlist|
* {{FB}}
* Combo from 2nd hit
* Input can be delayed
* Combo can be delayed 12f from hit}}
}}
}}
{{MoveData|
{{MoveData
|block=+1~+2
|id=Paul-qcb+4
|id=Paul-qcb+4
|name=Kawaragoma
|input=qcb+4
|input=qcb+4
|ch=CS
|damage=23
|damage=23
|hit=KND
|target=h
|target=h
|recv=r26
|startup=i15~17
|startup=15~16 (17~)
|recv=r27
|tot=42
|block=+1
|hit=+23a (+14)
|ch=[[Paul combos#Staples|+59a]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
}}
{{MoveData|
{{MoveData
|block=-14~-13
|id=Paul-qcb+1+2
|id=Paul-qcb+1+2
|name=Higaku
|input=qcb+1+2
|input=qcb+1+2
|ch=Launch
|damage=22
|hit=Launch
|target=m
|recv=r36
|startup=18~19 (20~)
}}
{{MoveData|
|block=+1
|id=Paul-f+1
|input=f+1
|ch=+8
|damage=7
|hit=+8
|target=h
|startup=10
}}
{{MoveData|
|block=-16
|id=Paul-f+3
|input=f+3
|ch=KND
|damage=30
|hit=KND
|target=h
|recv=r35
|startup=16
}}
{{MoveData|
|block=-7
|id=Paul-f+4
|input=f+4
|ch=Launch (JG?)
|damage=17
|hit=+7
|target=h
|startup=12
}}
{{MoveData|
|block=-4
|id=Paul-d+2
|input=d+2
|ch=+7
|damage=8
|hit=+7
|target=Sm (TC)
|startup=11s cs4~
}}
{{MoveData|
|block=-17
|id=Paul-d+3
|input=d+3
|ch=-3
|damage=12
|hit=-3
|target=l (TC)
|startup=16s cs4~
}}
{{MoveData|
|block=-5
|id=Paul-d/b+1
|input=d/b+1
|ch=+6
|damage=5
|hit=+6
|target=Sm (TC)
|startup=10s cs4~
}}
{{MoveData|
|block=-18~-16
|id=Paul-d/b+3
|input=d/b+3
|ch=-4~-2
|damage=12
|hit=-4~-2
|target=l (TC)
|startup=15~17s cs6~
}}
{{MoveData|
|block=-13
|id=Paul-d/b+4
|input=d/b+4
|ch=-2
|damage=7
|hit=-2
|target=l (TC)
|startup=12s cs4~
}}
{{MoveData|
|block=-8
|id=Paul-u/b_u_u/f+1
|input=u/b_u_u/f+1
|ch=+3
|damage=12
|hit=+3
|target=m (TJ)
|startup=18 js9~
}}
{{MoveData|
|block=-12~-11
|id=Paul-u+2
|input=u+2
|ch=+9~10g
|damage=22
|damage=22
|hit=+9~10g
|target=h
|startup=15~16
}}
{{MoveData|
|block=-19~-17
|id=Paul-u/b+4
|input=u/b+4
|ch=-8~-6
|damage=14
|hit=-8~-6
|target=m (TJ)
|startup=15~17 js9~
}}
{{MoveData|
|block=-13~-11
|id=Paul-u+4
|input=u+4
|ch=Launch (JG?)
|damage=20
|hit=KND
|target=m (TJ)
|startup=15~17 js9~
}}
{{MoveData|
|block=-11(-13)
|id=Paul-u/f,n+4
|inputLead=u/f
|input=,n+4
|ch=Launch (JG?)
|damage=25
|hit=Launch (JG?)
|target=m (TJ)
|startup=23(29,35)
}}
{{MoveData|
|block=-4~-3
|id=Paul-WS 1
|input=WS 1
|ch=+7~+8
|damage=12
|hit=+7~+8
|target=m
|recv=r22
|startup=10~11
}}
{{MoveData|
|block=-14~-13
|id=Paul-WS 2
|input=WS 2
|ch=Launch
|damage=20
|hit=Launch
|target=m
|target=m
|startup=i18~20
|recv=r37
|recv=r37
|startup=15~16
|tot=55
|block=-14
|hit=[[Paul combos#Staples|+37a (+27)]]
|notes={{Elbow}}
}}
}}
{{MoveData|
 
|block=-5
== SS ==
|id=Paul-FC 1
 
|input=FC 1
{{MoveData
|ch=+6
|id=Paul-ss1
|damage=5
|name=Turn Thruster
|hit=+6
|input=ss1
|target=Sm (TC)
|recv=r24
|startup=10s cs1~
}}
{{MoveData|
|block=+8
|id=Paul-SS 1
|input=SS 1
|ch=KND
|damage=21
|damage=21
|hit=KND
|target=h
|target=h
|startup=i20
|recv=r30
|recv=r30
|startup=20(30~)
|tot=50
|block=+8
|hit=[[Paul combos#Mini-combos|+35a (+27)]]
|notes={{Elbow}}
}}
}}
{{MoveData|
{{MoveData
|block=+0
|id=Paul-ss3
|id=Paul-SS 2
|name=Pump in Pedal
|input=SS 2
|input=ss3
|ch=+6
|damage=17
|damage=10(12)
|target=l
|hit=+6
|startup=i19
|target=h
|recv=r31
|startup=10(11~)
|tot=50
|block=-12
|hit=+4
|ch=[[Paul combos#Mini-combos|+12]]
}}
}}
{{MoveData|
 
|block=+1
== Others ==
|id=Paul-SS 1+2
 
|input=SS 1+2
{{MoveData
|ch=+8
|id=Paul-OTG.d+2
|damage=7
|name=Down Strike
|hit=+8
|input=OTG.d+2
|target=h
|damage=21
|startup=10(11~)
|target=L
|startup=i18
|recv=
|block=-12
|hit=+4
}}
}}
{{MoveData|
{{MoveData
|block=-7~-6
|id=Paul-(Back to wall).b,b,ub
|id=Paul-SS 3+4
|name=Wall Jumping Attack
|input=SS 3+4
|input=(Back to wall).b,b,ub
|ch=+4~+5
|damage=21
|damage=18
|hit=+4~+5
|target=m
|target=m
|startup=15~16 (16~)
|startup=i36
|recv=
|block=+0c
|hit=+8a
|crush=fs5~7 is8~13 js14~
|notes=
}}
}}
{{MoveData|
 
|block=-6
== Throws ==
 
{{MoveDataHeader}}
{{MoveData
|id=Paul-1+3
|id=Paul-1+3
|name=Over The Shoulder
|input=1+3
|input=1+3
|ch=1 or 2
|damage=35
|damage=35
|hit=KND
|target=t
|target=h
|startup=i12~14
|startup=12
|recv=r27
}}
|tot=39
{{MoveData|
|block=-6
|block=-3
|hit=+1d
|id=Paul-2+4
|notes=Throw break 1 or 2
|input=2+4
|ch=1 or 2
|damage=35
|hit=KND
|target=h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=Paul-f+1+3
|id=Paul-f+1+3
|name=Over The Shoulder
|input=f+1+3
|input=f+1+3
|ch=-
|damage=35
|damage=35
|hit=KND
|target=t
|target=h
|startup=i15~17
|startup=15
|recv=r27
|tot=39
|block=-6
|hit=+1d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 1+3}}
}}
}}
{{MoveData|
{{MoveData
|id=Paul-2+4
|name=Shoulder Pop
|input=2+4
|damage=35
|target=t
|startup=i12~14
|recv=r FUFT
|block=-3
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 1 or 2
* Side switch on hit}}
}}
{{MoveData
|id=Paul-f+2+4
|id=Paul-f+2+4
|name=Shoulder Pop
|input=f+2+4
|input=f+2+4
|ch=-
|damage=35
|damage=35
|hit=KND
|target=t
|target=h
|startup=i15~17
|startup=15
|recv=r FUFT
|block=-3
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 2+4}}
}}
}}
{{MoveData|
{{MoveData
|id=Paul-Left throw
|name=Dragon Screw
|input=Left throw
|damage=45
|target=t
|block=-3
|block=-3
|id=Paul-left side 1+3
|hit=+1d
|input=left side 1+3
|notes=Throw break 1
|ch=-
|damage=45
|hit=KND
|target=h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|id=Paul-Right throw
|name=Fall Away
|input=Right throw
|damage=40
|target=t
|startup=
|recv=
|block=-3
|block=-3
|id=Paul-right side  1+3 (or 2+4)
|hit=+2d
|input=right side  1+3 (or 2+4)
|notes=Throw break 2
|ch=-
|damage=40
|hit=KND
|target=h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=Paul-Back throw 1+3
|id=Paul-back 1+3 (or f+1+3)
|name=Reverse Neck Throw
|input=back 1+3 (or f+1+3)
|input=Back throw 1+3
|ch=-
|damage=50
|damage=50
|hit=KND
|target=t
|target=h
|startup=
|startup=12
|recv=
|block=
|hit=+3d
|notes=Alternative input: any 1 break
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=Paul-Back throw 2+4
|id=Paul-back 2+4 (or f+2+4)
|name=Piggyback Throw
|input=back 2+4 (or f+2+4)
|input=Back throw 2+4
|ch=-
|damage=50
|damage=50
|hit=KND
|target=t
|target=h
|startup=
|startup=12
|recv=
|block=
|hit=+3d
|notes={{Plainlist|
* {{FB}}
* Enable side quick roll after throw
* Alternative input: any 2 or 1+2 break}}
}}
}}
{{MoveData|
{{MoveData
|block=-2
|id=Paul-2+4,B
|id=Paul-2+4,B
|name=Chest Crusher
|input=,B
|inputLead=2+4
|inputLead=2+4
|input=,B
|damage=35
|ch=2
|target=t
|startup=i12
|startupRoot=i12
|recv=r
|block=-2
|hit=+1d
|notes={{Plainlist|
* Throw break 2
* Side switch on hit
* Wall hit 4 damage}}
}}
{{MoveData
|id=Paul-df+1+2
|name=Twist and Shout
|input=df+1+2
|damage=40
|damage=40
|hit=KND
|target=t
|target=h
|startup=i12
|startup=12
|recv=
}}
{{MoveData|
|block=-6
|block=-6
|id=Paul-d/f+1+2
|hit=+7d
|input=d/f+1+2
|notes={{Plainlist|
|ch=1+2
* {{FB}}
|damage=40
* Throw break 1+2}}
|hit=KND
|target=h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|id=Paul-df+1+3
|name=Kongo Blash (not combination)
|input=df+1+3
|damage=20
|target=t
|startup=i12
|recv=
|block=-2
|block=-2
|id=Paul-d/f+1+3
|input=d/f+1+3
|ch=1
|damage=20
|hit=+9
|hit=+9
|target=h
|notes=Throw break 1
|startup=12
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=Paul-df+1+3,qcf+2
|id=Paul-d/f+1+3,qcf+2
|name=Kongo Blash
|inputLead=d/f+1+3
|input=,qcf+2
|input=,qcf+2
|ch=-
|inputLead=df+1+3
|damage=-
|damageLead=20
|hit=-
|damage=,15
|target=h
|targetLead=t
|startup=-
|target=,m
|startup=
|startupRoot=i12
|recv=
|block=
|hit=+16a (-20)
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=Paul-df+1+3:qcf+2
|id=Paul-(d/f+1+3),qcf+2
|name=Kongo Blash (Just)
|inputLead=(d/f+1+3)
|inputLead=df+1+3
|input=,qcf+2
|input=:qcf+2
|ch=-
|damageLead=20
|damageLead=20
|damage=,20
|damage=,20
|hit=KND
|targetLead=t
|target=m
|target=,m
|startup=13
|startup=
|hit=+16a (-20)
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-2
|id=Paul-b+1+4
|id=Paul-b+1+4
|name=Foot Launch
|input=b+1+4
|input=b+1+4
|ch=1
|damage=40
|damage=40
|hit=KND
|target=t
|target=h
|startup=i11
|startup=11
|recv=r BT
|block=-2
|hit=+1d
|notes={{Plainlist|
* Throw break 1
* Wall hit does +4 damage}}
}}
}}
{{MoveData|
{{MoveData
|block=+0 (BT)
|id=Paul-f,F+1+2
|id=Paul-f,F+1+2
|inputLead=f
|name=Push Away
|input=,F+1+2
|input=f,F+1+2
|ch=1+2
|damage=38
|damage=38
|hit=KND
|target=t
|target=h
|startup=i12
|startup=12
|recv=
}}
{{MoveData|
|block=-
|id=Paul-qcf
|input=qcf
|ch=-
|damage=-
|hit=-
|target=-
|startup=19~20 (21~) 18~
}}
{{MoveData|
|block=+1
|id=Paul-1
|input=1
|ch=+8
|damage=7
|hit=+8
|target=h
|recv=r17
|startup=10
}}
{{MoveData|
|block=+0
|block=+0
|id=Paul-2
|hit=+38d
|input=2
|notes={{Plainlist|
|ch=+6
* Throw break 1+2
|damage=10(12)
* Wall splat
|hit=+6
* Wall hit does +4 damage
|target=h
* On break:
|recv=r19
** side switch
|startup=10
** position switch
** recovers in BT
** wall hit 10 self damage}}
}}
}}
{{MoveData|
{{MoveData
|block=-7~-6
|id=Paul-db+1+2
|id=Paul-3
|name=Ultimate Tackle
|input=3
|input=db+1+2
|ch=+4~+5
|damage=5
|damage=14
|target=t
|hit=+4~+5
|startup=i26
|target=m
|recv=r33
|recv=r25
|tot=59
|startup=15~16
|block=-5
|hit=+3d
|notes=See [[Generic movelist#Ultimate Tackle|Generic Ultimate Tackle]]
}}
}}
{{MoveData|
{{MoveData
|block=-7
|id=Paul-b+1+3
|id=Paul-4
|name=Attack Reversal
|input=4
|input=b+1+3
|ch=Launch (JG?)
|damage=25 + 50% of enemy attack
|damage=17
|target=
|hit=+7
|startup=
|target=h
|recv=
|recv=r26
|tot=35
|startup=12
|crush=ps3~8
|notes={{Plainlist|
* Alternate input b+2+4
* Reversal for high/mid attacks (not for elbow, knee, shoulder, head and weapon)
* Chickenable during 10f, deals 15 damage}}
}}
}}
{{MoveData|
 
== Tackle ==
 
{{MoveData
|id=Paul-Tackle.2,1,2,1
|name=Ultimate Punch
|input=Tackle.2,1,2,1
|damage=5,5,5,15
|target=
|startup=
|recv=
|block=+0
|block=+0
|id=Paul-f+2
|hit=+0d
|input=f+2
|notes=See [[Generic movelist#Ultimate Punch|Generic Ultimate Punch]]
|ch=+6
|damage=10
|hit=+6
|target=h
|recv=r19
|startup=12
}}
}}
{{MoveData|
{{MoveData
|block=-2
|id=Paul-Tackle.2,d+1,1,n,4,1,1+2
|id=Paul-d/f+1
|name=Ultimate Punishment
|input=d/f+1
|inputLead=Tackle.2
|ch=+4
|input=,d+1,1,n,4,1,1+2
|damage=13
|damageLead=5
|hit=+4
|damage=,8,8,35
|target=m
|target=
|recv=r21
|startup=
|startup=14
|recv=
|block=
|hit=+0d
|notes=
}}
}}
{{MoveData|
{{MoveData
|block=-8~-7
|id=Paul-Tackle.1+2
|id=Paul-d/f+2
|name=Arm Breaker
|input=d/f+2
|input=Tackle.1+2
|ch=Launch (JG?)
|damage=25
|damage=13
|target=
|hit=Launch (JG?) (+3a)
|startup=
|target=m
|recv=
|recv=r28
|startup=15~16
}}
{{MoveData|
|block=-9
|id=Paul-d/f+3
|input=d/f+3
|ch=+2
|damage=14
|hit=+2
|target=m
|recv=r28
|startup=16
}}
{{MoveData|
|block=-1~0
|id=Paul-d/f+4
|input=d/f+4
|ch=KND
|damage=21
|hit=+9~+10
|target=m
|recv=r24
|startup=19~20
}}
{{MoveData|
|block=-9~-8
|id=Paul-d+1
|input=d+1
|ch=+2~+3s
|damage=16
|hit=+2~+3
|target=m
|recv=r27
|startup=14~15
}}
{{MoveData|
|block=-31
|id=Paul-d+4 (Close)
|input=d+4 (Close)
|ch=KND
|damage=13
|hit=KND
|target=l
|recv=r47
|startup=15
}}
{{MoveData|
|block=-31
|id=Paul-d+4
|input=d+4
|ch=KND
|damage=9
|hit=-17
|target=l
|startup=15
}}
{{MoveData|
|block=-11~-10
|id=Paul-d/b+2
|input=d/b+2
|ch=Launch
|damage=21
|hit=KND
|target=m
|recv=r35
|startup=19~20
}}
{{MoveData|
|block=-9~-8
|id=Paul-b+1
|input=b+1
|ch=+2~+3
|damage=12
|hit=+2~+3
|target=h
|recv=r27
|startup=12~13
}}
{{MoveData|
|block=-5s
|id=Paul-b+2
|input=b+2
|ch=+4s
|damage=22
|hit=+4s
|target=m
|recv=r34
|startup=18
}}
{{MoveData|
|block=-6~-5
|id=Paul-b+3
|input=b+3
|ch=CS
|damage=16
|hit=CS
|target=h
|recv=r28
|startup=14~15
}}
{{MoveData|
|block=-13~-12
|id=Paul-b+4
|input=b+4
|ch=+16g
|damage=14
|hit=+3~+4
|target=l
|recv=r28
|startup=20~21
}}
{{MoveData|
|block=-9~-8
|id=Paul-u/b+2
|input=u/b+2
|ch=CS
|damage=22
|hit=KND
|target=m
|recv=r30
|startup=20~21
}}
{{MoveData|
|block=+9
|block=+9
|id=Paul-u/f+2
|hit=+3d
|input=u/f+2
|notes={{Plainlist|
|ch=KND
* Throw break 1+2,2,2,2
|damage=35
* Alternate input (Ultimate Punch 3rd).1+2
|hit=KND
* Paul shift to down when throw break}}
|target=m (TJ)
|recv=r36
|startup=34a js8
}}
}}
{{MoveData|
{{MoveData
|block=-16~-15
|id=Paul-(Enemy Tackle).1,1,2
|id=Paul-u/b+3
|name=Arm Breaker
|input=u/b+3
|input=(Enemy Tackle).1,1,2
|ch=Launch (JG?)
|damage=25
|damage=12
|target=
|hit=Launch (JG?)
|startup=
|target=m (TJ)
|recv=
|startup=15~16 js10~
|hit=+0
|notes=Reverse Ultimate Punch 2 (right punch)
}}
}}
{{MoveData|
{{MoveData
|block=-16~-15
|id=Paul-(Enemy Tackle).1+2,2,2,2,2,2
|id=Paul-u+3
|name=Arm Breaker Reversal to Arm Breaker
|input=u+3
|input=(Enemy Tackle).1+2,2,2,2,2,2
|ch=Launch (JG?)
|damage=10
|damage=13
|target=
|hit=Launch (JG?)
|startup=
|target=m (TJ)
|recv=
|startup=15~16 js9~
|block=
}}
|hit=+3d
{{MoveData|
|notes={{Plainlist|
|block=-16~-15
* Reverse Arm Breaker
|id=Paul-u/f+3
* Tight input}}
|input=u/f+3
|ch=Launch (JG?)
|damage=14
|hit=Launch (JG?)
|target=m (TJ)
|recv=r34
|startup=15~16 js9~
}}
{{MoveData|
|block=-13~-11
|id=Paul-u/f+4
|input=u/f+4
|ch=Launch (JG?)
|damage=13
|hit=Launch (JG?)
|target=m (TJ)
|startup=15~17 js9~
}}
{{MoveData|
|block=-8~-7
|id=Paul-WS 3
|input=WS 3
|ch=+3~+4
|damage=16
|hit=+3~+4
|target=m
|recv=r26
|startup=13~14
}}
{{MoveData|
|block=-6~-5
|id=Paul-WS 4
|input=WS 4
|ch=+5~+6
|damage=18
|hit=+5~+6
|target=m
|recv=r24
|startup=11~12
}}
{{MoveData|
|block=-14~-13
|id=Paul-f+2+3
|input=f+2+3
|ch=ATG?
|damage=21
|hit=ATG
|target=m
|startup=20~21 pc?~
}}
}}


== External links ==
== External links ==
* [http://geppopotamus.info/game/tekken7fr/paul/data_en.htm#page_top Paul movelist on geppopotamus.info]
* [http://geppopotamus.info/game/tekken7fr/paul/data_en.htm#page_top Paul movelist on geppopotamus.info]
* [http://rbnorway.org/paul-t7-frames/ Paul movelist on rbnorway.org]
* [http://rbnorway.org/paul-t7-frames/ Paul movelist on rbnorway.org]

Latest revision as of 16:00, 25 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.1+2

m,​t
10,​45
-22
+15d
i20
pc8~
Rage Art to Cancel Combination

R.1+2,B

m
15
-22
i20
pc8~
Rage Drive

R.qcf+1+2

m
40
+3
+27a (-9)
i12~14
Wall hit on block +9g (5 damage)

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
7
+1
+8
i10
t27 r17
Alternate input f+1
Left Right Combo

1,2

h,​h
7,​12
-1
+6
i10
t39 r19
Combo from 1st hit

1,​2,3

h,​h,​m
7,​12,​7
-25
-14
i10
  • Combo from 1st hit
  • Can't be buffered after moving
Reverse PDK Combo

1,4

h,​l
7,​8
-11
+1
i10
cs10~
r29 FC
Combo from 1st CH
Right Jab

2

h
10
+0
+6
i10
t29 r19
Jab Roundhouse

2,3

h,​h
10,​21
-9
+22a (+13)
i10
r30
Combo from 1st CH
Jab Sweep

2,d+3

h,​l
10,​11
-12
-1
i10
cs10~
r31 FC
Combo from 1st CH

3

m
14
-7
+4
i15
t41 r26
Alternate input b+3+4
Piston Fire

3,2

m,​h
14,​17
-3
+7
i15
r25
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 6f from hit
Piston Fire to Sway

3,2,B

m,​h
14,​17
+4
+14g
i15
r (Sway)
Right High Kick

4

h
17
-7
+7
i12
t38 r26
When input f4, hitbox expanded

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Straight

f+2

h
10
+0
+6
i12
r19
Quick PK

f+2,3

h,​h
10,​16
-11
+5
i12
r29
Combo from 1st hit
Quick PK Smash

f+2,​3,1

h,​h,​m
10,​16,​22
-12
+12a (+3)
+19
i12
i
r33
Elbow
  • Combo from 2nd CH
  • Input can be delayed
  • Combo can be delayed 15f from CH
Back Spin Kick

f+3

h
30
-16
+15a (+5)
i16
r35
Hammer of the Gods

f+1+2

m
22
+3c
+8c
+20a
i20~21
t50 r30
Floor Break
Shoulder Tackle

f+1+4

m
25
-14
+41d (-17)
i21
r37
  • Shoulder
  • Sidesteps left
Chain Breaker

f+2+3

m
21
-14
i20~21
pc8~
r
Shoulder

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Body Blow

df+1

m
13
-2
+4
i14
t35 r21

df+1,1

m,​h
13,​9
-5
+5
+8
i14
r23
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 5f from hit
Lion's Roar

df+1,​1,2

m,​h,​m
13,​9,​22
-9
i14
r32
Combo from 2nd CH
Body Blow to Sway

df+1,B

m
13
+3
+9
i14
i14
r37 (Sway)
Uppercut

df+2

m
13
-8
i15
t42 r27
+3a on crouching opponent hit

df+3

m
14
-9
+2
i16
t44 r28
Phoenix Wings

df+3,4

m,​m
14,​17
-10
+6
+50 (+6)
i16
r30
  • Combo from 1st hit
  • Combo can be delayed 3f from hit
Phoenix Wings (Hold)

df+3,4*

m,​m
14,​17
-6
+50 (+6)
i16
r30
The Boot

df+4

m
21
-1
+9
+31a (+26)
i19
t44 r25

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

m
16
-9
+2
+3c
i14
t42 r28
Floor Break
Hammer Punch to Crouch

d+1,D

m
16
-9
+2
+3c
i14
i14
t42 r28 FC
Hammer Punch to Power Punch

d+1,2

m,​m
16,​26
-17
+9a (0)
+41a (-6)
i14
r36
Combo from 1st CH
Hammer Punch to Power Punch (Hold)

d+1,2*

m,​m
16,​39
+14g
+9a (0)
+41a (-6)
i14
Wall crush on block +16g

d+1,4

m,​l
16,​15
-31
-17
+14a
i14
r47
Combo from 1st CH
Hang Over

d+1,​4,2

m,​l,​m
16,​15,​21
-14
+3a (-6)
+35a (-12)
i14
r42
Elbow
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r23 FC
Crouch Spin Kick

d+3

L
12
-17
-3
i16
cs4~
r33 FC

d+4

l
9
-31
-17
+14a
i15
r47
  • Clean hit +14a
  • Alternate input qcf,d+4
Bone Breaker

d+4,2

l,​m
923
-18
-9
i15
r46
Elbow
  • Combo on 1st clean hit
Demolition Man

d+4,​2,1+2

l,​m,​m
9,​23,​22
-17
+3a (-6)
+35a (-12)
i15
r
Combo from 2nd hit
Demolition Man (Just frame)

d+4,​2:1+2

l,​m,​m
9,​23,​30
-17
+3a (-6)
+35a (-12)
i15
Combo from 1st hit
Shoulder Smash

d+1+2

m
30
-16
+5a (-4)
i12
r39
Shoulder

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F
Shoot the Moon

db+2

M
21
-11
+14a (-3)
i19~20
t55 r36

db+3

L
12
-17
-3
i15~17
cs6~
t49 r33 FC
Crouch Shin Kick

db+4

l
7
-13
-2
i12
cs4~
r34 FC

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
12
-9
+2
i12
t40 r28
Homing
Double Axe Swing

b+1,2

h,​h
12,​21
-5
+8
i12
r34
Tailspin
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 12f from hit

b+2

m
22
-5c
+4c
i18
t52 r34
Floor Break
Crushing Wind

b+2,1

m,​m
22,​22
-12
+0c
i18
r38
Combo from 1st CH
Crushing Wind (Hold)

b+2,1*

m,​m
22,​35
+8
+8c
i18
r29
Lights Out

b+3

h
16
-6
i14
t43 r29
Leg Sweep

b+4

l
14
-13
+3
+16g
i20
t49 r29
Hassou Strike

b+1+2

h
28
+0
+21a (+16)
i24
pc8~
t53 r29

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wrecking Ball

ub+2

m
22
-9
+14a
i21
t51 r30
Homing

ub+3

m
12
-16
+25a (-15)
i15
js9~
Rising Toe Kick

ub+4

m
11
-19
-8
i15
js9~

u+2

h
17
-12
+9
i15
Balcony Break

u+3

m
13
-16
i15
js9~
t50 r35

u+3,4

m,​m
1312
-13
+28a (+21)
js
Rising Toe Kick

u+4

m
15
-13
+19a (+9)
i15
js9~
t48 r33

uf+1

m
12
-12
-1
i18
js9~
  • Alternate input:
    • ub+1
    • u+1
Mortar Punch

uf+2

m
35
+9
+8a (-1)
i34
js8~
r36
Wall Bounce

uf+3

m
14
-16
i15
t50 r35
Shredder

uf+3,4

m,​m
14,​20
-13
i15
js9~
r31
Rising Toe Kick

uf+4

m
13
-13
i15
js9~

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Elbow

f,F+2

m
14
-17
-7
i15~16
t52 r37
Elbow
Juggernaut

f,​F+2,1

m,​m
14,​20
-12
+14a
i15
Combo from 1st hit
Juggernaut to Cancel

f,​F+2,​1,B

m
14
-21
-11
i15
Phoenis Bone Breaker

f,​F+2:1

m,​h
14,​,​24
-4
+37a (+11)
i15
Combo from 1st hit
Bulldozer

f,​F+2,2

m,​l
14,​21
-19
i15
cs15~
Bulldozer to Cancel

f,​F+2,​2,B

m
14
-28
-18
i15
cs15~
r FC

f,F+3

m
17
-17
i15~16
js9~
r35
Double Hop Kick

f,​F+3,4

m,​m
17,​15
-16
i15
js
r33
Double Hop Kick High

f,​F+3,​4,4

m,​m,​h
17,​15,​25
-5
i15
js
r31
Tailspin
Triple Kick Combo

f,​F+3,​4,f+4

m,​m,​m
17,​15,​18
-14
+12a (+3)
i15
js
r31
Alternate input ,df+4
Double Hop Kick Low

f,​F+3,​4,d+4

m,​m,​l
17,​15,​15
-17
-6
i15
  • js
  • cs
r35
  • Alternate input db+4
Neutron Bomb

f,F+4

m
20
-1
i27~34
js13~
r25 FC
Burning Spear

b,n,f+1

h
22
-6
i28~31
t59 r31
Elbow
Burning Fist

b,B+1+2

m!
80
+72a
i63~64
Input u,u to Cancel.

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC
Flash Elbow

FC.df+2

m
14
-17
-7
i14
Elbow
  • Equivalent to f,F+2
Gunba

FC.df+1+2

l
20
-12
i32
cs
r35 FC
Gunba to Cancel

FC.df+1+2,B

i32
cs
t41 r FC
Incomplete Somersault (Pre Action)

D

i160
cs
r FC
Incomplete Somersault (Rising)

D,n,u+3+4

m,​m
40
-48
-2a (-12)
i16
js10~
r FDFA
Self-harm damage 10

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Uppercut

ws1

m
12
-3
+8
i10~11
r22
Thunder Palm

ws2

m
20
-14
i15
t53 r38

ws3

m
16
-8
+3
i13
t40 r27
Knee
Shioh

ws3,2

m,​h
16,​21
-9
+17a (+8)
i13
r31
  • Combo from 1st hit
  • Input can be delayed
  • Combo can be delayed 9f from hit
Toe Smash

ws4

m
18
-6
+5
i11
t36 r25

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

qcf

cs
r CD
Cost 2f
Thruster

cd1

h
21
-4
i16~18
t42 r26
Elbow
Phoenix Smasher

cd2

m
36
-17
+26a (-10)
+37a (-10)
i13~15
t52 r39
Clean hit
Gengetsu

cd3

l
17
-14
+0
i18~20
cs6~
t51 r33
Mountain Raze

cd3+4

m
30
-9
i19~21
t52 r33
Knee

Sway

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

cs
r Sway
Cost 2f
God Hammer Punch

qcb+1

m
24
+0c
i21~23
t54 r33
Floor Break
Rubber Band Attack

qcb+2

m
21(31)
-8
+41d (-17)
i15~17
t48 r33
Clean hit
Sway and Low Kick

qcb+3

l
14
-21
-10
i18~20
cs
t58 r40 FC
Rapid Fire

qcb+3,2

l,​m
14,​20
-10
+6
i18
r30
Rapid Fire to Phoenix Smasher

qcb+3,​2,1

l,​m,​h
14,​20,​25
-10
+26a
i18
r39
  • Combo from 2nd hit
  • Input can be delayed
  • Combo can be delayed 16f from hit
Rapid Fire to Lightning Breaker

qcb+3,​2,3

l,​m,​m
14,​20,​22
-13c
i18
r40
Floor Break
  • Combo from 2nd hit
  • Input can be delayed
  • Combo can be delayed 12f from hit
Kawaragoma

qcb+4

h
23
+1
+23a (+14)
i15~17
t42 r27
Homing
Tailspin
Higaku

qcb+1+2

m
22
-14
i18~20
t55 r37
Elbow

SS

Turn Thruster

ss1

h
21
+8
i20
t50 r30
Elbow
Pump in Pedal

ss3

l
17
-12
+4
i19
t50 r31

Others

Down Strike

OTG.d+2

L
21
-12
+4
i18
Wall Jumping Attack

(Back to wall).b,b,ub

m
21
+0c
+8a
i36
fs5~7 is8~13 js14~

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Over The Shoulder

1+3

t
35
-6
+1d
i12~14
t39 r27
Throw break 1 or 2
Over The Shoulder

f+1+3

t
35
-6
+1d
i15~17
t39 r27
Homing
  • Same throw as 1+3
Shoulder Pop

2+4

t
35
-3
+0d
i12~14
r FUFT
  • Throw break 1 or 2
  • Side switch on hit
Shoulder Pop

f+2+4

t
35
-3
+0d
i15~17
r FUFT
Homing
  • Same throw as 2+4
Dragon Screw

Left throw

t
45
-3
+1d
Throw break 1
Fall Away

Right throw

t
40
-3
+2d
Throw break 2
Reverse Neck Throw

Back throw 1+3

t
50
+3d
Alternative input: any 1 break
Piggyback Throw

Back throw 2+4

t
50
+3d
Floor Break
  • Enable side quick roll after throw
  • Alternative input: any 2 or 1+2 break
Chest Crusher

2+4,B

t
35
-2
+1d
i12
i12
r
  • Throw break 2
  • Side switch on hit
  • Wall hit 4 damage
Twist and Shout

df+1+2

t
40
-6
+7d
i12
Floor Break
  • Throw break 1+2
Kongo Blash (not combination)

df+1+3

t
20
-2
+9
i12
Throw break 1
Kongo Blash

df+1+3,qcf+2

t,​m
20,​15
+16a (-20)
i12
Kongo Blash (Just)

df+1+3:qcf+2

t,​m
20,​20
+16a (-20)
Foot Launch

b+1+4

t
40
-2
+1d
i11
r BT
  • Throw break 1
  • Wall hit does +4 damage
Push Away

f,F+1+2

t
38
+0
+38d
i12
  • Throw break 1+2
  • Wall splat
  • Wall hit does +4 damage
  • On break:
    • side switch
    • position switch
    • recovers in BT
    • wall hit 10 self damage
Ultimate Tackle

db+1+2

t
5
-5
+3d
i26
t59 r33
Attack Reversal

b+1+3

25 + 50% of enemy attack
ps3~8
t35
  • Alternate input b+2+4
  • Reversal for high/mid attacks (not for elbow, knee, shoulder, head and weapon)
  • Chickenable during 10f, deals 15 damage

Tackle

Ultimate Punch

Tackle.2,1,2,1

5,​5,​5,​15
+0
+0d
Ultimate Punishment

Tackle.2,d+1,1,n,4,1,1+2

5,​8,​8,​35
+0d
Arm Breaker

Tackle.1+2

25
+9
+3d
  • Throw break 1+2,2,2,2
  • Alternate input (Ultimate Punch 3rd).1+2
  • Paul shift to down when throw break
Arm Breaker

(Enemy Tackle).1,1,2

25
+0
Reverse Ultimate Punch 2 (right punch)
Arm Breaker Reversal to Arm Breaker

(Enemy Tackle).1+2,2,2,2,2,2

10
+3d
  • Reverse Arm Breaker
  • Tight input

External links